I'm just a little foxie.

Comment History  (30 - 60 of 893)
Slye_Fox
Slye_Fox Feb 12 2014, 10:11pm says:

How many people thought of Firefly when they read the title?

+5 votes   media: Miranda FTW
Slye_Fox
Slye_Fox Apr 9 2013, 3:27am says:

How about just have it be a Lance fired from and orbiting ship?

+2 votes   media: Satellite Ion Cannon
Slye_Fox
Slye_Fox Apr 3 2013, 11:24am buried:

(buried)

Mostly get it now, just 1 more thing;

What's the Infinity?

-18 votes   media: UNSC Infinity
Slye_Fox
Slye_Fox Apr 3 2013, 5:28am says:

I don't get it, how's this an April Fools joke?

+2 votes   media: UNSC Infinity
Slye_Fox
Slye_Fox Dec 1 2011, 8:06pm says:

Shouldn't this be X-301?
It never went into production to get the 'F' designation.

+2 votes   media: F-301
Slye_Fox
Slye_Fox May 30 2011, 12:57pm replied:

Ah, well I've not played SC2 (nor do I plan to).

+2 votes   media: Summer of Synergy 8: Relay Node
Slye_Fox
Slye_Fox May 30 2011, 12:50pm says:

To be honest, this seems kind of like you're ripping me off.
This is literally the same as the Relay Node from Sigma Invasion (concept and implementation wise);
Moddb.com

But;
I don't care if you do use this method, it's a good way to control base build radius.

+1 vote   media: Summer of Synergy 8: Relay Node
Slye_Fox
Slye_Fox Mar 22 2011, 6:57am replied:

A large tin can tough.

+1 vote   media: Larger Tesla Trooper
Slye_Fox
Slye_Fox Mar 10 2011, 5:59am replied:

Unfortunately; No it can't.

This is something that took a LONG time to get working in ConRed.
The 2 modules are not compatible.

+1 vote   media: DoW style
Slye_Fox
Slye_Fox Mar 5 2011, 9:30pm says:

Ah-ha, so this is what you wanted the sub-structure code for.

+1 vote   media: Coding Wisdom
Slye_Fox
Slye_Fox Jan 10 2011, 5:51am replied:

I believe they were ripped out of mech warrior.

+2 votes   media: AI
Slye_Fox
Slye_Fox Jan 8 2011, 1:48am replied:

It's a good game, yes.

But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.

+13 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Nov 4 2010, 5:20pm says:

What's the Poly count?

+1 vote   media: Hedgehog Sonic-Artillery (GDI)
Slye_Fox
Slye_Fox Sep 21 2010, 8:45am replied:

The models were already UVmaped, so I just got a appropriate texture from google and recoloured.

+1 vote   media: Resource Precious Gems
Slye_Fox
Slye_Fox Sep 15 2010, 5:02pm replied:

Eventually.

+1 vote   media: Civillian Traffic Light
Slye_Fox
Slye_Fox Sep 3 2010, 10:53pm says:

how many polys is this?

+1 vote   media: Malleus-Class-U-Boot
Slye_Fox
Slye_Fox Aug 19 2010, 12:47pm says:

Pic updated, I forgot the remake the missile before I uploaded the last version.

+1 vote   media: Soviet Nuclear Missile Silo
Slye_Fox
Slye_Fox Aug 18 2010, 12:46pm replied:

It's black and takes a reeeeeeeeeeealy long time to grow back (not possible to set it to not grow).
But it's still Fog of War and not shroud, EA broke the shroud.

+2 votes   media: Soviet Iron Curtain
Slye_Fox
Slye_Fox Aug 9 2010, 5:14pm replied:

I've no idea how they're done in RA3.
I just make them like this for render purposes.

+1 vote   media: Allied Nighthawk Transport
Slye_Fox
Slye_Fox Aug 9 2010, 5:07pm replied:

2 rotors at the same height.

What some modellers forget when they make this, is physics.
You can't have the rotor spin the same way (e.g. clockwise), so I reversed the tail rotor model and animation.

+2 votes   media: Allied Nighthawk Transport
Slye_Fox
Slye_Fox Mar 31 2010, 12:08am replied:

Yes and no.

+1 vote   media: Allied Reinforced Gate (open)
Slye_Fox
Slye_Fox Mar 30 2010, 8:19am replied:

Nothing

+1 vote   media: Allied Reinforced Gate (open)
Slye_Fox
Slye_Fox Mar 24 2010, 9:05am replied:

Yeah, I need to get a detail mapper who can fix the ramps and do texture details.
I'm currently working on a special road piece for the ramp locations, it's currently just using a pair of normal 2x straight pieces.

+1 vote   media: Screenshot - Soviet Gates
Slye_Fox
Slye_Fox Mar 23 2010, 6:25am replied:

yeah

+1 vote   media: Soviet Fortress Gate (closed)
Slye_Fox
Slye_Fox Mar 22 2010, 6:27pm replied:

Yeah, but I still need to come up with a design.

+2 votes   media: Soviet Fortress Gate (open)
Slye_Fox
Slye_Fox Feb 27 2010, 6:22am replied:

Apart from the scoop details (Taken from Apocalypse Rising) and the gun design (Taken from concept art), it's identical.
The only reason those items are different is because they were too small on the voxel to make out.

+1 vote   media: Soviet War Miner
Slye_Fox
Slye_Fox Feb 16 2010, 9:35am replied:

The only buildings that had a limited garrison, was the houses and smaller structures.
Everything else could hold ten troopers.

+1 vote   media: Civillian Apartment F
Slye_Fox
Slye_Fox Jan 16 2010, 12:53pm replied:

Well, a flame-thrower fires a flammable liquid, but it's the same concept.
And it's super heated gasses (that's what plasma is, think the sun).

+1 vote   media: Battalion V - Plasma Spray Turret
Slye_Fox
Slye_Fox Jan 11 2010, 2:02pm replied:

Nope.
SI will not be using the Water build system or a navy system...... well, not a conventional navy anyway.

+2 votes   media: Battalion V - Fury Missile Launcher
Slye_Fox
Slye_Fox Dec 23 2009, 6:34am replied:

Silo

+1 vote   media: Remodelled - P.D.F. Mithrillite Processing Centre
Slye_Fox
Slye_Fox Dec 17 2009, 3:00pm replied:

The close range defence are:
Cannon Defence battery
Rocket Defence battery
Upgraded Wall Turret

+1 vote   media: Remodelled - P.D.F. Mega-Cannon Artillery Battery
Slye_Fox
Slye_Fox Dec 13 2009, 9:57am replied:

Yes

+1 vote   media: Remodelled - P.D.F. Air Vehicle Centre
Slye_Fox
Slye_Fox Dec 12 2009, 4:19pm replied:

No.
SI was started YEARS(in 2003) before RA3 was even in the concept stages(I think).

+1 vote   media: ReSkin - Darkshield Ki'Ca Super Laser
Slye_Fox
Slye_Fox Dec 12 2009, 4:07am replied:

2568

+1 vote   media: Render - P.D.F. Vehicle Reconstruction Centre
Slye_Fox
Slye_Fox Nov 10 2009, 4:17pm says:

awsome

+1 vote   media: Ancient Geothermal Drill
Slye_Fox
Slye_Fox Oct 29 2009, 2:58pm replied:

When it's done

+7 votes   media: Soviet Flak Cannon
Slye_Fox
Slye_Fox Sep 26 2009, 4:27pm replied:

They don;t have proper names.
But ingame they will have generic names, e.g.; Office, Warehouse, ect.

+1 vote   media: Civillian Warehouse
Slye_Fox
Slye_Fox Sep 22 2009, 3:23pm says:

Forgot I had skinned this already for Gens:ConRed.
Render updated.

+2 votes   media: Civilian Pick-up Crate
Slye_Fox
Slye_Fox Sep 22 2009, 12:01pm says:

What's the point in doing it in sketchup when you require 3D Studio Max 7-9 (not 2007-2009) to actually export the model into the required game format?
And note that 3dsmax costs ~$3000.00 to get.

+5 votes   media: Yuri Tank Bunker concept
Slye_Fox
Slye_Fox Sep 5 2009, 1:16am says:

just wondering, where's your av from?

+1 vote   member: DarkyPwnz
Slye_Fox
Slye_Fox Sep 2 2009, 11:19pm replied:

Other source of funds, smiler to ore.

+1 vote   media: Render - Telerus Tree
Slye_Fox
Slye_Fox Aug 18 2009, 2:57am replied:

I have to agree, that one seems more fitting to the Tau'ri's art style.

+1 vote   media: Tauri drop ship
Slye_Fox
Slye_Fox Jul 4 2009, 4:07pm replied:

based on the Chronosphere from this concept:
Img.neoseeker.com

+1 vote   media: Allied Chrono Miner
Slye_Fox
Slye_Fox Jun 28 2009, 12:13am replied:

and in real life too

+2 votes   media: Promo - Allied Harrier
Slye_Fox
Slye_Fox Jun 21 2009, 1:37pm replied:

and Portrait

+1 vote   media: Promo - Allied Grizzly Tank
Slye_Fox
Slye_Fox May 30 2009, 3:22pm replied:

I do have an idea on how to make it work like in RA2.

+1 vote   media: Render - Allied Naval Yard (W.I.P.)
Slye_Fox
Slye_Fox Mar 31 2009, 9:18pm says:

Ummm, isn't that a trebuchet?

+1 vote   media: Harkonnen Inkvine Catapult Concept Art
Slye_Fox
Slye_Fox Feb 24 2009, 3:20pm replied:

It's eye-candy, like it was in RA2.
Yes, the grizzly had a machinegun on it's turret in RA2, that's why I added it.

+1 vote   media: Remodeled - Allied Grizzly Tank
Slye_Fox
Slye_Fox Jan 24 2009, 10:37am says:

Vary nice.
I just have 1 sugestion, move the vertex along the edge of the blades so they meet at a point.

+1 vote   media: Buzzsaw
Slye_Fox
Slye_Fox Jan 9 2009, 7:30am replied:

The empires water bound conyard has over 11k polys

+1 vote   media: Model (change name)
Slye_Fox
Slye_Fox Nov 21 2008, 7:43pm says:

Bottom Right FTW

0 votes   media: Mammoth Tank concept
Slye_Fox
Slye_Fox Nov 9 2008, 8:33pm replied:

Why would the FBI come to a British citicen about a British Aircraft?
Yes, the Harrier is a British aircraft, not American.
But it's so awsome at it's job, the US navy use them (they're mostly used on aircraft carriers)

+1 vote   media: Allied Harrier
Slye_Fox
Slye_Fox Jul 22 2008, 9:55am replied:

paint dosn't reflect, unless it's matalic paint.

+1 vote   media: Allied Teaser Images
Slye_Fox
Slye_Fox Jul 19 2008, 10:18pm says:

A little info:
The Kirov bomb rack is animated ingame, the lowest bomb moves down and rotates as it does, the bombs abouve it move down the rack to their new places.

+1 vote   media: Soviet Teaser Image
Slye_Fox
Slye_Fox Jun 1 2008, 10:19am replied:

The Concept art has 5 tubes.

+1 vote   media: Render - Soviet Apocalypse Assault Tank
Slye_Fox
Slye_Fox Mar 1 2008, 11:34am replied:
Quote:Cerberus is based on the Soulstorm engine

what do you think?

+1 vote   mod: Dawn of War: Cerberus
Slye_Fox
Slye_Fox Jan 22 2008, 6:03am says:

vary good, but some of the text went by too fast to actuly read.

+1 vote   media: Back to the Future: The Ride Cutscene
Slye_Fox
Slye_Fox Aug 14 2007, 6:35pm says:

Medium Laser actuly, Darkshield only have Missiles and Howitzers are Projectile weapons, the rest are Lasers of varying power.

+1 vote   media: Skined - Darkshield Striker
Slye_Fox
Slye_Fox Aug 5 2007, 3:54pm says:

Just curious why you're calling the Terror Drone an arachnid, it's only got 4 legs.

Anyway, I love the Flame' Turret.
Vary RA2, with a reminiscence of RA1.

+1 vote   article: Defense systems & arachnid
Slye_Fox
Slye_Fox Oct 30 2006, 8:02pm says:

ditto

+1 vote   media: Shuttle serious WIP
Slye_Fox
Slye_Fox Apr 22 2005, 6:41pm says:

Will you be adding borg fleet?

+1 vote   mod: Star Trek: Sacrifice of Angels
Slye_Fox
Slye_Fox Aug 25 2004, 8:40pm says:

The story is out of date,
This mod is a Revamped version of RA2,
This will have the RA2 campains as well, including a Yuri campain, allthough this campain is shortter than the Allied and the Soviet campain, it is just one of the addition we are making.
The reason the Yuri campain is shorter is because the Allied and Soviet campains are bath RA2 and RA2:YR.
We will be adding more units and structures, as well of generals.
For more information goto the Planet Sigma XII forums.

+1 vote   mod: Generals: Condition Red
Slye_Fox
Slye_Fox Dec 9 2012, 4:27am says:

Yay, a British unit.

0 votes   media: Mortar Track
Slye_Fox
Slye_Fox Dec 9 2012, 4:16am replied:

I know what you mean, the only reason I got RA3 was to mod it.

+4 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 30 2012, 12:55am replied:

I'd just like to make an addendum:
The Siege Chopper deployment is coded, it acts like an MCV in that you press the deploy button then select where it sets up.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 29 2012, 11:09pm replied:

1. The osprey is actually a weapon, and will launch when the Destroyer attacks a sub.

2. I think you mean the Siege Chopper, and I'm not sure yet, not got round to it's artillery cannon yet.

3. The Desolater wasn't campaign only, it was the Iraq special unit. But things like the Cosmonaut will not be in skirmish.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 27 2012, 8:13am replied:

Yeah.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 2 2012, 11:16pm says:

v0.2 of the Mapping Pack is progressing nicely.
This version will include more updated cliffs, piers and water bridges.
The biggest change of all, is that you will be able to use the pack as a playable mod with the default factions.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Oct 21 2012, 6:21pm replied:

1. No idea, not done any work on Yuri.
2. Eventually.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Oct 14 2012, 11:50am replied:

It'll be done when it's done.
Release Date: TBD.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 21 2012, 12:43pm replied:

<UPDATE>

Good news; the drive can be recovered, but won't be back till next week.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 18 2012, 12:18pm says:

Quick bit a news:
I have to stop working on the mod for abit;
My D drive, where I kept RA3 installed has gone kaput.
This means I can't do any testing for coding and graphics.

And no, I am not accepting testers.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 15 2012, 10:36pm replied:

It will be released when it's done.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 14 2012, 5:06am replied:

Sth?

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Sep 11 2012, 11:33am replied:

Pointless comment.

+7 votes   article: Downtime
Slye_Fox
Slye_Fox Sep 1 2012, 3:12pm says:

Does it stealth itself, or acts like it does in TW and not?

+2 votes   media: Stealth Generator
Slye_Fox
Slye_Fox Aug 4 2012, 12:54am replied:

Is there a way to auto load them via launch options?

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Aug 2 2012, 12:07pm replied:

how?

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Aug 2 2012, 8:46am replied:

You sir, are a mod saver.
That fixed the problem right away.

+4 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Aug 1 2012, 11:41pm replied:

Sort of stopped at the moment.
My RA3 being extremely weird and not showing any mops or playable factions in the game setup.
Whether I'm playing a mod or not.

+3 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jun 17 2012, 10:55am replied:

*Facepalm*

Just because he has a helmet I bet.

+3 votes   media: Allied Riot Agent Concept
Slye_Fox
Slye_Fox Jun 17 2012, 4:23am replied:

Oh good, someone else who notices this is based on the Metropolitan Police Force.

What's with all the America based comments??

+7 votes   media: Allied Riot Agent Concept
Slye_Fox
Slye_Fox Jun 5 2012, 4:09pm replied:

It didn't just make stuff cheaper, it also made them quicker to build (as a consequence of being cheaper because build time is 2% of the cost) by 25%.

+1 vote   media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox May 22 2012, 3:03am replied:

The Quay walls were always there, they just didn't have a build button in the beginning (was accidentally left out), you could use the dropper tool to get them for building before the button was added.

+2 votes   game: Anno 2070
Slye_Fox
Slye_Fox Apr 1 2012, 7:44pm buried:

(buried)

Very lazy April Fools this year.

-5 votes   media: Conscripts with Infantry Kit Upgrade
Slye_Fox
Slye_Fox Mar 28 2012, 1:56pm replied:

It's been on hold longer before.

+3 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Mar 2 2012, 3:55pm replied:

I hope they get changed to the TS MagLev tracks

+4 votes   media: Civilian Buildings
Slye_Fox
Slye_Fox Feb 29 2012, 11:00pm says:

Is the track just a placeholder?

+3 votes   media: Civilian Buildings
Slye_Fox
Slye_Fox Feb 27 2012, 9:14am replied:

I'm currently working on it on my own.
I am working on this and one of my other mods.
And no, there will be no 'early' release.

+3 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Feb 26 2012, 4:42am replied:

Unfortunately it would not.

+5 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Feb 11 2012, 9:11am replied:

Need a tissue?

+2 votes   mod: CnC: Condition Red
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