I'm just a little foxie.

Comment History  (180 - 210 of 917)
Slye_Fox
Slye_Fox @ Soviet War Miner

No.

Good karma+3 votes
Slye_Fox
Slye_Fox @ Soviet War Miner

Already is.

Good karma+6 votes
Slye_Fox
Slye_Fox @ Soviet War Miner

As stated before, I am using all the RA2 stats.

Good karma+7 votes
Slye_Fox
Slye_Fox @ CnC: Condition Red

No.

Good karma+1 vote
Slye_Fox
Slye_Fox @ CnC: Condition Red

We need an infantry artist first.

Good karma+1 vote
Slye_Fox
Slye_Fox @ AI

I believe they were ripped out of mech warrior.

Good karma+2 votes
Slye_Fox
Slye_Fox @ Soviet Construction Yard

Render updated with new normal map.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Construction Yard

No.

Good karma+2 votes
Slye_Fox
Slye_Fox @ Soviet Mayhem

I had to shrink the image to get it all on screen.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Tesla Reactor

No idea, I made them steam pipes.

Good karma+1 vote
Slye_Fox
Slye_Fox @ CnC: Condition Red

Well, it's not.
I'm replicating RA2.

It might be necessary in the expansion.

Good karma+3 votes
Slye_Fox
Slye_Fox @ Soviet Attack Group

Ballistic missiles will be targetable.

Good karma+3 votes
Slye_Fox
Slye_Fox @ CnC: Condition Red

There's no concept art here.

Good karma+3 votes
Slye_Fox
Slye_Fox @ Soviet Tesla Coil

We'd need an infantry modeler first.

Good karma+2 votes
Slye_Fox
Slye_Fox @ Soviet Attack Group

It's a good game, yes.

But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.

Good karma+14 votes
Slye_Fox
Slye_Fox @ Soviet Attack Group

There's already pics of Cityville, Downtown on ModDB

Good karma+1 vote
Slye_Fox
Slye_Fox @ CnC: Condition Red

Undecided.

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Attack Group

finished, apart from skins on the civy stuff.

Good karma+2 votes
Slye_Fox
Slye_Fox @ Soviet Attack Group

Nope ^^
It's Streets of Gold

Good karma+5 votes
Slye_Fox
Slye_Fox @ CnC: Condition Red

No

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Mayhem

Funny enough, that's what I made it.

Good karma+2 votes
Slye_Fox
Slye_Fox @ Soviet Mayhem

Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.

I'll make it 10-20% bigger and that's all.

The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).

Good karma+8 votes
Slye_Fox
Slye_Fox @ CnC: Condition Red

We can't change the Pathmusic in RA3 yet

Good karma+1 vote
Slye_Fox
Slye_Fox @ Soviet Mayhem

I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.

Good karma+11 votes
Slye_Fox
Slye_Fox @ Soviet Mayhem

It's the same size as it was in RA2, so that's how it's staying.

Good karma0 votes
Slye_Fox
Slye_Fox @ Soviet Mayhem

It is the correct Size and will not change.

Good karma-4 votes
Slye_Fox
Slye_Fox @ Soviet Tesla Coil

That's just a power system, it can't attack.

Good karma+2 votes
Slye_Fox
Slye_Fox @ Soviet Tesla Coil

huh?

Good karma+3 votes
Slye_Fox
Slye_Fox @ Soviet Appocalypse Tank

1. All the stats are as they were in RA2.
2. ONLY the Battle Fortress was able to crush other vehicles, so ONLY the Battle Fortress will be able to in this mod.
3. There is NO Empire of the Rising Sun in this mod.
4. Stop putting your comments on so many lines.

Good karma+7 votes
Slye_Fox
Slye_Fox @ CnC: Condition Red

I've answered this before:
No abilities will be added, unless they're needed to replicate the normal functions of the unit.

Good karma+2 votes
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