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Comment History  (0 - 30 of 158)
Remero
Remero Jul 4 2014, 2:04pm says:

It would be not bad to add patch compatibilities with Project Nevada mod and to expand opportunities of the power armor space marines. To add to helmets of all space marines functional devices of night vision and an opportunity underwater breathing\breathing in a free space.

And certainly I am very glad, that development nevertheless proceeds. Already also did not expect to see new updating.

+1 vote     mod: Warhammer 40k Conversion
Remero
Remero Jul 3 2014, 6:37am says:

Whether there will be at this mod any subject underlying reason? Campania, missions and other?

-3 votes     mod: Warsword Conquest
Remero
Remero May 7 2014, 8:46pm says:

Looks interestingly. For a long time wanted to play in mod which added in game later epoch... In general, I wish good luck the project.

+1 vote     mod: The XX Century
Remero
Remero Apr 5 2014, 9:27am says:

I can not dawnload from this site. Probably costs uploaded this a file on Moddb or any another hosting?

+1 vote     mod: Rise Of Nations The End Of Days
Remero
Remero Feb 18 2014, 9:59am replied:

I as would like recreationsTS\FS campaign, but for this purpose it would be required much more models of original objects and units, even as WorldBuilders resources

+2 votes     group: Tiberium Essence Fans
Remero
Remero Jan 29 2014, 7:18am says:

Было бы не плохо добавить советам ядерный реактор, на подобии того,что был в RA2. Да и вообще, подстроить стилистику зданий под новый Тесла реактор и казармы. Смотрелось бы эпично. Нынешнюю советскую пусковую установку (супер оружие) заменить на ракетную шахту из RA1. ИМХО, она бы лучше соответствовала новой стилистике. Так же не мешало бы немного больше поработать с оригинальной кампанией (если это возможно конечно), где часть новых\переделанных юнитов просто не работает. Вместо них остаются старые. Помимо этого, у меня есть идея насчёт абилки для советского зенитчика. Это разные типы боеприпасов. Одни наносят больший урон авиации, а другие - танкам. Переключение между ними свободное, как и у абилок оригинальной игры.

+1 vote     mod: Project-X
Remero
Remero Jan 11 2014, 9:40am says:

I would like to offer you som change to you of Russian Strelets as he the m visually and in terms of animations is far from the historical original. Initially, they could not shoot similarly to musketeers, and used in quality of "support" bardiche (" long poleaxe ") just as do(make) osmanli Arquebusiers in game. But as against Arquebusiers Strelets could use bardiche in near I fight. Besides it I would like to offer to replace with their more modern types of armies in late ages. This concerns and to oprichniks therefore as these both divisions were used only in rather short time interval. The last in additives, were something like police forces

+1 vote     mod: Napoleonic Era
Remero
Remero Jan 10 2014, 4:46am says:

In campaign of USA after certain time there is a fatal error. Thus, in time the made save does not help, the mistake always appears on the same place

+1 vote     mod: Modern Warfare
Remero
Remero Jan 10 2014, 4:37am says:

Thank for the answer. I as wanted to offer to you to process Strelets as and visually and by way of animations they are far from the historical original. Initially, they could not shoot similarly to musketeers, and used in quality of "support" bardiche (" long poleaxe ") just as do(make) osmanli Arquebusiers in game. But as against Arquebusiers Strelets could use bardiche in near I fight. Besides it I would like to offer to replace with their more modern types of armies in late ages. This concerns and to oprichniks therefore as these both divisions were used only in rather short time interval. The last in additives, were something like police forces

+1 vote     mod: Wars of Liberty
Remero
Remero Jan 8 2014, 2:45am says:

It would be desirable to learn, whether you plan to do any cultural features for Russia? Eventually it is not a part of the western Europe, no less than to the Balkan it to relate it is impossible. It is on middle between Asia and Europe as a whole faster. Still as variant of outcome of revolution I would offer a choice between fractions of civil war in Russia: Red and White

+2 votes     mod: Wars of Liberty
Remero
Remero Jan 2 2014, 2:15pm says:

It would be desirable also that were updated\completed intelligence data bases and fix bugs\defects versions 1.51. I would like to know what games are taken from new voices for the units? It is interesting to me because I and my friend we are engaged to Russian translation mod with previous versions, we had to settle for a vote of Russian versions KW RA3 and C & C4. Maybe if this game from which you take a voice for their units, there is a Russian version, we will follow your example.

+3 votes     mod: Tiberium Essence
Remero
Remero Oct 2 2013, 3:33pm says:

Many thanks for Russian translation mod

+3 votes     mod: Rise of the Reds
Remero
Remero Aug 25 2013, 11:27am says:

Круто!

+3 votes     media: Russian Domination
Remero
Remero Aug 25 2013, 7:29am says:

Looks interestingly. For a long time wanted to play in mod which added in game later epoch... In general, I wish good luck the project.

+1 vote     mod: Wars of Liberty
Remero
Remero Aug 7 2013, 12:14pm says:

Whether probably to make two-weapon fighting?

+2 votes     mod: Warhammer 40k Conversion
Remero
Remero Aug 5 2013, 4:25am says:

Whether there will be a updating for the USSR and when it will be possible dawnload this mod?

+1 vote     mod: Axis & Allies: Uncommon Valor
Remero
Remero Aug 5 2013, 4:19am says:

I would like to see in this mod melta the weapon, and as that there was an opportunity to breathe under water being in space marines power armor (eventually Space Wolves battled under water against Tau (correct if I am mistaken)). Still it would be desirable that mod was compatible with these mods: Nv40k.com and mod which enables to operate a motorcycle (the name unfortunately I do not remember). Also it was absolutely magnificent, if Warhammer 40k Conversion cooperated with them (for example, would appear wh40k motorcycles, with full functions)

+3 votes     mod: Warhammer 40k Conversion
Remero
Remero Aug 4 2013, 10:24am says:

When it will be possible to play in single player campaign for RA, C&C and Dune 2000?

0 votes     game: OpenRA
Remero
Remero Jul 1 2013, 3:46am says:

If it is fair, I least expected returning Firestorm generator, but it looks awesome

+1 vote     mod: Tiberium Essence
Remero
Remero Jun 12 2013, 9:40am says:

It looks interestingly, I shall watch development this mod.

PS Here it was mentioned, what available there is beta for TSR mod, who can will prompt, where it can be taken?

+1 vote     mod: Firestorm 3d
Remero
Remero May 7 2013, 10:45am says:

Awesome map! For a long time waited, when from bowels of unit Tiberium Essence campaign makers the new masterpiece will appear!

+2 votes     download: Dawn of Wars [TE]
Remero
Remero May 4 2013, 9:50am says:

It would be desirable to learn, when released the version in which, it it would be possible to play in campaign (RA1, C&C and Dune 2000)?

+3 votes     game: OpenRA
Remero
Remero Apr 2 2013, 6:44am says:

Мне это чем-то Эпоху Империй 3 напоминает...

It something reminds me Age of Empires 3...

+3 votes     media: Rogue Farm
Remero
Remero Feb 16 2013, 10:00am says:

Hm... Something recently Trolls and other him similar dark persons became more active on this site. The subject of mod Ultimate Apocalypse, and now it not so long ago was hacked... Even it is strange... Where the administration looks?

+2 votes     article: Tiberium Essence
Remero
Remero Jan 21 2013, 7:54pm says:

Кстати, надеюсь у этого мода будет своя кампания?

+1 vote     mod: World Escalation
Remero
Remero Jan 21 2013, 7:01pm says:

О, релиз! Всё, пошёл качать звёздные войны

+2 votes     mod: World Escalation
Remero
Remero Dec 25 2012, 9:18am says:

Somebody upload the mod on any other server. With Gamefront nothing download

+1 vote     mod: Rise of the Reds
Remero
Remero Nov 30 2012, 8:41am says:

О! Мод вернулся! Пожалуй пора Звёздные войны качать...

+1 vote     mod: World Escalation
Remero
Remero Nov 8 2012, 5:26am replied:

У меня игра пропатчена до последней версии, причём, сама игра лицензионная. Правда какое-то время назад у меня случился глюк: Игра почему-то перестала распознавать мой лицензионный ключ.Чтоб с этим незаморачиваться я взял, да и поставил кряк.С тех пор основная часть модов у меня работает нормильно, но с некоторыми возникают проблемы(щни как правило вообще незапускаются). В данном случае когда попадаешь в меню выбора скримишной карты и фракции, тоничего выбрать невозможно(тупо отсутствует сама возможность выбора)и как следствие - невозможность играть в этом режиме

+2 votes     mod: Project-X
Remero
Remero Nov 6 2012, 8:58am says:

Я смотрю тут скримиш неработает... А вообще, играть с этим модом интересно, как я и ожидал. Black_Drakon может ещё и русскую версию выпустишь? И можно тебя спросить, как ты звуки формата .wav конвертировал в .cdata?

+2 votes     mod: Project-X
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