I'm just a little foxie.
Except in RA3, you can't have just the needed hub connections.
It's not dynamic like in RA2, just a static model.
No idea, I made them steam pipes.
We'd need an infantry modeler first.
Because EA are pillocks.
They actually made it so the textures shrink IN GAME.
For one reason: You can't get control of a cow.
And before you suggest Yuri; he can't control animals.
The thing is, most people base their Rhino Tank on the Cameo/FMV/Install Screen.
But ConRed is using the ingame voxel for all it's units.
I have a vxl2obj converter so I can import the voxels into 3ds max and model around it.
I then use concept art or real life objects to add details.
Not that long, only a couple of months.
What I really need tough, is a couple of other team members.
A skinner and a concept artist.
Well, I don't believe it's possible to disable to placement rotation.
Not sure what you mean.
Makes sense if they use a universal hotkey for abilities.
Also not that the description is just copied from RA2, so might need updating for ConRed.
i had no trouble.
I was running on ultra high while running fraps (which can cause MEGA-lag when recording).
Some of the modeled details are just a waste of polys unless you're going, to edit the max zoom level of the camara.
textures? what textures?
The GI had an SMG when undeployed.
IT might have been layblesd as a rifle int he code, but the gun he holds was based on the ingame shp file.
I've noticed a problem witht he installer
It auto maticly installs the mod to;
but some people should have it installed to;
The installer should check where steam is installed.
We have some, but none are yet ready for showing.
Get your facts right.
Nurglew is talking about C&C3: Condition Red not Generals: Condition Red.
When you say this mod takes place after the fall of Kane, which fall?
I loved Crossfire on the PS2,
So I am really going to enjoy this mod
Sorry for the long delay in updates, I had trubble loading MODDB, but thats fixed now. Although I have not been abble to up date, that has not stopped me modding.
You might think the mod died because of the homepage going, well that was a compleatly differant reason.
It's a good game, yes.
But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.
There's already pics of Cityville, Downtown on ModDB
finished, apart from skins on the civy stuff.
It's Streets of Gold
Funny enough, that's what I made it.
Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.
I'll make it 10-20% bigger and that's all.
The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).
We can't change the Pathmusic in RA3 yet
I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.
It's the same size as it was in RA2, so that's how it's staying.
It is the correct Size and will not change.
That's just a power system, it can't attack.
1. All the stats are as they were in RA2.
2. ONLY the Battle Fortress was able to crush other vehicles, so ONLY the Battle Fortress will be able to in this mod.
3. There is NO Empire of the Rising Sun in this mod.
4. Stop putting your comments on so many lines.
I've answered this before:
No abilities will be added, unless they're needed to replicate the normal functions of the unit.
As I said in the last comment, the latter.
The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.
Nope, we're using the ingame voxels for design and colour scheme.
But are using concept art and renders (FMVs and cameos) for details on the skins.
Not sure what you mean.
Are you asking if this mod has single factions, or if we're using countries?
If so, it's the latter.
If you're talking about he shadows. they're ALWAYS like that.
I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.
Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).
A while ago yeah, But I've yet to figure out how to get the service depot to animate while it's repairing.
I believe it was a converted fishing boat
I agree, but I find making decent hulls really hard.
If I'd have to guess;
Repairs vehicles and heals infantry within it's defect radius.
Awww, but Dual Strike is awesome.
Goto a place where your incorrect statements don't bother me.
That wouldn't work
It would require a weapon to be added to every item in the game.
The problem it that you can only have a max of 3 weopns for each item.
There might be a posibility of using some Overlord logic, but it will have to wait