New units to all factions. Added 8 black house colors for multiplayer. Uses Deezire's Exended Edition as a starting point. Credits: -Deezire for his mod -BFME+ mod team for Royal Guards -Full credit to anyone who owns anything here!

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Version 0.85

News 6 comments

Hello Everyone, version 0.85 has been released.

It is three years since I started working on my mod and I would like to thank all those who supported me.

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Version 0.85

Version 0.85:

Main changes:

- Added new maps from BFME 1 patch 1.06.
- Spells in Elven, Harad and Gundabad's Spellbooks can no longer be purchased out of order.
- Dol-Guldur renamed to Gundabad.
- Tried to fix all gamecrashes exept in the campagin (please let me know if you find some while playing).
- A lot of balancing.
- Many ingame text changes.

Rohan:

- Rohirrim Warriors and Archers now have new models.
- Heal replaced with Ride Light and Swift special power (makes Rohirrim move faster).
- Horse Lords replaced with Muster of Rohan special power (reduces the cost and built time of cavalry).
- Hama's Summon Door Wardens ability now summons 1 Door Warden battalion instead of 2.

Gondor:

- Elven Gifts replaced with The Grey Company special power (summons 3 battalions of Dunedain).
- Last Alliance Soldiers summoned by Isildur now have 180 health (was 110).
- Last Alliance Archers summoned by Isildur now have 150 health (was 80).

Mordor:

- Removed the fat Moran Orc.
- Black Uruks are now trainable in rank 2 Dark Tower.
- Mordor Moran Orcs now cost 150 (was 250).
- Mordor Moran Orcs can now be upgraded with Banner Carriers upgrade.
- Mordor Moran Orcs now have 25 attack (was 10).
- Gothmog now deals hero damage.
- Sauron now deals 50% more damage to structures.
- Witch King now has 250 attack (was 150) when using his sword and 300 attack (was 250) when using his mace.
- Mordor Spearmen no longer have a pink model.

Elves:

- Elven camps and castles now have floors.
- Changed places of some of the spells in the Spellbook.
- Elrond now has 60 melee (was 50) and 50 ranged damage (was 60).
- Replaced Elronds Arrow Storm with Elrond's Council ability (targeted units gain experience).
- Fixed Gil-Galad's Last Alliance ability not summoning units.

Harad:

- Bazaar build cost is now 435 (was 450).
- Bazaar build time is now 35 seconds (was 40).
- Variags of Khand now cost 15 command points (was 20).

Gundabad:

- Drums in the Deep replaced with the Tunnels special power (creates a tunnel trought which arrive hordes of orcs, lasts for 35 seconds).
- Azog has a new model.
- Azog now costs 3000 (was 2500).
- Azog and Bolg have new sound sets (voices are from the Hobbit movies).
- Bolg's Summon Bodyguards ability now summons 1 Dol-Guldur orc horde instead of 2.
- Ghurzog replaced with the Great Goblin (with voices from the Hobbit movies).
- Added Orcs of Goblin-Town (free and weak, available after the Great Goblin is enlisted).
- Dol-Guldur Orcs now cost 750 (was 800).
- Dol-Guldur Orcs and Warg Riders can no longer be upgraded with Heavy Armor upgrade.
- Dol-Guldur Warg Riders have a new model.
- Removed the Heavy Armor upgrade from the Siege Works.

And a lot more...

Known Bugs:

- The campagins arent working (they crash when entering the first missions).
- On some castle maps Harad's citadel might not appear (will be fixed as soon as posible).
- Rohan and Gondor's Hero Statues and Wells give a discount when they finish auto repair even if you have only 1 of them.
- Elven Barracks doesnt have a ground texture.
- Lindon Horse Archers have arrows with light blue glow instead of a red glow when upgraded with Fire Arrows Upgrade.
- If you find bugs while playing, please report them on the ModDB mod page.

Credits:

- Nerthea.
- Radspakr.
- GothmogTheOrc.
- Haldir.
- Fudge.
- MattTheLegoman.
- MorguLord.
- RiderofRohan.
- Dickenson.
- Deezire.
- ddc_3188.
- BFME+ mod team.
- LGDA5 mod team.
- QFME mod team.
- WKK3 mod team.
- The Third Age Net (and all the authors of the models and textures used in this mod).
- HDR HQ.

- And all others i couldnt remember.

*Names are listed in no particular order.

I dedicate this version to my family.

Version 0.825

Version 0.825

News 1 comment

Hello everyone. Version 0.825 has been released.

Middle-Earth Extended Edition

Middle-Earth Extended Edition

News 0 comments

Hello everyone. After 7 months of work Version 0.80 has been released. I added the Dol-Guldur faction. Dol-Guldur is a faction with weak starting units...

Version 0.75

Version 0.75

News 0 comments

Happy New Year and Merry Christmass. After a year of work Version 0.75 has been released. I want to apologise to all of you because of the long time you...

New Faction

New Faction

News 26 comments

I will be adding another faction in beta 0.75, so i am opening a vote. Factions that can be added are : - Harad, easiest to make, will have men of Harad...

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Version 0.85

Version 0.85

Full Version 23 comments

Hello everyone, version 0.85 has been released. I Would like to thank all those who supported me during the last three years.

Middle-Earth Extended Edition 0.825

Middle-Earth Extended Edition 0.825

Full Version 52 comments

Hello everyone. Version 0.825 has been released.

Middle-Earth Extended Edition 0.75

Middle-Earth Extended Edition 0.75

Full Version 47 comments

Happy New Year and Merry Christmass. After a year of work, version 0.75 has been released. I want to apologise to all of you because of the long time...

Version 0.5 New

Version 0.5 New

Full Version 59 comments

Happy New Year and Merry Christmass !!!. As the pics above show, i've been busy last 3 months, In thiss update you'll see new heroes, new units, maps...

0.4 BugFix

0.4 BugFix

Full Version 0 comments

Fixed many bugs. Gondor: -Citadel Guards now dont split when in Ambush Formation. -Citadel Guards can now Combine with Tower Guards. -Imrahil can now...

Vesrion 0.4

Vesrion 0.4

Full Version 4 comments

New heroes, units, special powers, reskins and a new faction Elves!!! To Install Replace with the exendededition.big in "My Battle for Middle earth Files...

Comments  (0 - 10 of 436)
alariking
alariking

Can somebody pls help my al dont work, al work only with orginal factions
put modded factions dont do anything

Reply Good karma Bad karma+1 vote
Balrog_of_Morgoth
Balrog_of_Morgoth

Is this mod dead? Too silent for a long time...

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super71
super71

Awesome mod, only problem with it is the balancing. Also catapults and battering rams are way too overpowered, and mordor has way too many siege weapons. One battering ram can lvl just about any outpost, base if you don't have units sitting on said structure.

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Rohirim91 Creator
Rohirim91

I am aware of the problem with rams and I will nerf them. Also all ranged siege weapons have already been limited.

Reply Good karma+1 vote
XxGh0StR34PeRxX
XxGh0StR34PeRxX

Any idea when a new version is being released? Can't wait.... How many releases until you think you will stop creating more? Just curious

Reply Good karma Bad karma+2 votes
Rohirim91 Creator
Rohirim91

I am hoping to add Dwarves as a faction and fix the campagin. Then I will stop working on it, at least when it comes to adding new stuff.

Reply Good karma+1 vote
KnightsOfTheVale
KnightsOfTheVale

hallo there rohirim91 will you have gondor spearmen and will you have Dwarven Fatcion like iron hill dwarves and erebor dwarves (armour and wepons)???

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XxGh0StR34PeRxX
XxGh0StR34PeRxX

Look at some of the previous conversations I have had with rohirim91, he is postponing them so he can do some other things

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erdemkocadw
erdemkocadw

modu yükledikten sonra hata alıyorum önce 1.03 sonra 1.05 sonra 1.06 yükledim fakat hata alıyorum oyun installerini oyun klasörüne yükleceyeceğim değil mi

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Balrog_of_Morgoth
Balrog_of_Morgoth

Hey dude when we can expect a new version ?

Reply Good karma Bad karma+1 vote
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8.5

56 votes submitted.

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Highest Rated (2 agree) 8/10

I really liked this mod. However, it was really annoying to have to split the battalions apart in order to upgrade them. I liked the specialized moves, giving more control, so maybe he producer should consider doing a menu switch, so you can have access to both...

Oct 22 2012 by johnbeckjr

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