Well....me....actually i'm not a that usual mod maker, because i'm don't now how to model or texture, make missions, and all that stuff...But why am i a (supposedly) valuable member of the team? Mainly two things: I make good trailers, and i'm an experienced video editor. And i have tons of ideas, sometimes even good ones...and i'm getting those from playing, so i can really make a difference when it comes down to the mod reproducing the feeling it's supposed to reproduce. I think that's all.... If i left out anything, tell me:)

Comment History  (0 - 30 of 473)
SoulAssassino
SoulAssassino Aug 18 2011, 4:07am replied:

All we need to do is fund it fellas, i added 50 euros, it's all i could spare for now...:)

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Aug 16 2011, 5:47pm replied:

Howdy. Since i moved to London from Budapest my life has been a bit demanding, so unfortunately i had to sacrifice my involvement in the mod. I still don't have a computer at home, just at work, and my iPhone. But i'll be back on full-time mod duty very shortly.:) i just need to get myself back up to speed:)

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Jul 20 2010, 2:32pm replied:

If you're coming, then i will definitely kick your *** if you don't seek me out matey:):)

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Jul 20 2010, 3:53am says:

Hey Lads! Sorry for my absence in the past months, but i've been busy with arranging my relocation to London from Budapest. My biggest hope is to estabilish myself there permanently, and have a stabile life that can support me working on the mod again, in about 2-3 months. Until then i'll still be absent. But i hope to pick of the bits and pieces i started working on and give you some nice surprises. But for that i'll ned to buy a computer out there first ;) :(

+3 votes   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Jan 28 2010, 7:35am says:

is it THIS big? wow...

+1 vote   media: Lucrehulk Battleship
SoulAssassino
SoulAssassino Jan 28 2010, 7:33am says:

yeaaaaaah LOVE IT!!!!!

+1 vote   media: Venator SD
SoulAssassino
SoulAssassino Jan 21 2010, 8:32am says:

really good design, i like it!

+1 vote   media: Wraith Destroyer
SoulAssassino
SoulAssassino Jan 20 2010, 1:15am says:

Haha, the Venator vs Star destroyer was me :D

Question: I don't know about this ship limit thing, we do have quite a lot of ships in-game in our mod, not to mention the star trek one... /but i'm not the one doing the coding though:)/

+1 vote   article: Separated Mod and a Small Update
SoulAssassino
SoulAssassino Jan 11 2010, 3:36pm says:

You know, it is not a problem if you use it, but please credit him for it. and then there is no offense taken. We are all non-profit modders, we help each other wherever we can.

+1 vote   media: Asgard - Lost Tribe
SoulAssassino
SoulAssassino Jan 10 2010, 4:12pm says:

well, it is in our public beta....

And yep, i have to agree with Dreamor, it is his mesh...

Come on guys! All you need is to ask for it, and credit him for it, and we would have gave it to you anyway...

+1 vote   media: Asgard - Lost Tribe
SoulAssassino
SoulAssassino Jan 9 2010, 1:00pm replied:

yeah, fast ships beat their targeting more easily, maybe too easily. We'll see later :)

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Jan 9 2010, 12:58pm replied:

HAHa, good idea

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Jan 7 2010, 2:56pm replied:

Thanks!

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Jan 7 2010, 2:54am replied:

Well, we have a lot of work in it, and it seems people appreciate that.... not to mention that we've been here for the past 2 years, and that's enough time for a small mod like this one to get together enough players:)

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Jan 5 2010, 2:23pm replied:

The Ori bad aiming is the only thing standing between the player and utter, complete, and pointless destruction :)

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Dec 28 2009, 2:49pm says:

Best wishes! I hope you guys can pull this off!

+1 vote   mod: Warhammer 40,000: Universal War
SoulAssassino
SoulAssassino Dec 20 2009, 1:36pm replied:

Another new information:)

I love the LAAT-s, i think they are the coolest SW 'ship':)

+1 vote   mod: Star Wars Eternal Conflicts
SoulAssassino
SoulAssassino Dec 15 2009, 5:41pm says:

Great job and good idea! I'd love to have a Republic Venator with the ARC-130s and LAAT-s hammering down on an Imperial Star Destroyer:D

+1 vote   mod: Star Wars Eternal Conflicts
SoulAssassino
SoulAssassino Nov 17 2009, 8:11am says:

Kösz, hogy megspòroltad nekem a fordìtàs fàradalmàt:)

Thanks for sparing me the trouble of translating that:)

+1 vote   download: Stargate War Begins Public Beta v.6
SoulAssassino
SoulAssassino Nov 17 2009, 8:09am says:

True that may be, i'm still hungarian. I can always give you a roundup of every courseword in existence(and we have tons more than english), but i know little of the slang of english speaking territories.:)

But i'll not sway from the main point:
Thanks!:)

+1 vote   article: Stargate: War Begins Public Beta 6 Released! + Casting call for Beta Testers!
SoulAssassino
SoulAssassino Nov 16 2009, 4:20pm says:

thanks. I'm hungarian. My english is good, but i'm not up-to-date on slang.:)

+1 vote   article: Stargate: War Begins Public Beta 6 Released! + Casting call for Beta Testers!
SoulAssassino
SoulAssassino Nov 15 2009, 9:53am says:

Road awareness fail

+3 votes   media: Crush
SoulAssassino
SoulAssassino Oct 15 2009, 6:07am says:

SGWBTV2 is coming soon!

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Oct 15 2009, 6:05am replied:

Tervezzük a Destiny legyártását a Stargate: Universe-ből, igen, de nem egyelőre még hiányoznak részletek...

+1 vote   member: SoulAssassino
SoulAssassino
SoulAssassino Oct 2 2009, 8:36am says:

Long time no update Dragon, how is it going?

+1 vote   mod: Nexus:The Aurora Affair
SoulAssassino
SoulAssassino Sep 23 2009, 10:11am says:

There's a little bit of an update coming up guys, i'm working on it...

+1 vote   mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Sep 21 2009, 10:23am says:

He contacted me via PM with this:

pyrokar852 1hour 25mins ago says:
HY. Pls tell me how to create storyline mission. (sorry for bad language)

THX for answer

I'm dropping a pm in hungarian explaining the situation

+1 vote   mod: Stargate War Begins Costum Edition
SoulAssassino
SoulAssassino Sep 15 2009, 6:31am replied:

Frak, it's starting to be quite annoying. For now all i can do is try to fend off all space attacks on 3 fronts, with 1 (not enough large) fleet, and it doesn't always work:)

Anyway, no problem, i can't wait for the next update.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
SoulAssassino
SoulAssassino Sep 14 2009, 7:34am replied:

Some other stuff:

I know that you are well aware of the bombing run crash bug, and i didn't even try to use it, but when the AI tries to use it, the game crashes as well, making a ground defence mission unwinnable, thus i can't continue on in my campaign of galactic dominance.

Isn't there a quickfix, or some file editing to eliminate this, without needing you guys to publish a patch?

Apart from that and some other minor issues i'm sure you guys already corrected and improved internally, the game is great, and i love it!

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
SoulAssassino
SoulAssassino Sep 14 2009, 7:31am says:

Hey guys!

Great work i've been testing this for some time now, and a few ideas:

The galaxy map:

I think that either the texts, or the galaxy background color needs to be changed, the colors are too similar, and it's not easy on the eye when one tries to read planet names, especially close to the galactic core.

It would be good if the game had a galactic conquest map with about 5-10-15 planets tops, making it a bit easier for starters to jump into the game.

Planet names: I know the Stargate series didn't put a big effort in naming all of the planets, and you are being as authentic as possible, with all the p3x-yxz planet names. But when the player has a galaxy full of planets, and you get a mission to take planet p3x-zyx, it takes a lot of time to find it. So at least these mission-targeted planets could use some red highlighting, at least for a few minutes after the briefing, so the player could find it.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
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