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Is anybody else having trouble getting the damn thing to even appear in steam? (it's in the sourcemods folder along with other mods that work)
Another mod with great potential that disappeared without a trace, the forum is gone, last piece of news dates back to 2009 and the websites domain expired in April 2013. What happened PD:S? Where did you go...
Wow I'm kinds surprised/delighted that the mod author updated this after all this time. A tech support of 12 years is definitely something!
Well it's been three years since the last piece of news/image was uploaded, I think it's time to call this mod what it is..... dead.
His account hasn't been active since April 9th 2011, the day after he created this page.
Hmm looks good, wonder why nobody seems to have downloaded it?
Quick question, I am going for my first play-through of Max Payne and a friend said this was an essential mod, what my question was is: What are the differences between this mod and Kung fu 3.0 mod (Both by the same team) and if not which one should I download and play with?
Quick question, I am going for my first play-through of Max Payne and a friend said this was an essential mod, what my question was is: What are the differences between this mod and The Real World mod (Both by the same team) and if not which one should I download and play with?
Hmm... this looks interesting/good, just a question though is this in any way related to Prometheus, an UDK demo that came out a few years back because they look/sound pretty similar?
Why, Why, Why, Why, WHY... also how/what?
Hmm... that's strange I thought the latest hotfix fixed the missing Necris Selket bug, also Lauren's voice is from the original UC2 so go complain to whoever did that (also she's necris in UC2), finally Necris Male and Necris Female weren't really characters (If memory serves me correctly they were used for one of the adrenaline moves or something like that, not characters just some weird technical thing)
Thanks anyway, it was only to see if the mod was actually working because as stated before this is my first play-through and while hardcore fans would probably be able to immediate tell that you've added a scene with Atton picking his nose, I would be totally oblivious to Atton's restored content nose picking Jamboree
Is there a complete fixlog I can look at, this is my first play-through and as such I have no idea what is added by this mod and what is Vanilla
I know someone has almost certainly asked this before, but I'd rather not wade through 542 pages... Is there an estimated ETA?
I've seen less dead things in a zombie movie
Five years without a single piece of news, I think its time to declare this mod DOA, now lets us play the funeral march on the bagpipes and forget about it completely
A great addition to a great game, both Audio and Models work well and fit into the game, well converted.... Just a shame about the missing Ahket textures
Don't you die on me! Breathe goddamn it BREATHE! Somebody bring the CPR paddles of new content
Hmm... Looks interesting and I may use it for my second playthrough, I've got to say though looking from the screens that all oranges-reds now have a strange dull feeling to them, which works for the lighting, but the models now look like they need a good polish. Apart from that it looks pretty good, also its the only ENB I've seen for Bioshock so far
Wow Gyilok... people really will ask for a nude mod for ANYTHING, apart from the creepy post-necrophiliac above me the model is looking good and I would like to see it whitelisted
Hmm.. Would like to see if this mod does better with desert island zombies than 'Dead Island', any more info you could give to us at this point would also pique my interest.
While the beta level is amazing, I can't see much development on this project in recent months. It would be a shame, but not a surprise if this mod is dead, would love to see an update/indication that this is still active.
I guess not
Shame this looks about as dead as flared vinyl trousers, you don't get many cyberpunk things and this had potential (From what i can see anyway), here's to hoping the genre survives till the next generation of gaming (cyberpunk 2047 from Projekt Red looks good but is about three year away from release)
Despite the fact that it makes the player overpowered, it does make it slightly more fun too play, just don't expect a balanced game.
Thank you, nice to see not only that this material is still available, but there are still a few people on here prepared to help others enjoy it.
Hmm.. another ME mod that's mysteriously lost its download link, that makes three so far, something modDB might want to look into?
Hmm... this mod (like most of the other ME mods on here) appears to have had its download link removed, this may be a screw-up on modDB's side or possibly the author removed it (which would not explain why 3 of the 5 ME mods' authors have removed their links too). Well for now 60% of ME mods are un-downloadable, with no visible mirrors to be seen.
Wow, just tested it out, an amazing play, although I've got a couple of complaints. While I love the art style/level design you've chosen to create the level and it looks amazing while viewed from the outside, while inside the construct it is highly confusing/repetitive(Its so disorientating I'm still not sure whether it is the same map or whether it is randomly generated), If it is randomly generated you must realize the game play quirks that come with that such as an potentially un-winnable map (although the implementation of a randomly generated map is definitely something to be comended). Finally (sorry if I've been mainly negative)is it possible to implement more that one checkpoint, because at the moment it is less of a parkour level and more of a survivability marathon, especially in the more hit-and-miss platforming later during the final climb. Apart from those things, I've got to say this is one of the best custom maps I've played, just because of its randomly generated (even if it isn't you've created enough paths to make it feel like a different level each time)nature makes it an enjoyable challenge to attempt, even if I have yet to reach the summit.
Congratulations on an amazing piece of work
tl;dr: Really hard, but really high quality
Hmm... An interesting concept, have yet to download but looks like extremely interesting... also nice lighting.
Edit: By procedurally generated, do you mean that part of the level is randomized, if so that is an amazing feat of programming
People claiming to have gotten ftpbounce from the beginning are either lying or used the endgame cache (don't worry about it you'll get FTPbounce later) to open a port you have to use the appropriate program (for example, assuming you've been following the mission you should have SSHCrack, this only works on SSH, and you have to use this command to crack it 'exe (Relevant app) (relevant port number)' so at the moment all you should need is 'exe SSHCrack 22' (if it requires a port to be cracked, if not go straight to porthack) to open that port and then use 'exe porthack' to get into it (If it requires more ports to be open and you don't have the relevant app, leave that server to later)