I'm just a little foxie.
All AA capable weapons can kill paratroopers.
You're right, but it's not possible in RA3.
I have now.
This is something ModDB needs, an alert to when you receive comments on your stuff (profile, stuff you posted ect.).
Anyway, EA's interpretation isn't the same as Westwood's one.
EA basicly sucks.
Thanks for the pic anyway.
You get into your time machine and go into the future, then you go to the download option.
Yeah, there's no door or stairs.
Ballistic Missiles (V3 and Dreadnought)
I'm focusing on the Soviets at the moment.
Because he's locked up in the Psyonic prison.
Actually, it's a Korean plane
And the model is made up of 3 separate aircraft.
One being an F-?
I don't remember the model or the other planes.
And no the SU 47 wasn't one.
Rise to Power will feature its own campaign.
Also; Yuri will NOT be in Rise to Power.
Currently the only stuff not coded in game for the soviets are:
It's just a vacuum bomb without the vacuum part.
As stated before, I am using all the RA2 stats.
We need an infantry artist first.
I believe they were ripped out of mech warrior.
Render updated with new normal map.
I had to shrink the image to get it all on screen.
No idea, I made them steam pipes.
Well, it's not.
I'm replicating RA2.
It might be necessary in the expansion.
Ballistic missiles will be targetable.
There's no concept art here.
We'd need an infantry modeler first.
It's a good game, yes.
But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.
There's already pics of Cityville, Downtown on ModDB