Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
Image RSS Feed Latest Screens
Faction Profile Screenshots: Venator Faction Profile Screenshots: Secutor Faction Teaser
Blog RSS Feed Report abuse Latest News: Ascendancy 0.95 Beta Released

11 comments by .Corey. on Mar 23rd, 2015

...Ascendancy 0.95 Beta Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Keep in mind, this is still a beta/early access version to test certain functionalities and features before we're too committed to anything. Several things are therefore still in progress or not started, and we appreciate all feedback.

Lambda Shuttle Ready

...Features of Ascendancy...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Changes in 0.95...

3 Starbase types added
XQ Resupply station added for New Republic
UI Overhauled
New Planet Textures
New Techs and Abilities
Balancing Adjustments
Bug Fixes
Galaxy Gun Optional

For more in depth changelists, see here.

We've begun work on a wiki with in-depth information on the mod. There's still a ton of information we're working on adding as a result of the recent downtime, and registration is open so if you see something you want to add, feel free. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. To post a bug or if you require tech support, there's a section for it on our forums.

V0.95 Beta (Full)
Download 0.95 Hotfix (requires full 0.95)

0.95 Hotfix (Requires 0.95 Full)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

XQ Resupply StationArid Oceanic

...Coming in 1.0...

Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish

Follow Ascendancy

Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 0 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 19 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (0 - 10 of 1,302)
capshades
capshades 1hour 21mins ago says:

Degrading systems for the NR says 50% less damage at 50% hull, 25% less damage at 25% hull, and 80% less speed at 15% hull. Shouldn't a ship do less damage the more damaged it gets?

Using 0.95 w/hotfix

+1 vote     reply to comment
.Corey. Creator
.Corey. 47mins 33secs ago replied:

It does; it's a stacking (additively, not multiplicatively) debuff, so if you look at a ship at 25% health, it says it's doing 75% less damage. That tooltip you're talking about shows the debuff applied at each level of damage, as opposed to the total added together. It would probably be more clear if it showed the additive amounts, but buff tooltips are automatically generated from the effects so there's nothing we could do to change that.

+1 vote   reply to comment
capshades
capshades 48mins 37secs ago replied:

Resolved.

+1 vote     reply to comment
Nicktc
Nicktc 6hours 2mins ago says:

I found a bug for the Imperials where you can't research Field Training in the Naval Academy tab of Military, it says you need 1 point in Imperial Academy before you can research it, but Imperial Academy is not present. I have version 0.95.

+1 vote     reply to comment
DarthVisari
DarthVisari 12hours 36mins ago says:

Hi

After put the hotfix , the game crash after few minutes.

saluti

+1 vote     reply to comment
.Corey. Creator
.Corey. 12hours 22mins ago replied:

Make sure you still have LAA enabled.

+1 vote   reply to comment
fozchina
fozchina 21hours 28mins ago says:

Not a fan of the new UI to be honest. Do think the work your doing is great but don't understand wht travel is not allowed to other stars? I understand that in star wars travel outside the galaxy was not possible but travel to other star systems was. Personally I'm a bit of a turtle and like to rush the planets connected to the star build up a wall while I fill out my star system before picking another guys star to go attack.

+1 vote     reply to comment
.Corey. Creator
.Corey. 21hours 21mins ago replied:

In the mod, as it says, the "star" function of the base game fills the function of the galactic core (although the model hasn't been changed to reflect it yet). The "system" in Sins terms in the mod is the Star Wars galaxy, and it's not like they'd be travelling to other galaxies. When you jump from Mon Calamari to Kessel or Coruscant to Pantolomin or whatever, you're jumping between systems; these planets aren't all in the same star system. Otherwise every single planet in the game would be its own system, since star systems in Star Wars rarely have more than one notable planet in them. If we kept stars for individual systems, then every map would have one star per planet, any pathing would be lost, and in order to have 150 planets you'd need to have 150 stars, so you're doubling the object count on the map (half of which would be useless, and not actually act as a chokepoint since there's only one thing connected to each, which you could freely jump between) while also breaking the AI entirely (the AI in sins is godawful at dealing with multi-star maps).

+1 vote   reply to comment
fozchina
fozchina 21hours 4mins ago replied:

understand what you mean but still hope that you can add it in even as an optional choice or a add on. Such as what you did for the galaxy gun. Which is something I really like since I find super weapons to be highly annoying.

+1 vote     reply to comment
.Corey. Creator
.Corey. 20hours 58mins ago replied:

People are free to make their own maps with multiple galaxies of vourse, but we won't be. It doesn't make sense with the source material, none of us ever really liked that system and it causes a few issues with the game.

+1 vote   reply to comment
fozchina
fozchina 20hours 51mins ago replied:

but will the tech be there to be researched? Its easy to make your own maps but a tad annoying when you realise you cant jump to the other guys system :)

+1 vote     reply to comment
.Corey. Creator
.Corey. 12hours 19mins ago replied:

Its also really easy for people to put that research in if they want to make that map. There's no reason flr for us to pack in extra stuff for functionality we don't support in the mod and which doesn't make sense in the context of the mod.

+2 votes   reply to comment
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0.95 is out. T.co

Mar 23 2015, 3:10pm

0.95 is currently in the upload process.

Mar 23 2015, 10:04am

While I finish up the tedious work of the 0.95 icons, here's something else we've been working on for 1.0. The... T.co

Mar 16 2015, 3:47pm

A disturbance has awakened the Force! T.co

Mar 10 2015, 2:59pm

The military space station for the New Republic, focused on fighters and fleet supply. Some of you may recognize... T.co

Mar 4 2015, 7:28pm

We've posted a teaser for a large chunk of Ascendancy 1.0 (and I guess ICW 2.2 technically) content on our forums... T.co

Mar 3 2015, 12:14am

UI Rework Preview Pt. I T.co

Mar 1 2015, 2:23pm

XQ Resupply Station image - Thrawn's Revenge II: Ascendancy Mod for Sins of a Solar Empire:... T.co

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Esseles-Class Civilian Starbase T.co

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Ascendancy: 0.95 Overview T.co

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