Continuing upon the genre pioneered by Portal, Project Temporality is a third person puzzle/action adventure that defies the laws of time.
As Number 87, you have been chosen to explore the limits and possibilities of the TP-205 brain-stem implant. This grants you the ability to manipulate time, quite literally making it the fourth dimensions just as available for you to traverse and modify as the other three.
Going through a story of secret time traveling experiments near Sedna you will be tested numerous times. During the journey you will have to learn to shift your mental model of the world, so that you start seeing it in a different light, to find the solutions.
What really differentiates Project Temporality from other games about time manipulation is the freedom you have in your manipulations, we don’t restrict it to only working at fixed positions or certain time lengths.
The core element of PT is its time-line concept. A time-line is a separate copy of you active during a time interval, performing its own actions and interacting with the world at the same time as you. This is not a canned recording of static positions, it is a true recording of your actions. Which means that if you jumped onto a platform in the recording and that platform had been moved before that by another time line then the recording will jump and fall, not land in the air on an invisible platform.
So what is happening is true simultaneous actions from all the time lines and together they create the world you are seeing, so in a very real way you are cooperating with yourself. However, there are limits. Due to time paradoxes you can’t spawn a new time-line further back in time than your most recent one without deleting all the time-lines spawned after it. Because if you could then a time-line that no longer existed would spawn new time-lines and that paradox would destroy the universe as we know it
Using these abilities you will uncover and solve numerous puzzles in a military testing facility located near Sedna. Playing through the story you will learn what is going on and why these tests are performed. And most importantly, what happened to Number 1 to 86.
So lets start right away with an excerpt from the interview you can find the rest at NorthlandSquare
Defrost Games CEO, Niklas Hansson has been a fixture of the Swedish games industry scene for almost two decades. He sheds some light on his background, the formation of Defrost Games as well as their development of Project Temporality. This is their profile.
Who are Defrost and how was the company founded?
Defrost was founded out of the idea that with the new digital world it would be possible to go back to game development ideology of old where a smaller team with a good team spirit could move mountains. We wanted to get away from the current 100+ teams on modern AAA titles and get back to something a bit more manageable like the 10-20 person teams from the mid-nineties where you not only knew but was a friend with everyone on your team and you wanted to make games together.
We originally started out as a family company with just me (Niklas) and my wife (Carolina) in the fall of 2010 working on a smaller project to get it off the ground. However, due to the fantastic feedback we received (even placing in the Dream Build Play competition with an early demo) , we realized we had something special and raised our ambitions so we opted to branch and bring in more people to be able to create the game we really wanted to. In trying to keep the team balanced we have worked with both old friends from my Massive days, but also fresh faces recruited out of The Game Assembly, a vocational game education located in Malmö.
What is your background and how did you get into the games industry?
I started in the industry back 1997 when Massive was founded, I had been dabbling in the demo scene for a year and so and was studying software engineering at BTH at the time so it was a case of being at the right place at the right time. This was a wonderful time to be in the industry. Teams were small and we were on the verge of a revolution with 3D accelerators moving into the main stream and the Internet making its first unstable steps in gaming. That feeling is what we at Defrost want to return to. I stayed there for over 11 years working as Lead Software Engineer on booth Ground Control 2 and World in Conflict. At this time I helped start up The Game Assembly (TGA) in Malmö – a unique education where industry and school truly work together. A main reason for this is that most of the teachers have industry experience. After a while the lure of making games and memories of those early days pulled me back and Defrost was founded.
The rest of the interview is available at NordhlandSquare
That was quite a lot of info up there we just want to add some finishing touches here. As it has been a long time since you got any information from us, but this is not because we curled up and died. It's just that after finishing up our indie-gogo campaign, having some actual vacation for once and then starting up our new secret project while working on finishing Temporality there just hasn't been much time over.
So while this is a short update right now we will have more to share with you shortly. For example our GreenLight campaign is picking up some steam pretty much by itself which we will look at more in depth for a later update, We are also working on our Closed Beta at Desura which will receive an update with a ton of bug-fixed and some new mechanics too soon.
Now back to trying to create those time-clones so we can finish this game faster :)
Latest tweets from @defrostgames
Are you into history, Eighty-Seven? You heard about Hannibal's crossing of the Alps? They say he lost almost half... T.co
Dec 7 2013, 1:51pm
T.co But he wouldn't give up. Because great men don't.
Dec 7 2013, 1:38pm
T.co They say he lost almost half of his forces. That's twenty thousand good men, and most of his elephants too.
Dec 7 2013, 1:37pm
Dec 7 2013, 1:37pm
Nov 29 2013, 9:34am
@AlanZucconi So you haven't experienced any backlash? We have, people saying isn't it just braid ? (which shows they haven't played braid)
Nov 24 2013, 7:17am
@AlanZucconi We also haven't tipped our hands yet and shown the coolest part of the mechanichs :) Changing the past to change the future too
Nov 24 2013, 5:46am
@AlanZucconi Yeah since we started this in 2010 a few other games have appeared with similair mechanics butwe think there is room so :)
Nov 24 2013, 5:45am