Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

...Ascendancy 0.9 Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Key Features of V0.9...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, such as migration, ship systems degrading with damage, and the ability to entirely destroy planets.

For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Ascendancy 0.9 (Beta Version - ZIP)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

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UI Redux Pt 1 Esseles-Class Space Station XQ Resupply Station
Blog RSS Feed Report abuse Latest News: 0.95 Overview

6 comments by .Corey. on Feb 21st, 2015

Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing factions. This post doesn't include every single change, but should give an idea of some of the more impactful ones and general areas we're focusing on. Before we get started, after some significant downtime, our site and forums are back up. So, if you want to post feedback, suggestions or discuss strategy, you can click here

...Artificial Intelligence...

While the AI in Sins is hardcoded and therefore is the same in every mod, there's a few areas where it can be tweaked, and where it didn't interact well with the mod in 0.9. There are two prominent areas where we have made fixes or tweaks: first, we've fixed an issue where Escape Pods made the NR AI stop building dropships and therefore not expand. Also, we've increased the rate at which the AI builds capital ships, although this has involved increasing the rate at which capital ships reach higher levels. We'll also be playing around with some ship roles to influence how the AI builds and uses ships.

Oceanic Planet

...Ship Balance & Polish...

As we said in the release post, the ship stats currently in 0.9 are almost direct ports of our ICW values, and costs were essentially determined very roughly while we tested capabilities of things. In 0.95, we're beginning to focus more directly on those values, and beginning to make the ships match the stated playstyle of the factions; namely the Remnant ships being cheaper and more numerous, while weaker individually, and the New Republic ships being more powerful individually. We're also working to finish up the abilities for existing ships, based on what the factions need. Mon Calamari ships in particular have been buffed significantly (along with the Nebula). The Praetor has had its firepower decreased a bit, shifted more towards its tank role, and also had its cost increased to match its capabilities. The Galaxy Gun has also been limited to one instance, as we discussed in the previous post.

...Units & Structures...

The third goal with 0.95 is to more or less finish the units and structures for the New Republic and Imperial Remnant. Unit-wise this mostly just means the Proficient cruiser for the New Republic (the Remnant is getting some changes in 1.0 or 1.1, for a reason we'll explain when it becomes relevant). Structure-wise, this means adding the economic and military starbases for the two factions, as well as the New Republic's XQ Resupply platform, and a new Durasteel refinery to replace the stock one.

Arid Oceanic

...User Interface...

We're doing a significant overhaul on the HUD as well. Pictures coming later.


As you can see from the pictures in this post, we've also finished the textures for the new planet types in 0.9. There will be some new planet types in future versions, but we're using 0.95 to just finish up the existing ones.]


...Wrap it Up...

We're not going to give a release date, so we'll just say that it'll be out when the above is finished. At this point, that mostly means the UI and the models/textures for the new structures.

...Follow Ascendancy...
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Ascendancy 0.9 (Beta Version - ZIP)

Ascendancy 0.9 (Beta Version - ZIP)

Feb 6, 2015 Full Version 55 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (0 - 10 of 1,217)
mikey1871 3hours 58mins ago says:

so how do we turn on the ads for your webpage? yeah, i don't believe that i'm actually trying to turn on ads. i hate ads, but if it gets u some extra coin... then i'm for it. just for the great mods u guys make for us.

+1 vote     reply to comment
mikey1871 3hours 59mins ago says:

very nice teaser.. thanks guys

+1 vote     reply to comment
Gothic101 Mar 1 2015, 9:11pm says:

Hell yeah, your Wiki is back!

+1 vote     reply to comment
.Corey. Creator
.Corey. Mar 1 2015, 10:42pm replied:

Yep. Gonna look into re-openning it for user registration and editing once we're sure we won't get completely inundated with spambots again.

+1 vote   reply to comment
DiscoverME Mar 1 2015, 3:49pm says:

Just want to say that I am super excited for this. :) If you ever need help with sound, just let me know.

+1 vote     reply to comment
tville1244 Mar 1 2015, 1:08pm says:

Is it just me or are there anyone else here that doesn't know how to build the Galaxy Gun(if it works at all)??

+1 vote     reply to comment
.Corey. Creator
.Corey. Mar 1 2015, 1:44pm replied:

Just research and build. You need to control 15 planets.

+1 vote   reply to comment
Guest Mar 1 2015, 3:21pm replied:

Thanks man, what about titans/supercaps?

+1 vote     reply to comment
.Corey. Creator
.Corey. Mar 1 2015, 4:17pm replied:

Same as the base game.

+1 vote   reply to comment
Guest Mar 1 2015, 4:39pm replied:

But I Can't seem to build a supercap/titan factory

+1 vote     reply to comment
.Corey. Creator
.Corey. Mar 1 2015, 4:46pm replied:

It's at the right of the military build bar. The Remnant one was missing its icon in 0.9, which may be what's throwing you off.

+1 vote   reply to comment
tville1244 18hours 13mins ago replied:

I still can't find it, do I have to capture a shipyard planet or anything cause when I press the titan icon as Remnants it's telling me that I don't have a supercap factory

+1 vote     reply to comment
.Corey. Creator
.Corey. 15hours 4mins ago replied:

You have to build the factory. Research the ship, then build the factory. Then you can build the ship. It's exactly the same as Sins, except one tech instead of four.

+1 vote   reply to comment
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UI Rework Preview Pt. I

Mar 1 2015, 2:23pm

XQ Resupply Station image - Thrawn's Revenge II: Ascendancy Mod for Sins of a Solar Empire:...

Feb 26 2015, 5:07pm

Esseles-Class Civilian Starbase

Feb 23 2015, 9:17pm

Ascendancy: 0.95 Overview

Feb 21 2015, 3:03pm

SoaSE: Rebellion is on sale for $10 on Gamersgate right now.

Feb 20 2015, 8:54pm

Planet textures have been finished for 0.95

Feb 20 2015, 2:41pm

More news on ICW 2.2, including the Pentastar Alignment and scenario design.

Feb 19 2015, 8:17pm

After some downtime at one of the worst possible times, the forums are finally back!

Feb 16 2015, 8:27pm

How do you patrol a large, dangerous part of the galaxy? Really big engines. Featuring the Syndic, Phalanx,...

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