I'm just a little foxie.
Sort of stopped at the moment.
My RA3 being extremely weird and not showing any mops or playable factions in the game setup.
Whether I'm playing a mod or not.
Just because he has a helmet I bet.
Oh good, someone else who notices this is based on the Metropolitan Police Force.
What's with all the America based comments??
It didn't just make stuff cheaper, it also made them quicker to build (as a consequence of being cheaper because build time is 2% of the cost) by 25%.
The Quay walls were always there, they just didn't have a build button in the beginning (was accidentally left out), you could use the dropper tool to get them for building before the button was added.
Very lazy April Fools this year.
It's been on hold longer before.
I hope they get changed to the TS MagLev tracks
Is the track just a placeholder?
I'm currently working on it on my own.
I am working on this and one of my other mods.
And no, there will be no 'early' release.
Unfortunately it would not.
Need a tissue?
Accidental deletion when deleting the comments of a douchebag.
Mabey next year.
When it's done.
Shouldn't this be X-301?
It never went into production to get the 'F' designation.
3d Studio Max 9
We're using the formula used in RA2 to set the build time;
War Factory: 2000*0.02=40
I don't want to make any videos showing uncompleted content.
The weather storm vid was just a demonstration that the old super power could be replicated on RA3.
You can't stand it going at the normal speed?
I can name 4;
Red Alert 2
(note: Expansions are part of the original game and are thus not included)
Well then, see if you can find someone able to make infantry models.
Close, they use the same structures with the same commandsets. Their Unique tech is just unlocked for them and unavailable to everyone else.
Why would that be helpfull?
You select the faction you want, and it's unique tech is unlocked.