I'm just a little foxie.
I'm ****** off with people like you.
If a mod doesn't update at least once a week, you assume it's dead.
Tiberium Can't grow in deserts (hot or frozen), is slowed by cold climates and has adapted to be Tiberium algae in water.
Unfortunately; No it can't.
This is something that took a LONG time to get working in ConRed.
The 2 modules are not compatible.
To be honest, it looks abit too much like the Vacuum bomb's silo.
Ah-ha, so this is what you wanted the sub-structure code for.
2. The engine
Desolator, Yuri Clone/Prime off the top of my head had deploy abilities.
You guessed wrong; Moddb.com
It has 12 slots.
That's 12 infantry, 6 terror drones, 4 tanks or 2 MCVs
Or use Yuri Prime to control and sell it.
Then you should check again, only a couple of things are NOT on ModDB.
I wasn't able to replicate the plane exactly, it acts like the allied sweep power in that you can choose the direction the plane goes over the map.
I've been working on it's since 2003.
Do you really think I would let it die?
There hasn't been a update in a couple of weeks and you all think the mod is dead.
Why should I ask for something we already have?
A flat pad looks too 2D?
I bet a ball looks too 3D to you too.
Only if EA did that.
I get my data directly from my copies of RA2 and YR.
All AA capable weapons can kill paratroopers.
You're right, but it's not possible in RA3.
I have now.
This is something ModDB needs, an alert to when you receive comments on your stuff (profile, stuff you posted ect.).
Anyway, EA's interpretation isn't the same as Westwood's one.
EA basicly sucks.
Thanks for the pic anyway.
You get into your time machine and go into the future, then you go to the download option.
Yeah, there's no door or stairs.