I'm just a little foxie.

Comment History  (180 - 210 of 890)
Slye_Fox
Slye_Fox Jan 1 2011, 1:54pm replied:

The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.

+3 votes     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Jan 1 2011, 1:31pm replied:

Max Render

+1 vote     media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Jan 1 2011, 1:30pm replied:

Nope, we're using the ingame voxels for design and colour scheme.
But are using concept art and renders (FMVs and cameos) for details on the skins.

+2 votes     media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Jan 1 2011, 1:28pm replied:

Not sure what you mean.

Are you asking if this mod has single factions, or if we're using countries?

If so, it's the latter.

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 31 2010, 2:24pm replied:

If you're talking about he shadows. they're ALWAYS like that.

+1 vote     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 31 2010, 2:23am replied:

I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.

+4 votes     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 30 2010, 10:48pm replied:

Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).

+3 votes     media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 29 2010, 11:05am replied:

A while ago yeah, But I've yet to figure out how to get the service depot to animate while it's repairing.

+1 vote     media: Allied Service Depot
Slye_Fox
Slye_Fox Dec 28 2010, 11:53am replied:

I believe it was a converted fishing boat

+1 vote     media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 28 2010, 6:30am replied:

I agree, but I find making decent hulls really hard.

+1 vote     media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 28 2010, 2:31am says:

If I'd have to guess;
Repairs vehicles and heals infantry within it's defect radius.

+1 vote     media: FSV Ingame
Slye_Fox
Slye_Fox Dec 28 2010, 12:00am replied:

Awww, but Dual Strike is awesome.

+3 votes     mod: Advance Wars: Frontline
Slye_Fox
Slye_Fox Dec 27 2010, 11:49pm replied:

No idea.
What's that like then?

+2 votes     media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 26 2010, 9:43am says:

From my understanding, it's a bunch of stuff from multiple games slapped together with no rime nor reason.

Will not download.

+9 votes     mod: Into chaos
Slye_Fox
Slye_Fox Dec 26 2010, 9:38am replied:

You mean the curvy bits?
They're just parts of a pair of torus' welded together.

+1 vote     media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Dec 26 2010, 9:33am replied:

What does the year have to do with anything?
Answer: It doesn't.

The amount of detail is fine, because EA made it so detail is lost ingame (the gits).

+1 vote     media: Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Dec 24 2010, 9:08am replied:

Still?
It never was able to.

+1 vote     media: Soviet M.C.V.
Slye_Fox
Slye_Fox Dec 16 2010, 4:05pm replied:

Yep

+3 votes     media: Promo - Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Dec 13 2010, 7:31pm replied:

Huh?
I've not deleted anything from the front page in a while.

+1 vote     mod: CnC: Condition Red
Slye_Fox
Slye_Fox Nov 30 2010, 1:33pm replied:

SO, a model that is supposed to look exactly like it is, dosn't have enough polys.

I bet you think a six sided dice doesn't have enough sides too.

+3 votes     media: Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Nov 28 2010, 1:27pm replied:

It's SUPPOSED to be that way.

Have you ever seen the Rhino Tank?

+1 vote     media: Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Nov 26 2010, 5:01am replied:

Nope, the settings are at their highest.
But EA made it so that textures shrink ingame.

Compare the renders to the ingame pics and judge for yourself.

<edit>
Also, this pic is now officially old.
The textures have been modified since the time of the pic being taken.

+1 vote     media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 24 2010, 8:35pm replied:

Sorry, I thought you meant the old wall texture.
Now I have no idea what you're talking about.

+1 vote     media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 24 2010, 6:51am replied:

That's what they have on.

+1 vote     media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 21 2010, 1:47pm replied:

I decided to remove the grime layer from the Rhino.

+1 vote     media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 21 2010, 11:57am replied:

Because EA are pillocks.
They actually made it so the textures shrink IN GAME.

0 votes     media: Soviet Base Entrance
Slye_Fox
Slye_Fox Nov 9 2010, 6:30pm replied:

Same thing it's always been doing; generating power.

+4 votes     media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 6 2010, 11:14am replied:

Yeah, but the polycount IS over Nine Thousand;
Because it's 11,029 polys.

+3 votes     media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 6 2010, 7:13am replied:

Not yet.
We don't have an FX artist, so it's just using the super reactor FX.

+1 vote     media: Soviet Nuclear Reactor
Slye_Fox
Slye_Fox Nov 6 2010, 6:37am replied:

Yep

+1 vote     media: Soviet Nuclear Reactor
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