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After the disappearances of several civilian and military vessels in a remote sector of the Kuiper belt near Pluto, the Terran Defence Force dispatch one of their most advanced warships to investigate. What follows is taken from the diaries of the ships captain on their return, many years overdue...

Help Required

Unfortunately (or fortunately depending on your point of view), N:TAA is growing in unforeseen ways and threatening to split its plantpot. And as much as my own skills in various fields have grown and progressed along with the mod, I fear that I'm not enough to keep this beastie fed. So every now and then I'll be posting requests for help in some way. If you see a task listed here that you think is up your street, then please pm me and we can discuss the details.

Task - Talented texturer required to finish off ship model.

I have a small model that needs finishing off. Although I'n not too bad at creating models, it's the texturing that I'm not too good at. So if you're willing and have lightwave (or a program that'll allow you to work on .LWO/.LWS files), then drop me a pm.

Task - New charcter avatars required.

Well this one is well out my ball park. Each of the characters in Nexus:TJI has their own little animated portrait and I require a few more of these, otherwise the pics will be over-used.
Be warned, there's a lot of work involved here as each portrait will have to have lots of slightly different 'frames' as the character talks. (Sorry, it's the way the devs made the game).
Pm me if interested, there's no real time limit here as it's a long term project.

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RSS feed Articles

Update for April

6 years ago News 5 comments

Hi Folks,

My word, it's been a long time since I last did this!

Well, first of all, my apologies for the long absence. For those of you who were starting to think things like 'oh great, another dead mod' or 'looks like I won't be playing this one', I'll counter those with thoughts like 'over my rotting corpse' and 'I'll see you in hell for that snowball fight first'.

Although work has slowed down somewhat (real life getting in the way once more :( ), it hasn't actually stopped. Since the last update I've been working hard on mission 11, after some awkward and fiendishly tricky AI routines were sorted (this mission actually contains background activity instead as simply having the player and the enemy present!). Speaking of which, rather than simply having the enemy chase you around, they now follow patrol routes if left alone and will actually go back to them if you escape. But those and the dialog files have now been written and I'm in the middle of scripting the mission events, with that section complete done, there's just one last bit to look into before I move onto one of the remaining three missions( aye, the end of phase two is finally coming over the horizon :) ).

As well as working on N:TAA, I've also started learning how to do 3D modeling for the game using lightwave ( it's been a tough struggle, but worth it so far). Hopefully some of my efforts will make an appearance, but it's taking up quite a bit of time.

Well, that's more or less where I've been. So again, my apologies for the lack of activity here but work doesn't stop( I just wish I had more time in the day), so keep the faith my friends, for N:TAA is drawing ever closer...

Till next time...

The Old Dragon.


Date 27/10/09

Hi Folks,

Just a quick note or two for those who still drop in despite the lack of activity.

NTAA is still very much breathing, after some serious problems (Nexus was really annoying and not wanting to play) I put it down for a month or two and concentrated on lightwave instead. After a little break, it became apparent that my earlier (the first few missions at least) were somewhat... below par. As such, I'm now rewriting the majority (about 90%) of the project.

Although there's nothing to show just yet, I think that what NTAA now is, far surpasses what it was.

So my apologies to those waiting for NTAA, but episode one is now well underway. And just to give you a bit of warning folks, at some point in the future I'll be asking for volunteers for voice acting. If you think this is you, drop me a mail or a pm. When the time comes I'll be in contact.

Kind regards,

The Old Dragon.

December...Part Two

December...Part Two

7 years ago News 0 comments

Announcing the release of my first playable mission. A christmas present to all those who visit this site...

December Update

December Update

7 years ago News 1 comment

The latest news on N:TAA's progress, where I ramble on about what I've been up to and what's going on in Nexus land.

November News Update

November News Update

7 years ago News 1 comment

Novembers update which is, for some reason, on time. In which I say hi after my little break and put in a few details about new uploads.

NTAA News Update.

NTAA News Update.

7 years ago News 1 comment

Here we have October's update (a little bit late, sorry), in which we describe what's been happening.

RSS feed Downloads
Nexus:TJI Basics Tutorial

Nexus:TJI Basics Tutorial

6 years ago Tutorials 1 comment

Hi folks, I've noticed a few people post comments that they'd like to write their own Nexus mod, but don't know where to begin. If you're one of these...

N:TAA Redemption

N:TAA Redemption

7 years ago Demo 6 comments

A 'bonus' mission for Nexus:The Aurora Affair. Here's a little something for all of you folks who're patiently waiting for my mods release.



7 years ago Other 9 comments

This little command line program was written by ElFarto for unpacking the Nexus files required foe modding. Along with the program, I've also included...

Nexus:TJI Icon Creation

Nexus:TJI Icon Creation

7 years ago Tutorials 0 comments

After several months of failed attempts, I've managed to unearth the mysteries of creating icons in Nexus:TJI (with some help that is). For those scripters...

N:TAA Trailer #2

N:TAA Trailer #2

7 years ago Demo 0 comments

As well as the previously released movie version, there is now a stand alone mod version of the second trailer from N:TAA for those who'd like to have...

Real Flak Cannons

Real Flak Cannons

7 years ago Guides 1 comment

Hi All, This is a copy of the Nexus Forums page which details how to add CutterJohn's exploding flak into the game if you're not a fan of laser flak...

Post comment Comments  (0 - 10 of 35)
Dangerosu Mar 21 2011 says:

The ships look great and it's awesome that u went to the trouble of doing voice overs, even though they are a little corny :). Oh, and pls try not to keep the "krrrrk" noises in the comms, those are specific only to two-way radios that we used in the 20th century. Also, the WW2-like flak explosions are rly silly as there can't be any smoke in space since there is no atmosphere. I'm hoping u wont keep those :P.
I like that the mod actually has a decent story (unlike other mods out there) and u are a perfectionist as well so u always try to better your work, but it would be nice if u would release at least a skirmish mode so we can see the new ship models.
Keep up the good work, i can't wait to play the single player campaign :D !

+1 vote     reply to comment
hockeyfan12 Nov 30 2010 says:


+1 vote     reply to comment
Kirsah Creator
Kirsah Jan 7 2011 replied:

Not dead, just suffering from the same illness that afflicts many mods... other things getting in the way :(

+1 vote   reply to comment
Marchello May 20 2010 says:

guys pls click on this link... it help me to win flight with private jet anywhere i want... please
Its in czech leanguage but its enought if you just click on it thanks

-1 votes     reply to comment
TheVidmaster Apr 1 2010 says:

Still waiting ;-)

+2 votes     reply to comment
Captain_Romulus Mar 1 2010 says:

i hope this doesent die :(

+1 vote     reply to comment
Kirsah Creator
Kirsah Mar 2 2010 replied:

No need for a sad face there Captain_Romulus. :)
The reason for the lack of activity is that N:TAA is going to be quite different from the original (hopefully), as such I can only consider releases as and when the story reaches certain points.

+1 vote   reply to comment
galaxy366 Feb 21 2010 says:

sign this petition, maybe we will have luck with getting the source code

+1 vote     reply to comment
TE5LA Feb 13 2010 says:

Please join my new Nexus forums. All mod teams are welcome and will have your own forum category.

Nexus Reborn Forums

+1 vote     reply to comment
SoulAssassino Oct 2 2009 says:

Long time no update Dragon, how is it going?

+1 vote     reply to comment
Kirsah Creator
Kirsah Oct 3 2009 replied:

Slowly, doing a lot of modelling work at the mo. Also discovered that my early scripts weren't quite up to scratch, requiring a complete rebuild. Work continues...

+1 vote   reply to comment
Ravenholme Nov 27 2009 replied:

Well, I'm glad to see that your mod isn't dead, and I look forward to seeing your progress

+1 vote     reply to comment
Kirsah Creator
Kirsah Nov 27 2009 replied:

Thank you, things are progressing fairly well at the mo. N:TAA may be reborn, but it certainly isn't dead :)

+1 vote   reply to comment
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