*** Now Greenlit !!! ***

Imagine how proud I felt at my selection as a Member of the UMSA Aurora. While the exact purpose of the mission was unclear, everyone knew that this was the most important scientific mission of the century. And I was going to be a part of it.

As we reached our destination the truth was unveiled.  I thought we was here to help Alrik Industries with the stellification of Jupiter but that was not the case. Pride turned into horror as we learned that the research was about forbidden time travel instead.

PT_Screen09 copy

As chaos erupted my friends took a stand either for or against the mission, But the Admirals answer was swift and brutal, dissents was arrested by his military goons and the station forced in line.  As they locked me into the cryo-tube. I asked again and again “What is going to happen now?”

Waking up I already had the TP-205 brain-stem implant inside my head. The admiral forced me to run through a gauntlet of tests in abandoned looking facilities. Apparently they were built to verify the abilities of the implant. They didn’t seemed to care about was the effects on the subject. The pressure of seeing myself die again and again is inhumane, how did they thought anyone could manage this? Or maybe they didn’t and that’s why they call me a Number instead of my real name.

How could anyone mind wrap around this?  Theories is one thing but not only seeing yourself but to actually use what they call Single-person Cooperation to work together with versions of yourself from different timelines to achieve goals I couldn’t achieve on my own is mind blowing.

But it gets worse, they call it the Paradox Principle and I can understand why. I don’t know how or why it works but they force me to change the past in a way such as the new future becomes a mix of the original and the new one. It’s so weird to first do one thing and then create another timeline to manipulate the original one into doing something different without actually changing any of it’s actions.

PT_Screen07 copy

They talk to  me about Temporality fields and how that’s what allows the Paradox to work. Every child knows what a Temporality field is. That’s what’s protecting earth from being destroyed by when we played god with time. Just thinking about the implications blows my mind, but simply put the objects inside of them aren’t affected by me moving time forwards or backwards.

And the Admiral  is always there following my every step, together with his left hand Gray.

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3 comments by DefrostGames on Apr 2nd, 2014

So we are inching closer to our big release, after shaking out some rare bugs on the desura release it's time to go for the rest of the world including steam. But now before we make our final preparations we thought it would be a good idea to ask you who have watched and followed our game what you think we should do.

The subject for today is trailers. First out here is our gone gold trailer.


We were quite happy with this one we got a good vibe of it being a commercial in the beginning and then som story time in the end while showing some gameplay.  But the problem always remains that a games that happens mostely in the players head is hard to show to the the players.

So our idea is to ask you our watchers who probabely know a lot more about the game than the general public. What would you want to see to get excited what do you think we can do better with the old trailer and what should we think about with our new one ?

So this is your chance tell us what went wrong and what we can do better :)

 Defrost Team

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Post comment Comments  (0 - 10 of 38)
raeldrikp
raeldrikp Apr 3 2014, 10:06am says:

This game reminds me of Reset (the robot time travel puzzler), in a good way. The only thing I'm worried about is first person platforming. A lot of people, myself included, find platforming much more difficult in first person.

+1 vote     reply to comment
DefrostGames
DefrostGames Apr 6 2014, 11:13am replied:

yeah we got a bit scared when reset announced but by that time we had revealed our first trailer over a year before so not much to do if they choose to do a similair game. But after seing their actual gameplay footage (not the gameplay trailer) we are not really worried anymore.

We are totaly in agreement with you about first person platforming. Thats one of the major reasons we made Project Temporality a Third person game instead. In the end the platforming is never very complicated, especially since if you miss a jump just rewind time a bit and redo it :)

+1 vote     reply to comment
Ruby_Axe
Ruby_Axe Mar 14 2014, 4:04am says:

Hmm... this looks interesting/good, just a question though is this in any way related to Prometheus, an UDK demo that came out a few years back because they look/sound pretty similar?

+3 votes     reply to comment
DefrostGames
DefrostGames Mar 14 2014, 5:33am replied:

Nope we didn't learn about prometheus until we released it. But booth this and Prometheus is Derivative from cursor 10. However while prometheus copied cursor 10 straight off(btw I did like it when i found it and played it rhough so I'm not trying to diss it it. It's just a different game). With no rewind and all clones having to restart from the beginning of the game. We instead wanted to fix what we perceived as issues with cursor 10 and a huge issue with it (and promethues) is that you have to start from the beginning every time and the puzzle becomes more about exploring the world than solving puzzles + you got a lot of pointless repeating. By changing so you could rewind time forward and backward and spawn a clone at any time and let it run for any time (promethues had a fixed time per clone) opens an entire new world of puzzles and possibilites so that when and where you spawn your clone matters alot.

So while we now they look Mirilla in a trailer they play very differently. The thing about temporality is as one of our let's players said "You really have to play it to understand why" and that sums it up. The differences in how you think and act are huge even though the visuals might be similair.

+2 votes     reply to comment
mjp_evo
mjp_evo Nov 28 2013, 6:31pm says:

How do I get the game? It looks great.

+1 vote     reply to comment
DefrostGames
DefrostGames Jan 30 2014, 5:45am replied:

We're still in progress but it will be released on Desura and some other places.

+2 votes     reply to comment
brentwilliam98
brentwilliam98 Aug 19 2013, 4:25pm says:

can you please email me this game it is brentwilliam98@gmail.com

-1 votes     reply to comment
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Yhozen
Yhozen Aug 16 2013, 10:33am says:

awesome :D

+1 vote     reply to comment
DefrostGames
DefrostGames May 26 2013, 11:53am replied:

Thanks we are finally getting ready to start making some more noise :)

+1 vote     reply to comment
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Project Temporality
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Windows, X360
Developer
Defrost Games
Engine
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DefrostGames.com
Release Date
Released Mar 6, 2014
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Latest tweets from @defrostgames

We just got an article in the swesh magazibe city, if you live in Malmö/lund pick it up :) T.co

Apr 10 2014, 9:58am

RT @IndieGeekgamer: Check out my look at Project Temporality from @Defrostgames Buy it on Desura and vote for it on Greenlight! T.co

Apr 1 2014, 5:11am

@TenBensons Hi sorry to disturb you but could we get in contact with you. We have a few questions.and couldn't find a email. please.

Mar 20 2014, 3:29am

New let's play of Project Temporality T.co #ProjectTemporality

Mar 18 2014, 4:11am

And we're #1 At desura now ! T.co #gamedev

Mar 16 2014, 12:39pm

And now we are at spot #2 catching up quickly...

Mar 16 2014, 10:48am

Still trying to tack down where the data is coming from but we are having a missive influx right now making us #3 on Desura. #gamedev

Mar 16 2014, 9:42am

Verision 1.001 is up at T.co With inverse Y option and some other small gameplay fixes.

Mar 14 2014, 5:07pm

Last chance for discount on ProjectTemporality only a hour left of the launch sale. T.co #gamedev #indie

Mar 14 2014, 11:38am

RT @IndieDB: Project Temporality Released T.co A Mind bending time control puzzle/action game. @defrostgames T.

Mar 14 2014, 5:58am

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