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Comment History
sider71
sider71 - - 29 comments @ Tiberium Wars Advanced

Just a global comment on mod,

From my point of view it's looking to much what KW was.

For me KW failed giving to all armies a epic ground unit instead giving it just a few factions like the marv only to zocom, an mammoth mk2 to steel talons, the hexapod to R-17, others armies with no epic but a maybe a unique upgrades for other units, T-59 another air units getting a firepower like tripod (but not a carrier), also long range units, Nod had 2 on every faction instead giving new specter only on to Marked of kane and force others use the beam cannon.

I would try to remove hexapod, and use the scrin explorer ship form TS, also remove redeemer and use a units like montauk or cyborg commando (we know Nod always was using light armor tech and speed tactics, a epic unit like redeemer brokes this philosophy.

Great job on scrin eraser, Nod wraith, love the rocket smoke one pitbulls, i like the idea getting Kodiak from TT but this unit should get a limit maybe.

Hope to see soon next release, great job!

Good karma+2 votes
sider71
sider71 - - 29 comments @ Tiberian History: Release 6

Really cool upgrades for this last release!

For a next release, I think you should MRLS lauch same number rockets on hero mode than normal mode (to equal the power of SSM hero nuke missile), and maybe let target air with and upgrade (like sonic grenades on mamoth), it could be cool using hability to bombing area like juggernaut when sniper are close to a target (could also be applied to SSM launcher with kind of special unit like the TS mobile sensor station, also this unit to use this hability on MRLS).

I don't feel using so much the jackhammer (a pair of juggernauts can give same without the waste of base power and aproximately same cost).

Nod light tanks could also have a single laser cannon upgrade (when tech lab is built/not destroyed). Hope to give more great ideas for this mod.

What about green or purple hero sonic beam on disruptor instead of red?

Great job!

Good karma+2 votes
sider71
sider71 - - 29 comments @ GDI Jackhammer

Great! but hope AGT won't be removed!!

Good karma+2 votes
sider71
sider71 - - 29 comments @ Tiberium Essence 1.6 Beta

Downloading!! The wait is over!

Good karma+2 votes
sider71
sider71 - - 29 comments @ Command & Conquer: Tiberian History

tested release 5 and can say this is one of the coolest mods I found 4 TW.

mod is really simply, using TS as armies model and giving some additions made it really enjoyable to play.

Defenses upgrades, exclusive units only available with powers like M6 or devil's tongue giving a great xperience.

Disruptor is amazing, probably the best of all mods i played.

Just unlike on building explosions, it seems they leave some blood and not really real xplosions effect and would prefer different titan model, not that from KW and if possible get back the authentic fire effects for AGT and GDI SAM.

are there comming new units for a next release¿

Great job!

Good karma+2 votes
sider71
sider71 - - 29 comments @ Tiberium Essence 1.52

it this going to replace the M.mk3? Although mk3 was a nice tank your GDI army looks more like TS GDI, so it's GDI mechs, no tanks..

Is there a possibility to have more than one same faction army, what about let a GDI mechs army and a GDI tanks army¿?

Good karma+1 vote
sider71
sider71 - - 29 comments @ Screenshots. Screenshots everywhere.

a bit more range should suit perfect and i hope you are alreay working on a model like this one Images.wikia.com (the real one!)

Good karma+1 vote
sider71
sider71 - - 29 comments @ Tiberium Essence 1.5

nahh!! it's scrin new sw shotting effect!

Good karma+1 vote
sider71
sider71 - - 29 comments @ Tiberium Essence 1.5

i think it's chemical missile

Good karma-1 votes
sider71
sider71 - - 29 comments @ Tiberium Essence 1.5

now it looks real alien menace!

Good karma+1 vote
sider71
sider71 - - 29 comments @ GDI Sandstorm MLRS

mrls be AA too, i know for AA there is the centurion but mrls always was GA & AA, centurion could be like ZH quad cannon tank (AA and A Infantry).

Good karma+1 vote
sider71
sider71 - - 29 comments @ Tiberium Wars Advanced

Tested the mod yesterday.

In consideration that the mod is part of a rebalancing/finishing TW and part added few things from KW and TT and some new, i find it .

However i disagree the epic units part. You give the mastodont to GDI what makes it look more like TS GDI what's great but KW epics for others because no different can find??
I would prefer a something more in line TS, not KW, because kinda 1 epic unit x army make armies be too similar.

For example, instead of reedemer for nod, what about something like smaller unit (from TT possibly) and let build a pair or three as limit like KW BH twins commandos. About scrins, well i hate hexa so i would prefer something like epic airship or other like "conqueror" from Tiberium Essence (that was great) or another heavy attack aircraftlike carrier to make scrins air fleet more complete.

Liked a lot wraith and other scrin aircraft, sandstorm mrls is fine, infantry is ok, rocked smoke effects are brilliant, armies (without considerating epics) are well suited. Missing more defenses..

If mod still in development it could be nice a disruptor for GDI, the kodiak (from TT) and let choose between kodiak or mastodont (not using both at same time).

Anyways good job by now.

Good karma+3 votes
sider71
sider71 - - 29 comments @ Red Alert 3: Shock Therapy

Some comments/recomendations about what i've seen on ST 1.011:
-Chrono tank -> yellow laser beam should be kind light blue or white (like the chrono beam from chrono legionaire in red alert 2).
-Mirage tank: greater fire range, less damage (like prism tank ra2).
-Spectrum tower: Change model for one close to prism tower?
-Destroyer: Change weapon model (that cannon looks like a 1500 year sailer warship), also weapon effect to something like railgun beam on TW.
-Allies tier 3 should be defense bureau + max cleareance (50% priced) than just max clearence right now so people will be forced to build defense bureau like a tech building instead of a just non necessary bulding if you don't need to use added units from uprising.
-Aircraftcarrier: send all planes at same time like in RA2, ¿also kind weapon like in RA2? Increase plane speed?

I know allies should be very different from RA2 because the timeline was changed but that requires a full faction revamp using the original allies from first RA as base faction.
But how I see the mod, it could be a little aproach to RA2 style but with stuff of RA3/Uprising of course.

Good karma+4 votes
sider71
sider71 - - 29 comments @ Tiberian Apocalypse

great but disruptors seems to be a bit unbalanced, about pred tanks model is good but i prefer old ones (just an opinion).

Question we all are asking ourselves: What about next release?

Good karma0 votes
sider71
sider71 - - 29 comments @ Command & Conquer: Tiberian History

about release 4??

Good karma+2 votes
sider71
sider71 - - 29 comments @ The Mammoth Tank

it's from renegade

Good karma+1 vote
sider71
sider71 - - 29 comments @ Consortium Hammer Head

I can't understand why you are modeling for a 2D game like RA2:YR instead 3D graphic engines like TW or RA3.

It's a waste of skill.

Good karma-1 votes
sider71
sider71 - - 29 comments @ New Multiplayer Maps in The Red Alert

will we have back a path beyond???

Good karma+1 vote
sider71
sider71 - - 29 comments @ New Multiplayer Maps in The Red Alert

it seems to be but with some differences..

Good karma+1 vote
sider71
sider71 - - 29 comments @ New Multiplayer Maps in The Red Alert

i've seen all those 4 maps and where are gold fields?? i see RA3 gold mines instead of sweety fields.. :S

Good karma+1 vote
sider71
sider71 - - 29 comments @ The Red Alert

Just a little thing about Yak, while flying it seems to knock down a tree.

This propably is going to be mod of the year. Great job!!

Good karma+3 votes
sider71
sider71 - - 29 comments @ Light Tank

from where?

Good karma+1 vote
sider71
sider71 - - 29 comments @ Heroic

hope so!

well, i know about the test version but I just advise about difference of a real mod and toy mod. Designs are god, not giving so much power like making units powerful than SW shot. And about modeling units in line of an army, it's what i said about gdirippermech, also about scrin corruptor, it seems a tiberian dog from TS and OP at all.

Good karma0 votes
sider71
sider71 - - 29 comments @ Heroic

in a game during 15 minutes most times do you really think that it's possible to wait like 10 minuts to build a unit??
Also the power of those units, 10000x powered than best 3tier tanks that make them look like an ant.
Balance is tremendously BAD!!
Some units like GDIrippermech doesn't fit at all with GDI style army, it's like if you steal a unit from Supreme commander and you let GDI built it.
"Heroic" tank, what kind of name is that for a tank (however the model is good).
Alien SW ship?? Please remove that. Corruptor is so OP for it's price! also firing land and air?? You are giving to many on some units and nothing to others.

I enjoyed mod a bit, but right now it's not a mod to play with people, just to test it on timeouts.

Good karma-1 votes
sider71
sider71 - - 29 comments @ Kane's Wrath Reloaded

Tested beta 0.7 and what to say??
It's great the idea of using some unable techs like c&c4 ones, but just to have them in the mod won't make a great mod.
I'm testing lots of mods and most are just to play couple of games and leave them away because of it's awful focusing* producing a big unbalances all times.
I recommend just select those most interesting features (units/buildings) from games you took (KW & TT) and try to put them in a mode you aren't unbalancing game and not flooding of units and units that players can't understand best to use.

Little recommendation on testing: remove infantry spots on mastodont and find way to let introduce inf on marv or just build it with 2 zone trops and 2 ings, maybe 3zt-1ing. Otherwise you are giving too powerful units for the price to pay.

However, good work sending KW&TT units to TW.

Good karma+1 vote
sider71
sider71 - - 29 comments @ Tiberium Essence

orca bombers stay flying on targets if you send with "F" key o "A" key too, u should force them to come back to airfield to reload when bombs are empty, even if it has the gun upgrade, should us gun upgrade when there ara remaining some bombs.

No sure if it happens on banshee, didn't tried, i think this unit weapon should be redisigned to plasma "spheres" like on TS, also making them homing.

Also this unit is a bit weak, i think this unit on TS was built to fight heavy tanks like mammoth mk2, not on buildings, for this now we have the vertigos too, banshee sould have 3-5 shoots, quick shooting cadence, quick reload and more armor.

Anyways mod is so nice, i think it is what we all were waiting when TW was out first time. Great job!!!

Good karma0 votes
sider71
sider71 - - 29 comments @ Tiberium Essence

Well, greatings for mod but there's something i disagree in 1.03 and it's GDI Hover MRLS same shotting like TS when rain missile of 1.01 was so great. I know this is going to be a conversion to past game but should it be identical? Why don't take profit from performance of C&C3 engine? When i tested mod TE first time i see that was going to be a greatest mod giving us the past emotions but upgraded. I think Hover MRLS should allways shot a missile rain like 1.00 1.01 of TE mod, in TS they didn't do it about not enough performance but now? Compare Stanks TW vs TS, man Rain missile effect is so cool and always should be like that! I would like to see this feature back on 1.04 because i was upset to see the old pair missile MRLS shotting on 1.03.

Good karma+2 votes
sider71
sider71 - - 29 comments @ Tiberium Essence

deleted

Good karma+1 vote
sider71
sider71 - - 29 comments @ Tiberium Essence

It seems GDI is getting a bit OP with air tools, i thing nod should get better AA or GDI gattling upgrade be used only on ground units. Or drecrease their damage.

Good karma+1 vote