I'm just a little foxie.

Comment History  (210 - 240 of 898)
Slye_Fox
Slye_Fox Aug 26 2014, 9:51am says:

Ingame pic: I.imgur.com

+4 votes   media: Soviet Breaching Tank
Slye_Fox
Slye_Fox Dec 9 2012, 4:27am says:

Yay, a British unit.

0 votes   media: Mortar Track
Slye_Fox
Slye_Fox Sep 4 2011, 4:19pm replied:

It had no effect.

+1 vote   media: Base Entrence Defences
Slye_Fox
Slye_Fox Sep 2 2011, 3:00pm replied:

Ask EA.

-1 votes   media: Base Entrence Defences
Slye_Fox
Slye_Fox Aug 14 2011, 10:55am replied:

No;
I actually got the civy bunker's sandbag colours wrong (fixed them now), they were supposed to be near black.

+2 votes   media: Allied Pillbox
Slye_Fox
Slye_Fox Feb 17 2011, 6:11pm replied:

Or use Yuri Prime to control and sell it.

+2 votes   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Jan 5 2011, 9:45am replied:

I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.

+11 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 1 2011, 1:54pm replied:

The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.

+3 votes   media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 31 2010, 2:24pm replied:

If you're talking about he shadows. they're ALWAYS like that.

+1 vote   media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Nov 24 2010, 8:35pm replied:

Sorry, I thought you meant the old wall texture.
Now I have no idea what you're talking about.

+1 vote   media: Soviet Base Entrance
Slye_Fox
Slye_Fox Oct 26 2010, 7:57am replied:

Walter is brilliant.

+1 vote   media: Soviet Demo Truck
Slye_Fox
Slye_Fox May 12 2010, 10:27am replied:

RA2.

+1 vote   media: Soviet Flak Track
Slye_Fox
Slye_Fox May 5 2010, 11:28am replied:

TD's can be removed by Engineer IFV's or put parking them on the Service Depot's repair pad.

+1 vote   media: Soviet Terror Drone
Slye_Fox
Slye_Fox Apr 1 2010, 2:20am replied:

Yep

+1 vote   media: Soviet V3 Rocket Launcher
Slye_Fox
Slye_Fox Jan 24 2010, 7:06am replied:

Nope, uses the same turrets as all the other units do.

+1 vote   media: Battalion V - Mobile Assault Fortress
Slye_Fox
Slye_Fox Jan 17 2010, 7:03pm replied:

It's a plane.... so yes?

+1 vote   media: Battalion V - Plasma Bomber
Slye_Fox
Slye_Fox Nov 12 2009, 11:28am replied:

Other than the C-130, they're all remakes of old models.

+1 vote   media: Tech Airport
Slye_Fox
Slye_Fox Nov 11 2009, 2:39pm says:

So, the gates are ether up or down, requiring user input to switch it?

+3 votes   media: Walls, Gates, Radar Domes and RC Cars!
Slye_Fox
Slye_Fox Nov 9 2009, 12:02am replied:

The Soviets get the Antonov An-22

+1 vote   media: Allied Hercules Cargo Plane
Slye_Fox
Slye_Fox Oct 23 2009, 11:07pm replied:

No, it will be the same as it was in RA2.

+1 vote   media: Soviet Sentry Gun
Slye_Fox
Slye_Fox Oct 23 2009, 3:55pm replied:

Not sure what you mean by this

+1 vote   media: Soviet Sentry Gun
Slye_Fox
Slye_Fox Oct 13 2009, 11:23am replied:

Only the Battle Fortress can crush walls, because only it could in RA2

+1 vote   media: Soviet Fortress Wall
Slye_Fox
Slye_Fox Sep 20 2009, 11:50am replied:

And it still is.
But EA have promised to fix it.

+4 votes   media: Map - Downtown (4)
Slye_Fox
Slye_Fox Sep 13 2009, 10:27am says:

This is excellent modelling work.

+1 vote   media: Chaos Drone
Slye_Fox
Slye_Fox Jul 22 2009, 12:29pm replied:

no

+2 votes   media: Allied Destroyer
Slye_Fox
Slye_Fox Jul 4 2009, 4:52pm says:

<update>
the Main texture has had a slight update.

+1 vote   media: Allied Chrono Miner
Slye_Fox
Slye_Fox Jun 30 2009, 1:03pm replied:

He's a concept render of the Black Eagle.
Cnc-source.com

it's been established that it has the F/A-18 fusilage and the F-16 tail fins, with somethign simaler to the nose fins on the X-29

+1 vote   media: Render - Allied Black Eagle
Slye_Fox
Slye_Fox Jun 12 2009, 7:40am replied:

It will be releaqsed after conred.

+1 vote   media: Allied Frostbite Cryotruck
Slye_Fox
Slye_Fox Sep 11 2008, 9:35pm says:

Ah, a fellow RA univerce Mod team.

If you'd like i could contact CC(CodeCat) about the ReGen stuff, I still have a beta of it.

+1 vote   mod: The Red Alert
Slye_Fox
Slye_Fox Apr 7 2008, 11:26am replied:

*bites him as he's shaken*
The game isn't easy to mod you know, there's alot I got to learn first.

And yes, they get the Manta.

+1 vote   mod: Dawn of War: Cerberus
Slye_Fox
Slye_Fox Jun 28 2006, 6:17am says:

WarAddict (Leader od TFTW) says that tey only have the placement.

+1 vote   article: Old C&C Conyard Build System to be Used in All-Stars!
Slye_Fox
Slye_Fox Nov 20 2004, 6:25am says:

TA is the second best RTS Ever.

THE best is Warzone 2100

0 votes   game: Total Annihilation
Slye_Fox
Slye_Fox Sep 14 2004, 3:17pm says:

dj_racy_jc has made a skin for the tesla tank, but I will wait till I get the next batch back from him before I post them on the profile.

+1 vote   mod: Generals: Condition Red
Slye_Fox
Slye_Fox Nov 24 2010, 6:51am replied:

That's what they have on.

+1 vote   media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 21 2010, 1:47pm replied:

I decided to remove the grime layer from the Rhino.

+1 vote   media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 21 2010, 11:57am replied:

Because EA are pillocks.
They actually made it so the textures shrink IN GAME.

0 votes   media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 9 2010, 6:30pm replied:

Same thing it's always been doing; generating power.

+4 votes   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 6 2010, 11:14am replied:

Yeah, but the polycount IS over Nine Thousand;
Because it's 11,029 polys.

+3 votes   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 6 2010, 7:13am replied:

Not yet.
We don't have an FX artist, so it's just using the super reactor FX.

+1 vote   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 6 2010, 6:37am replied:

Yep

+1 vote   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 5 2010, 7:43pm says:

Suggestion;
If you don't what your H.C.'s to glow, set the base diffuse texture to be grey, not white.

+2 votes   media: V3 launcher
Slye_Fox
Slye_Fox Nov 4 2010, 5:20pm says:

What's the Poly count?

+1 vote   media: Hedgehog Sonic-Artillery (GDI)
Slye_Fox
Slye_Fox Oct 30 2010, 12:57pm says:

The only problem I see, is that the mech will not be able to turn, as there are no hip joints to allow the legs to move laterally.

+3 votes   media: Doghunter Mech (GDI)
Slye_Fox
Slye_Fox Oct 26 2010, 7:48am replied:

The main body and engines are based on the Sea King, I hand did the rest.

+1 vote   media: Allied Nighthawk Transport
Slye_Fox
Slye_Fox Oct 26 2010, 7:36am replied:

Not in multiplayer.

+1 vote   media: Civillian Traffic Light
Slye_Fox
Slye_Fox Oct 26 2010, 7:35am replied:

No.
I'm gonna make it like in RA2, were you couldn't run over props.

+2 votes   media: Civillian Traffic Light
Slye_Fox
Slye_Fox Oct 26 2010, 7:33am replied:

If you see something in an ingame screen, and it's not got a dedicated render;
That means it's using an old model for coding implementation and balance testing.

+1 vote   media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Oct 12 2010, 8:59pm replied:

It doesn't 'toggle'.

It will only have a single turret.

+1 vote   media: Skined - Darkshield Tu’Ha Turret
Slye_Fox
Slye_Fox Oct 10 2010, 2:24pm replied:

No, it's hibernating.
I'm busy with other things at the moment.

+1 vote   mod: Sigma Invasion
Slye_Fox
Slye_Fox Oct 4 2010, 6:23am replied:

Because I like to visually see the treds moving behind the wheels, which yo can't do if they're textured on.

+1 vote   media: Soviet Tesla Tank
Slye_Fox
Slye_Fox Sep 21 2010, 9:13am replied:

It produced less power, but was cheaper.

+1 vote   media: Soviet Tesla Reactor
Slye_Fox
Slye_Fox Sep 21 2010, 8:45am replied:

They're rarer?

+1 vote   media: Resource Precious Gems
Slye_Fox
Slye_Fox Sep 21 2010, 8:45am replied:

The models were already UVmaped, so I just got a appropriate texture from google and recoloured.

+1 vote   media: Resource Precious Gems
Slye_Fox
Slye_Fox Sep 18 2010, 4:26pm replied:

what garrison texture?

+1 vote   media: Civillian Apartment M
Slye_Fox
Slye_Fox Sep 17 2010, 10:05am replied:

ConRed isn't his primary mod, so he works on this mod when he's free.

+1 vote   media: Civillian Apartment M
Slye_Fox
Slye_Fox Sep 15 2010, 5:02pm replied:

Eventually.

+1 vote   media: Civillian Traffic Light
Slye_Fox
Slye_Fox Sep 10 2010, 9:57am says:

You better be crediting the people who made that code (because it wasn't you).

+1 vote   media: THE BIG FIGHT ALLIED
Slye_Fox
Slye_Fox Sep 3 2010, 10:54pm replied:

Ah, okay.

+2 votes   media: Soviet nuclear reactor
Slye_Fox
Slye_Fox Sep 3 2010, 10:53pm says:

how many polys is this?

+1 vote   media: Malleus-Class-U-Boot
Slye_Fox
Slye_Fox Sep 2 2010, 11:28pm says:

Um... why's there smoke coming out of the cooling towers?

+3 votes   media: Soviet nuclear reactor
Slye_Fox
Slye_Fox Aug 31 2010, 12:45am replied:

I felt the voxel was too plain, so I took designs from the concept art.
You can't see it in the render, but I used the concept for the Tesla generator on the rear of the chassis.

+1 vote   media: Soviet Tesla Tank
Slye_Fox
Slye_Fox Oct 14 2014, 10:57pm replied:

It's a mapping file.
It's not meant for playing.

+2 votes   download: ConRed Mapping Pack - Alpha
Slye_Fox
Slye_Fox May 22 2012, 3:03am replied:

The Quay walls were always there, they just didn't have a build button in the beginning (was accidentally left out), you could use the dropper tool to get them for building before the button was added.

+2 votes   game: Anno 2070
Slye_Fox
Slye_Fox Sep 13 2011, 12:41am replied:

Fixed now.

+4 votes   media: Base Entrence Defences
Slye_Fox
Slye_Fox Feb 5 2011, 7:43pm replied:

You're right, but it's not possible in RA3.

+2 votes   media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Jan 15 2011, 3:10pm replied:

Actually, it's a Korean plane
And the model is made up of 3 separate aircraft.

One being an F-?
I don't remember the model or the other planes.
And no the SU 47 wasn't one.

+2 votes   media: Allied Black Eagle
Slye_Fox
Slye_Fox Dec 16 2010, 4:05pm replied:

Yep

+3 votes   media: Promo - Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Aug 8 2010, 5:31pm replied:

And you still don't (not meant to be mean).
I actually made them about 40% smaller, because they looked silly at the size they were.
Here's a development pic; I104.photobucket.com
Before I shrunk the tubes some more.

+1 vote   media: Allied AEGIS Cruiser
Slye_Fox
Slye_Fox Jul 22 2010, 2:01pm replied:

Should do

+1 vote   media: Yuri Gattling Cannon
Slye_Fox
Slye_Fox May 3 2010, 10:45am replied:

Unfortunately no, that logic is absent from the game.

+1 vote   media: Soviet Fortress Gate (closed)
Slye_Fox
Slye_Fox Mar 1 2010, 12:51pm replied:

Me and a couple of other modders have already implemented a fix for it.

+1 vote   media: Soviet War Miner
Slye_Fox
Slye_Fox Feb 9 2010, 10:47pm replied:

just this one

+2 votes   mod: Armoured Sky: Ethereal Dawn
Slye_Fox
Slye_Fox Dec 8 2009, 2:36am replied:

News: Still no skinner or concept artist.

+1 vote   mod: Armoured Sky: Ethereal Dawn
Slye_Fox
Slye_Fox Nov 1 2009, 6:06am replied:

It will be just trees.

+2 votes   media: Allied Mirage Tank
Slye_Fox
Slye_Fox Jul 12 2009, 12:29pm replied:

no, and I can't till EA fixes the code they broke.
The ore field code works almost 100%, the part that doesn't work is the deletion update. So a Miner will continue to mine an empty patch and not move on.

+1 vote   media: Promo - Allied Chrono Miner
Slye_Fox
Slye_Fox Jul 6 2009, 5:30am replied:

1. Fraps always causes lag when recording.
2. I've yet to find a way to do this.

+1 vote   media: Allied Weather Storm
Slye_Fox
Slye_Fox Jul 4 2009, 7:09pm replied:

He's probelly in the main body behind the ChronoDevice.

+1 vote   media: Allied Chrono Miner
Slye_Fox
Slye_Fox Jun 22 2009, 1:43pm replied:

It don't have one.
As i have stated before, there are no secondary abilities in ConRed.

+1 vote   media: Promo - Allied Grizzly Tank
Slye_Fox
Slye_Fox Jun 6 2009, 1:59pm replied:

it looks like gens.
but if it's suposed to be for RA3, they'll have a hell of a time portign it over to RA3, seign as the codign is different and alot of the gens moduals and code line no longer work in TW&RA3

+1 vote   mod: Red Alert 3: Conquer and Command
Slye_Fox
Slye_Fox Feb 28 2009, 3:46pm replied:

I was thinking that too

+1 vote   media: Dead Before Dawn Poster
Slye_Fox
Slye_Fox Feb 19 2009, 10:09pm says:

reminds me of the Vulcan Cannon from TA:Core Contingency

+1 vote   media: Allied Grand Cannon
Slye_Fox
Slye_Fox Feb 1 2007, 6:02am says:

How are you planing on getting rid of the black combar void at the bottom?

I hope it's not the same as RA3, the invisable button.
Because that was REALLY stupid.

+1 vote   mod: KKnD2: Krossfire Remake
Slye_Fox
Slye_Fox Nov 21 2004, 12:44pm says:

There are going to be a few polls on the mod forums:
Forums.revora.net

The current poll at the moment is for the V3 Launcher.

So go on over and cast your vote.

+1 vote   mod: Generals: Condition Red
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