I'm just a little foxie.
Nope, we're using the ingame voxels for design and colour scheme.
But are using concept art and renders (FMVs and cameos) for details on the skins.
Not sure what you mean.
Are you asking if this mod has single factions, or if we're using countries?
If so, it's the latter.
If you're talking about he shadows. they're ALWAYS like that.
I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.
Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).
A while ago yeah, But I've yet to figure out how to get the service depot to animate while it's repairing.
I believe it was a converted fishing boat
I agree, but I find making decent hulls really hard.
If I'd have to guess;
Repairs vehicles and heals infantry within it's defect radius.
Awww, but Dual Strike is awesome.
What's that like then?
From my understanding, it's a bunch of stuff from multiple games slapped together with no rime nor reason.
Will not download.
You mean the curvy bits?
They're just parts of a pair of torus' welded together.
What does the year have to do with anything?
Answer: It doesn't.
The amount of detail is fine, because EA made it so detail is lost ingame (the gits).
It never was able to.
I've not deleted anything from the front page in a while.
SO, a model that is supposed to look exactly like it is, dosn't have enough polys.
I bet you think a six sided dice doesn't have enough sides too.
It's SUPPOSED to be that way.
Have you ever seen the Rhino Tank?
Nope, the settings are at their highest.
But EA made it so that textures shrink ingame.
Compare the renders to the ingame pics and judge for yourself.
Also, this pic is now officially old.
The textures have been modified since the time of the pic being taken.
Sorry, I thought you meant the old wall texture.
Now I have no idea what you're talking about.
That's what they have on.
I decided to remove the grime layer from the Rhino.
Because EA are pillocks.
They actually made it so the textures shrink IN GAME.
Same thing it's always been doing; generating power.
Yeah, but the polycount IS over Nine Thousand;
Because it's 11,029 polys.
We don't have an FX artist, so it's just using the super reactor FX.
If you don't what your H.C.'s to glow, set the base diffuse texture to be grey, not white.
What's the Poly count?