I'm just a little foxie.
we're currently in hiatus.
The V3 & Dreadnought rockets have a tag that allow them to be targeted by anti-aircraft weapons.
Fair enough; I was more referring to copyright licence.
It doesn't matter if there is a virus or not. You are uploading a licensed game, which is against the law.
Apart from the current version being 4.8, this uploader isn't part of the mod team.
The quote is "He's ******* metal".
No mod is.
Just submit all voice lines to Forum.falloutstudios.org
That whole "it's not possible to fully replicate C&C3; style harvesting" thing is complete bull. ConRed has fully working ore fields.
For Red Alert 3, Housecolour is part of the specular map.
The spec map in RA3 has it's RGB layers used for different things;
Red is the reflectivity (how shiny it is)
Green is environmental reflections
Blue is for housecolours
I generally just use the line tool to plan out where I want the main parts and use the box tool to make a box & move the vertex where I want, then select some polygons and extrude a side to create more faces where needed.
Here you go; Youtube.com
Tracks are usually the first part I do.
I do the wheels and set them into the positions they need to be.
The treds are made by using the tube tool; I make tubes around the 4 outermost wheels (2 top & 2 bottom), then delete the vertex I know will be in the way.
then I move some vertex to link them to the other tubes so they do not cross the wheels.
They're being worked on in tandem. They use the same code & assets.
It originates from concept art( Tinyurl.com ) but with some details taken from real-life equivalents( Tinyurl.com ). I wasn't able to find a turret design I was happy with, so I used a 40k quad cannon.
Me doing models, XML coding and a bit of mapping
ZeroMD doing particle FX work (and a tiny bit of AI work)
We really need a new Texture artist (able to UV map as well as make diffuse textures) and someone able to make new Infantry models.
I sent you a contact request, but have yet to receive a response.
We've not looked fully into it yet, but it is on our list.
Those new additions are just going to be in the sequel mod Rise to Power, which doesn't have Yuri in it.
No I don't because it's a game.
A game set in a different timeline with a different history.
Yeah; None of that is going to happen.
First off: how is completely changing the factions going to work when the mod is supposed to be an remake (not a reboot) of RA2.
Second: It's supposed to have a 'sci-fi' like theme, that was the design scheme of the entire faction.
Also; about the clone thing, Yuri is intelligent, but he's not a conceited fool that would fall for the infighting thing. His clones would not fight each other when they know full well that they are more powerful working together against the actual enemy.
"Release Date TBD"
When we have some to add.