I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

Comment History  (30 - 60 of 3,131)
SinKing
SinKing @ Roman Colosseum/Short Film Roma.

Again - proportions are wrong. You need to do more and more detailed research. Here's a video of a guy who build it in cardboard. Spot the differences?

Youtube.com

Good karma+1 vote
SinKing
SinKing @ Roman Colosseum/Short Film Roma Sword.

Where is the baked version? The grip of the sword looks squashed, but that may be an perspective/camera issue. Looks good otherwise.

Good karma+1 vote
SinKing
SinKing @ Character Model Dude.

That doesn't even look remotely like the concept, lol. And don't tell me it's WIP. Your proportions are way off. Where is your low poly basemesh? Get the proportions right on that, before sculpting the detail mesh.

Good karma+1 vote
SinKing
SinKing @ Military Corps (MIC) uniform

Yup, he's still generic Joe in this picture. Your new characters are a lot more interesting.

Good karma+1 vote
SinKing
SinKing @ Theseus 3.0 C

Funny, I could have sworn I commented on this.

Good karma+1 vote
SinKing
SinKing @ After Reset RPG [cover art v.2]

I like how they are not generic looking and don't have symmetrical faces (mirrored textures). These are the actual ingame models right? Your description lacks that info.

Good karma+1 vote
SinKing
SinKing @ Engineering Assistant Drones (WIP)

It's an HDRI based renderer, so it has to look real. It uses the lighting from a high resolution photgraph to illumintate the scene. No telling, how it might look ingame...

Good karma+1 vote
SinKing
SinKing @ PATCH #030315 Screen 02

Lol what is happening ^^ Looking good, albeit extremely clean.

Good karma+1 vote
SinKing
SinKing @ OverDose Atmosphere Test

There are some really cool models here, but again a problem of grounding it in reality. In reality only one of all these lamps would still be working and it would probably be a dirty, low intensity light.

Sure it looks good with lights on the ceilings, but these would have been the first to come down. They don't look retrofitted to me, but if that is the case, it should be made visible, e.g. by cables running to generators and makeshift construction to keep the lamps in place. What is this place even? I always try to figure out if it is some kind of underground structure or just a sort of run down industrial complex. I like the atmosphere and look, but it would be best to have a clear idea of the area you are creating, or it will look unrealistic in the way things that are put together making no logical sense. Even if it is subconcious, gamers notice such things and realize something is amiss.

Good karma+1 vote
SinKing
SinKing @ NO RETURN Survival Simulator

Sooo - Unreal 4 is free! Will you switch to the better engine? Have you tried it? It feels like UDK, except everything is much better ^^ and free again!

Good karma+1 vote
SinKing
SinKing @ Devblog #6 - Happy new year!

Yes Unreal Kismet is to blame. Or has to be...right?!
The problem is neither this game, nor Chivalry use Kismet scripting. This is Unity Engine 5 with glorious realtime HDR lighting and some of the bugs that come with it. Whatever netcode they may use has not been made public.

Good karma+1 vote
SinKing
SinKing @ Midday Eclipse

Not on Earth? This game sure has come some way since the first screenshots that placed it in a kind of outdoor/exploration context. It's the first time I hear this is not taking place on Earth. Be weary about changes that may be another game or that may just be inspired by another game you like.

Good karma+1 vote
SinKing
SinKing @ Jurassic Life December 2014 News

(buried)

WWII propaganda must seem like pure infotainment to you then.
If it was meant to inform you wouldn't have needed to show money showers and imply that the guy got insanely rich. You evoke the image of the greedy modeler jew, who stole all your gold. When in reality, he is probably a guy struggling with making money of modeling and getting hired and tried to put some of his prior work to good use. You might have ruined his rep on the store for what exactly? The satisfaction that you can call some models exclusive, even though you never paid anything for them at all? Your motives seem unclear to yourself, if you believe this video was informative.

Good karma-6 votes
SinKing
SinKing @ Jurassic Life December 2014 News

(buried)

I love all the generic replies here. Indeed, good chaps. Jolly ho', don't let it bring you down! Keep the faith. It can only go up from here. You are doing great and this guy is clearly the devil. Well done!

You all act like a terrible thing happened. It didn't.

Good karma-6 votes
SinKing
SinKing @ Jurassic Life December 2014 News

(buried)

So the update is no update but a rant about a modeler trying to make some bucks with work he produced himself, to a great extent? I mean, you have my sympathies, but I don't think it's wrong for a modeler to sell what he created. If the people who created (some of the) textures were still on the team (I doubt it) they should have been contacted first in order to figure out a deal. If they don't care or moved on, good for them.
What I can't stand is the whining about stolen models from a project that had no real updates for years. It's better someone uses them at all, imho. Modeling is a hard life and if you want to sell on Unity store, etc. packages of models will sell better than single ones. In fact, sometimes only packages of several models are accepted. Finish the mod, you know you got kickass Dinos and animations, no matter who else uses them.

Good karma-5 votes
SinKing
SinKing @ Bunker

As much as I'm getting tired of seeing the same environment over and over, I have to say I totally agree with you! The expectations from users are ridiculous, these days. They can't differentiate between one type of game design and another. Nobody realizes how much work it is to make quality assets and more so - quality materials. In AAA productions, they usually go the extra mile to make that model more appealing; the labor cost is high and the win is marginal. That's part of what Carmack meant when he said the few things we gain in visual fidelity aren't worth the amount of work put into them, these days.

However - I also have to object!
You are trying to push the envelope with your version of the engine. It looks good, but not fantastic. I can make a better looking scene in Unreal 4 with simpler to use tools and a much better workflow. So it stands to question what you want to sell the most, the visuals or the gameplay; to me it seemed the latter. Telling us that big studios have a thousand employees or more should just make you realize you are aiming for the wrong goals with this development. Visuals that's something us indies can't compete with. Development of new methods to do old things better is just to rapid and volatile.

This post is meant to explain to you, how people like Dre@meR's preconceptions about game visual come about; they take the highest end graphics for granted these days. They assume creating games is easy with a good plan. They assume technology stays the same more or less. That's one of the reasons why I'm in doubt if I should continue working in the industry. It seems like the rewards to all gamedev endeavours today can only be money. And that's just not why I'm in it.

Good karma+1 vote
SinKing
SinKing @ Bunker 4

This is a kind of heavy atmosphere I would connect to a very damp, warm place. What I never get about fog volumes is why they can't be gradial. In a real situation you have all the hot damp air up in the room, all the cooler, clear air below it. The fog volumes/particles however are always evenly distributed which creates the kind of "after-shower" effect.

Good karma+1 vote
SinKing
SinKing @ Lounge ingame complete

simply cool!

Good karma+2 votes
SinKing
SinKing @ Lounge ingame complete

These new textures give the room a whole different vibe. It looks more "brown", y'know like stuff used to look then. Not so lively colors, oldschool patterns on cloth and the whole yellow/brown look of floors and ceiling tainted by thick cigar smoke!

This looks really good for ingame! The lounge and boiler room are my favorite parts of the ship so far.

Good karma+2 votes
SinKing
SinKing @ Swamp zone

solid vomit

Good karma+1 vote
SinKing
SinKing @ A Beak-Thing celebrates slaughtering 30 people

It has no shadow, it is hellspawn!

Good karma+1 vote
SinKing
SinKing @ Nail Gun M-88

Nailed it!

Good karma+1 vote
SinKing
SinKing @ New textures for Lounge

Yeah, there is says it all. I tend to read your descriptions afer you notify me that what I am looking for is in your description ^^

Yeah okay, makes sense. Original fotos = original look/designs. Still cool ^^

Good karma+1 vote
SinKing
SinKing @ Leaked OverDose Early Alpha Gameplay Sort Of Stuff

You have a private leak -^? Wild stuff!
Looking good guys.

Good karma+1 vote
SinKing
SinKing @ KIMEA Ind Workbench 01

So this game is gonna look really superslick and clean, right? because a lot of what I see looks fabric new or has hardly any wear. This model look a bit empty, but I guess it's WIP.

Good karma+1 vote
SinKing
SinKing @ Small Power Block

In my country the square Batteries are called "9 Volt Block", maybe this is a reference to that kind of battery?!

Good karma+1 vote
SinKing
SinKing @ New textures for Lounge

How do you actually get the photo reference for these textures? It'S really nice looking!

Good karma+3 votes
SinKing
SinKing @ Update #6 - Gazillion Magic Hats, Armors and Villages

"Awefully placed door" ^^ I like all the descriptions, giving stuff fun names is the best part of development.

Good karma+1 vote
SinKing
SinKing @ Mafia Titanic Mod - 8 Years in the making

The greatest thing is that you kept it going over all those years. Congratulations!

I'm kinda struggling with modeling at the moment, because I am doing a piece that is way too big to see results in a couple of weeks. Then I look at this project and think to myself: things like that don't get done in a few weeks, either. It's a great inspiration to see you pushing this game and the models you made for it always look great!

Good karma+4 votes
SinKing
SinKing @ Hard Week Progress

How would you know? do you think the prosthetic arm is an in-game model? No - it's a render, and yes it looks good. RPG's don't need to be that detailed, because you aren't close up. And I'm also sure the game will look great, but don't go confusing beauty shots with realtime content.

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Germany Germany
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
3,131
Per day
0.9
Members
190
Games
175
Mods
298
Articles
1,193
Polls
28
Media
1,193
Downloads
79
Engines
4
Groups
12