Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.
I'll make it 10-20% bigger and that's all.
The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).
Ballistic Missiles (V3 and Dreadnought)
Correct.
I'm focusing on the Soviets at the moment.
Because he's locked up in the Psyonic prison.
Actually, it's a Korean plane
And the model is made up of 3 separate aircraft.
One being an F-?
I don't remember the model or the other planes.
And no the SU 47 wasn't one.
Rise to Power will feature its own campaign.
Also; Yuri will NOT be in Rise to Power.
All.
Currently the only stuff not coded in game for the soviets are:
Dreadnought
Giant Squid
Crazy Ivan
Terrorist
It's just a vacuum bomb without the vacuum part.
No.
Already is.
As stated before, I am using all the RA2 stats.
No.
We need an infantry artist first.
I believe they were ripped out of mech warrior.
Render updated with new normal map.
No.
I had to shrink the image to get it all on screen.
No idea, I made them steam pipes.
Well, it's not.
I'm replicating RA2.
It might be necessary in the expansion.
Ballistic missiles will be targetable.
There's no concept art here.
We'd need an infantry modeler first.
It's a good game, yes.
But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.
There's already pics of Cityville, Downtown on ModDB
Undecided.
finished, apart from skins on the civy stuff.
Nope ^^
It's Streets of Gold
No
Funny enough, that's what I made it.
Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.
I'll make it 10-20% bigger and that's all.
The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).