I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

Comment History  (90 - 120 of 3,125)
SinKing Aug 21 2014, 10:08pm replied:

'cause the cow stole his chainsaw.

0 votes   news: No More Room in Hell - Update 1.08 Spotlight
SinKing Aug 21 2014, 4:44pm says:

I want idividual suitcases for all 1307 passengers, or this game is a complete disaster!

Just kidding. Looks awesome. Bit much haze, eh, but nice :)

+7 votes   media: 1st & 2nd Class Baggage hold
SinKing Aug 21 2014, 2:27pm says:

Why does it still say this is a Arma II: Combat Operations Mod, when it is actually a standalone game, based on the "A Take on Helicopters" Engine?
I was confused about the latest news, wondering why there is so much work still put into the mod for Arma II ^^

-2 votes   mod: DayZ
SinKing Aug 21 2014, 8:20am says:

That's a simple fix. I'm a bit puzzled. The modeler/animator must have used auto weighting for the character. These armor plates will need their own bone(s) and be weighted on that bone, not onto the rest of the skeleton. Sometimes I wonder how you can do that advanced looking Unity stuff with Mo-Cap and all the nice modeling, but fail at e.g. rigging basics, such as this one.

+1 vote   media: Sneak Peak 1 - Character movement
SinKing Aug 21 2014, 8:17am replied:

I see, old problems never seem to quite go away ^^

Did you get Speedtree in the meantime? I'm thinking about getting it, but want to wait, until I have a month of little work, so I can produce gazillions of Speedtrees ;). I just wonder how working with it is. Like back with the free UKD version, except you get a lot more templates now?

+1 vote   media: Gifu Crossroads Meditation Area
SinKing Aug 20 2014, 5:29pm says:

Excellent! The updates sure kept me playing NMRIH for years now. Great to see some new maps! I hope the servers will upload these, soon.

+15 votes   news: No More Room in Hell - Update 1.08 Spotlight
SinKing Aug 20 2014, 5:52am replied:

That sounds awesome. GI would also be interesting for the exteriors, since you have a lot of reflection from the ocean. And you could have animated day/ night cycles. I'm sure current computers can easily shoulder the load.

It's still cool without it, but if you have the options to get a big feature to work, why not?! :)

+1 vote   media: Mail Hold finished
SinKing Aug 18 2014, 9:12am replied:

So these areas will be a whole lot darken and irregularly lit, or are you gonna bake the GI lighting into the textures? That's a bit of an oldschool method, but might work fine, here.

+1 vote   media: Mail Hold finished
SinKing Aug 17 2014, 6:25pm says:

These would look a hellofalot more interesting, if they were textured, ya know? Just saying. Tilt them 90° and you get a group of skyscrapers. Without textures everything is something else.

BTW. New Qixel suite is free until September. Maybe good enough for a quick texture pass?

+1 vote   media: EWM-M03
SinKing Aug 17 2014, 6:23pm says:

Sooo many folds! Must have more folds in clothing, moaaar!

+2 votes   media: Work In Progress
SinKing Aug 17 2014, 6:23pm says:

Pretty good trailer. Good-looking game, pale people. Win-Win.

+1 vote   news: Bacon Man Kickstarter Launched!
SinKing Aug 17 2014, 6:16pm says:

How will these rooms be lit? It seems like there only are a few small lights on the walls, yet the room is lit bright, as in daytime. Is lighting your next task?

+1 vote   media: Mail Hold finished
SinKing Aug 17 2014, 6:15pm says:

So they took a lot of mail to New York and sorted it on the way, to be delivered there? It can't be the passengers mail, right? First of all it's too much mail and then again - how would the passengers receive letters, on the ocean...

+1 vote   media: Mail Hold finished
SinKing Aug 17 2014, 6:13pm says:

Excellent work as usually! How nice it looks when everything is populated with tings :)

I wonder, does the engine have capability to use decals? You might use some decals below the chair, as an indication to where people put their dirty feet while working. Since the ship is on its maiden voyage, I suppose there won't really be much wear and tear.

You've come a long way with this and it is really a beautiful project. I'm glad to be watching it!
Btw - what's that white round machine behind the table? Looks like some kind of generator.

+1 vote   media: Mail Hold finished
SinKing Aug 17 2014, 4:09pm says:

A boring machine? Really? Does it tell boring stories?

What's that white stuff up in the image. Looks a bit weird.

+2 votes   media: Nazi Base on Mars
SinKing Aug 17 2014, 4:07pm says:

Toilette ohne Tür? Welcome to the future!

+1 vote   media: When you goto go you goto go!
SinKing Aug 17 2014, 4:02pm replied:

Is the material unlit, but emissive? If so you can just turn down the emissive power and instantly have fewer stars. I have kinda become a space/star specialist with my current assignment. I had a similar looking sky at one point.

It's actually incredible to think that probably the entire night sky would be white, if these stars all had the same intense lighting. Seems there is no darkness in space, just not strong enough lights ^^

+1 vote   media: New shots, in orbit and jurassic night scene
SinKing Aug 17 2014, 3:58pm replied:

Dude, I had that problem and finally got my provider to send me a technician. It seems like these fast connections run on several "strands" (lines), so if some of them are severed, it keeps shutting off. Technician fixed it completely and I cursed myself for not getting it done earlier. If you have a similar problem, get it fixed now! You'll be happy, too.

+2 votes   news: The Gate II has been released!
SinKing Aug 17 2014, 9:31am says:

It is often not clear, if you made the concept + model or just the render. Sometimes it is, but the Nato choppers, e.g. I thought you made. First thing to do is give credit to the creators, like you did with Bionicle.

+1 vote   member: Admiral_Skyboar
SinKing Aug 17 2014, 7:08am says:

Cocaine Crystals - worth a fortune!
Kidding, always love and loved your artist's work. Excellent materiality and lighting, great colors. Cheers!

+3 votes   media: Mana Carrier
SinKing Aug 17 2014, 7:07am says:

The shield material looks more like some kind of rock or plaster. The edges of the shield model are too soft for metal. The scratches lack inertia and the long one is too strong. The hand symbol would have faded on parts and been bleached by the sun. The outline of the shield is too clean, there should be a few chips and dents there, since that is where the critical hits would go first.

The bumps from the normal map look a bit too strong and not forged, but pressed. The shield doesn't look handmade like this.
Cryengine is not helping you with its proprietary formats and stupid shaders. You would have a much better time in Unreal Engine 4 creating these materials and tweaking them. Everyone hates having to tweak stuff in Cry, since it's a massive PITA.

+1 vote   media: The Sword and Shield of Rolling Hill in-game
SinKing Aug 16 2014, 3:24pm replied:

^^ Aint much to reflect in space, I know. But Gold and such simply don't make any impression without some reflection.

+1 vote   media: space_finally_reflecting
SinKing Aug 16 2014, 3:20pm says:

Excellent design!
Makes a lot of sense, how the weight is distributed with the VTOL. What do you do with these models? Are they just for fun and rendering?

+1 vote   media: HC-500 Cargo Ship "Integrity"
SinKing Aug 16 2014, 3:18pm says:

You modeled these or how...what? I'm confused, because the last time I saw a model of yours it was Lightwave or some old program, but this looks really good!

+1 vote   media: IM - DCO-18 Light Machine Gun
SinKing Aug 16 2014, 11:20am replied:

Yeah, his stuff has "character" that's what I really like about it the most. It's almost like Matt's dudes are ready to whisper out the story of their life at you.

Will there be new animations at some point too?

+4 votes   media: [Beta 1.08] New Blood
SinKing Aug 16 2014, 11:13am says:

Ah, in that case it makes sense. I apologize for not following the lore to closely. I had a feeling these guys might represent the old world order. Kinda the Conservative Faction ^^

+2 votes   news: U.G. Army Mottos and Creeds
SinKing Aug 15 2014, 8:03pm says:

"it's better to learn from mistakes than to repeat them." would sound better than the current slogan. I don't know if that's the original text you are using, but if so it is another of those bad Japanese translations.

+1 vote   news: Update July 10th - 2014 : Main System Engaged
SinKing Aug 15 2014, 9:36am says:

Great job there, man! Wise choice of engine, as well.

+1 vote   news: Blackwake Devblog 4
SinKing Aug 14 2014, 8:58pm says:

What's that insanely large drawing about that looks like a circuit board (In the KS video)? I'd really like to know, because it looks damn interesting (reminds me of Frank Miller ~ Ronin stuff).

All the artwork and drawings are really unique. I'm glad your Kickstarter is working out!

+1 vote   game: InSomnia RPG
SinKing Aug 14 2014, 8:54pm says:

Looks promising! Reminds me of all the great adventures from the 1990's. Will there be spoken dialog, or is text planned?

+1 vote   game: Technobabylon
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May 25, 2015
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