Of the games we’ve looked at this year, Project Temporality is among the finest examples of unique gameplay and clever design that we’ve seen thus far.”
87/100 – Gamecrastrinate

8/10 – Se.ign.com

“Puzzles stay challenging and never grow old—which is particularly impressive given how much time you spend in some puzzles, unlocking and then rewinding new sections with your clones”
9/10 – Game Zone

About the Game

Experience the mind bending power of single player cooperation.

Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our proprietary engine Sparta 3D we make the fourth dimension as available as the other three. Just as with a VCR you can rewind time or fast-forward through it seamlessly.

Combining this and our time line concept you will solve mind-bending puzzles, by giving yourself a helping hand. Any time you need a friend, you can be that friend. Create a new timeline at any time/any place there are no restrictions. This game is all about giving you full freedom in four dimensions.

Solve puzzles involving lasers, mirrors, force fields, trap doors, platforms, keys etc. Exploit time to do the impossible. Explore the world and see into the mind of its people. We hope that you will enjoy the result of our years of evenings and weekends.

Contains 6-14 hours of gameplay.

Key Features

  • 4D Gameplay
    The fourth dimension Time is as accessible to you as the other three since at any time you can rewind to any earlier point in time, to find that perfect moment for you. No more frustrating replays performing the same sequence over and over again. Just rewind and fix.
  • Single Player Cooperation
    This is the key part of the game. You can exist in many parallel timelines using time clones. It means that every time you need a friend's help in the game, you can be that friend. You can spawn a new time clone at any position and time in the game, and once you create a new one it’s there forever.
  • Multiple true timelines
    Time clones will continue to perform the actions you recorded. They are, however, still a part of the game world, and if you change the game world the end result will also change.
  • Temporality fielded objects
    A temporality fielded object is an object that won’t be affected by your time manipulations, because it is inside a field that cancels out all timelines except the original one.
  • The Paradox Effect
    Combining the true timelines with the temporality fielding allows us to create paradox based puzzles where one single timelines performs multiple different actions depending from where in time it is viewed. Mathematically every temporality fielded object increases the number of dimensions with one which is what allows the paradox effect.
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1 comment by DefrostGames on Jul 10th, 2014

It has been a while, not because we haven't been doing things. Rather we have been doing to much, between releasing Project Temporality and handling patches and updates on it while working on Dead Strains (More will be announced soon) there haven't really been much time over for anything else.

But things are progressing well and we have recently released our Big 1.02 patch which fixes almost every known issue in Project Temporality while also adding in a ton of new functionality.

New Features
Full Controller support
- The game automatically switches to controller friendly UI/Texts/Tutorials if a controller is connected.
- The game changes default camera behavior to a player following camera if a controller is connected and used (so mouse input wont be affected)
- Controller input has been tweaked to make it less sensitive as default and around the y Axis
- All menus can now be navigated with a controller

- When the player collides with an object he will no longer get stuck but instead neatly slide against it creating a much smoother game-play.
- Spinning lights for motion detectors now match motion detection area better.

Performance improvements:
- The game now allocates much less memory on the fly which will lead to less garbage collection which will result in a smoother game-play experience on lower CPU's.

We also fixed all those cases where the player got stuck inside an object or fell through the floors, most of those were simply last minute mishaps.

We are hoping to go live with a 1.03 patch in a few weeks which will among other things have an Ultra Low option greatly improving performance on slower hardware.

Except for patch info we also have great information for everyone who purchased a Desura key for Project Temporality, while we have tried to contact everyone and send them a key in person we have now talked with Desura and set it up so that every Desura owner will receive their very own steam key when they purchases the game there.

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Post comment Comments  (0 - 10 of 38)
raeldrikp Apr 3 2014, 10:06am says:

This game reminds me of Reset (the robot time travel puzzler), in a good way. The only thing I'm worried about is first person platforming. A lot of people, myself included, find platforming much more difficult in first person.

+1 vote     reply to comment
DefrostGames Creator
DefrostGames Apr 6 2014, 11:13am replied:

yeah we got a bit scared when reset announced but by that time we had revealed our first trailer over a year before so not much to do if they choose to do a similair game. But after seing their actual gameplay footage (not the gameplay trailer) we are not really worried anymore.

We are totaly in agreement with you about first person platforming. Thats one of the major reasons we made Project Temporality a Third person game instead. In the end the platforming is never very complicated, especially since if you miss a jump just rewind time a bit and redo it :)

+1 vote   reply to comment
Ruby_Axe Mar 14 2014, 4:04am says:

Hmm... this looks interesting/good, just a question though is this in any way related to Prometheus, an UDK demo that came out a few years back because they look/sound pretty similar?

+3 votes     reply to comment
DefrostGames Creator
DefrostGames Mar 14 2014, 5:33am replied:

Nope we didn't learn about prometheus until we released it. But booth this and Prometheus is Derivative from cursor 10. However while prometheus copied cursor 10 straight off(btw I did like it when i found it and played it rhough so I'm not trying to diss it it. It's just a different game). With no rewind and all clones having to restart from the beginning of the game. We instead wanted to fix what we perceived as issues with cursor 10 and a huge issue with it (and promethues) is that you have to start from the beginning every time and the puzzle becomes more about exploring the world than solving puzzles + you got a lot of pointless repeating. By changing so you could rewind time forward and backward and spawn a clone at any time and let it run for any time (promethues had a fixed time per clone) opens an entire new world of puzzles and possibilites so that when and where you spawn your clone matters alot.

So while we now they look Mirilla in a trailer they play very differently. The thing about temporality is as one of our let's players said "You really have to play it to understand why" and that sums it up. The differences in how you think and act are huge even though the visuals might be similair.

+2 votes   reply to comment
mjp_evo Nov 28 2013, 6:31pm says:

How do I get the game? It looks great.

+1 vote     reply to comment
DefrostGames Creator
DefrostGames Jan 30 2014, 5:45am replied:

We're still in progress but it will be released on Desura and some other places.

+2 votes   reply to comment
brentwilliam98 Aug 19 2013, 4:25pm says:

can you please email me this game it is brentwilliam98@gmail.com

-1 votes     reply to comment
Guest Mar 5 2014, 5:41am replied:

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Yhozen Aug 16 2013, 10:33am says:

awesome :D

+1 vote     reply to comment
DefrostGames Creator
DefrostGames May 26 2013, 11:53am replied:

Thanks we are finally getting ready to start making some more noise :)

+1 vote   reply to comment
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Project Temporality
Windows, X360
Defrost Games
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Released Mar 6, 2014
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Latest tweets from @defrostgames

@reallyjoel Maila mig en officiel emailadress att skicka till så kan jag skicka. Antar det är steam ni vill ha ? Vill inte skicka här :)

Nov 4 2014, 7:09am

@reallyjoel Jag undrade hur guld chipset var tänkt att bedömma spelen med bara en trailer och en text att gå på.

Nov 4 2014, 7:08am

@reallyjoel Nu finns vi ju typ överallt och inte bara på steam :) Men är inte det som är frågan egentligen.

Nov 4 2014, 7:08am

We are finally ready with a new Boxart for the retail verision of Temporality T.co #screenshotsaturday #gamedev #indiedev

Oct 4 2014, 5:52pm

We finally went live with out spanish localized verision of Temporality today also 50% on steam. T.co #screenshotsaturday

Sep 12 2014, 5:57pm

@hokurinn And now the spanish localization just went live on STEAM ;)

Sep 12 2014, 5:53pm

Working on the spanish verision of Project Temporality. T.co #screenshotsaturday #gamedev #indiedev #Indie

Sep 6 2014, 10:47am

@polygonien Great to hear you liked it. Making good music that didn't took to much place from the puzzles was a challenge.

Sep 4 2014, 3:21am

RT @polygonien: Listening to the OST of @Defrostgames Project Temporality again. Great ambient tunes for work or chillin and a great 3D puz…

Sep 4 2014, 3:20am

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