I'm just a little foxie.
As stated before, I am using all the RA2 stats.
We need an infantry artist first.
I believe they were ripped out of mech warrior.
Render updated with new normal map.
I had to shrink the image to get it all on screen.
No idea, I made them steam pipes.
Well, it's not.
I'm replicating RA2.
It might be necessary in the expansion.
Ballistic missiles will be targetable.
There's no concept art here.
We'd need an infantry modeler first.
It's a good game, yes.
But it is not a command and conquer game.
Because of that, I don't treat it as such and just have fun with this non-CnC rts.
There's already pics of Cityville, Downtown on ModDB
finished, apart from skins on the civy stuff.
It's Streets of Gold
Funny enough, that's what I made it.
Fine, I'll make it bigger.
BUT, I'm not making it retarded big like in RA3.
I'll make it 10-20% bigger and that's all.
The reason I made it the same size as in RA2, was because I'm trying to replicate the ingame looks and gameplay of the game in this mod (and expanding on it in Rise to Power).
We can't change the Pathmusic in RA3 yet
I like this.
Private: Clean, new paint
Veteran: Grimy, a few dents and scratches
Heroic: Dirty, bloody in some cases, lots of scratches and scrapes.
It's the same size as it was in RA2, so that's how it's staying.
It is the correct Size and will not change.
That's just a power system, it can't attack.
1. All the stats are as they were in RA2.
2. ONLY the Battle Fortress was able to crush other vehicles, so ONLY the Battle Fortress will be able to in this mod.
3. There is NO Empire of the Rising Sun in this mod.
4. Stop putting your comments on so many lines.
I've answered this before:
No abilities will be added, unless they're needed to replicate the normal functions of the unit.
As I said in the last comment, the latter.
The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.