I'm just a little foxie.

Comment History  (0 - 30 of 874)
Slye_Fox
Slye_Fox Apr 9 2013, 3:27am says:

How about just have it be a Lance fired from and orbiting ship?

+2 votes     media: Satellite Ion Cannon
Slye_Fox
Slye_Fox Apr 3 2013, 11:24am buried:

(buried)

Mostly get it now, just 1 more thing;

What's the Infinity?

-15 votes     media: UNSC Infinity
Slye_Fox
Slye_Fox Apr 3 2013, 5:28am says:

I don't get it, how's this an April Fools joke?

+2 votes     media: UNSC Infinity
Slye_Fox
Slye_Fox Dec 29 2012, 3:19am replied:

It is very possible.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 22 2012, 4:13pm replied:

Oh, you're asking for updates.
Mods aren't all models and textures you know.
You want me to post pictures of code?
Because that's all I've been doing when I work on the mod.
Which I do not do all the time because it is a hobby, NOT a job.

+6 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 21 2012, 5:41pm replied:

I have done.
You need to look at the image gallery better.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 9 2012, 4:27am says:

Yay, a British unit.

+1 vote     media: Mortar Track
Slye_Fox
Slye_Fox Dec 9 2012, 4:16am replied:

I know what you mean, the only reason I got RA3 was to mod it.

+4 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 30 2012, 12:55am replied:

I'd just like to make an addendum:
The Siege Chopper deployment is coded, it acts like an MCV in that you press the deploy button then select where it sets up.

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 29 2012, 11:09pm replied:

1. The osprey is actually a weapon, and will launch when the Destroyer attacks a sub.

2. I think you mean the Siege Chopper, and I'm not sure yet, not got round to it's artillery cannon yet.

3. The Desolater wasn't campaign only, it was the Iraq special unit. But things like the Cosmonaut will not be in skirmish.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 27 2012, 8:13am replied:

Yeah.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 2 2012, 11:16pm says:

v0.2 of the Mapping Pack is progressing nicely.
This version will include more updated cliffs, piers and water bridges.
The biggest change of all, is that you will be able to use the pack as a playable mod with the default factions.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Oct 21 2012, 6:21pm replied:

1. No idea, not done any work on Yuri.
2. Eventually.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Oct 14 2012, 11:50am replied:

It'll be done when it's done.
Release Date: TBD.

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 21 2012, 12:43pm replied:

<UPDATE>

Good news; the drive can be recovered, but won't be back till next week.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 18 2012, 12:18pm says:

Quick bit a news:
I have to stop working on the mod for abit;
My D drive, where I kept RA3 installed has gone kaput.
This means I can't do any testing for coding and graphics.

And no, I am not accepting testers.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 15 2012, 10:36pm replied:

It will be released when it's done.

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 14 2012, 5:06am replied:

Sth?

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 11 2012, 11:33am replied:

Pointless comment.

+7 votes     article: Downtime
Slye_Fox
Slye_Fox Sep 1 2012, 3:12pm says:

Does it stealth itself, or acts like it does in TW and not?

+1 vote     media: Stealth Generator
Slye_Fox
Slye_Fox Aug 4 2012, 12:54am replied:

Is there a way to auto load them via launch options?

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Aug 2 2012, 12:07pm replied:

how?

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Aug 2 2012, 8:46am replied:

You sir, are a mod saver.
That fixed the problem right away.

+4 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Aug 1 2012, 11:41pm replied:

Sort of stopped at the moment.
My RA3 being extremely weird and not showing any mops or playable factions in the game setup.
Whether I'm playing a mod or not.

+3 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jun 17 2012, 10:55am replied:

*Facepalm*

Just because he has a helmet I bet.

+3 votes     media: Allied Riot Agent Concept
Slye_Fox
Slye_Fox Jun 17 2012, 4:23am replied:

Oh good, someone else who notices this is based on the Metropolitan Police Force.

What's with all the America based comments??

+7 votes     media: Allied Riot Agent Concept
Slye_Fox
Slye_Fox Jun 5 2012, 4:09pm replied:

It didn't just make stuff cheaper, it also made them quicker to build (as a consequence of being cheaper because build time is 2% of the cost) by 25%.

+1 vote     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox May 22 2012, 3:03am replied:

The Quay walls were always there, they just didn't have a build button in the beginning (was accidentally left out), you could use the dropper tool to get them for building before the button was added.

+2 votes     game: Anno 2070
Slye_Fox
Slye_Fox Apr 1 2012, 7:44pm buried:

(buried)

Very lazy April Fools this year.

-5 votes     media: Conscripts with Infantry Kit Upgrade
Slye_Fox
Slye_Fox Mar 28 2012, 1:56pm replied:

It's been on hold longer before.

+3 votes     mod: CnC: Condition Red
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