I'm just a little foxie.
Nah, recently learnt a way to make proper UVmaps and also learned how to make ambient ocultion maps.
These combined with my semi-intermediate photoshop skill make these skins.
I actually got the civy bunker's sandbag colours wrong (fixed them now), they were supposed to be near black.
Apple or strawberry?
There's a hatch on the top
Don't need to, we got all the objects planed.
What do you mean?
That won't be fore a while.
I actually remade the cliff's height, so I got to do some map work as well as the cliff models.
No it's not.
It's based on the cameo I extracted from the game.
It wasn't changed without notice, the main host (.net) went down without reason and the forums were put up on a temp host (.org)
The Hosting site went down, and we haven't got it back up yet.
Ah, well I've not played SC2 (nor do I plan to).
To be honest, this seems kind of like you're ripping me off.
This is literally the same as the Relay Node from Sigma Invasion (concept and implementation wise);
I don't care if you do use this method, it's a good way to control base build radius.
It looks exactly the same as the other 2 pics, a cloud of dust.
I've actually never imported a model for any of my mods, not even when I first started.
What's the point of putting a CTOL aircraft into a game where only VTOL aircraft will work due to broken runway code?
That's 2PM GMT.
That's a nice everything you've got, be a shame if something happened to it... Ssssssssssssss
Also; to those that think that the TT in RA2 was the same size, nope.
The TT in RA2 was a guy in a rubber suit was some armour on top:
Whereas the guy in RA3 has a full metal power armour type suit;
A large tin can tough.
I'm ****** off with people like you.
If a mod doesn't update at least once a week, you assume it's dead.
Tiberium Can't grow in deserts (hot or frozen), is slowed by cold climates and has adapted to be Tiberium algae in water.
Unfortunately; No it can't.
This is something that took a LONG time to get working in ConRed.
The 2 modules are not compatible.
To be honest, it looks abit too much like the Vacuum bomb's silo.
Ah-ha, so this is what you wanted the sub-structure code for.
2. The engine
Desolator, Yuri Clone/Prime off the top of my head had deploy abilities.
You guessed wrong; Moddb.com