I'm just a little foxie.

Comment History  (210 - 240 of 917)
Slye_Fox
Slye_Fox @ CnC: Condition Red

As I said in the last comment, the latter.

Good karma+4 votes
Slye_Fox
Slye_Fox @ Guarded Soviet Industrial Plant

The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.

Good karma+3 votes
Slye_Fox
Slye_Fox @ Soviet Appocalypse Tank

Max Render

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Appocalypse Tank

Nope, we're using the ingame voxels for design and colour scheme.
But are using concept art and renders (FMVs and cameos) for details on the skins.

Good karma+2 votes
Slye_Fox
Slye_Fox @ CnC: Condition Red

Not sure what you mean.

Are you asking if this mod has single factions, or if we're using countries?

If so, it's the latter.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Guarded Soviet Industrial Plant

If you're talking about he shadows. they're ALWAYS like that.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Guarded Soviet Industrial Plant

I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.

Good karma+4 votes
Slye_Fox
Slye_Fox @ Guarded Soviet Industrial Plant

Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).

Good karma+3 votes
Slye_Fox
Slye_Fox @ Allied Service Depot

A while ago yeah, But I've yet to figure out how to get the service depot to animate while it's repairing.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Sea Scorpion

I believe it was a converted fishing boat

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Sea Scorpion

I agree, but I find making decent hulls really hard.

Good karma+1 vote
Slye_Fox
Slye_Fox @ FSV Ingame

If I'd have to guess;
Repairs vehicles and heals infantry within it's defect radius.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Advance Wars: Frontline

Awww, but Dual Strike is awesome.

Good karma+3 votes
Slye_Fox
Slye_Fox @ Soviet Sea Scorpion

No idea.
What's that like then?

Good karma+2 votes
Slye_Fox
Slye_Fox @ Into chaos

From my understanding, it's a bunch of stuff from multiple games slapped together with no rime nor reason.

Will not download.

Good karma+9 votes
Slye_Fox
Slye_Fox @ Soviet Nuclear Reactor

You mean the curvy bits?
They're just parts of a pair of torus' welded together.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Rhino Heavy Tank

What does the year have to do with anything?
Answer: It doesn't.

The amount of detail is fine, because EA made it so detail is lost ingame (the gits).

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet M.C.V.

Still?
It never was able to.

Good karma+1 vote
Slye_Fox
Slye_Fox @ CnC: Condition Red

Huh?
I've not deleted anything from the front page in a while.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Rhino Heavy Tank

SO, a model that is supposed to look exactly like it is, dosn't have enough polys.

I bet you think a six sided dice doesn't have enough sides too.

Good karma+3 votes
Slye_Fox
Slye_Fox @ Soviet Rhino Heavy Tank

It's SUPPOSED to be that way.

Have you ever seen the Rhino Tank?

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Base Entrance

Nope, the settings are at their highest.
But EA made it so that textures shrink ingame.

Compare the renders to the ingame pics and judge for yourself.

<edit>
Also, this pic is now officially old.
The textures have been modified since the time of the pic being taken.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Base Entrance

Sorry, I thought you meant the old wall texture.
Now I have no idea what you're talking about.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Base Entrance

That's what they have on.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Base Entrance

I decided to remove the grime layer from the Rhino.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Base Entrance

Because EA are pillocks.
They actually made it so the textures shrink IN GAME.

Good karma0 votes
Slye_Fox
Slye_Fox @ Soviet Nuclear Reactor

Same thing it's always been doing; generating power.

Good karma+4 votes
Slye_Fox
Slye_Fox @ Soviet Nuclear Reactor

Yeah, but the polycount IS over Nine Thousand;
Because it's 11,029 polys.

Good karma+3 votes
Slye_Fox
Slye_Fox @ Soviet Nuclear Reactor

Not yet.
We don't have an FX artist, so it's just using the super reactor FX.

Good karma+1 vote
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