A Warhammer 40k total conversion for Fallout: New Vegas


MPERIUM OF MAN

The NCR has been totally converted to the Imperium, including imperial guard forces, Adeptus Arbites, deathkorps of krieg, space marines and sisters of battle. The boomers have become elysian drop troopers and gun runners the skitarii

FORCES OF CHAOS

The Legions and bandits have become the Forces of Chaos, including bloodpact, chaos space marines, khorne beserkers and cultists. The deathclaws have also been retextured, so they look more like daemons and the jackal gang are now DarkEldar

Eldar

The Viper Gang and Great Khans have become the Eldar and Renegade eldar respectively

ORKS

The Black Mountain supermutants have been converted to ORKS

SOUL DRINKERS

The brotherhood of steel have become the Soul Drinkers

TYRANIDS

Many of the wild beasts that roam the wasteland such as mole rats, bloatflies and ants have been converted into Tyranids, hermaguants or termagaunts

TAU

Random patrols of tau have been added, as well as an addon which converts BOS to tau.

CUSTOMISATION
__________________________________________

This mod Features a number of customisation options such as choosing the space marine chapter/chaos space marine legion that is used during the mod. However the new space marine customisation addition to the mod allows users to mix and match shoulder pads, gloves, backpacks, arms, legs, etc. Each piece of the space marine armour can be customised amongst the number of presets already in the mod, which will grow as new chapters/legions are introduced into the mod.

additionally there will be several additional customisation options added to the mod from feedback and other ideas such as replacing cadians with deathkorps of krieg, or changing the brotherhood to tau instead of soul drinkers, and so on. The mod aims to add a great deal of customisation to the mod so that it can best cater to individual user preference

NOTES
__________________________________________
bug reports, new ideas or other tweek ideas would be greatly appreciated

==INSTALLATION==


STEP 1. Ensure you are running the latest version of the game
STEP 2. Download Mod Files
STEP 3. Extract them to your fallout directoryoverwrite files if necessary
STEP 4. Select any additional addons and move them to the root data directory-including space marine chapter addons, etc..
STEP 5. Download Fallout Mod ManagerSkyrim.nexusmods.com?
STEP 6. Activate the files you want through fallout mod manager-Note, order is important. put mod files under core game files with esm files at the top
STEP 7. Launch the game
STEP 8. Have Fun! and dont forget to subscribe/endorse for more fallout warhammer videos!

==Known Errors==

--------crashing--------
-can be caused by a corrupt .esm or .esp files, try reinstalling.-the game itself is also known to crash


--------giant red ! in the place of models--------
-this means that either you have a corrupt .esm or .esp file-or that you have not put the 'meshes' folder in the right directory

--------funky textures--------
-means textures are missing, probably not in the right directory

--------only textures working--------
-means that you have the textures in the right directory, however the .esp or .esm files are not activated


CONTACT
___________________________________________________________

Please message me on one of the modding websites or social media sites

Facebook
Nexus Mods

==CREDITS==

thanks to sparky84 for chaos space marine armor, eldar armor and lasgun
Fallout3nexus.com
Fallout3nexus.com
Fallout3nexus.com
Fallout3nexus.com
Fallout3nexus.com
Fallout3nexus.com

thanks to toxa01 for sister of battle armor

Sister of battle armor
thanks to DaiShiHUN for all the tau weapons, armor, drones and necrons

Fallout3nexus.com

thanks to cerberos008 for space marine armor

Space marine armor

thanks to Ragnar82 for Warhammer 40K Items of Myerz

thanks to rsugar for
40k Warhammer New boltgun rsugar

thanks to Andersh for orks, scout armor, Imperial Guard armor and weapons,choppas and ork weapons
space marine scout armor
Andersh.de

thanks to amstrad for
chainsword

thanks to inkhosi for
Grey Knight Halberd

thanks to EdCase
WH40K Weapon 3pack

thanks to ken1945 for ghost armor
Tesnexus.com

if i missed your name out of the credits, i am extremely sorry, send me a pm and i'll add it up there

Compatibility
-------------------------------

  • Latest Version of Fallout New Vegas
  • Incompatible with other Total Conversions(obviously)

Licensing/Legal:
-------------------------------

DO NOT, copy this mod
DO NOT, copy this mod and claim it as your own
DO NOT, copy the models, meshes, textures or sounds and claim them as your own work
DO NOT, use any Wraith V 3d modells, they are NOT to be used in ANY other mod
DO NOT, copy or use any of the assets of this mod credited to other authors
DO NOT, Copy or use any of My (DarkWolf V's) Work

Mesh and Textures are credited to their owners

if anyone wants to discuss this with me in great detail, please feel free to contact me

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1.8 Change Log

News 0 comments

Whats up?

Hello!!

sorry I have been away for so long!! I have been super busy with university (college) and did not have time to work on this mod. however during my last break I put together a huge release which completely overhauls the mod in its current state. These preliminary changes are outlined below, but are subject to change or additions. the main release is virtually finished, just needs some polishing. I have also modded the dlc's, however I have not had time to fully test them.

Fallout 4 Warhammer 40k

I know you have all thought about it!

I would really love to , but whether or not I can do it really depends on how easily Bethesda has made it to port weapons and armour over to that game. if they are using a new skeleton for characters or the power armour modding system is complex, it might not be possible. Re-rigging armour to the new skeleton is unfortunately beyond my abilities at the moment.


I will be putting images and videos onto my youtube and I hope to release this version soon but it really depends on my uni (college) workload. until then please feel free to comment what you think, any ideas I can include in the new release and what else I should change.

until then stay tuned! :)

1.8 Change Log

Chaos

  • randomised blood pact masks
  • updated raider(fiends) and blood pact weapons
  • Chaos banners
  • fixed several npc's failing to wear armor
  • updated chaos bolter texture
  • randomised bloodpact weapons and armor
  • randomised chaos space marine weapons
  • added several additional chaos patrols

Tau

  • tau weapons: pulse rifle, pulse carbine (with working underbarrel grenade launcher), lasgun (guv'essa)
  • tau armor: firewarrior, gu'vessa, ethereal robes and xv25 stealth suit
  • added numerous Tau Patrols

Necrons

  • added necron weapons
  • added several necron patrols

Imperium of Man

  • added several Inquisition Patrols
  • added several Space Marines patrols
  • added a Terminator patrols
  • grey knights: standard, justicar and terminator armor variants
  • grey knights halberds
  • inquisitor power armor
  • inquisitor robes
  • Kimball is now an Inquisitor
  • retexture arbites armor
  • corrected riot helmet transparency
  • arbites no longer follow house rules and come fully armed and loaded
  • corrected accatran rifle, allowing the use of the underbarrel grenade launcher
  • correctly applied auto gun arbite texture
  • heavily randomised imperial guard and arbites weapons and armor
  • randomised space marine weapons
  • krieg variant of imperial guard

Orks

  • stick bombs added to orks
  • fixed repconn orks failing to use weapons
  • correct several nightkin failing to appear as Orks
  • corrected missing ork shoota mesh
  • corrected tabitha npc model

Eldar

  • eldar now use their swords correctly
  • eldar weapons updated

Tyranids

  • most bloatflys, mole rates and fireants are now tyranids.
  • are far more aggressive

Miscellaneous

  • changed boones weapon to longlas
  • ed-e is now a tau drone
  • fixed iron sights of most weapons
  • weapon icons updated
  • armor icons updated
  • every item is now available at select vendors, although they are levelled
  • items are levelled and randomised. meaning enemies will have different armor/weapons and conditions every time they are encountered them.
  • added several additional weapons and armor to faction safehouses
  • added lasgun ammo to significantly more containers
  • added ammunition types to the hud
  • craftable and recycleable 19mt and 23mt lasgun packs.
  • bolt rounds now leave casings which can be sold
  • more immersion
  • added lasguns, autoguns and other basic weapons to more mercenaries and guards
  • added several new loading screens
  • updated the repairing of weapons and armor
  • updated the audio cards for all weapons
  • removed obsolete space marine races and perks
  • fixed sergeant contreras incorrectly using sold items
  • isaac has correct weapons and armor
  • veronica now uses a bolt pistol and has sisters of battle armor
  • fixed terminator gloves of space marines, chaos and soul drinkers. they are also compatible with chapter changing
  • corrected terminator helmet for different chapters
  • added warhammer items to lacey at the mojave border outpost
  • clinic guards and kings members now use 40k weapons
  • added auto lasguns to enemies
  • added apothecary npc's to clinic and old mormon fort
  • warhammer creatures should no longer be affected by the "animal friend" perk
  • las weapons are now affected by the "laser commander perk"
  • plasma weapons are now affected by the "plasma spaz perk"
  • added seraphim variant of sister of battle armor
  • improved confidence of several npcs
  • added sister of battle alternate texture
  • Gun Runners Arsennal compatibility
  • various bug fixes
  • various rebalances
  • added starter kit to doc mitchells house, containing basic but randomised items for imperials, tau and chaos.
  • bolter is now extremely powerful, be careful of friendly fire!
  • 4 new bolter ammunition types: Metal Storm, Kraken, Vengeance and Inferno
  • krak grenades can now be purchased for use with your grenade launcher. they have high damage but a low explosive radius. (i am still experimenting with these however)
  • overhauled every warhammer weapons health, value, weight and fire rate
  • overhauled every warhammer armors DT, value, health and weight

Gameplay for V1.8

Full Version Compiled List of Upcoming Patch Notes (OUTDATED)

Full Version Compiled List of Upcoming Patch Notes (OUTDATED)

News 8 comments

a compiled list of all the planned changes for the next full version release

Fallout New Vegas 40k: The Future

Fallout New Vegas 40k: The Future

News 12 comments

hey, its been a little while since i updated so i'll tell you a little bit about the future of the mod

Beta Testing and moddb release

Beta Testing and moddb release

News 0 comments

i have recently released beta information for new vegas warhammer 40k

Version 1.0 Progress

Version 1.0 Progress

News 4 comments

version 1.0 is almost ready for release-Regarding Chapter Change

RSS Files
NV40k V1.8

NV40k V1.8

Full Version 6 comments

Complete Overhaul of the previous version, added new patrols, armours, factions, weapons and reworked the stats of every warhammer item already in the...

NV40k Space Marine Customiser 1.1 (OUTDATED)

NV40k Space Marine Customiser 1.1 (OUTDATED)

Full Version 0 comments

This download is now obsolete, a more updated version is included with Main V1.8 adds 11 customisable pieces to the mark 7 aquilla armor so you can customise...

NV40k Space Marine Customiser 1.0 (OUTDATED)

NV40k Space Marine Customiser 1.0 (OUTDATED)

Full Version 4 comments

Version 1.0, Space Marine Customiser this mod requires NV40k Full version and allows users to customise their space marines in a variety of ways THIS...

Fallout Warhammer40k Crash Fix

Fallout Warhammer40k Crash Fix

Patch 0 comments

fixes some of the crashing problems players were having

New Vegas 40k Patch

New Vegas 40k Patch

Patch 2 comments

a small patch which fixes a crash when entering the administrative building as well as fixing the bloodravens space marine addon

NewVegas 40k Embassy Crash fix

NewVegas 40k Embassy Crash fix

Patch 3 comments

this should fix the crashing that occurs when entering the embassy

Comments  (0 - 10 of 314)
kirillbug
kirillbug

Thank you, the problem is solved - replaced files _lang (rusification) but now crashes to Freeside

Reply Good karma Bad karma+1 vote
Remero
Remero

Стоит New Vegas Uncut: Freeside Open / Нью Вегас без границ: Открытый Фрисайд версии 0.7 с modgames.net? Если да, то как по мне, она глючная. Лучше ставить последнюю на данный момент английскую версию 1.5 с нексуса(без вырезанного контента, коий в выше упомянутой версии вернули) и всё гарантированно будет работать. Правда придётся начинать новую игру. Иначе, некоторых(и местами важных) НПСи на месте не будет. Что до файлов _lang, то с ними всегда проблемы. Для нормальной работоспособности многих модов их желательно удалить полностью, заменив на аналоги со "слитой" с оригинальными файлами игры локализацией.

Reply Good karma Bad karma+1 vote
kirillbug
kirillbug

Help! I set mod v1.8 according to the instructions , but I have not replaced the soldiers of the NKR and the Legion.
In Strip go to standard solders of the NKR. What's wrong?
downloaded only archive NV40k v 1.8.
really I want to play with this mod

Reply Good karma Bad karma+1 vote
Remero
Remero

Whether are installing at you mods like EVE, Project Nevada, A World Of Pain and other mods influencing on gameplay, weapons and armour? Apparently, they can somehow influence the NV40k content. Partially or completely "interrupt" it,depending on quantity of simultaneous connection such mods. At least, to such conclusion come in myself, trying to deal with the same problem in the previous version.However, I and could not understand up to the end to what it is connected.

Reply Good karma Bad karma+1 vote
Remero
Remero

I found a bug due to which the game while be crushed when player character enters on the middle of the Strip

Reply Good karma Bad karma+1 vote
lordlandraid
lordlandraid

Alright you sly devil, I found the grey knight helmet. Where's the armor? Went and cleared out that huge nest of deathclaws expecting it to replace the remnant armor there, but nope.

Reply Good karma Bad karma+1 vote
KaktusStechus
KaktusStechus

Thank you very much for the new release!
Just took a small walk around the Mojave and visited some places and the changes are immense.

Reply Good karma Bad karma+3 votes
oodaa
oodaa

Any plans on making Karskin troops / armors and maybe death korps? Maybe change Fiends and raiders into heretics?

Reply Good karma Bad karma+2 votes
DarkWolfV Creator
DarkWolfV

carapace armour is used by Kasrkins if i'm not mistaken and deathkorps are already included as rangers. there is also a DKOK replacer coming in the next patch (check screenshots i just posted)

Reply Good karma+2 votes
NEEDACODE
NEEDACODE

are you going to do an auto installer for this ever? ive been trying to get this mod to work for years. Also are you going to make this compatible with tale of two wastelands?

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oodaa
oodaa

Awesome, really cool mod btw, i feel like 40k stuff just kind of fits in the game naturally.

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Highest Rated (2 agree) 10/10

makes the FNV much more interesting and fun... kicking ass and taking names.

May 22 2011 by sbseed

Lowest Rated (5 agree) 1/10

i've tried so hard to instal this but it's just doesn't work, i have followed the instructions but i still get all the original caracters

Dec 6 2011 by Einherjar741

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