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From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.
9 comments by .Corey. on Jan 6th, 2013
The smallest of these, at 1231 meters is the Golan I, pictured on the left. This platform is sufficient to handle most small corvette and frigate raids, however anything larger is capable of overpowering them. The second, almost twice as large at 2158 meters, is the Golan II pictured on the right. Although its damage output increase is not directly proportional to its size increase over the Golan I, its hull integrity is far superior and as a result is able to win against most enemy cruisers in a one on one situation.
The final iteration, at 2600 meters, is the Golan III Space Defense Novagaun. This platform is extremely powerful and durable, and capable of holding off even many capital ship types. These have historically been found only at the most important of planets, such as Coruscant, Bastion and Muunilinst. Used in concert with a well-organized fleet, Golans can create a defensive position around a planet which is extremely difficult to penetrate.
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Latest tweets from @thrawnsrevenge
I'm starting to think Thrawn's Revenge is a much better name than either Ascendancy or Imperial Civil War. Way easier to track on Google.
6hours 22mins ago
Check out the first screenshots from our Sins of a Solar Empire: Rebellion mod, Star Wars: Ascendancy on ModDB: T.co
Sep 30 2012, 9:59pm
Check out our new site design by Beesden @ T.co
Sep 28 2012, 3:26am
The new layout for the Reunification GC has been finished.
Jun 18 2012, 8:43pm
The new Vindicator/Immobilizer/Enforcer model is now being reskinned by Codeuser.
Jun 14 2012, 2:27pm
2.0 will officially feature at least 3 multiplayer GCs
Jun 14 2012, 8:09am
The final Pentastar Alignment infantry and vehicles have just been coded into the game.
Jun 12 2012, 10:16am
Looks epic
Dont forget to add the Correct music =) it can ruine the mode if its not correct :I
Like the star trek mode when you play the borg Planet handeling omg epic music Combat homeworld 2 music :I totaly ruines the moment
Considering that it would be illegal for us to distribute Star Wars music like that, we can't. We're coding it so that if people have legally obtained copies of the music for themselves, they can just put the audio files in, but other than that unless we can get a compser there's nothing we can do there. Having the mod shut down would ruin the effect a lot more than that.
Well two things. first to the original commentor, I usually listen to Metallica, or some of my other CDs while playing games. I scarcely ever hear any of the sounds in the games, including the music.
To you Corey, try looking around youtube for some guitar covered star wars stuff. I'm pretty sure if you can get permission from them to use their stuff it'll be fine. particularly the better put together tracks. If they're going to put that much work into it, they will make sure it's not taken down easily for legal issues.
Hey Corey, I am wondering if it is a difficult matter to mod the music in ourselves. If I recall the game has context-sensitive music (for example, different music for during battles and after battles), so I am wondering if people like me who have zero experience modding will be able to decipher the audio side of things.
Also, don't they have Star Wars music in Sins of a Galactic Empire? I haven't played that mod in some time so maybe they've had to remove it since then.
The plan is to code it all ourselves so people just have to rename the files and plop them in the right folder. We just don't want to be responsible for supplying the music.
There are some mods that do it, and some get away with it, but it's definitely grounds for a C&D if they decided to go that route.
Looks amazing so far, can't wait for it to be released since Thrawn's Revenge is great. Just wondering how this works gameplay wise; will there be custom made maps for us or will we be able to use these units on our own maps that Sins allows you to create? Also will we factions be limited to one per map? (I.e. 1 Empire, 1 Rebel.. etc etc) as again, sins allows you to have more than one from a single faction, and have different relations and missions from them. Thanks in Advance.
We will be making our own maps, and then mod content will be able to be used for making your own within the mod. I can't guarantee that maps made for the base game will be properly functional with the mod. Factions will not be limited to one per game, you can have as many as the map allows (an 8 player map can have 8 people on the same faction if you so choose) ith appropriate subfaction names for each (Fifth Fleet, Home Defense Fleet, Warlord Zsinj, Houshold Phalanx, etc)
Well, I just bought Rebellion after watching your scale video. Can't wait to track bombers bombing capital ships at this scale. If this video is any indication it will be my favorite part of the game. I notice in vanilla Rebellion the ships just stop moving and shoot at one another, this slugfest is boring. Hopefully the Trawn team can remedy the issue with some balanced maneuvering for broadside/defense. At any rate this looks fantastic and the development is steady, much promise in this one. Thanks for the video .Corey. you sold a copy of Rebellion and Stardock should thank you.
Best of luck,
Radialpower
When you stop to think about it, the Capital Ship sizes in SOGE are probably more realistic than Vanilla sins; at least in relation to the size of Planets and Stars.
It doesn't make for the most appealing game play though.
Well, "more" realistic doesn't really mean much in this case. It's the difference between having them be 0.025% actual scale versus 0.045% actual scale. Technically more accurate, sure, but negligibly so.