I'm just a little foxie.

Comment History  (210 - 240 of 880)
Slye_Fox
Slye_Fox Oct 4 2010, 6:23am replied:

Because I like to visually see the treds moving behind the wheels, which yo can't do if they're textured on.

+1 vote     media: Soviet Tesla Tank
Slye_Fox
Slye_Fox Sep 21 2010, 9:13am replied:

It produced less power, but was cheaper.

+1 vote     media: Soviet Tesla Reactor
Slye_Fox
Slye_Fox Sep 21 2010, 8:45am replied:

They're rarer?

+1 vote     media: Resource Precious Gems
Slye_Fox
Slye_Fox Sep 21 2010, 8:45am replied:

The models were already UVmaped, so I just got a appropriate texture from google and recoloured.

+1 vote     media: Resource Precious Gems
Slye_Fox
Slye_Fox Sep 18 2010, 4:26pm replied:

what garrison texture?

+1 vote     media: Civillian Apartment M
Slye_Fox
Slye_Fox Sep 17 2010, 10:05am replied:

ConRed isn't his primary mod, so he works on this mod when he's free.

+1 vote     media: Civillian Apartment M
Slye_Fox
Slye_Fox Sep 15 2010, 5:02pm replied:

Eventually.

+1 vote     media: Civillian Traffic Light
Slye_Fox
Slye_Fox Sep 10 2010, 9:57am says:

You better be crediting the people who made that code (because it wasn't you).

+1 vote     media: THE BIG FIGHT ALLIED
Slye_Fox
Slye_Fox Sep 3 2010, 10:54pm replied:

Ah, okay.

+1 vote     media: Soviet nuclear reactor
Slye_Fox
Slye_Fox Sep 3 2010, 10:53pm says:

how many polys is this?

+1 vote     media: Malleus-Class-U-Boot
Slye_Fox
Slye_Fox Sep 2 2010, 11:28pm says:

Um... why's there smoke coming out of the cooling towers?

+4 votes     media: Soviet nuclear reactor
Slye_Fox
Slye_Fox Aug 31 2010, 12:45am replied:

I felt the voxel was too plain, so I took designs from the concept art.
You can't see it in the render, but I used the concept for the Tesla generator on the rear of the chassis.

+1 vote     media: Soviet Tesla Tank
Slye_Fox
Slye_Fox Aug 29 2010, 10:28am replied:

No.
For one reason: You can't get control of a cow.
And before you suggest Yuri; he can't control animals.

0 votes     media: Allied I.F.V. (Set 2)
Slye_Fox
Slye_Fox Aug 20 2010, 6:42pm replied:

That's what the aircraft on the Destroyer was called, an Osprey.

+2 votes     media: Screenshot - Allied Rotor Texture
Slye_Fox
Slye_Fox Aug 20 2010, 6:37pm replied:

Both rims and tred were taken from an 18 wheeler.

+1 vote     media: Promo - Soviet V3 Rocket Launcher
Slye_Fox
Slye_Fox Aug 19 2010, 12:47pm says:

Pic updated, I forgot the remake the missile before I uploaded the last version.

+1 vote     media: Soviet Nuclear Missile Silo
Slye_Fox
Slye_Fox Aug 19 2010, 11:26am replied:

Unless they use their Force Shield.

+1 vote     media: Soviet Iron Curtain
Slye_Fox
Slye_Fox Aug 18 2010, 1:17pm replied:

This description was directly copied from RA2, no modifications were made.

+1 vote     media: Soviet Iron Curtain
Slye_Fox
Slye_Fox Aug 18 2010, 12:46pm replied:

It's black and takes a reeeeeeeeeeealy long time to grow back (not possible to set it to not grow).
But it's still Fog of War and not shroud, EA broke the shroud.

+2 votes     media: Soviet Iron Curtain
Slye_Fox
Slye_Fox Aug 17 2010, 5:37am replied:

After finding an install image of the Typhoon, the upper prop has been removed.

+3 votes     media: Soviet Typhoon Sub
Slye_Fox
Slye_Fox Aug 17 2010, 3:43am replied:

The what?

+1 vote     media: Soviet Construction Yard
Slye_Fox
Slye_Fox Aug 15 2010, 7:02am replied:

It does it like in RA2, playing the anim after you've placed the structure.

+1 vote     media: Soviet Construction Yard
Slye_Fox
Slye_Fox Aug 15 2010, 6:30am replied:

Yep

+1 vote     media: Soviet Construction Yard
Slye_Fox
Slye_Fox Aug 15 2010, 4:12am replied:

No, parts of the crane in RA2 had wasp stripes along the edges.
Those will come into play on the texture.

+1 vote     media: Soviet Construction Yard
Slye_Fox
Slye_Fox Aug 13 2010, 6:24pm replied:

lol

+1 vote     media: Allied Nighthawk Transport
Slye_Fox
Slye_Fox Aug 12 2010, 4:42pm replied:

I just had HC set to random when doing this.

+1 vote     media: Screenshot - Allied Rotor Texture
Slye_Fox
Slye_Fox Aug 12 2010, 4:41pm replied:

Unfortunately no.

+1 vote     media: Screenshot - Allied Rotor Texture
Slye_Fox
Slye_Fox Aug 12 2010, 7:13am replied:

That's just a shadow cause by rendering.
It's not on the texture.

+1 vote     media: Allied G.I.
Slye_Fox
Slye_Fox Aug 12 2010, 7:06am replied:

Unfortunately, no.
Apoc's are big enough to not be crushed by the Battle Fortress.

+1 vote     media: Allied Battle Fortress
Slye_Fox
Slye_Fox Aug 12 2010, 7:03am replied:

Correct, there are no diagonal hard edge texturing.
This wouldn't be a problem, except the build grid(and thus the RA2 one) and texture grid are at a 45 degree angel from each other.
Meaning all the 'edges' of the build grid are actually diagonals on the texture grid, forcing me to do blending.

+1 vote     media: Map - Downtown (4)
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