I'm just a little foxie.

Comment History  (150 - 180 of 874)
Slye_Fox
Slye_Fox Jan 5 2011, 10:18am replied:

We can't change the Pathmusic in RA3 yet

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 5 2011, 9:45am replied:

I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.

+11 votes     media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 8:51am replied:

It's the same size as it was in RA2, so that's how it's staying.

+1 vote     media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 8:31am replied:

It is the correct Size and will not change.

-3 votes     media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 4 2011, 1:12pm replied:

That's just a power system, it can't attack.

+2 votes     media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Jan 4 2011, 9:57am replied:

huh?

+3 votes     media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Jan 2 2011, 3:07am replied:

1. All the stats are as they were in RA2.
2. ONLY the Battle Fortress was able to crush other vehicles, so ONLY the Battle Fortress will be able to in this mod.
3. There is NO Empire of the Rising Sun in this mod.
4. Stop putting your comments on so many lines.

+7 votes     media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Jan 1 2011, 8:37pm replied:

I've answered this before:
No abilities will be added, unless they're needed to replicate the normal functions of the unit.

+2 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 1 2011, 4:46pm replied:

As I said in the last comment, the latter.

+4 votes     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 1 2011, 1:54pm replied:

The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.

+3 votes     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Jan 1 2011, 1:31pm replied:

Max Render

+1 vote     media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Jan 1 2011, 1:30pm replied:

Nope, we're using the ingame voxels for design and colour scheme.
But are using concept art and renders (FMVs and cameos) for details on the skins.

+2 votes     media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Jan 1 2011, 1:28pm replied:

Not sure what you mean.

Are you asking if this mod has single factions, or if we're using countries?

If so, it's the latter.

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 31 2010, 2:24pm replied:

If you're talking about he shadows. they're ALWAYS like that.

+1 vote     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 31 2010, 2:23am replied:

I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.

+4 votes     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 30 2010, 10:48pm replied:

Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).

+3 votes     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 29 2010, 11:05am replied:

A while ago yeah, But I've yet to figure out how to get the service depot to animate while it's repairing.

+1 vote     media: Allied Service Depot
Slye_Fox
Slye_Fox Dec 28 2010, 11:53am replied:

I believe it was a converted fishing boat

+1 vote     media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 28 2010, 6:30am replied:

I agree, but I find making decent hulls really hard.

+1 vote     media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 28 2010, 2:31am says:

If I'd have to guess;
Repairs vehicles and heals infantry within it's defect radius.

+1 vote     media: FSV Ingame
Slye_Fox
Slye_Fox Dec 28 2010, 12:00am replied:

Awww, but Dual Strike is awesome.

+3 votes     mod: Advance Wars: Frontline
Slye_Fox
Slye_Fox Dec 27 2010, 11:49pm replied:

No idea.
What's that like then?

+2 votes     media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 26 2010, 9:43am says:

From my understanding, it's a bunch of stuff from multiple games slapped together with no rime nor reason.

Will not download.

+9 votes     mod: Into chaos
Slye_Fox
Slye_Fox Dec 26 2010, 9:38am replied:

You mean the curvy bits?
They're just parts of a pair of torus' welded together.

+1 vote     media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Dec 26 2010, 9:33am replied:

What does the year have to do with anything?
Answer: It doesn't.

The amount of detail is fine, because EA made it so detail is lost ingame (the gits).

+1 vote     media: Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Dec 24 2010, 9:08am replied:

Still?
It never was able to.

+1 vote     media: Soviet M.C.V.
Slye_Fox
Slye_Fox Dec 16 2010, 4:05pm replied:

Yep

+3 votes     media: Promo - Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Dec 13 2010, 7:31pm replied:

Huh?
I've not deleted anything from the front page in a while.

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 30 2010, 1:33pm replied:

SO, a model that is supposed to look exactly like it is, dosn't have enough polys.

I bet you think a six sided dice doesn't have enough sides too.

+3 votes     media: Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Nov 28 2010, 1:27pm replied:

It's SUPPOSED to be that way.

Have you ever seen the Rhino Tank?

+1 vote     media: Soviet Rhino Heavy Tank
Level
Avatar
Avatar
Offline Since
May 20, 2013
Country
United Kingdom United Kingdom
Gender
Male
Age
27
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
13
Games
12
Mods
408
Articles
36
Polls
2
Media
531
Downloads
3