Continuing upon the genre pioneered by Portal, Project Temporality is a third person puzzle/action adventure that defies the laws of time.
As Number 87, you have been chosen to explore the limits and possibilities of the TP-205 brain-stem implant. This grants you the ability to manipulate time, quite literally making it the fourth dimensions just as available for you to traverse and modify as the other three.
Going through a story of secret time traveling experiments near Sedna you will be tested numerous times. During the journey you will have to learn to shift your mental model of the world, so that you start seeing it in a different light, to find the solutions.
What really differentiates Project Temporality from other games about time manipulation is the freedom you have in your manipulations, we don’t restrict it to only working at fixed positions or certain time lengths.
The core element of PT is its time-line concept. A time-line is a separate copy of you active during a time interval, performing its own actions and interacting with the world at the same time as you. This is not a canned recording of static positions, it is a true recording of your actions. Which means that if you jumped onto a platform in the recording and that platform had been moved before that by another time line then the recording will jump and fall, not land in the air on an invisible platform.
So what is happening is true simultaneous actions from all the time lines and together they create the world you are seeing, so in a very real way you are cooperating with yourself. However, there are limits. Due to time paradoxes you can’t spawn a new time-line further back in time than your most recent one without deleting all the time-lines spawned after it. Because if you could then a time-line that no longer existed would spawn new time-lines and that paradox would destroy the universe as we know it
Using these abilities you will uncover and solve numerous puzzles in a military testing facility located near Sedna. Playing through the story you will learn what is going on and why these tests are performed. And most importantly, what happened to Number 1 to 86.
So we are just back from the Nordic Game Conference we had a ton of interesting meeting and we feel that the future is really looking up for us at the moment. It has also been exhausting, even more than usually because we had such a busy schedule.
Except for all the meetings we also had a talk about Feeding a physically based lighting model which relates to what we have learnt working with a physically based lighting during the last years. We are talking a bit about common mistakes and pitfalls that can hit you when making the transition. And finally we talk about what kind of information and tools you can give to your artists to help them make the transition more easily.
We are going to go through most of that information here to in coming posts where we will also have time to go more in depth on the subject that you can in a short talk. However I did add some annotations to the talk about things I think might have been confusing to people without the proper technical background. If physically based lightning seems interesting to you can get a quick overview in my talk from last year about it here and if you want to go more in-depth I always recommend Naty Hoffmans excellent papers from siggraph 2010 as a starting point. There are a ton of more links inside my talk for those interested of going more in-depth.
About Project Temporality we are progressing quite well we did plan to have a nice demo for press people running around now and actually it did, it’s just that the difficulty level between level 5 to 6 and 6 to 7 were insane. So we have to add 3 new maps to make a smoother difficulty curve that will keep the game challenging but not frustrating. We are basically just in a big polishing phase which we expects to stay in for around 3-4 months and then we will finally be ready to release the game for everyone to play. If you are a member of the press and are interested in the press demo please contact us and we will set something up for you.
For now this is all but we will do more detailed updates later on when we have recovered.
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