I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

Comment History  (90 - 120 of 3,141)
SinKing
SinKing Aug 30 2014 says:

Well, what does a poop do, except lie around and stink? I pretty much do that in real life, so I'm already living the simulation ^^

+1 vote   game: Poop Simulator 2014
SinKing
SinKing Aug 30 2014 replied:

Hahah, I love that the other guy confused tilted with tiled. My comment must have made no sense to him at all.

Thanks for the info. I thought this might be the case, kinda like how roads have a "bow", in order to let water pass to the sides. And that is also rarely done in video games, though it looks much more accurate.

That must be a pain though, having to rotate everything to an exact tilt angle, so it looks grounded in those areas. Very interesting detail, good explanation, too. You are kinda my go-to guy now, when it comes to explaining ships ^^

+1 vote   media: See across hatch No.3
SinKing
SinKing Aug 30 2014 says:

I donated to this project last year and was kinda thinking it died afterwards. It's good to see you are still doing the work, and I encourage other people to send you a couple of bucks as some kind of recognition for the great work done here!

+7 votes   news: OverDose Update - Sound
SinKing
SinKing Aug 29 2014 says:

Why is the mail thingy tilted? Were the floors tiled or is it just a coincidence, or did you model that thing with a tilt in it? Looks nice though!

+1 vote   media: See across hatch No.3
SinKing
SinKing Aug 29 2014 says:

Ah c'mon, put some upside down, just for the laughs ;)

+1 vote   media: Motor Cargo hold
SinKing
SinKing Aug 29 2014 says:

This is a pretty cool game. Keep up your great work!

+3 votes   news: Exoplanet: First Contact. Alpha build #13. Gameplay video.
SinKing
SinKing Aug 29 2014 says:

The interface looks alright. I'd separate it though into one resource window and one stats window. So you can see on one HUD enemies killed, health, etc. and on another all your (camp) resources. Fog and snow, etc, should be in an options menu, imo.

What I'd like, would be a tracker to keep trace of time. Maybe there could be some makeshift calendars. Either by drawing a mark every new day (like in a prison), or by finding actual calendars that will work automatically.

As for the fire - it looks a bit extreme, like pressurized gas is shooting from the ground.

+1 vote   media: NO RETURN V1.13 - Info Camp Fire
SinKing
SinKing Aug 28 2014 says:

"Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs."

The kind of bugs you have to expect when making games is really weird. Finding out alone that it only happens after exactly ten seconds must have been some detective work ^^

+1 vote   news: Brutal Nature releases version 0.46!
SinKing
SinKing Aug 28 2014 says:

sure looks good for iOS. Nice lowpoly car models, too.

+1 vote   media: TTR Screenshot from iOS
SinKing
SinKing Aug 28 2014 says:

Nicely done! It's a much faster game than I anticipated. Only thing visually that I'd like would be if the sword trace was actually white, instead of black.

+1 vote   news: Quick Dev Update: Pre-PAX Update & New Video
SinKing
SinKing Aug 28 2014 says:

Well, every profession has its own vocabulary or even just special ways to use common terms. It seems like a lot of terminology in ship-making derives from French vocabulary. I guess they established the terms first. It still puzzle me that "Mayday" for example comes from the French M'aidez, which apparently was misunderstood by English sailors or translated into "Mayday".

+1 vote   media: Bow WIP
SinKing
SinKing Aug 27 2014 replied:

That's good to hear, because since the video came out, I stopped liking this one. It looks like it was made by 14 year olds for 13 year olds. Not technically speaking, but from the way the scary stuff from KF is now 'below the top' ridicule. I could have lived better with "over the top", but that would have been a big departure from the KF standard and perhaps a different game.

-1 votes   game: Killing Floor 2
SinKing
SinKing Aug 27 2014 says:

looking good. I remember this station and it is a pretty cool thing.

+2 votes   media: Space Station
SinKing
SinKing Aug 27 2014 says:

Why is this called bow? I always wonder about the names on ships. The thing I wonder about the most is the "poopdeck". It seems like this is the deck on the back of a ship. I wonder if it is called like that, because people poop there. Seriously, I do :)

Looks very good man, but with GI these pitch black areas would light up, too. It would be awesome if you could get it to work with the engine, but if it is too much a hassle, do it with the next project.

+5 votes   media: Bow WIP
SinKing
SinKing Aug 24 2014 says:

Darn cool mechanics and features!

+1 vote   media: Automation - 2013 Trailer
SinKing
SinKing Aug 22 2014 replied:

So you did model it, after all? I never though about this problem, before seeing your stuff. I simply cannot determine which part of something is your own work. That's a difficulty with modding, I suppose. So, in the sense of the word, you are far more a modder than I am, because everything I create is my own.
However, especially in your case it would be nice to know where the core material you use comes from and what the part you did looks like (e.g. the texture you made - flat, the model you made - in editor, etc.). I suppose you are kidding in your reply, btw. That's obviously not what I meant...

+1 vote   member: Admiral_Skeybar
SinKing
SinKing Aug 21 2014 replied:

'cause the cow stole his chainsaw.

0 votes   news: No More Room in Hell - Update 1.08 Spotlight
SinKing
SinKing Aug 21 2014 says:

I want idividual suitcases for all 1307 passengers, or this game is a complete disaster!

Just kidding. Looks awesome. Bit much haze, eh, but nice :)

+7 votes   media: 1st & 2nd Class Baggage hold
SinKing
SinKing Aug 21 2014 says:

Why does it still say this is a Arma II: Combat Operations Mod, when it is actually a standalone game, based on the "A Take on Helicopters" Engine?
I was confused about the latest news, wondering why there is so much work still put into the mod for Arma II ^^

-2 votes   mod: DayZ
SinKing
SinKing Aug 21 2014 says:

That's a simple fix. I'm a bit puzzled. The modeler/animator must have used auto weighting for the character. These armor plates will need their own bone(s) and be weighted on that bone, not onto the rest of the skeleton. Sometimes I wonder how you can do that advanced looking Unity stuff with Mo-Cap and all the nice modeling, but fail at e.g. rigging basics, such as this one.

+1 vote   media: Sneak Peak 1 - Character movement
SinKing
SinKing Aug 21 2014 replied:

I see, old problems never seem to quite go away ^^

Did you get Speedtree in the meantime? I'm thinking about getting it, but want to wait, until I have a month of little work, so I can produce gazillions of Speedtrees ;). I just wonder how working with it is. Like back with the free UKD version, except you get a lot more templates now?

+1 vote   media: Gifu Crossroads Meditation Area
SinKing
SinKing Aug 20 2014 says:

Excellent! The updates sure kept me playing NMRIH for years now. Great to see some new maps! I hope the servers will upload these, soon.

+15 votes   news: No More Room in Hell - Update 1.08 Spotlight
SinKing
SinKing Aug 20 2014 replied:

That sounds awesome. GI would also be interesting for the exteriors, since you have a lot of reflection from the ocean. And you could have animated day/ night cycles. I'm sure current computers can easily shoulder the load.

It's still cool without it, but if you have the options to get a big feature to work, why not?! :)

+1 vote   media: Mail Hold finished
SinKing
SinKing Aug 18 2014 replied:

So these areas will be a whole lot darken and irregularly lit, or are you gonna bake the GI lighting into the textures? That's a bit of an oldschool method, but might work fine, here.

+1 vote   media: Mail Hold finished
SinKing
SinKing Aug 17 2014 says:

These would look a hellofalot more interesting, if they were textured, ya know? Just saying. Tilt them 90° and you get a group of skyscrapers. Without textures everything is something else.

BTW. New Qixel suite is free until September. Maybe good enough for a quick texture pass?

+1 vote   media: EWM-M03
SinKing
SinKing Aug 17 2014 says:

Sooo many folds! Must have more folds in clothing, moaaar!

+2 votes   media: Work In Progress
SinKing
SinKing Aug 17 2014 says:

Pretty good trailer. Good-looking game, pale people. Win-Win.

+1 vote   news: Bacon Man Kickstarter Launched!
SinKing
SinKing Aug 17 2014 says:

How will these rooms be lit? It seems like there only are a few small lights on the walls, yet the room is lit bright, as in daytime. Is lighting your next task?

+1 vote   media: Mail Hold finished
SinKing
SinKing Aug 17 2014 says:

So they took a lot of mail to New York and sorted it on the way, to be delivered there? It can't be the passengers mail, right? First of all it's too much mail and then again - how would the passengers receive letters, on the ocean...

+1 vote   media: Mail Hold finished
SinKing
SinKing Aug 17 2014 says:

Excellent work as usually! How nice it looks when everything is populated with tings :)

I wonder, does the engine have capability to use decals? You might use some decals below the chair, as an indication to where people put their dirty feet while working. Since the ship is on its maiden voyage, I suppose there won't really be much wear and tear.

You've come a long way with this and it is really a beautiful project. I'm glad to be watching it!
Btw - what's that white round machine behind the table? Looks like some kind of generator.

+1 vote   media: Mail Hold finished
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