I'm just a little foxie.

Comment History  (210 - 240 of 893)
Slye_Fox
Slye_Fox Sep 11 2012, 11:33am replied:

Pointless comment.

+7 votes   article: Downtime
Slye_Fox
Slye_Fox Aug 29 2011, 10:38pm replied:

Because it's made of concrete :P

+3 votes   media: Allied Reinforced Gate (closed)
Slye_Fox
Slye_Fox Aug 27 2011, 7:09am replied:

THe old model was, but then it got got a remodel when we switched engies.

+1 vote   media: Allied Patriot Missile System
Slye_Fox
Slye_Fox Aug 18 2011, 8:49am replied:

Nope, it might have appeared that way do to the way it was highlighted for lighting in RA2.

+1 vote   media: Allied Concrete Walls
Slye_Fox
Slye_Fox Apr 1 2011, 12:52am says:

That's a nice everything you've got, be a shame if something happened to it... Ssssssssssssss

+16 votes   media: New Vietnam Content (April Fools)
Slye_Fox
Slye_Fox Feb 17 2011, 5:19am replied:

Good memory.

+5 votes   media: Soviet Radar Tower
Slye_Fox
Slye_Fox Jan 19 2011, 9:09am replied:

Ballistic Missiles (V3 and Dreadnought)

+2 votes   media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Jan 5 2011, 8:51am replied:

It's the same size as it was in RA2, so that's how it's staying.

0 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 8:31am replied:

It is the correct Size and will not change.

-4 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Dec 30 2010, 10:48pm replied:

Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).

+3 votes   media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Nov 24 2010, 6:51am replied:

That's what they have on.

+1 vote   media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 9 2010, 6:30pm replied:

Same thing it's always been doing; generating power.

+4 votes   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 6 2010, 11:14am replied:

Yeah, but the polycount IS over Nine Thousand;
Because it's 11,029 polys.

+3 votes   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Oct 12 2010, 8:59pm replied:

It doesn't 'toggle'.

It will only have a single turret.

+1 vote   media: Skined - Darkshield Tu’Ha Turret
Slye_Fox
Slye_Fox Aug 15 2010, 4:12am replied:

No, parts of the crane in RA2 had wasp stripes along the edges.
Those will come into play on the texture.

+1 vote   media: Soviet Construction Yard
Slye_Fox
Slye_Fox Jul 21 2010, 11:01pm replied:

Or, you can just buy 1 Yuri Clone and take you're "batteries" from the enemy.

+1 vote   media: Yuri Bio Reactor
Slye_Fox
Slye_Fox Mar 31 2010, 1:27am replied:

TD's aren't infantry, so no.

0 votes   media: Soviet Flak Track
Slye_Fox
Slye_Fox Mar 29 2010, 4:19am replied:

Fixed

+2 votes   media: Allied Reinforced Gate (closed)
Slye_Fox
Slye_Fox Mar 3 2010, 7:40pm replied:

The code was already working with a bug.
And, as with most bugs or hard code limits, modders found a way around it.
Myself and a couple of other modders have created a 'hot-fix' for the bug.
It's not perfect, but if better than nothing.

+5 votes   media: Resource Gold Ore
Slye_Fox
Slye_Fox Feb 14 2010, 2:11am replied:

Not sure what you mean by this;
Ether you're gonna use Kirovs to attack it, or attack Kirovs from within it (which is not possible).

+1 vote   media: Civillian Apartment A
Slye_Fox
Slye_Fox Jan 16 2010, 1:53pm replied:

Not heard or turn limitations?
The rear gun only covers the rear of the unit.

+1 vote   media: Battalion V - Plasma Bomber
Slye_Fox
Slye_Fox Jan 16 2010, 12:52pm replied:

Yes

+1 vote   media: Battalion V - Nanolathe Harvestor
Slye_Fox
Slye_Fox Jan 10 2010, 10:01am replied:

I never said the shield generator was bulky

+1 vote   media: Battalion V - Shield Wall
Slye_Fox
Slye_Fox Jan 9 2010, 1:30pm replied:

The Rail cannon has a longer range, and stealth detection. But it requires more power and does lower damage due to it being only a single shot (Plasma Cannon has two shots and thus does more combined damage).
Both are able to shoot over walls.

+1 vote   media: Battalion V - Defence Tower
Slye_Fox
Slye_Fox Jan 9 2010, 8:39am replied:

Other way around.

+2 votes   media: Battalion V - Defence Tower
Slye_Fox
Slye_Fox Dec 15 2009, 12:41am replied:

you mean a minimum range?
yeah, it's gout about 4-5 aquare min range

+1 vote   media: Remodelled - P.D.F. Mega-Cannon Artillery Battery
Slye_Fox
Slye_Fox Nov 15 2009, 5:25am replied:

It adds a 25% increase to miner drops.
So the allies get $625 instead of $500, so after 20 drops, you're in the profit.

+2 votes   media: Allied Ore Purifier
Slye_Fox
Slye_Fox Oct 19 2009, 6:19pm says:

What's it's special ability going to be?

+1 vote   media: October 19th, 2009
Slye_Fox
Slye_Fox Oct 19 2009, 1:23am replied:

that will be added when it's being textured

+3 votes   media: Soviet Battle Bunker
Slye_Fox
Slye_Fox Sep 22 2009, 3:09pm replied:

Aren't those measurements a little big?
Or are you not using 3ds units as the size.

If you are they are really big.
Being that a single grid square in RA3 is 30x30 3ds units.
So 2x2 = 60x60, leaving 70 units of the platform each side of the building unused.

+1 vote   media: Naval Base Support Structures
Slye_Fox
Slye_Fox Sep 22 2009, 12:43pm replied:

Yeah

+1 vote   media: Civillian Office A
Slye_Fox
Slye_Fox Sep 22 2009, 11:22am replied:

No, I just picked appropriate looking ones.

+1 vote   media: Map - Downtown (4)
Slye_Fox
Slye_Fox Sep 22 2009, 11:20am replied:

That vid was made before a bug fix.
In the vid, the lightning doesn't have much of a delay between each strike, this was because of a slight coding mistake I made.
This has been fixed and the lightning doesn't strike as much any more.

+1 vote   media: Civilian Gems
Slye_Fox
Slye_Fox Sep 20 2009, 10:01am replied:

Their map is a remake for RA3. Mine is a 100% clone of the RA2 one, right down to the number of grid squares.

+1 vote   media: Map - Downtown (4)
Slye_Fox
Slye_Fox Sep 6 2009, 8:25pm replied:

They didn't shoot faster, they just got a 20% attack damage increase for each link. Just like in RA3
But, unlike RA3, RA2 can link upto 8 times (RA3 is 2 max).

+1 vote   media: Tesla Therapy
Slye_Fox
Slye_Fox Sep 6 2009, 12:13pm says:

If you get me on MSN, I'll be able to help you out.

+1 vote   article: Shock Therapy looking for modellers.
Slye_Fox
Slye_Fox Aug 10 2009, 10:07pm replied:

Darkshield only uses wheel propulsion.
And what is this "'something' else" your talking about?

+1 vote   media: ReSkin - Darkshield Ki'Ca Super Laser
Slye_Fox
Slye_Fox Jun 22 2009, 1:48pm replied:

It should allready be there

+2 votes   media: Allied Weather Storm
Slye_Fox
Slye_Fox Jun 18 2009, 9:00am says:

only thing wrong is the wheels.

waaaaaaay too many of them.
look at real life tanks to get a more realistic wheel placement

+2 votes   media: Medium Tank
Slye_Fox
Slye_Fox Jun 7 2009, 9:26am replied:

i Think it would use the RA1 demo truck voices

+1 vote   media: Confederate Demo Truck
Slye_Fox
Slye_Fox Jun 6 2009, 10:45pm replied:

waaaaaay too high

+1 vote   media: 3D Version Of The Tank Design
Slye_Fox
Slye_Fox Jun 6 2009, 7:43pm replied:

the descrioption is still of the palidin

0 votes   media: American Tomahawk
Slye_Fox
Slye_Fox May 4 2009, 12:37pm says:

Have you even checked to see if EA has fixed the code they broke for the aircraft?

In C&C3, they broke the landing code.
when landing, the planes droped out of the sky in an instant.

+1 vote   media: Aircraft Buildings
Slye_Fox
Slye_Fox May 3 2009, 6:33am replied:

Left -> RIght;
Anit-Infantry -> Anti-Air -> Anti-Light vehicle

+1 vote   media: Skined - Darkshield Tu’Ha Turret
Slye_Fox
Slye_Fox Apr 13 2009, 9:14am replied:

Seconded

+1 vote   media: Aschen battle ship, concept No. 2
Slye_Fox
Slye_Fox Apr 11 2009, 1:23pm says:

looks good

+1 vote   media: Eradicator Anti-Infantry Base Defence
Slye_Fox
Slye_Fox Apr 2 2009, 2:45pm says:

Nice, id the chainline modeled induvidually, or is a plain with a chainlink image on it?

+2 votes   media: Chain Link Fence
Slye_Fox
Slye_Fox Mar 23 2009, 5:59am says:

go crazy?
Don't mind if I dooo

I love that part.

+3 votes   media: No beer and TV make Homer go... something
Slye_Fox
Slye_Fox Feb 18 2009, 10:42am says:

cooooooool

+2 votes   media: TAG laser tutorial
Slye_Fox
Slye_Fox Dec 20 2008, 6:53pm says:

At the moment, yes.

Untill all the factions have had everything planed out and made, upgrades and spacial powers won't be thought up

+1 vote   media: Render - FoV Space Array Network Complex
Slye_Fox
Slye_Fox Nov 12 2008, 9:06pm says:

being able to configer the controls would be nice.
The current ones are hard to use.

0 votes   article: Playable Demo released!
Slye_Fox
Slye_Fox Aug 30 2008, 2:47am replied:

We're gonna make it like RA2, with the textures on the vehicles have details.

+1 vote   media: Skined - Allied Mirage Tank
Slye_Fox
Slye_Fox Aug 17 2008, 5:22pm replied:

it does

+1 vote   media: Skined - Darkshield Steath Generator
Slye_Fox
Slye_Fox Aug 7 2008, 1:39pm replied:

The ant missions were fun, and got a full set of FMV's for the playstation release of RA: Retaliation

+1 vote   media: Ants
Slye_Fox
Slye_Fox Aug 7 2008, 9:48am replied:

clasified

+1 vote   media: Render - FoV F.A.N.G. Assembly Plant
Slye_Fox
Slye_Fox Jul 25 2008, 2:00pm replied:

no

+1 vote   media: Skined - Allied G.I.
Slye_Fox
Slye_Fox May 7 2008, 9:36pm says:

ingame, the microstar will be fully animated, including solar flares.

+1 vote   media: Render - Fov Microstar Fusion Generator
Slye_Fox
Slye_Fox Feb 25 2008, 12:52pm replied:

Not all Factions will gwt a Titan, the Tau and necrons don't have one.
They'll get something else that's equelly big.

+1 vote   mod: Dawn of War: Cerberus
Slye_Fox
Slye_Fox Feb 6 2008, 8:13pm replied:

Yes

+1 vote   media: Render - Tau'ri F-302
Slye_Fox
Slye_Fox Jan 3 2008, 8:07pm says:

Awsome.
Pitty I didn't understand most of the writing.

+1 vote   media: Trailer of the Version 0.9 of 23.12.2007
Slye_Fox
Slye_Fox Dec 28 2007, 11:03pm says:

Looks good, just needs a bumpmap for the details now

+2 votes   media: WIP Grant Face
Slye_Fox
Slye_Fox Dec 27 2007, 2:25pm says:

It's ment to be seen ingame, not to look pritty.

This is an ingame pic:
Forum.cncreneclips.com

+1 vote   media: Skined - Allied Tanya
Slye_Fox
Slye_Fox Dec 7 2007, 9:01am says:

Nice

+2 votes   media: Raptor Pen
Slye_Fox
Slye_Fox Nov 11 2007, 4:04pm says:

And the STILL havn't added terrain.

+1 vote   article: SST:LD 2 Release
Slye_Fox
Slye_Fox Sep 12 2007, 7:14am says:

It's there MCC (Medium Combat Chassis) with the Palidin turret upgrade.

+1 vote   media: Skined - Darkshield Palidin
Slye_Fox
Slye_Fox Sep 4 2007, 1:44pm says:

the 909 is backwards on the NOD harvestor

+1 vote   media: Tiberium Harvesters
Slye_Fox
Slye_Fox Aug 28 2007, 5:30am says:

Yeah, and?

ConRed is useing the ingame .shp files and the .vxl files for the models and textures, NOT the cameos/instalation pics/FMVs/Concept Art.

+1 vote   media: Render - Soviet Rhino Tank
Slye_Fox
Slye_Fox Aug 11 2007, 4:49pm says:

no

+1 vote   media: Skined - Allied Rocketeer
Slye_Fox
Slye_Fox Jul 22 2007, 6:12pm says:

woot!

+2 votes   media: Series9 Towers
Slye_Fox
Slye_Fox Jun 18 2007, 3:28am says:

Their final apearence was in season 3 episode 1, then they vanished for some reason.

+1 vote   media: Render - Goa'uld Staff Tower
Slye_Fox
Slye_Fox May 14 2007, 6:47pm says:

Me? No.
I suck at modeling Organics (humans, animals, trees, ect.).
I'll have to get a seperate modeler for that.

+1 vote   media: Render - Soviet Barracks (Base only)
Slye_Fox
Slye_Fox May 2 2007, 2:40am says:

Yes, but bump mapping can't go vary deep/high

+1 vote   article: Hmmm... Upgrades.
Slye_Fox
Slye_Fox Mar 23 2007, 2:25am says:

Could we talk on MSN?

One of my mods uses a simaler resource system.

+1 vote   member: Grizzly_BfN
Slye_Fox
Slye_Fox Jan 30 2007, 2:35pm says:

TAILS WOOT!!

+1 vote   media: Mach Speed
Slye_Fox
Slye_Fox Jan 29 2007, 3:14pm says:

VULPINE!!!!!

WOOOOOOOOOOT!!!!

Sorry,
I love foxes.

^.^

+1 vote   media: Infinity Artwork - 39
Slye_Fox
Slye_Fox Jan 11 2007, 8:20pm says:

0.o

No.

USA, China and GLA are not in this mod.

+1 vote   media: Skined - Allied Battle Lab
Slye_Fox
Slye_Fox Dec 24 2006, 3:42pm says:

Yes, yes it does.

+1 vote   media: Render - Allied Mirage Tank
Slye_Fox
Slye_Fox Oct 16 2006, 6:25pm says:

It's called detail.

It's on some of the maps.

+2 votes   media: Football Pitch
Slye_Fox
Slye_Fox Sep 13 2006, 8:57am says:

What skins?
Only the Sentry Gun has a skin.

+1 vote   media: Ingame - Skirmish 001
Slye_Fox
Slye_Fox Sep 8 2006, 5:17pm says:

Thanks.

I would of had some Yuri renders done ages ago, but i ain't got a grapic artist to make a new combar/renderbar

+1 vote   article: Yuri is the master architect.
Slye_Fox
Slye_Fox Jun 20 2006, 5:50pm says:

Unfortunatly, getting Biks (the vids used in RA2 and Gens) to play on the shell maps is not possable.

That is a static image.
This one is the quickstart version of the game.

When i make a propper shell map, the city image will not be there, you will be able to see the map that will eventually go there.

And thanks for takign the tiem to comment.

+1 vote   media: Ingame - Main menu
Slye_Fox
Slye_Fox Jun 9 2006, 8:31am says:

And will the one of the symbles(the Point of Orogin one) be diferant for each map?

+1 vote   article: Jaffa Kree!
Slye_Fox
Slye_Fox Feb 20 2007, 6:45pm says:

Why are there 4 barracks and 4 war factory in the commandset?

+1 vote   mod: KKnD2: Krossfire Remake
Slye_Fox
Slye_Fox Sep 25 2005, 7:24pm says:

Well, if they are too big, then it's ModDB's fault.
It says in the help file that you can use the tag inside news posts, if it's too big, then you need to edit your script.

+1 vote   article: ConRed Media
Slye_Fox
Slye_Fox Sep 22 2005, 9:41am says:

the reason it looks like that is because world builder has steached the image(stupid thing).
it looks long because you are seeing a side on Rhino in a steached pic.

if you look at the normal ingame shots, you'll see it's size is more proportionate.

+1 vote   media: Pre v01 Alpha 1 screen shot
Slye_Fox
Slye_Fox May 29 2005, 11:31pm says:

Ah, my eyes
the colour, they burn

+1 vote   media: The Labyrinth
Slye_Fox
Slye_Fox Nov 6 2010, 7:13am replied:

Not yet.
We don't have an FX artist, so it's just using the super reactor FX.

+1 vote   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 6 2010, 6:37am replied:

Yep

+1 vote   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 5 2010, 7:43pm says:

Suggestion;
If you don't what your H.C.'s to glow, set the base diffuse texture to be grey, not white.

+2 votes   media: V3 launcher
Slye_Fox
Slye_Fox Nov 4 2010, 5:20pm says:

What's the Poly count?

+1 vote   media: Hedgehog Sonic-Artillery (GDI)
Slye_Fox
Slye_Fox Oct 30 2010, 12:57pm says:

The only problem I see, is that the mech will not be able to turn, as there are no hip joints to allow the legs to move laterally.

+3 votes   media: Doghunter Mech (GDI)
Slye_Fox
Slye_Fox Oct 26 2010, 7:57am replied:

Walter is brilliant.

+1 vote   media: Soviet Demo Truck
Slye_Fox
Slye_Fox Oct 26 2010, 7:48am replied:

The main body and engines are based on the Sea King, I hand did the rest.

+1 vote   media: Allied Nighthawk Transport
Slye_Fox
Slye_Fox Oct 26 2010, 7:36am replied:

Not in multiplayer.

+1 vote   media: Civillian Traffic Light
Slye_Fox
Slye_Fox Oct 26 2010, 7:35am replied:

No.
I'm gonna make it like in RA2, were you couldn't run over props.

+2 votes   media: Civillian Traffic Light
Slye_Fox
Slye_Fox Oct 26 2010, 7:33am replied:

If you see something in an ingame screen, and it's not got a dedicated render;
That means it's using an old model for coding implementation and balance testing.

+1 vote   media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Oct 10 2010, 2:24pm replied:

No, it's hibernating.
I'm busy with other things at the moment.

+1 vote   mod: Sigma Invasion
Slye_Fox
Slye_Fox Oct 4 2010, 6:23am replied:

Because I like to visually see the treds moving behind the wheels, which yo can't do if they're textured on.

+1 vote   media: Soviet Tesla Tank
Slye_Fox
Slye_Fox Sep 21 2010, 9:13am replied:

It produced less power, but was cheaper.

+1 vote   media: Soviet Tesla Reactor
Slye_Fox
Slye_Fox Sep 21 2010, 8:45am replied:

They're rarer?

+1 vote   media: Resource Precious Gems
Slye_Fox
Slye_Fox Sep 21 2010, 8:45am replied:

The models were already UVmaped, so I just got a appropriate texture from google and recoloured.

+1 vote   media: Resource Precious Gems
Slye_Fox
Slye_Fox Sep 18 2010, 4:26pm replied:

what garrison texture?

+1 vote   media: Civillian Apartment M
Slye_Fox
Slye_Fox Sep 17 2010, 10:05am replied:

ConRed isn't his primary mod, so he works on this mod when he's free.

+1 vote   media: Civillian Apartment M
Slye_Fox
Slye_Fox Sep 15 2010, 5:02pm replied:

Eventually.

+1 vote   media: Civillian Traffic Light
Slye_Fox
Slye_Fox Sep 10 2010, 9:57am says:

You better be crediting the people who made that code (because it wasn't you).

+1 vote   media: THE BIG FIGHT ALLIED
Slye_Fox
Slye_Fox Sep 3 2010, 10:54pm replied:

Ah, okay.

+2 votes   media: Soviet nuclear reactor
Slye_Fox
Slye_Fox Sep 3 2010, 10:53pm says:

how many polys is this?

+1 vote   media: Malleus-Class-U-Boot
Slye_Fox
Slye_Fox Sep 2 2010, 11:28pm says:

Um... why's there smoke coming out of the cooling towers?

+3 votes   media: Soviet nuclear reactor
Slye_Fox
Slye_Fox Aug 31 2010, 12:45am replied:

I felt the voxel was too plain, so I took designs from the concept art.
You can't see it in the render, but I used the concept for the Tesla generator on the rear of the chassis.

+1 vote   media: Soviet Tesla Tank
Slye_Fox
Slye_Fox Aug 29 2010, 10:28am replied:

No.
For one reason: You can't get control of a cow.
And before you suggest Yuri; he can't control animals.

0 votes   media: Allied I.F.V. (Set 2)
Slye_Fox
Slye_Fox Aug 20 2010, 6:42pm replied:

That's what the aircraft on the Destroyer was called, an Osprey.

+2 votes   media: Screenshot - Allied Rotor Texture
Slye_Fox
Slye_Fox Aug 20 2010, 6:37pm replied:

Both rims and tred were taken from an 18 wheeler.

+1 vote   media: Promo - Soviet V3 Rocket Launcher
Slye_Fox
Slye_Fox Aug 19 2010, 12:47pm says:

Pic updated, I forgot the remake the missile before I uploaded the last version.

+1 vote   media: Soviet Nuclear Missile Silo
Slye_Fox
Slye_Fox Aug 19 2010, 11:26am replied:

Unless they use their Force Shield.

+1 vote   media: Soviet Iron Curtain
Slye_Fox
Slye_Fox Feb 12 2011, 7:12am replied:

Yes

+1 vote   media: Soviet Construction Yard
Slye_Fox
Slye_Fox Jan 8 2011, 8:36am replied:

Ballistic missiles will be targetable.

+3 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Dec 26 2010, 9:38am replied:

You mean the curvy bits?
They're just parts of a pair of torus' welded together.

+1 vote   media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox May 22 2010, 10:18pm says:

To be honest, this is nothing new.
Daz proved that the airfield code is still present in the SAGE engine long ago (RNA begin just a modified SAGE engine).

What he wasn't able to get working is landing.

If you get that done, THEN you would have done something vary impressive.

So, good luck to you, hope you can get the landing to work.

+3 votes   media: Take Off))
Slye_Fox
Slye_Fox Apr 4 2010, 5:17am replied:

It already is ingame.

+1 vote   media: Soviet Sentry Gun
Slye_Fox
Slye_Fox Jun 26 2009, 8:21pm replied:

You'll have to wait till the next unit is skined then

+1 vote   media: Promo - Allied Grizzly Tank
Slye_Fox
Slye_Fox May 5 2009, 5:45pm says:

Have you even checked to see if EA has fixed the code they broke for the aircraft?

In C&C3, they broke the landing code.
when landing, the planes droped out of the sky in an instant.

+1 vote   mod: Crimson Skies
Slye_Fox
Slye_Fox Feb 1 2007, 8:45pm says:

No, it's not possable to get rid of it.

BUT:
It is possable to cover it up.

Example:
Moddb.com

+1 vote   mod: KKnD2: Krossfire Remake
Slye_Fox
Slye_Fox May 20 2004, 11:22am says:

Looks good, is that Red Tiberian?

+1 vote   mod: Total Destruction
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