Community matches will be regularly organized through the Corey Loses youtube channel. These matches will be scheduled in advance and livestreamed while they're happening. In addition to being announced on the forums, Mod Database and YouTube channel, they will also be announced on the Corey Loses & GB Gaming Discord server

Join our Discord community (Shared with the Corey Loses, STAIII and GB Gaming community)


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Apparently the fix for the galaxy travel did not go through (basically, the game didn't like when I set it back to being free). This will be fixed for the next version, sorry for any inconvenience.

Hello everyone!

It's been a week since the release of Ascendancy 1.1, and in that time we've received some very helpful feedback. We're overall happy with the state and direction of the mod, and the response has been great, but there were a few issues (some major, some minor) we wanted to address before moving on to the next major version, the changes for which we'll be discussing soon. This patch will be the first of most likely two patches for 1.1 to address bugs and any flagrant balance issues. There are two options to install it- one which just has changed files from 1.1, and one which includes a new copy of the whole mod. In about a week, we'll be removing the download for the first to save possible confusion. The description has full installation instructions, as usual.

[Download - Patch Files]
[Download - Full 1.1.1]

Patch Notes:
1. All mesh and entity files converted to binary format for better performance.

2. Icon Fixes:
- Smuggler icon fixed on build bar (New Republic)
- Raider icon fixed on build bar (PA)

3. Ssi-Ruuvi Random event:
The goal with the Ssi-Ruuvi is to have a minor faction which can occasionally play a significant role in a game, akin to more localized pirates. Unfortunately, since they are entirely buff chain based, they could get out of hand and become a much bigger issue than we aimed. These changes aim to bring them back in the intended direction, and we'll nerf them again even more severely if necessary, depending on how they act with these changes.
- Changed spawn weighting and time between possible spawns.
- Instead of being able to repeatedly spawn ships, Ssi-Ruuvi planets will spawn one slightly larger fleet and then stop.

4. Hero/Superweapon Bug Fixes:
- Galaxy Gun bug limiting it to one shot fixed. Reverted to unlimited firing, will be potentially looking into a new method to lock it to 3 shots depending on balancing feedback.
- Fixed Karrde being able to spawn repeatedly.
- Fixed Scourge Squadron (Kaine) and Dark Fleet (Thrawn) not spawning their intended ships. Keep in mind, you do need available ship slots for them to spawn.

5. General Bug Fixes & Changes:
- Removed LAA mention from loading screens
- Fixed issue where pirate spawns on random maps would cause texture issues on the HUD, offsetting black market buttons
- Capital ships (and therefore, hero SSDs) no longer can be captured by MC80 boarding parties.
- Bellator: Barrier shield now tied to correct level upgrade, was tied to microjump.
- Executor: Overwhelm no longer uses Numerical Superiority text
- Executor: Aura of Fear and Iron Grip icons on level upgrades fixed
- Oto: Removed pinnacle base upgrade.
- Fixed issue where many PA ships and structures referenced Imperial fighter sets - now have Skiprays (ie Golan III, Grant, Kaine, Bellator)
- Crimson Command: Changed name to say Crimson command instead of VSDII, extra weapon banks now show properly on unit card.

7. Text Fixes:
- Intego description listed as Phalanx in text file, missing ingame. Now displays properly.
- Split Proton unlock tech description fixed.
- Asdroni now states it is anti-fighter.

8. Balance Changes:
- Culture resistance tech bonuses adjusted for all factions.
- Crack Mantle damage levels now 4k -> 5k -> 6k -> 7k, from 5.
- Warlord random event: removed Executor.

7. Hapes Consortium:
- Still not a playable faction, yet.


[Release] Star Wars: Ascendancy 1.1

[Release] Star Wars: Ascendancy 1.1

News 8 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...

Star Wars: Ascendancy 1.1 Open Beta Begins & Community Match

Star Wars: Ascendancy 1.1 Open Beta Begins & Community Match

News 3 comments

We have finally entered the last stretch of the 1.1 development cycle for Ascendancy and begun the beta process!

We Could be Heroes

We Could be Heroes

News 5 comments

With the beta starting up this weekend, it's time for our final overview post for 1.1, this time talking about heroes.

Faction Overview: Empire of the Hand

Faction Overview: Empire of the Hand

News 7 comments

The fourth and final faction overview, covering the Hand ships, abilities and tech tree, including some capital ship shuffling.

Add file RSS Files
Galaxy Travel Patch

Galaxy Travel Patch

Patch 4 comments

there was an issue with the patched version of this in 1.1.1, so this file fixes availability of galaxy travel- must be researched directly now, can't...

Ascendancy 1.1.1 [Full Download]

Ascendancy 1.1.1 [Full Download]

Full Version 7 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...

[Outdated] Star Wars: Ascendancy v1.1

[Outdated] Star Wars: Ascendancy v1.1

Full Version 14 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...

[Outdated] Star Wars: Ascendancy V1.0F

[Outdated] Star Wars: Ascendancy V1.0F

Full Version 74 comments

Conquer the galaxy with the full version of Ascendancy, now compatible with Sins v1.85.

Comments  (0 - 10 of 2,698)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

07_Republic_commando
07_Republic_commando

Great mod except for the UI. It is extremely disorientating and in my opinion unessecary. The old UI was good, everybody knew their way around it so why change it? Why change something that already works to something that does not work?

If there is a version without the new UI then people like me would find it easier to play your mod.

Reply Good karma Bad karma+1 vote
Guest
Guest

As playing the Republic, i can't remake fighters or make fighters at all

Reply Good karma Bad karma0 votes
.Corey. Creator
.Corey.

Fighter supply need to be replenished by either fleet tenders (Hajen) or resupply stations (XQ)

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

carsonic2012
carsonic2012

What is the name of the song that plays on the loading screen? The one with all the violins

Reply Good karma Bad karma+2 votes
OrionSlaver
OrionSlaver

I believe you're referring to 'Across the Stars', part of the musical score for Episode II.

Reply Good karma Bad karma+1 vote
Dark-Specter
Dark-Specter

I have a question how do I get the Eclipse? I choose to support the reborn Emperor and researched everything in that line and the research for titans.

Reply Good karma Bad karma+1 vote
.Corey. Creator
.Corey.

You recruit him using the ability from the command station that starts at your capital planet if you have heroes enabled in the game setup options.

Reply Good karma+1 vote
Dark-Specter
Dark-Specter

ah ok I see now :D thank you.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Sins of a Solar Empire: Rebellion
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.5

92 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 7/10

Coming from Empire at War I knew what kind of high-quality work to expect, but I was also a bit set back by the ultra-minimalistic UI and the lack of heroes. Star Wars without heroes is like coffee without beans. Its just water or yet another run-of-the-mill RTS. I can understand the teams reasoning, but that doesen't mean I have to like it. I find it very hard to enjoy Star Wars without heroes to rally behind, especially in a game that takes the EU lore so very seriously. When I first heard of…

Apr 14 2016 by Kythia

Style
Genre
4X
Theme
Sci-Fi
Twitter

Latest tweets from @thrawnsrevenge

In this news post, we go over the era 5 Galactic Conquest Scenarios, as well as how we'll be approaching the... Fb.me

Nov 18 2017

These edits to the MC80 should have your fishtank collection looking extra sleek in 2.2 Fb.me

Nov 18 2017

Another ability preview, this time capturing ships. Fb.me

Nov 12 2017

It's once again time for Corey to do another preview playthrough in 2.2, this time as the Pentastar Alignment in... Fb.me

Nov 10 2017

Continuing on from yesterday, Corey will today be starting to set up some of the starting forces Fb.me

Oct 30 2017

Corey will be building 2.2's Art of War and answering questions starting live tonight at 5:30pm EST Fb.me

Oct 29 2017

Fb.me

Oct 6 2017

Corey will be hosting some community matches in ICW2.1 between 4pm and 6pm EST today. Fb.me

Sep 9 2017

Embed Buttons
Link to Star Wars: Thrawn's Revenge II: Ascendancy by selecting a button and using the embed code provided more...
Star Wars: Thrawn's Revenge II: Ascendancy
Statistics
Last Update
Watchers
3,148 members
Files
4
Articles
70
Reviews
56