I'm just a little foxie.

Comment History  (180 - 210 of 908)
Slye_Fox
Slye_Fox Feb 8 2014, 6:58pm replied:

Except in RA3, you can't have just the needed hub connections.
It's not dynamic like in RA2, just a static model.

+1 vote   media: Allied Concrete Walls
Slye_Fox
Slye_Fox Jan 12 2011, 12:52pm replied:

No.

+3 votes   media: Soviet War Miner
Slye_Fox
Slye_Fox Jan 8 2011, 9:59am replied:

No idea, I made them steam pipes.

+1 vote   media: Soviet Tesla Reactor
Slye_Fox
Slye_Fox Jan 8 2011, 5:03am replied:

We'd need an infantry modeler first.

+2 votes   media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Nov 21 2010, 11:57am replied:

Because EA are pillocks.
They actually made it so the textures shrink IN GAME.

0 votes   media: Soviet Base Entrance
Slye_Fox
Slye_Fox Aug 29 2010, 10:28am replied:

No.
For one reason: You can't get control of a cow.
And before you suggest Yuri; he can't control animals.

0 votes   media: Allied I.F.V. (Set 2)
Slye_Fox
Slye_Fox Aug 12 2010, 6:51am replied:

All.

+1 vote   media: Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Mar 12 2010, 5:29pm replied:

The thing is, most people base their Rhino Tank on the Cameo/FMV/Install Screen.
But ConRed is using the ingame voxel for all it's units.
I have a vxl2obj converter so I can import the voxels into 3ds max and model around it.
I then use concept art or real life objects to add details.

+1 vote   media: Soviet Rhino Heavy Tank
Slye_Fox
Slye_Fox Oct 22 2009, 12:19am replied:

Not that long, only a couple of months.

What I really need tough, is a couple of other team members.
A skinner and a concept artist.

+1 vote   mod: Armoured Sky: Ethereal Dawn
Slye_Fox
Slye_Fox Sep 19 2009, 6:08am replied:

Well, I don't believe it's possible to disable to placement rotation.

+2 votes   media: Allied Mobile Construction Vevicle
Slye_Fox
Slye_Fox Sep 15 2009, 11:54am replied:

Not sure what you mean.

+1 vote   media: Allied Mobile Construction Vevicle
Slye_Fox
Slye_Fox Sep 13 2009, 1:04pm replied:

Oh
Makes sense if they use a universal hotkey for abilities.
Also not that the description is just copied from RA2, so might need updating for ConRed.

+1 vote   media: Allied Mobile Construction Vevicle
Slye_Fox
Slye_Fox Sep 13 2009, 11:56am replied:

F button?

+1 vote   media: Allied Mobile Construction Vevicle
Slye_Fox
Slye_Fox Jun 26 2009, 11:45am replied:

i had no trouble.
I was running on ultra high while running fraps (which can cause MEGA-lag when recording).

+1 vote   media: Promo - Allied Weather Storm
Slye_Fox
Slye_Fox May 29 2009, 7:16pm says:

Some of the modeled details are just a waste of polys unless you're going, to edit the max zoom level of the camara.

+2 votes   media: CIS Behemoth Super-Heavy Tank render
Slye_Fox
Slye_Fox Apr 28 2009, 8:33am replied:

textures? what textures?

+2 votes   media: Allied I.F.V. (Set 1)
Slye_Fox
Slye_Fox Apr 26 2009, 9:26am replied:

The GI had an SMG when undeployed.
IT might have been layblesd as a rifle int he code, but the gun he holds was based on the ingame shp file.

+1 vote   media: Allied G.I.
Slye_Fox
Slye_Fox Nov 9 2008, 9:05pm says:

I've noticed a problem witht he installer
It auto maticly installs the mod to;
'C:\Program Files\Valve\Steam\steamapps\SourceMods'

but some people should have it installed to;
'C:\Program Files\Steam\steamapps\SourceMods'

The installer should check where steam is installed.

+3 votes   download: Hypercube: Source v2.0
Slye_Fox
Slye_Fox Nov 25 2007, 12:34pm replied:

We have some, but none are yet ready for showing.

+1 vote   mod: Sigma Invasion
Slye_Fox
Slye_Fox May 7 2007, 1:40pm says:

Get your facts right.

Nurglew is talking about C&C3: Condition Red not Generals: Condition Red.

+1 vote   article: The next generation of Red alert
Slye_Fox
Slye_Fox Dec 15 2005, 6:44am says:

When you say this mod takes place after the fall of Kane, which fall?

+1 vote   mod: Generalized Tiberium
Slye_Fox
Slye_Fox Dec 11 2004, 10:22am says:

I loved Crossfire on the PS2,
So I am really going to enjoy this mod

+1 vote   mod: KK'n'D 3: Battle for Nekres
Slye_Fox
Slye_Fox Nov 18 2004, 8:58pm says:

We, Liiiiiivvvvve.

Sorry for the long delay in updates, I had trubble loading MODDB, but thats fixed now. Although I have not been abble to up date, that has not stopped me modding.

You might think the mod died because of the homepage going, well that was a compleatly differant reason.

+1 vote   mod: Generals: Condition Red
Slye_Fox
Slye_Fox Jan 8 2011, 1:48am replied:

It's a good game, yes.

But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.

+13 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 7 2011, 11:51pm replied:

There's already pics of Cityville, Downtown on ModDB

+1 vote   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 7 2011, 11:50pm replied:

Undecided.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 7 2011, 10:46pm replied:

finished, apart from skins on the civy stuff.

+2 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 7 2011, 6:01pm replied:

Nope ^^
It's Streets of Gold

+5 votes   media: Soviet Attack Group
Slye_Fox
Slye_Fox Jan 7 2011, 1:04pm replied:

No

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 6 2011, 10:34am replied:

Funny enough, that's what I made it.

+2 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 6 2011, 1:18am replied:

Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.

I'll make it 10-20% bigger and that's all.

The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).

+8 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 10:18am replied:

We can't change the Pathmusic in RA3 yet

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 5 2011, 9:45am replied:

I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.

+11 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 8:51am replied:

It's the same size as it was in RA2, so that's how it's staying.

0 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 5 2011, 8:31am replied:

It is the correct Size and will not change.

-4 votes   media: Soviet Mayhem
Slye_Fox
Slye_Fox Jan 4 2011, 1:12pm replied:

That's just a power system, it can't attack.

+2 votes   media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Jan 4 2011, 9:57am replied:

huh?

+3 votes   media: Soviet Tesla Coil
Slye_Fox
Slye_Fox Jan 2 2011, 3:07am replied:

1. All the stats are as they were in RA2.
2. ONLY the Battle Fortress was able to crush other vehicles, so ONLY the Battle Fortress will be able to in this mod.
3. There is NO Empire of the Rising Sun in this mod.
4. Stop putting your comments on so many lines.

+7 votes   media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Jan 1 2011, 8:37pm replied:

I've answered this before:
No abilities will be added, unless they're needed to replicate the normal functions of the unit.

+2 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 1 2011, 4:46pm replied:

As I said in the last comment, the latter.

+4 votes   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jan 1 2011, 1:54pm replied:

The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.

+3 votes   media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Jan 1 2011, 1:31pm replied:

Max Render

+1 vote   media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Jan 1 2011, 1:30pm replied:

Nope, we're using the ingame voxels for design and colour scheme.
But are using concept art and renders (FMVs and cameos) for details on the skins.

+2 votes   media: Soviet Appocalypse Tank
Slye_Fox
Slye_Fox Jan 1 2011, 1:28pm replied:

Not sure what you mean.

Are you asking if this mod has single factions, or if we're using countries?

If so, it's the latter.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Dec 31 2010, 2:24pm replied:

If you're talking about he shadows. they're ALWAYS like that.

+1 vote   media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 31 2010, 2:23am replied:

I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.

+4 votes   media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 30 2010, 10:48pm replied:

Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).

+3 votes   media: Guarded Soviet Industrial Plant
Slye_Fox
Slye_Fox Dec 29 2010, 11:05am replied:

A while ago yeah, But I've yet to figure out how to get the service depot to animate while it's repairing.

+1 vote   media: Allied Service Depot
Slye_Fox
Slye_Fox Dec 28 2010, 11:53am replied:

I believe it was a converted fishing boat

+1 vote   media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 28 2010, 6:30am replied:

I agree, but I find making decent hulls really hard.

+1 vote   media: Soviet Sea Scorpion
Slye_Fox
Slye_Fox Dec 28 2010, 2:31am says:

If I'd have to guess;
Repairs vehicles and heals infantry within it's defect radius.

+1 vote   media: FSV Ingame
Slye_Fox
Slye_Fox Dec 28 2010, 12:00am replied:

Awww, but Dual Strike is awesome.

+3 votes   mod: Advance Wars: Frontline
Slye_Fox
Slye_Fox May 22 2007, 11:36pm says:

Goto a place where your incorrect statements don't bother me.

+1 vote   mod: CnC: Condition Red
Slye_Fox
Slye_Fox Jun 24 2005, 3:32pm says:

That wouldn't work

It would require a weapon to be added to every item in the game.
The problem it that you can only have a max of 3 weopns for each item.
There might be a posibility of using some Overlord logic, but it will have to wait

+1 vote   mod: Generals: Condition Red
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