I'm just a little foxie.

Comment History  (0 - 30 of 906)
Slye_Fox
Slye_Fox Apr 16 2015, 8:58am replied:

1.12

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Apr 15 2015, 9:31am replied:

No.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Mar 2 2015, 3:28am replied:

For Red Alert 3, Housecolour is part of the specular map.
The spec map in RA3 has it's RGB layers used for different things;
Red is the reflectivity (how shiny it is)
Green is environmental reflections
Blue is for housecolours

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Feb 28 2015, 11:55am replied:

Nope.
I generally just use the line tool to plan out where I want the main parts and use the box tool to make a box & move the vertex where I want, then select some polygons and extrude a side to create more faces where needed.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Feb 27 2015, 1:47pm replied:

Here you go; Youtube.com

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Feb 27 2015, 11:30am replied:

Tracks are usually the first part I do.
I do the wheels and set them into the positions they need to be.
The treds are made by using the tube tool; I make tubes around the 4 outermost wheels (2 top & 2 bottom), then delete the vertex I know will be in the way.
then I move some vertex to link them to the other tubes so they do not cross the wheels.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Feb 22 2015, 5:04pm replied:

They're being worked on in tandem. They use the same code & assets.

+2 votes   media: Allied Howler Artillery
Slye_Fox
Slye_Fox Feb 19 2015, 6:16am replied:

Thanks

+1 vote   media: Allied Whirlwind Scout Tank
Slye_Fox
Slye_Fox Feb 18 2015, 11:32am replied:

It originates from concept art( Tinyurl.com ) but with some details taken from real-life equivalents( Tinyurl.com ). I wasn't able to find a turret design I was happy with, so I used a 40k quad cannon.

+1 vote   media: Allied Whirlwind Scout Tank
Slye_Fox
Slye_Fox Feb 17 2015, 3:23am replied:

Nope.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Feb 12 2015, 8:33am replied:

Currently;
Me doing models, XML coding and a bit of mapping
ZeroMD doing particle FX work (and a tiny bit of AI work)

That's all.

We really need a new Texture artist (able to UV map as well as make diffuse textures) and someone able to make new Infantry models.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Feb 4 2015, 3:28am replied:

I sent you a contact request, but have yet to receive a response.

+1 vote   news: Seeking Team Members
Slye_Fox
Slye_Fox Jan 25 2015, 1:28am replied:

We've not looked fully into it yet, but it is on our list.

+6 votes   media: Electrodes Ready!
Slye_Fox
Slye_Fox Jan 24 2015, 11:14am replied:

Those new additions are just going to be in the sequel mod Rise to Power, which doesn't have Yuri in it.

+5 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 24 2015, 8:33am replied:

No I don't because it's a game.
A game set in a different timeline with a different history.

+5 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 23 2015, 8:44pm replied:

Yeah; None of that is going to happen.

First off: how is completely changing the factions going to work when the mod is supposed to be an remake (not a reboot) of RA2.
Second: It's supposed to have a 'sci-fi' like theme, that was the design scheme of the entire faction.

Also; about the clone thing, Yuri is intelligent, but he's not a conceited fool that would fall for the infighting thing. His clones would not fight each other when they know full well that they are more powerful working together against the actual enemy.

+6 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 11 2015, 8:46am says:

Good luck

+3 votes   game: Ardent Seas
Slye_Fox
Slye_Fox Jan 11 2015, 8:03am replied:

Thanks.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 15 2014, 1:31pm replied:

"Release Date TBD"

+3 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 15 2014, 11:06am replied:

When we have some to add.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 15 2014, 10:39am replied:

The mod's profile, the page you are currently on.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 15 2014, 10:33am replied:

All this information is already available on the profile.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 15 2014, 10:12am replied:

What do you mean?

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Oct 14 2014, 10:57pm replied:

It's a mapping file.
It's not meant for playing.

+3 votes   download: ConRed Mapping Pack - Alpha
Slye_Fox
Slye_Fox Aug 26 2014, 10:10pm says:

Ingame pic: I.imgur.com

+4 votes   media: Soviet Cerberus Flame Tank
Slye_Fox
Slye_Fox Aug 26 2014, 9:51am says:

Ingame pic: I.imgur.com

+4 votes   media: Soviet Breaching Tank
Slye_Fox
Slye_Fox Aug 26 2014, 6:32am replied:

That is the plan.

+8 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Aug 24 2014, 11:24pm says:

In-game pic: I.imgur.com

+3 votes   media: Soviet Cannon Turret
Slye_Fox
Slye_Fox Aug 22 2014, 6:30am replied:

Short range rocket launcher, for anti-building.

+7 votes   media: Soviet Cerberus Flame Tank
Slye_Fox
Slye_Fox Aug 20 2014, 9:43pm replied:

This is like the Tank Destroyer, in that it's good against one type of armour and crud against the other two.

+3 votes   media: Soviet Breaching Tank
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