From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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Fleet Tending Altor-class Replenishment Ship Quasar and Scale
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9 comments by .Corey. on Jan 6th, 2013

When you need to defend your planets, often it is unfeasible to maintain a strong fleet presence at all possible targets. In these times, the New Republic and Imperial Remnant turn to the Golans for local defense.

The smallest of these, at 1231 meters is the Golan I, pictured on the left. This platform is sufficient to handle most small corvette and frigate raids, however anything larger is capable of overpowering them. The second, almost twice as large at 2158 meters, is the Golan II pictured on the right. Although its damage output increase is not directly proportional to its size increase over the Golan I, its hull integrity is far superior and as a result is able to win against most enemy cruisers in a one on one situation.

Golan IGolan II

The final iteration, at 2600 meters, is the Golan III Space Defense Novagaun. This platform is extremely powerful and durable, and capable of holding off even many capital ship types. These have historically been found only at the most important of planets, such as Coruscant, Bastion and Muunilinst. Used in concert with a well-organized fleet, Golans can create a defensive position around a planet which is extremely difficult to penetrate.

Golan IIITake Defensive Action

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hayes150
hayes150 21hours 43mins ago says:

Looks epic

Dont forget to add the Correct music =) it can ruine the mode if its not correct :I

Like the star trek mode when you play the borg Planet handeling omg epic music Combat homeworld 2 music :I totaly ruines the moment

-1 votes     reply to comment
.Corey.
.Corey. 21hours 32mins ago replied:

Considering that it would be illegal for us to distribute Star Wars music like that, we can't. We're coding it so that if people have legally obtained copies of the music for themselves, they can just put the audio files in, but other than that unless we can get a compser there's nothing we can do there. Having the mod shut down would ruin the effect a lot more than that.

+3 votes     reply to comment
themaddhatterof1992
themaddhatterof1992 2hours 47mins ago replied:

Well two things. first to the original commentor, I usually listen to Metallica, or some of my other CDs while playing games. I scarcely ever hear any of the sounds in the games, including the music.
To you Corey, try looking around youtube for some guitar covered star wars stuff. I'm pretty sure if you can get permission from them to use their stuff it'll be fine. particularly the better put together tracks. If they're going to put that much work into it, they will make sure it's not taken down easily for legal issues.

+1 vote     reply to comment
a4rino
a4rino 18hours 24mins ago replied:

Hey Corey, I am wondering if it is a difficult matter to mod the music in ourselves. If I recall the game has context-sensitive music (for example, different music for during battles and after battles), so I am wondering if people like me who have zero experience modding will be able to decipher the audio side of things.

Also, don't they have Star Wars music in Sins of a Galactic Empire? I haven't played that mod in some time so maybe they've had to remove it since then.

+1 vote     reply to comment
.Corey.
.Corey. 16hours 30mins ago replied:

The plan is to code it all ourselves so people just have to rename the files and plop them in the right folder. We just don't want to be responsible for supplying the music.

There are some mods that do it, and some get away with it, but it's definitely grounds for a C&D if they decided to go that route.

+1 vote     reply to comment
ChosenBlackMan
ChosenBlackMan May 23 2013, 6:45pm says: Online

Looks amazing so far, can't wait for it to be released since Thrawn's Revenge is great. Just wondering how this works gameplay wise; will there be custom made maps for us or will we be able to use these units on our own maps that Sins allows you to create? Also will we factions be limited to one per map? (I.e. 1 Empire, 1 Rebel.. etc etc) as again, sins allows you to have more than one from a single faction, and have different relations and missions from them. Thanks in Advance.

+1 vote     reply to comment
.Corey.
.Corey. 19hours 0mins ago replied:

We will be making our own maps, and then mod content will be able to be used for making your own within the mod. I can't guarantee that maps made for the base game will be properly functional with the mod. Factions will not be limited to one per game, you can have as many as the map allows (an 8 player map can have 8 people on the same faction if you so choose) ith appropriate subfaction names for each (Fifth Fleet, Home Defense Fleet, Warlord Zsinj, Houshold Phalanx, etc)

+1 vote     reply to comment
RadialPower
RadialPower May 22 2013, 6:03pm says:

Well, I just bought Rebellion after watching your scale video. Can't wait to track bombers bombing capital ships at this scale. If this video is any indication it will be my favorite part of the game. I notice in vanilla Rebellion the ships just stop moving and shoot at one another, this slugfest is boring. Hopefully the Trawn team can remedy the issue with some balanced maneuvering for broadside/defense. At any rate this looks fantastic and the development is steady, much promise in this one. Thanks for the video .Corey. you sold a copy of Rebellion and Stardock should thank you.

Best of luck,
Radialpower

+2 votes     reply to comment
AUS_Doug
AUS_Doug May 23 2013, 4:42am replied:

When you stop to think about it, the Capital Ship sizes in SOGE are probably more realistic than Vanilla sins; at least in relation to the size of Planets and Stars.
It doesn't make for the most appealing game play though.

+1 vote     reply to comment
.Corey.
.Corey. May 23 2013, 5:04am replied:

Well, "more" realistic doesn't really mean much in this case. It's the difference between having them be 0.025% actual scale versus 0.045% actual scale. Technically more accurate, sure, but negligibly so.

+1 vote     reply to comment
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I'm starting to think Thrawn's Revenge is a much better name than either Ascendancy or Imperial Civil War. Way easier to track on Google.

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Check out the first screenshots from our Sins of a Solar Empire: Rebellion mod, Star Wars: Ascendancy on ModDB: T.co

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The final Pentastar Alignment infantry and vehicles have just been coded into the game.

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