I'm just a little foxie.
It didn't just make stuff cheaper, it also made them quicker to build (as a consequence of being cheaper because build time is 2% of the cost) by 25%.
I hope they get changed to the TS MagLev tracks
Probably, I need to make proper spec maps.
You guessed wrong; Moddb.com
All AA capable weapons can kill paratroopers.
If you see something in an ingame screen, and it's not got a dedicated render;
That means it's using an old model for coding implementation and balance testing.
After finding an install image of the Typhoon, the upper prop has been removed.
Unfortunately, that was the only reference I could find of the finalized version of the TD.
No, because it was 2x2 in RA2, and thus will be 2x2 in CR.
The barrel isn't as long as I would like, but you had to take into account it isn't a 2d engine with layering.
In 3d engines, things will clip. So I had has to compromise abit with the barrel.
Not sure what you mean here.
Like in RA2, not turret.
Are you planning to use the secret protocols?
If so, you're going to have to cut down your faction list to 3.
RA3 only has 3 protocol lists, and you can not add any more.
They'll look how they did in RA2, like the allies do.
As I've said before. ConRed is baseing it's models on the ingame assets, not on cameos or FMVs.
ConRed will not be haveing any special abilities (unless needed to recreate RA2 gameplay)
No, I shouldn't.
What are you talking about?
There were no Ameicans in RA1, it was set in Europe.
They wern't even in skermish mode.
For your info mation.
I havn't used a single Gens model for C&C3CR, i've remade the models FROM SCRATCH.
And, I never said;
C&C3CR was anounced first.
I was working faster.
I was working batter.
Others have said that, I harber no opinions on RAR (except that the logo is awsome).
As with games, I beleave that a mods gameplay is more importent that it's graphics.
1: They're unskined renders
2: There's no mod SDK for C&C3 yet, and unlike Generals, C&C3's files are all encoded.
V3 poll ended,
Flack Track and Warminner, now up for voting.
Is the track just a placeholder?
I'm currently working on it on my own.
I am working on this and one of my other mods.
And no, there will be no 'early' release.
Unfortunately it would not.
Need a tissue?
Accidental deletion when deleting the comments of a douchebag.
Mabey next year.
When it's done.
Shouldn't this be X-301?
It never went into production to get the 'F' designation.
3d Studio Max 9
We're using the formula used in RA2 to set the build time;
War Factory: 2000*0.02=40
I don't want to make any videos showing uncompleted content.
The weather storm vid was just a demonstration that the old super power could be replicated on RA3.
You can't stand it going at the normal speed?
I can name 4;
Red Alert 2
(note: Expansions are part of the original game and are thus not included)
Well then, see if you can find someone able to make infantry models.
Close, they use the same structures with the same commandsets. Their Unique tech is just unlocked for them and unavailable to everyone else.
Why would that be helpfull?
You select the faction you want, and it's unique tech is unlocked.
No, this is allot better than that mod.
It was even alot better than that mod when I was making it for Gens.
There are no "fractions" in the mod, but there are 10 factions.
China will not be in this mod, ever.
1. Voices are already ingame.
2. Not at all.
Skins, maps, civilian models, infantry models, AI, bug fixes, code tweaking, ect.
Sorry Lex, I just did a comparison of the two, and these ones are allot better.
It had no effect.
Ingame pic: I.imgur.com
Yay, a British unit.
I actually got the civy bunker's sandbag colours wrong (fixed them now), they were supposed to be near black.
Or use Yuri Prime to control and sell it.
I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.
The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.
If you're talking about he shadows. they're ALWAYS like that.
Sorry, I thought you meant the old wall texture.
Now I have no idea what you're talking about.
Walter is brilliant.
TD's can be removed by Engineer IFV's or put parking them on the Service Depot's repair pad.
Nope, uses the same turrets as all the other units do.
It's a plane.... so yes?
Other than the C-130, they're all remakes of old models.
So, the gates are ether up or down, requiring user input to switch it?
The Soviets get the Antonov An-22
No, it will be the same as it was in RA2.
Not sure what you mean by this
Only the Battle Fortress can crush walls, because only it could in RA2
And it still is.
But EA have promised to fix it.
This is excellent modelling work.
the Main texture has had a slight update.
He's a concept render of the Black Eagle.
it's been established that it has the F/A-18 fusilage and the F-16 tail fins, with somethign simaler to the nose fins on the X-29
It will be releaqsed after conred.
Ah, a fellow RA univerce Mod team.
If you'd like i could contact CC(CodeCat) about the ReGen stuff, I still have a beta of it.
*bites him as he's shaken*
The game isn't easy to mod you know, there's alot I got to learn first.
And yes, they get the Manta.
WarAddict (Leader od TFTW) says that tey only have the placement.
TA is the second best RTS Ever.
THE best is Warzone 2100
dj_racy_jc has made a skin for the tesla tank, but I will wait till I get the next batch back from him before I post them on the profile.