Do you think we have exhausted all the options, James? Yes sir I do believe we have. Very well, send them in. 
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9 comments by MrtwovideoCards on Dec 4th, 2012

We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless. 

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do. 

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

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BLACK SNOW Key Fix 1

BLACK SNOW Key Fix 1

Jan 11, 2013 Patch 15 comments

First attempt at fixing the exit key issue, replace your maps folder with the one in the zip file and pray it works!

BLACK SNOW V 1.05 PATCH

BLACK SNOW V 1.05 PATCH

Nov 28, 2012 Patch 11 comments

This is a small patch for those of you who already downloaded V.1.01, please overwrite everything with this!

BLACK SNOW V 1.05

BLACK SNOW V 1.05

Nov 28, 2012 Full Version 34 comments

Include fixes for indoor fog, missing textures, and config override. Recommended for those who have not played yet!

BLACK SNOW V 1.01

BLACK SNOW V 1.01

Nov 24, 2012 Full Version 13 comments

Take the role of John Matsuda, an IT technician trapped in a Greenland research facility as he struggles against unknown forces to escape.

Post comment Comments  (0 - 10 of 407)
Starvation
Starvation May 18 2013, 7:56am says:

Crash at beginning? After the guy says "Yeah i guess" while in the car and the camera has interference? then crash? how fix?

+1 vote     reply to comment
Dim-Dantist
Dim-Dantist May 14 2013, 10:16am says:

I need the rusification :(

+1 vote     reply to comment
Theevina
Theevina Apr 23 2013, 11:19pm says: Online

Just to be certain I finished it, there's only one ending, correct?

+1 vote     reply to comment
natestross1052
natestross1052 Apr 22 2013, 6:21pm says:

Does this ending hints a sequel?

+1 vote     reply to comment
mathnath46000
mathnath46000 Apr 18 2013, 3:42pm says:

OMG I WAS SO SCARED !
IT'S A FUKING CREEPY GAME !

+1 vote     reply to comment
Pavol838
Pavol838 May 5 2013, 2:03am replied:

Play Co-Op

+1 vote     reply to comment
Saeker
Saeker Apr 15 2013, 8:49pm says:

Please help! I'm stuck with something which looks like a bug : I can't quit papers we are supposed to read in order to progress in the mod... By the way, your mod looks really cool and I really want to try it further! Thank you and good luck for your current work!

+2 votes     reply to comment
Guest
Guest Apr 10 2013, 3:50pm says:

Random and odd request, but I like all the different wallpapers you see on the computers in-game. Would it be possible to get those files so we can use them for our own desktops? Thanks!

+2 votes     reply to comment
Youplait
Youplait Mar 27 2013, 7:27pm says:

Does anyone else freeze on the 5th loading bar while loading a map?
I have tried loading both the first and second chapter as well as loading maps through console. Hl2.exe stops responding, but task manager can't end the task so I end up having to restart my computer to fully close hl2.exe.

+1 vote     reply to comment
The_Phantom_Chicken
The_Phantom_Chicken Mar 19 2013, 9:43pm replied:

Yeah. I had that same problem. I ended up using Task Manager (ctrl+alt+del) to force Half-Life 2 to close. It seems to hang between Chapter 1 and Chapter 2. Just start a new game on Chapter 2 to skip past the problem.

+1 vote     reply to comment
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Icon
Half-Life 2: Episode Two Icon
Platform
Windows
Developer
MONOTHETIC
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Official Page
Ominousblog.tumblr.com
Release Date
Released Nov 22, 2012
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Community Rating

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8.5

268 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

Black Snow NAILS atmosphere and makes you feel vulnerable and alone. As a part of a rescue team dispatched to a research complex in the middle of the tundra. You end up separated, chased and all but you remain. With dark hallways and the ominous presence of something unknown lurking in the shadows and no way to defend yourself, the true sense of making you feel afraid is done right. You must avoid a darkness out to kill you by using light, and solve many puzzles that will test your ability to think…

Nov 25 2012, 8:35pm by Raedwulfgamer

Lowest Rated (6 agree) 5/10

The mod started off well enough, you got tension and mystery. You had to explore well and it gave you a indication of what you can pick up. The annoyance starts with this arbitrary light switching that makes zero sense why it changes like that, and if your left in the dark you end up being chased around and stuck inside a room with that thing right outside, forcing you to reload without a chance. It moves really fast so you end up dying without a fighting chance as soon as you make a mistake. Then…

Nov 27 2012, 7:33pm by TheUnbeholden

Style
Genre
Adventure
Theme
Horror
Players
Single Player
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184 of 19,341
Last Update
2 months ago
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968 members
Files
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83