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Gondor - Out nowRohan - Out nowMordor - Out nowIsengard - Out nowLorien - Out nowDunland - Out nowRivendell - Out nowSouthern Fiefdoms of Gondor - Out nowErebor - Out nowFree Peoples - Out nowStrongholds - Coming with 1.0Rhun - Coming with 1.0Harad - Coming with 1.0Morgul - Coming with 1.0Mirkwood - Coming with 1.0Dale - Coming with 1.0


New Factions

16 Factions are being made for Return of Shadow as of the current version 10 have been released.
Each faction is unique and designed to make best use of the faction's culture while offering unique game play mechanics and ideas.

New Maps


New Maps

Over 100 new maps are in Return of Shadow covering just about every corner of Middle-Earth.
From the arid lands of Rhun to the snow capped peaks of Caradhras of the Misty Mountains.

New Mechanics


New Mechanics

A core feature of Return of Shadow is the many new mechanics like the War Upgrades that let you upgrade your heroes, units and structures in new ways.
Expanding CPL allows you expand the limits of your army with each new base you take and when you recruit your faction's leader.
Specialisations some factions have new upgrades that can change the way you play a faction unlocking exclusive units and heroes or focusing on a strategy.

Bigger Battles


Bigger Battles

Battles will be bigger than ever before with expanded Battalion sizes, higher starting Command Point Limit and the new Expanding CPL system.

New Heroes


New Heroes

New heroes join the fray for every faction bringing new strategic options to table with all kinds of unique abilities.

New Unit types


New Unit Types

All kinds of new unit types have been added like the Lorien Wardens a peltast unit, or the powerful Elites, Axemen, Shieldbearers and Support units like the Lightbearer.


Campaign


Updated Campaign

The campaign is being updated over time to add in new units and new scenarios and taking advantage of the bigger battle sizes.

Outposts


Outposts and Watchtowers

Outposts have been improved upon with Outposts now with 3 Defence plots and counting toward the Expanding CPL system and for most factions these are the sole source of Siege Weapons making controlling Outposts vital in a siege battle.
The new Watchtower plots allow you to build a Watchtower that will provide vision over an area and defend key points as well as providing a Territory bonus to External economy buildings in the area.

Spells


Expanded Spells

You'll have access to more spells than ever with the Spell Store expanding from 8 to 12 spells and with rebalanced spell costs and new types of spells.

Updated Visuals


Updated Visuals

A huge amount of visual upgrades have been made with just about every unit or hero getting a visual upgrade.
Walls are now taller as are Siege and Monsters, many new mapping assets have been added to improve the look of the game. Snow maps with Snow covered buildings.
The Shader add on further improves the look of the game giving it more visual fidelity and making the game really pop.

Rebalance


Rebalance

Because of the huge amount of changes in the mod the game is completely rebalanced.
With damage, costs and command points adjusted all over.

Downloads

Start with Final Beta Part1 then Part 2 and finally Hotfix.
Requires Patch 1.03 installed (will work with 1.06 as well).
Java installed.


Initiative Edition

Part 1

Part 2



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Return of Shadow

Initiative Edition Released


After a bit of an absence it's back to normal for Return of Shadow with the release of the Initiative Edition.
The Initiative Edition (IE for short) is a new build of the mod with all kinds of new features and changes.

Updates to balancing and visual effects of the mod.

All kinds of new FX have been made, new spells to make ROS better than ever.

The last stage of the Initiative (AKA the Great Balancing) is now in effect the Initiative was such a big deal for me that I named the whole version after it.

The Initiative has been ongoing for months and has greatly improved the balance of the mod.

Battalion sizes were reworked, new damage/armour types added, a new balance scheme, better role definition and new features all made this the biggest update for the mod in a long time.

Next Step

After this there'll be some smaller patches to fix any issues that arise but the roadmap from here out leads towards version 1.0.
The beginnings of the new mechanics are in this version with the introduction of the Steward heroes.
Found in your base these heroes can't be selected or controlled instead they defend your main base and provide support.

In time these heroes will be worked into the Renown system which will be a new type of resource that will upgrade the Horn of War at your base, Improve Stewards by unlocking new powers and in time summoning a Legacy Hero for a time.

Download Initiative Edition

Part 1

Part 2



Join the Discord group link below to get live support for the mod (you know when I'm awake), chat about the mod and even get early and exclusive access to future releases.

Join us on the ROS Discord server.


Return of Shadow - 2016 Wrap up

Return of Shadow - 2016 Wrap up

News 4 comments

Time to look back at 2016 and forward to the new year.

Return of Shadow - Renown and Legacy

Return of Shadow - Renown and Legacy

News 4 comments

Return of Shadow's penultimate update for 2016 comes with some more new game mechanics. Renown, Legacy and Stewards.

Return of Shadow December Update

Return of Shadow December Update

News 4 comments

Return of Shadow December Update with more news on Balance, updates to the War Upgrades, Specialisations and some game play footage of the upcoming Imladris...

Return of Shadow - November Update

Return of Shadow - November Update

News 6 comments

Update on more new stuff to come for Return of Shadow 1.0.

RSS Files
Return of Shadow Initiative Edition Part 2

Return of Shadow Initiative Edition Part 2

Demo 2 comments

Part 2 of Return of Shadow Initiative Edition. This version adds many bug fixes, balaance changes and new features/

Return of Shadow Initiative Edition Part 1

Return of Shadow Initiative Edition Part 1

Demo 1 comment

Part 1 of Return of Shadow Initiative Edition. The latest release for ROS including many bug fixes, balance changes and new features.

[Obsolete]Return of Shadow - Final Beta Hotfix 2

[Obsolete]Return of Shadow - Final Beta Hotfix 2

Patch 17 comments

This version is obsolete. Download the Initiative Edition first.

[Obsolete]Return of Shadow Final Beta - Part 2

[Obsolete]Return of Shadow Final Beta - Part 2

Demo 7 comments

This version is obsolete. Download Initiative Edition instead.

[Obsolete]Return of Shadow Final Beta - Part 1

[Obsolete]Return of Shadow Final Beta - Part 1

Demo

This version is obsolete. Download Initiative Edition instead.

Comments  (0 - 10 of 3,632)
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Arathron1978
Arathron1978

Another bug.No matter what troops you have at he living world map you can only see Rohhirim and i just found out that some of the troops i had never made it to the next map.(Rohan Footmen combined with yeomen archers).Any plans for now (patch) to fix adorn and reactivate dol baran erkebarnd army and dunlendling armies or we'll wait after release of version 1.0

Great work so far.Visuals are great.

have you thought how the maps chetwood and scary will fit into the campaign(i mean felloship scenarios before moria or free peoples armies clearing the area......)just curious
Thanks in advance

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Radspakr Creator
Radspakr

No plans for the campaign at the moment.
Those Dunlending armies were the cause of the lag issues.

I'm starting to think I'm very limited in what I can do with the campaign, I can add armies and maps but the amount of work needed to do so makes it not really worth it.
It took me weeks to just get Adorn in the campaign initially only for it to constantly bug out.

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Arathron1978
Arathron1978

Only after you finish version 1.0 and if you want to continue with it, it would be great to see some of the features of the new factions in the campaign.
If i remember correctly you've said that accindentally removed dol baran also from the campaign...so maybe in the next patch. ;)
Sorry for being impatient but for me the campaign of bfme 1 is the best part of the series so whoever brings variety to it makes me happy.Bfme 2 is a great game in every sense but it loses to the campaign.
Anyways great mod so far!!

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Balrog_of_Morgoth
Balrog_of_Morgoth

When Strongholds will come out ? :( I am waiting for those little goblin bastards.

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Sinisterren21
Sinisterren21

in the campaign i have found 2 bugs, in the good campaign on Amon Hen when you have to save Legolas and Gimli from the uruks, the warg riders spawn out of the map and do not come in; second bug in evil campaign on Edoras, as soon as you break down the walls/gate the game crashes is there a fix to this?

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Guest
Guest

At the beginning of the good campaign on the first level(moria), Aragorn, legolas, gimli, and boromir all spawn outside of the wall. I could not find a way to get them through the wall and the game won't progress unless I do. Is there a fix for this?

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Radspakr Creator
Radspakr

Yeah go into the game folder and move the wsmaps.big file out before launching the mod.

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Community Rating

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8.5

184 votes submitted.

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Highest Rated (4 agree) 7/10

I love this mod....tho the textures aren't super , hope it will be changed , after the textures , the mod is great , and it isnt even done
yet!

May 20 2012 by Elbareth

Lowest Rated (5 agree) 5/10

I understand that a lot of work went into making this mod, and I really like it original ideas. However, this mod did not feel complete, fully thought through, has several glitches and the graphic skins were poorly done.

Oct 22 2012 by johnbeckjr

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