Oh, you're asking for updates.
Mods aren't all models and textures you know.
You want me to post pictures of code?
Because that's all I've been doing when I work on the mod.
Which I do not do all the time because it is a hobby, NOT a job.
I'd just like to make an addendum:
The Siege Chopper deployment is coded, it acts like an MCV in that you press the deploy button then select where it sets up.
v0.2 of the Mapping Pack is progressing nicely.
This version will include more updated cliffs, piers and water bridges.
The biggest change of all, is that you will be able to use the pack as a playable mod with the default factions.
Quick bit a news:
I have to stop working on the mod for abit;
My D drive, where I kept RA3 installed has gone kaput.
This means I can't do any testing for coding and graphics.
Sort of stopped at the moment.
My RA3 being extremely weird and not showing any mops or playable factions in the game setup.
Whether I'm playing a mod or not.
The Quay walls were always there, they just didn't have a build button in the beginning (was accidentally left out), you could use the dropper tool to get them for building before the button was added.
How about just have it be a Lance fired from and orbiting ship?
(buried)
Mostly get it now, just 1 more thing;
What's the Infinity?
I don't get it, how's this an April Fools joke?
It is very possible.
Oh, you're asking for updates.
Mods aren't all models and textures you know.
You want me to post pictures of code?
Because that's all I've been doing when I work on the mod.
Which I do not do all the time because it is a hobby, NOT a job.
I have done.
You need to look at the image gallery better.
Yay, a British unit.
I know what you mean, the only reason I got RA3 was to mod it.
I'd just like to make an addendum:
The Siege Chopper deployment is coded, it acts like an MCV in that you press the deploy button then select where it sets up.
1. The osprey is actually a weapon, and will launch when the Destroyer attacks a sub.
2. I think you mean the Siege Chopper, and I'm not sure yet, not got round to it's artillery cannon yet.
3. The Desolater wasn't campaign only, it was the Iraq special unit. But things like the Cosmonaut will not be in skirmish.
Yeah.
v0.2 of the Mapping Pack is progressing nicely.
This version will include more updated cliffs, piers and water bridges.
The biggest change of all, is that you will be able to use the pack as a playable mod with the default factions.
1. No idea, not done any work on Yuri.
2. Eventually.
It'll be done when it's done.
Release Date: TBD.
<UPDATE>
Good news; the drive can be recovered, but won't be back till next week.
Quick bit a news:
I have to stop working on the mod for abit;
My D drive, where I kept RA3 installed has gone kaput.
This means I can't do any testing for coding and graphics.
And no, I am not accepting testers.
It will be released when it's done.
Sth?
Pointless comment.
Does it stealth itself, or acts like it does in TW and not?
Is there a way to auto load them via launch options?
how?
You sir, are a mod saver.
That fixed the problem right away.
Sort of stopped at the moment.
My RA3 being extremely weird and not showing any mops or playable factions in the game setup.
Whether I'm playing a mod or not.
*Facepalm*
Just because he has a helmet I bet.
Oh good, someone else who notices this is based on the Metropolitan Police Force.
What's with all the America based comments??
It didn't just make stuff cheaper, it also made them quicker to build (as a consequence of being cheaper because build time is 2% of the cost) by 25%.
The Quay walls were always there, they just didn't have a build button in the beginning (was accidentally left out), you could use the dropper tool to get them for building before the button was added.
(buried)
Very lazy April Fools this year.
It's been on hold longer before.