I'm just a little foxie.
Ingame pic: I.imgur.com
Yay, a British unit.
It had no effect.
I actually got the civy bunker's sandbag colours wrong (fixed them now), they were supposed to be near black.
Or use Yuri Prime to control and sell it.
I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.
The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.
If you're talking about he shadows. they're ALWAYS like that.
Sorry, I thought you meant the old wall texture.
Now I have no idea what you're talking about.
Walter is brilliant.
TD's can be removed by Engineer IFV's or put parking them on the Service Depot's repair pad.
Nope, uses the same turrets as all the other units do.
It's a plane.... so yes?
Other than the C-130, they're all remakes of old models.
So, the gates are ether up or down, requiring user input to switch it?
The Soviets get the Antonov An-22
No, it will be the same as it was in RA2.
Not sure what you mean by this
Only the Battle Fortress can crush walls, because only it could in RA2
And it still is.
But EA have promised to fix it.
This is excellent modelling work.
the Main texture has had a slight update.
He's a concept render of the Black Eagle.
it's been established that it has the F/A-18 fusilage and the F-16 tail fins, with somethign simaler to the nose fins on the X-29
It will be releaqsed after conred.
Ah, a fellow RA univerce Mod team.
If you'd like i could contact CC(CodeCat) about the ReGen stuff, I still have a beta of it.
*bites him as he's shaken*
The game isn't easy to mod you know, there's alot I got to learn first.
And yes, they get the Manta.
WarAddict (Leader od TFTW) says that tey only have the placement.
TA is the second best RTS Ever.
THE best is Warzone 2100
dj_racy_jc has made a skin for the tesla tank, but I will wait till I get the next batch back from him before I post them on the profile.
That's what they have on.
I decided to remove the grime layer from the Rhino.
Because EA are pillocks.
They actually made it so the textures shrink IN GAME.
Same thing it's always been doing; generating power.
Yeah, but the polycount IS over Nine Thousand;
Because it's 11,029 polys.
We don't have an FX artist, so it's just using the super reactor FX.
If you don't what your H.C.'s to glow, set the base diffuse texture to be grey, not white.
What's the Poly count?
The only problem I see, is that the mech will not be able to turn, as there are no hip joints to allow the legs to move laterally.
The main body and engines are based on the Sea King, I hand did the rest.
Not in multiplayer.
I'm gonna make it like in RA2, were you couldn't run over props.
If you see something in an ingame screen, and it's not got a dedicated render;
That means it's using an old model for coding implementation and balance testing.
It doesn't 'toggle'.
It will only have a single turret.
No, it's hibernating.
I'm busy with other things at the moment.
Because I like to visually see the treds moving behind the wheels, which yo can't do if they're textured on.
It produced less power, but was cheaper.
The models were already UVmaped, so I just got a appropriate texture from google and recoloured.
what garrison texture?
ConRed isn't his primary mod, so he works on this mod when he's free.
You better be crediting the people who made that code (because it wasn't you).
how many polys is this?
Um... why's there smoke coming out of the cooling towers?
I felt the voxel was too plain, so I took designs from the concept art.
You can't see it in the render, but I used the concept for the Tesla generator on the rear of the chassis.
It's a mapping file.
It's not meant for playing.
The Quay walls were always there, they just didn't have a build button in the beginning (was accidentally left out), you could use the dropper tool to get them for building before the button was added.
You're right, but it's not possible in RA3.
Actually, it's a Korean plane
And the model is made up of 3 separate aircraft.
One being an F-?
I don't remember the model or the other planes.
And no the SU 47 wasn't one.
And you still don't (not meant to be mean).
I actually made them about 40% smaller, because they looked silly at the size they were.
Here's a development pic; I104.photobucket.com
Before I shrunk the tubes some more.
Unfortunately no, that logic is absent from the game.
Me and a couple of other modders have already implemented a fix for it.
just this one
News: Still no skinner or concept artist.
It will be just trees.
no, and I can't till EA fixes the code they broke.
The ore field code works almost 100%, the part that doesn't work is the deletion update. So a Miner will continue to mine an empty patch and not move on.
1. Fraps always causes lag when recording.
2. I've yet to find a way to do this.
He's probelly in the main body behind the ChronoDevice.
It don't have one.
As i have stated before, there are no secondary abilities in ConRed.
it looks like gens.
but if it's suposed to be for RA3, they'll have a hell of a time portign it over to RA3, seign as the codign is different and alot of the gens moduals and code line no longer work in TW&RA3
I was thinking that too
reminds me of the Vulcan Cannon from TA:Core Contingency
How are you planing on getting rid of the black combar void at the bottom?
I hope it's not the same as RA3, the invisable button.
Because that was REALLY stupid.
There are going to be a few polls on the mod forums:
The current poll at the moment is for the V3 Launcher.
So go on over and cast your vote.