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Maps are only single stars in the mod.
Usernames and email address sent.
The ability for large Gunboat Squadrons is what makes this carrier fantastic.
Ok, so for those who don't have teamspeak (all my gamer friends tend to use Discord) or Skype, what would be suggested as the best way to get said usernames for BItBucket and GitLab to the parties concerned?
So in order to beta test I need to download two more git applications, on top of the one I already use for beta testing other mods.
Guess I better "git" to it :P
Looks like the wrong slash is being used for the newline command in the description.
Nice model, almost looks like someone cut a Carrack in thirds and stuck filler in between. What is its closest equivalent in the IR/NR?
Ravenous and Fek'lhr KDF side
The crazy eyes have spoken.
Haha I thought the same thing
I've never been a huge fan of the looks of this ship (always liked the Winged Defender design better). However, the lore behind its design makes sense, and it's a solid cruiser.
And it is a good thing that certain ships are uncapturable. However, it was a pretty funny time when Klingons could capture Doomsday Machines, Whale Probes and the like.
They went into battle and reclaimed their lives . . . Now what?
Sorry, but the Freedom class is ugly lol. However I do like the looks of the New Orleans. I don't know why, but the weapons pod top-side and the overall look always made me think it and the Galaxy were the 24th century version of the Miranda/Constitution.
It does, and linguists have written about the fallacies inherent in this idea. However, in a world of universal translators making an episode where a central theme regards breaking a language barrier is tough. Even with its issues, it is still a rather good episode.
I remember the first time I saw this ship, years ago when I watched The Search For Spock. Then I saw Voyage Home and once again here was this awesome ship taking center stage. Before that whenever I thought of Star Trek I though of the Enterprise. From that point on, the Enterprise didn't matter anymore. The Bird of Prey became my favorite ship in Star Trek. Deadly, fast, and just downright good looking.
I tend to agree. I think the fact that the Tavara and Valdore unlock so close to each other causes some of the problem. If the Valdore was unlocked earlier I believe it might see more use.
They should really be thanking the Cardassians. If it was not for the guidance they provided, the Bajorans would not be the tenacious, free-spirited, and independent people they are today. True, perhaps we were heavy-handed at times, but what father can say he never overreacted to protect his children's well-being?
Indeed. It doesn't have shiny clickies or passive bonuses like some of the other corvettes, but it is solid and deals good damage.
A solid, if underutilized ship because of the Tavara. Excited to see what the team will bring to put this warbird back into the category of capital ships to use.
It should be simple to do so. However, personally I don't have a problem with the number of capital ships in this mod. While the Star Wars universe has always been very capital ship heavy and focused, Star Trek is much less so.
Too bad. I may almost shed a tear as I rend gaping holes into its superstructure and return its particles to the blackness of space where it was born.
Scimitar animates when it shoots Thalaron though (unless that's done differently; I'm no modder)
K'tinga spam early- to mid-game is brutally effective. Probably one of the best early-game cruisers.
My favorite Borg smasher.
So does this mean that the Dominion Reinforcement Jalak-Su and Rolantha will now use Disruptors and benefit from the Breen weapon upgrades?
I am First Omet'iklan, and I am dead. As of this moment, we are all dead. We go into battle to reclaim our lives. This we do gladly, for we are Jem'Hadar. Remember . . . Victory is life.
Gotta say I was pretty happy when the Devs announced this about the K'Vort. While I love the ship, I just can't justify the cost to make them when the K'Vek ends up so much better (that they're both unlocked around the same time is also a strike against the K'Vort). I'm quite sure the changes will bring the K'Vort/K'Vek choice on par with the Harpy/Falcon or Defiant/Akira choice, where each will have a valid reason why you would choose to focus on them.
I'm currently on the beta team for the SW: Ascendancy mod, and have tested previous versions of ICW for Empire at War, so I would love to help y'all with the testing if the need be.
So I'm guessing more of an era split then?
First off, love the mod. Between this and Ascendancy I have my SciFi RTS fix well satiated. My only wish is that there was a larger multiplayer community (though that could just be that I'm not online at the right time. I did notice one thing odd while I was playing Feds: Picard's summon fleet ability will spawn Oberths. While I love the ship design I am unsure if this is intentional or not.