A partial mod conversion of Command & Conquer: Red Alert 3.

This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do. Which ranges from:

  • missing features from older RA titles,
  • graphical improvements,
  • sound and particle effects,
  • balance changes,
  • and addition of new/campaign only units.

The tesla tank being buildable for skirmish and multiplayer games led to the "Shock Therapy" title, and was one of the first changes made. From here, the team have expanded into the necessary tweaks to become a full fledged partial conversion mod.

This is not Red Alert 2 re-envisioned, though some elements are a homage to past Command & Conquerâ„¢ titles.

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About six months ago, we, the Shock Therapy development team, announced our official hiatus after an already long period of less activity.

Well, it's about time we get back to work!

Over the course of the next weeks, we'll start picking up more work regarding the mod. It'll take us a bit of time to get back up and running, so for the time being we're still under 'hiatus'.

Some of our plans are to add new Shock Therapy Original units, either completely new units to the Red Alert universe, or possibly distant cousins from previous Red Alert games.

The current new units that we've announced:


Gunlock multi purpose fighter for the Empire of the Rising Sun


Wolfhound Tank Destroyer for the Allies


Harrow close air support fighter/bomber for the Soviets

(clicking on the images will take you to their image gallery, where the description holds more information for these units)

These are just three of the concepts we're working on, you can expect more to follow. We'll also work to creating 3D renders of our concepts.

- Furthermore, we want to work on the AI, so it uses all the new features correctly, and puts up a better fight.
- We also want to start fixing bugs and adding balance changes to the last version of the mod, wherever needed.

Shock Therapy will be on official hiatus

Shock Therapy will be on official hiatus

News 5 comments

Shock Therapy will be on official hiatus for the foreseeable future.

Red Alert 3 mods supported (update)

Red Alert 3 mods supported (update)

News 22 comments

More modifications for Red Alert 3 published on Desura.

Shock Therapy 1.011 is released!

Shock Therapy 1.011 is released!

News 14 comments

Shock Therapy 1.011 has been released! Download the latest battlefield intel now comrade!

Update on 1.011

Update on 1.011

News 8 comments

Giving my replies to 1.01 feedback, and 1.011 status updates.

RSS Files
Shock Therapy 1.011

Shock Therapy 1.011

Full Version 64 comments

Version 1.011 includes the balance changes gathered from the community feedback of 1.01 revision sets. Primarily, this fixes the issue regarding the inaccuracy...

Chrono Technology Source Code

Chrono Technology Source Code

Source Code 9 comments

Source Code for the Shock Therapy Mod Chrono Tank. UPDATED v2.0

Squad Outpost -Capture Point-

Squad Outpost -Capture Point-

Multiplayer Map 7 comments

Team Fortress Gameplay applied into Red Alert 3 as a map

Comments  (0 - 10 of 788)
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Rick_OShay1
Rick_OShay1

One thing I don't get, if the Chrono Tank has AA missiles, why can't the Apocalypse Tank have them like in RA2?

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KIDD1991
KIDD1991

It be nice to see someone pick this mod up and keep it going, it would be a great mod, just saying

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Mr.Allar
Mr.Allar

Guys please dont let this mod to die. It is one of few hand full of mods that keep Red Alert 3 alive. I know life is hard you know work and life but comon. We dont get a new red aler lie for another 10 years so please keep C&C red aleret 3 going on. I know you guys can to it and chalange Mental Omega on arena of Keeping Red Alert series alive by improving mod and adding a new features and units to it plus maps please guys alike this mod.This mod has and know this does but it will telkline if you dont show fans that you care bout mod and them. It is life and blood of game and mod. No diference is between them so please listen the fans and to something like patch or a new maps at leat kive us hope or a word on update. It is not mutch to ask right. Guys?

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TheRookieMaster
TheRookieMaster

They didn't even read it..

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Excogitatoris-Logica
Excogitatoris-Logica

Soviets. Allies. Empire.
In this mod, the three factions fought each other with balance...
Then, everything changed when the Harbinger Gunships attacked.

No, seriously: Imagine a faster Kirov with a built-in AA battery (that can ALSO attack ground targets) and can shoot off its bombs at range. You've got the Harbinger Gunship. Cheesebinger Gunship, more like. Now that I read it, "Cheeseburger Gunship" sounds funnier, too xD

I *really* wanted to enjoy this mod, but I can't. If you let Allies reach late game, you lose. They only need to spam harbingers and there's pretty much nothing you'll be able to do about it.

TL;DR: Nerf Harbingers *please*. "Just" making their autocannons unable to attack aircraft would make a huge difference.

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Rick_OShay1
Rick_OShay1

LOL, your little "Katara introduction" made me laugh.

Sad they had to make that show for kids.

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TheRookieMaster
TheRookieMaster

They are actually from an official expansion pack "Uprising", where they got it, and in it they made it unable to shot aircraft. For some reason here they made it shoot aircraft too....

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Excogitatoris-Logica
Excogitatoris-Logica

I knew it was from Uprising, but didn't play the expansion much and sure didn't remember what the Harbingers could/couldn't do in it.
With some luck, this could be as simple as changing one 1 to a 0 in the relevant weapon data, but I have zero experience modding RA3, got NO IDEA how to go about it.

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Highest Rated (9 agree) 10/10

Great mod

Dec 16 2010 by GOPLIT

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