I'm just a little foxie.
I'm focusing on the Soviets at the moment.
Currently the only stuff not coded in game for the soviets are:
It's just a vacuum bomb without the vacuum part.
As stated before, I am using all the RA2 stats.
We need an infantry artist first.
I believe they were ripped out of mech warrior.
Render updated with new normal map.
I had to shrink the image to get it all on screen.
No idea, I made them steam pipes.
Well, it's not.
I'm replicating RA2.
It might be necessary in the expansion.
Ballistic missiles will be targetable.
There's no concept art here.
We'd need an infantry modeler first.
It's a good game, yes.
But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.
There's already pics of Cityville, Downtown on ModDB
finished, apart from skins on the civy stuff.
It's Streets of Gold
Funny enough, that's what I made it.
Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.
I'll make it 10-20% bigger and that's all.
The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).
We can't change the Pathmusic in RA3 yet
I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.
It's the same size as it was in RA2, so that's how it's staying.
It is the correct Size and will not change.
That's just a power system, it can't attack.
Apple or strawberry?
That won't be fore a while.
I actually remade the cliff's height, so I got to do some map work as well as the cliff models.
What's the point of putting a CTOL aircraft into a game where only VTOL aircraft will work due to broken runway code?
I believe it was a converted fishing boat
I agree, but I find making decent hulls really hard.
It never was able to.
The only problem I see, is that the mech will not be able to turn, as there are no hip joints to allow the legs to move laterally.
Not in multiplayer.
what garrison texture?
And it still is.
Me and a couple of other modders created a 'hot fix' to solve EA's screw up with the code.
This was release to the public and is being used in this mod.
There are a couple of tiny problems with the hotfix, but noting as bad as a non-functioning field.
I remembered to put the outer frame back on after pasting the render, but forgot to switch the logos.
Some might have noticed the design is different.
I didn't much like the original design I came up with in the end, so I remade it to look more like the War Factory door.
The repair range is the size of the pad.
You have to drive the units onto it to get repaired.
It can shoot things and can carry more ore than the Chrono Miner.
This is RA2, not RA3.
The only special abilities will be those added to add the RA2 feel (like the Chrono Legionnaire's chronoshift)
The Gens one was similar in design, and was able to go on cliffs and hills.
Yes, plasma is the 4th state of matter. And one way of getting it is super heating gasses.
And the guns look similar because that's their design.
No, it isn't.
The models only get updated when needed.
In this case, to conform with the new build scale and to update the design slightly.
Well, this isn't RA3.
And I think you mean treads, no 'h'.
I think you mean how it dips in the middle.
Is this presumption true?
It's just a short barrelled cannon.
I decided to make it a plasma cannon because it sets infantry on fire.
I'm not going for realism in this mod.
just before CommandCon
it is abit, but it's been promised to be fixed by EA.
What advice is there to give?
It's just the tiberium crystal code from TW with new models.
It kind of reminds me of the ring transporters from Stargate.
I suggest modelling the repair drone after the crane on the Yuri ConYard, it seems for fitting.
1. Yes it only carries $500 (War Miner caries $1000)
2. The ChronoShift ability is already ingame, just needs some bugs fixed.
This is just set 1 of all the 17 turrets i'm goign to make.
Unlike the RA2 ones, i'm goign to make all 17 look different from each other.
*ignores the stupid sugestion*
City Ships are awsome
What do you mean by art?
The Ant missions were an easter egg in the original RA1 and consusted of 4 (or 5, can't recall) missions.
I finished this model last night,
Should it be a addition or a replacemant?