Well....me....actually i'm not a that usual mod maker, because i'm don't now how to model or texture, make missions, and all that stuff...But why am i a (supposedly) valuable member of the team? Mainly two things: I make good trailers, and i'm an experienced video editor. And i have tons of ideas, sometimes even good ones...and i'm getting those from playing, so i can really make a difference when it comes down to the mod reproducing the feeling it's supposed to reproduce. I think that's all.... If i left out anything, tell me:)

Comment History  (120 - 150 of 473)
SoulAssassino
SoulAssassino Mar 27 2009, 7:55am says:

Love what you've done to the ships! Congratulations! Can't wait for the final version:)

+1 vote     mod: Homeworld:@
SoulAssassino
SoulAssassino Mar 10 2009, 4:49am replied:

thanks:)

+1 vote     member: SoulAssassino
SoulAssassino
SoulAssassino Feb 27 2009, 5:21am says:

Good luck for it. The same question arises: Are you making it from scratch, or you are using Starfleet's work? If yes, please credit him for the models/coding.

If you're doing it from scratch then never mind.:)

+1 vote     mod: Nexus: Battlestar Galactica
SoulAssassino
SoulAssassino Feb 19 2009, 2:21am replied:

yeah, but i'd recommend deleting it just in case he, again, renames it to a conflicting number:)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 18 2009, 3:18pm replied:

Well, maybe because most of the team is from central europe:D

And yep guys, let's be a bit more tolerant with fans who don't speak english. We'll do our best to translate so you can understand too:)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 18 2009, 3:16pm replied:

a mod mappája/universe/mod_missions

The Problem still consists, altough he reinstalled the mod two times. From where does he has to delete the file?

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 17 2009, 5:49am replied:

We want a contest because we don't want to use already existing concepts, such as the Excalibur. (Altough lovely model:P)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 17 2009, 5:48am replied:

Oké, megnéztem.

Túl nagy a mission száma. Töröld ki, és utána próbáld meg elindítani a modot.

Yep i checked.

The mission number is too big. Delete the file and restart the mod.

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 17 2009, 2:43am says:

He said that the mod won't start because of said error displayed on the image. Can't check it now because i'm writing from my mobile, but i think the problem is that he made two missions with the same number.

Nem tudom most megnézni a képet de a tippem az, hogy van két, ugyanolyan szàmozàsù küldetés a missions mappäban, és emiatt nem indul.

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 13 2009, 10:48am replied:

We'd accept even the most basic stuff...Everyone get's a prize who competes in this contest:)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 13 2009, 8:40am says:

Okay kids, who's gonna send me some concept arts and ideas about the BC-305?

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 12 2009, 3:53am replied:

Well, for now, the model has to be improved, textured, and we haven't a good weapon effect for the main gun, plus a relatively good one for the secondary guns:)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 11 2009, 5:14am says:

Well, maybe it'll have a half- finished something in it, dunno. It won't build or repair ingame, that's for sure. But i have big plans for it in the main campaign:)

+2 votes     media: Ancient Shipyard W.I.P.
SoulAssassino
SoulAssassino Feb 11 2009, 1:13am says:

The scores would have came ot totally differently of course if i just added them together, but because of the different number of votes for each shot, i decided to count averages.

+1 vote     article: A contest has ended, and a new one rises from the ashes!
SoulAssassino
SoulAssassino Feb 10 2009, 11:13am says:

It's a salvaged Ancient cityship modified a 'bit' by the Tau'ri:)

+1 vote     media: Ancient Shipyard W.I.P.
SoulAssassino
SoulAssassino Feb 10 2009, 9:36am replied:

yep unfortunately Atlantis has (too) many polys for some pcs to work fine:S

I have an dual core amd with 3gb ram and an ATI radeon x1950 512mb, and i don't get lag

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 10 2009, 9:35am replied:

moddb still has bugs:S

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 10 2009, 9:35am replied:

I'm working on adding together the points and making a list, i'll finish shortly:)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 10 2009, 4:42am replied:

umm, where did your yesterday post and my reply go?:S

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 10 2009, 4:40am replied:

It's not a finished model, it's only something to work with. for now. And yep, it's untextured:)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 9 2009, 4:11pm says:

Firewarrior1705: thanks for the input. For now, only the manual controls work, as we didn't really spend much time with configuring those controls, mainly because weapon configs are wip, so for now we're happy that we have manual controls. The jumpers, are untextured but will get textures soon. And we'll make them stronger too, thanks. And drones will be made stronger as well.
About the nukes: i never come across that, gonna test it.
Thanks again for the input and we welcome even more if you have the time:)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 8 2009, 8:05am replied:

Yeah, that's my bad, but we planned future missionhs to be much more tactical, because we realised the same:)

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 8 2009, 1:23am says:

Frak didn't i post it?please resend it because i'm not sure if i got it, i'll post it anyway:

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 6 2009, 11:45am replied:

well, apart from cutting it off from the pic, i don't know. i think there is, but keep in mind that if you hide the GUI, the game becomes highly unplayable:P:)

+1 vote     media: Screenshot Contestant by wildbeast
SoulAssassino
SoulAssassino Feb 5 2009, 4:56pm says:

zalez1:
Send the image to me, either to my email to p.morpheus@gmail.com, or the link to it here in a pm.
If you want to enter with the image linked on your profile, i'll just download and post it here tomorrow when i get home:)

+1 vote     media: Screenshot Contestant by wildbeast
SoulAssassino
SoulAssassino Feb 5 2009, 1:49pm says:

I presume that would be a 10, because you can vote on a 1-10 scale:)

And 8 from me.

+1 vote     media: Screenshot Contestant by wildbeast
SoulAssassino
SoulAssassino Feb 5 2009, 2:52am replied:

Okay, so, it should look like this:

C:\Program Files\Nexus - The Jupiter Incident\mods\Stargate Mod War Begins.
So within that folder, you should only have the stuff you extracted from the .rar file, so folders like "meshes" etc...

+1 vote     mod: Stargate Mod: War Begins
SoulAssassino
SoulAssassino Feb 4 2009, 6:22am says:

I can't believe it, you actually said something beside very nice:)
congratulations!:P

+1 vote     media: Screenshot Contestant by justaman16493
SoulAssassino
SoulAssassino Feb 3 2009, 11:47am says:

9 from me for the idea and effort:)

+1 vote     media: Screenshot Contestant by justaman16493
SoulAssassino
SoulAssassino Feb 3 2009, 4:51am replied:

The other one is just lovely:)
I didn't want to post two pictures from the same author, but i'm gonna have to make an exception. But you won't get a double count, i'll rank the one which gets better votes:)

+1 vote     media: Screenshot Contestant by justaman16493
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