All we need to do is fund it fellas, i added 50 euros, it's all i could spare for now...:)
All we need to do is fund it fellas, i added 50 euros, it's all i could spare for now...:)
Howdy. Since i moved to London from Budapest my life has been a bit demanding, so unfortunately i had to sacrifice my involvement in the mod. I still don't have a computer at home, just at work, and my iPhone. But i'll be back on full-time mod duty very shortly.:) i just need to get myself back up to speed:)
If you're coming, then i will definitely kick your *** if you don't seek me out matey:):)
Hey Lads! Sorry for my absence in the past months, but i've been busy with arranging my relocation to London from Budapest. My biggest hope is to estabilish myself there permanently, and have a stabile life that can support me working on the mod again, in about 2-3 months. Until then i'll still be absent. But i hope to pick of the bits and pieces i started working on and give you some nice surprises. But for that i'll ned to buy a computer out there first ;) :(
Haha, the Venator vs Star destroyer was me :D
Question: I don't know about this ship limit thing, we do have quite a lot of ships in-game in our mod, not to mention the star trek one... /but i'm not the one doing the coding though:)/
You know, it is not a problem if you use it, but please credit him for it. and then there is no offense taken. We are all non-profit modders, we help each other wherever we can.
well, it is in our public beta....
And yep, i have to agree with Dreamor, it is his mesh...
Come on guys! All you need is to ask for it, and credit him for it, and we would have gave it to you anyway...
yeah, fast ships beat their targeting more easily, maybe too easily. We'll see later :)
Well, we have a lot of work in it, and it seems people appreciate that.... not to mention that we've been here for the past 2 years, and that's enough time for a small mod like this one to get together enough players:)
The Ori bad aiming is the only thing standing between the player and utter, complete, and pointless destruction :)
Best wishes! I hope you guys can pull this off!
Another new information:)
I love the LAAT-s, i think they are the coolest SW 'ship':)
Great job and good idea! I'd love to have a Republic Venator with the ARC-130s and LAAT-s hammering down on an Imperial Star Destroyer:D
Kösz, hogy megspòroltad nekem a fordìtàs fàradalmàt:)
Thanks for sparing me the trouble of translating that:)
True that may be, i'm still hungarian. I can always give you a roundup of every courseword in existence(and we have tons more than english), but i know little of the slang of english speaking territories.:)
But i'll not sway from the main point:
Thanks!:)
thanks. I'm hungarian. My english is good, but i'm not up-to-date on slang.:)
Tervezzük a Destiny legyártását a Stargate: Universe-ből, igen, de nem egyelőre még hiányoznak részletek...
Long time no update Dragon, how is it going?
There's a little bit of an update coming up guys, i'm working on it...
He contacted me via PM with this:
pyrokar852 1hour 25mins ago says:
HY. Pls tell me how to create storyline mission. (sorry for bad language)
THX for answer
I'm dropping a pm in hungarian explaining the situation
Frak, it's starting to be quite annoying. For now all i can do is try to fend off all space attacks on 3 fronts, with 1 (not enough large) fleet, and it doesn't always work:)
Anyway, no problem, i can't wait for the next update.
Some other stuff:
I know that you are well aware of the bombing run crash bug, and i didn't even try to use it, but when the AI tries to use it, the game crashes as well, making a ground defence mission unwinnable, thus i can't continue on in my campaign of galactic dominance.
Isn't there a quickfix, or some file editing to eliminate this, without needing you guys to publish a patch?
Apart from that and some other minor issues i'm sure you guys already corrected and improved internally, the game is great, and i love it!
SoulAssassino
Matt joined
Well....me....actually i'm not a that usual mod maker, because i'm don't now how to model or texture, make missions, and all that stuff...But why am i a (supposedly) valuable member of the team? Mainly two things: I make good trailers, and i'm an experienced video editor. And i have tons of ideas, sometimes even good ones...and i'm getting those from playing, so i can really make a difference when it comes down to the mod reproducing the feeling it's supposed to reproduce. I think that's all.... If i left out anything, tell me:)