I'm just a little foxie.
No, this is allot better than that mod.
It was even alot better than that mod when I was making it for Gens.
There are no "fractions" in the mod, but there are 10 factions.
China will not be in this mod, ever.
1. Voices are already ingame.
2. Not at all.
Skins, maps, civilian models, infantry models, AI, bug fixes, code tweaking, ect.
Sorry Lex, I just did a comparison of the two, and these ones are allot better.
It had no effect.
Probably, I need to make proper spec maps.
Know what I hate?
Arseholes like you.
After looking myself, they don't look like the voxel, but they don;t look like the cameo version ether.
Looks like there's a third version of the rhino tank.
Because it's made of concrete :P
THe old model was, but then it got got a remodel when we switched engies.
It is something I am working on.
Nope, it might have appeared that way do to the way it was highlighted for lighting in RA2.
Currently on my own.
The guy who was doing the Soviet skins, has vanished.
Nah, recently learnt a way to make proper UVmaps and also learned how to make ambient ocultion maps.
These combined with my semi-intermediate photoshop skill make these skins.
I actually got the civy bunker's sandbag colours wrong (fixed them now), they were supposed to be near black.
Apple or strawberry?
There's a hatch on the top
Don't need to, we got all the objects planed.
What do you mean?
That won't be fore a while.
I actually remade the cliff's height, so I got to do some map work as well as the cliff models.
No it's not.
It's based on the cameo I extracted from the game.
It wasn't changed without notice, the main host (.net) went down without reason and the forums were put up on a temp host (.org)
The Hosting site went down, and we haven't got it back up yet.
Ah, well I've not played SC2 (nor do I plan to).
To be honest, this seems kind of like you're ripping me off.
This is literally the same as the Relay Node from Sigma Invasion (concept and implementation wise);
I don't care if you do use this method, it's a good way to control base build radius.
It looks exactly the same as the other 2 pics, a cloud of dust.