I'm just a little foxie.

Comment History  (150 - 180 of 893)
Slye_Fox
Slye_Fox Jan 15 2011, 7:28pm replied:

I'm focusing on the Soviets at the moment.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 15 2011, 11:50am replied:

All.
Currently the only stuff not coded in game for the soviets are:
Dreadnought
Giant Squid
Crazy Ivan
Terrorist

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 15 2011, 3:30am replied:

It's just a vacuum bomb without the vacuum part.

+1 vote   media: Soviet Nuclear Missile Silo
Slye_Fox
Slye_Fox Jan 12 2011, 12:52pm replied:

No.

+3 votes   media: Soviet War Miner
Slye_Fox
Slye_Fox Jan 12 2011, 11:49am replied:

Already is.

+6 votes   media: Soviet War Miner
Slye_Fox
Slye_Fox Jan 12 2011, 4:15am replied:

As stated before, I am using all the RA2 stats.

+7 votes   media: Soviet War Miner
Slye_Fox
Slye_Fox Jan 11 2011, 9:25am replied:

No.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 11 2011, 5:59am replied:

We need an infantry artist first.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 10 2011, 5:51am replied:

I believe they were ripped out of mech warrior.

+2 votes   media: AI
Slye_Fox
Slye_Fox Jan 9 2011, 7:05pm says:

Render updated with new normal map.

+1 vote   media: Soviet Construction Yard
Slye_Fox
Slye_Fox Jan 9 2011, 2:40pm replied:

No.

+2 votes   media: Soviet Construction Yard
Slye_Fox
Slye_Fox Jan 9 2011, 11:40am replied:

I had to shrink the image to get it all on screen.

+1 vote   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 8 2011, 9:59am replied:

No idea, I made them steam pipes.

+1 vote   media: Soviet Tesla Reactor
Slye_Fox
Slye_Fox Jan 8 2011, 9:57am replied:

Well, it's not.
I'm replicating RA2.

It might be necessary in the expansion.

+3 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 8 2011, 8:36am replied:

Ballistic missiles will be targetable.

+3 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 8 2011, 8:35am replied:

There's no concept art here.

+3 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 8 2011, 5:03am replied:

We'd need an infantry modeler first.

+2 votes   media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Jan 8 2011, 1:48am replied:

It's a good game, yes.

But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.

+13 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 7 2011, 11:51pm replied:

There's already pics of Cityville, Downtown on ModDB

+1 vote   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 7 2011, 11:50pm replied:

Undecided.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 7 2011, 10:46pm replied:

finished, apart from skins on the civy stuff.

+2 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 7 2011, 6:01pm replied:

Nope ^^
It's Streets of Gold

+5 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 7 2011, 1:04pm replied:

No

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 6 2011, 10:34am replied:

Funny enough, that's what I made it.

+2 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 6 2011, 1:18am replied:

Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.

I'll make it 10-20% bigger and that's all.

The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).

+8 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 10:18am replied:

We can't change the Pathmusic in RA3 yet

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 5 2011, 9:45am replied:

I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.

+11 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 8:51am replied:

It's the same size as it was in RA2, so that's how it's staying.

0 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 8:31am replied:

It is the correct Size and will not change.

-4 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 4 2011, 1:12pm replied:

That's just a power system, it can't attack.

+2 votes   media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Jan 4 2011, 9:57am replied:

huh?

+3 votes   media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Aug 14 2011, 9:06am replied:

>.>
<.<
Apple or strawberry?

+5 votes   media: Allied Pillbox
Slye_Fox
Slye_Fox Jul 24 2011, 12:45pm replied:

That won't be fore a while.

I actually remade the cliff's height, so I got to do some map work as well as the cliff models.

+1 vote   media: Civilian Bridge Head
Slye_Fox
Slye_Fox Apr 29 2011, 3:44am says:

What's the point of putting a CTOL aircraft into a game where only VTOL aircraft will work due to broken runway code?

+1 vote   media: P-51J render
Slye_Fox
Slye_Fox Dec 28 2010, 11:53am replied:

I believe it was a converted fishing boat

+1 vote   media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 28 2010, 6:30am replied:

I agree, but I find making decent hulls really hard.

+1 vote   media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 24 2010, 9:08am replied:

Still?
It never was able to.

+1 vote   media: Soviet M.C.V.
Slye_Fox
Slye_Fox Oct 30 2010, 12:57pm says:

The only problem I see, is that the mech will not be able to turn, as there are no hip joints to allow the legs to move laterally.

+3 votes   media: Doghunter Mech (GDI)
Slye_Fox
Slye_Fox Oct 26 2010, 7:36am replied:

Not in multiplayer.

+1 vote   media: Civillian Traffic Light
Slye_Fox
Slye_Fox Sep 21 2010, 8:45am replied:

They're rarer?

+1 vote   media: Resource Precious Gems
Slye_Fox
Slye_Fox Sep 18 2010, 4:26pm replied:

what garrison texture?

+1 vote   media: Civillian Apartment M
Slye_Fox
Slye_Fox Aug 15 2010, 6:30am replied:

Yep

+1 vote   media: Soviet Construction Yard
Slye_Fox
Slye_Fox Aug 10 2010, 7:56pm replied:

Nope

+1 vote   media: Allied Nighthawk Transport
Slye_Fox
Slye_Fox Jun 14 2010, 6:17pm replied:

And it still is.
Me and a couple of other modders created a 'hot fix' to solve EA's screw up with the code.
This was release to the public and is being used in this mod.
There are a couple of tiny problems with the hotfix, but noting as bad as a non-functioning field.

+3 votes   media: TRA Media Release #10
Slye_Fox
Slye_Fox Jun 12 2010, 6:30am replied:

Like RA2

+1 vote   media: Allied Amphibious Transport
Slye_Fox
Slye_Fox May 3 2010, 5:32am replied:

I remembered to put the outer frame back on after pasting the render, but forgot to switch the logos.
Fixed now.

+1 vote   media: Soviet Fortress Gate (closed)
Slye_Fox
Slye_Fox May 3 2010, 3:04am says:

Some might have noticed the design is different.
I didn't much like the original design I came up with in the end, so I remade it to look more like the War Factory door.

+1 vote   media: Soviet Fortress Gate (closed)
Slye_Fox
Slye_Fox Apr 19 2010, 4:53pm replied:

Yeah

+1 vote   media: Civillian Apartment I
Slye_Fox
Slye_Fox Mar 18 2010, 12:24am replied:

The repair range is the size of the pad.
You have to drive the units onto it to get repaired.

+1 vote   media: Soviet Service Depot
Slye_Fox
Slye_Fox Feb 27 2010, 10:16am replied:

It can shoot things and can carry more ore than the Chrono Miner.
This is RA2, not RA3.

The only special abilities will be those added to add the RA2 feel (like the Chrono Legionnaire's chronoshift)

+1 vote   media: Soviet War Miner
Slye_Fox
Slye_Fox Feb 12 2010, 12:17pm replied:

The Gens one was similar in design, and was able to go on cliffs and hills.

+5 votes   media: Civillian Bunker
Slye_Fox
Slye_Fox Jan 20 2010, 10:34pm replied:

Yes

+1 vote   media: Battalion V - Mobile Assault Fortress
Slye_Fox
Slye_Fox Jan 17 2010, 5:46am replied:

Yes, plasma is the 4th state of matter. And one way of getting it is super heating gasses.

And the guns look similar because that's their design.

+1 vote   media: Battalion V - Plasma Bomber
Slye_Fox
Slye_Fox Dec 13 2009, 9:59am replied:

No, it isn't.
The models only get updated when needed.
In this case, to conform with the new build scale and to update the design slightly.

+2 votes   media: Remodelled - P.D.F. Air Vehicle Centre
Slye_Fox
Slye_Fox Nov 5 2009, 12:11pm replied:

Well, this isn't RA3.

And I think you mean treads, no 'h'.

+1 vote   media: Allied Tank Destroyer
Slye_Fox
Slye_Fox Nov 4 2009, 5:10pm replied:

I think you mean how it dips in the middle.
Is this presumption true?

+2 votes   media: Allied Tank Destroyer
Slye_Fox
Slye_Fox Oct 31 2009, 6:44pm replied:

It's just a short barrelled cannon.
I decided to make it a plasma cannon because it sets infantry on fire.

+1 vote   media: Allied Mirage Tank
Slye_Fox
Slye_Fox Oct 17 2009, 5:38am replied:

Dunno.
I'm not going for realism in this mod.

+1 vote   media: Soviet Battle Lab
Slye_Fox
Slye_Fox Sep 24 2009, 11:34pm replied:

just before CommandCon

+1 vote   media: Map - Downtown (4)
Slye_Fox
Slye_Fox Sep 22 2009, 11:22am replied:

it is abit, but it's been promised to be fixed by EA.

+1 vote   media: Map - Downtown (4)
Slye_Fox
Slye_Fox Sep 21 2009, 4:46pm replied:

What advice is there to give?
It's just the tiberium crystal code from TW with new models.

+1 vote   media: Map - Downtown (4)
Slye_Fox
Slye_Fox Sep 13 2009, 10:28am says:

It kind of reminds me of the ring transporters from Stargate.

+1 vote   media: Tank Bunker | Garrison Animation (Update)
Slye_Fox
Slye_Fox Sep 12 2009, 9:58pm says:

I suggest modelling the repair drone after the crane on the Yuri ConYard, it seems for fitting.

+2 votes   media: Repair Drone
Slye_Fox
Slye_Fox Jul 4 2009, 4:26pm replied:

1. Yes it only carries $500 (War Miner caries $1000)
2. The ChronoShift ability is already ingame, just needs some bugs fixed.

+1 vote   media: Allied Chrono Miner
Slye_Fox
Slye_Fox Apr 27 2009, 5:09am says:

This is just set 1 of all the 17 turrets i'm goign to make.
Unlike the RA2 ones, i'm goign to make all 17 look different from each other.

+2 votes   media: Allied I.F.V. (Set 1)
Slye_Fox
Slye_Fox Nov 13 2008, 6:19am replied:

*ignores the stupid sugestion*

+1 vote   media: Skined - Allied G.I.
Slye_Fox
Slye_Fox Mar 30 2008, 5:45pm says:

City Ships are awsome

+1 vote   media: Atlantis - WIP
Slye_Fox
Slye_Fox Mar 7 2008, 6:12pm replied:

What do you mean by art?

+1 vote   mod: Dawn of War: Cerberus
Slye_Fox
Slye_Fox Mar 16 2007, 12:29am says:

@ fluke01
The Ant missions were an easter egg in the original RA1 and consusted of 4 (or 5, can't recall) missions.

+1 vote   media: All Ants
Slye_Fox
Slye_Fox Sep 4 2004, 7:21am says:

I finished this model last night,
Should it be a addition or a replacemant?

+1 vote   mod: Generals: Condition Red
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