TibDusk

As a preface to people visiting this mod for the first time, this mod fundamentally changes the core gameplay of Command and Conquer 3: Kane’s Wrath. For those wanting a mod that simply makes basic changes to the gameplay or new units, I do not recommend this mod. Thank you. :)

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Tiberium Dusk is a gameplay overhaul mod which aims to completely change the way Kane’s Wrath plays from the ground up, it features classic C&C music, new units, core gameplay changes, new models and skins, a remade menu, voice acting and much more.

The mod features music from the entire classic C&C franchise, from Tiberian Dawn to Red Alert to Tiberian Sun to Red Alert 2 and even Yuri's Revenge, the Tiberium Wars / Kane's Wrath soundtrack is gone for a more action and ambient based selection.

Mod Features:

  • “Classic” resource and power system. Arguably the mod’s most controversial feature, it puts a greater focus on requiring power and resources are scarce in what they provide. This helps prevent spamming in multiplayer battles.
  • General faction changes to distinguish factions more, for example; the Black Hand now retains its own “classic” stealth tank and has a far greater emphasis on burning things with napalm compared to other Nod factions.
  • New Units, Re-skins and effects.
  • AI overhaul currently underway, this will help the AI behave better and provide a greater challenge with the new faction changes.
  • Return of “Neutral” AI, such as visceroids, Tiberium Fiends and blue explosive Tiberium.
  • Epic Units are now faction specific, and each sub-faction will eventually have its own unique Epic Unit.
  • Improvements to ingame artillery units, with far more diversity.
  • New Cabal voice announcer for Marked of Kane.
  • Bugfixes to remedy issues such as the Quad Turret desync and improvements to Harvester Pathfinding.

And much, much more.

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TiberiumDuskLogoDiscordBlack2

Finally its here!

Join the Tiberium Dusk Discord server now, and get early access to the current alpha version! :P

The new version has a lot of jank and visual bugs here and there, but it is fully playable and should give some idea of what to expect from a full release in the future. You can also leave me feedback and bug reports as needed through the Discord. :)

I aim to work on both the mod and improving the discord in the coming months so feel free to join up now and become a disciple! :D

Click here to join the Discord

Havoc

1.26 Singular Infantry: Poll Results

1.26 Singular Infantry: Poll Results

News 7 comments

Answer to the previous poll and what I plan on doing with the mod in the future, which will be an implemented dual system catering to those who wanted...

1.26 Poll: Singular Infantry vs Squads

1.26 Poll: Singular Infantry vs Squads

News 24 comments

Poll to decide who wins. Singular infantry or squads. Singular infantry may or may not be replacing squads in update 1.26 and will come with many differences...

Tiberium Dusk 1.26 "ION STORM!" + More: Early Preview

Tiberium Dusk 1.26 "ION STORM!" + More: Early Preview

News 8 comments

Tiberium Dusk 1.26 "ION STORM!", an upcoming update for Tiberium Dusk which will include various new gameplay mechanics, faction changes and much more...

v1.26 Upcoming AI rewrite

v1.26 Upcoming AI rewrite

News 4 comments

A small talk about a planned overhaul of the Kane's Wrath AI to better suit the playstyle of the mod.

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Tiberium Dusk 1.25 - Release

Tiberium Dusk 1.25 - Release

Full Version 26 comments

Long awaited release of Tiberium Dusk 1.25! Tiberium Dusk 1.25 - Features 5 new maps, new menu UI, some new music tracks, a music changer system, numerous...

Tiberium Dusk 1.24 - Release

Tiberium Dusk 1.24 - Release

Full Version 42 comments

Tiberium Dusk 1.24 - Brutal KW contains a new gore system, a new map, new units, large (existing) unit changes, a few new music tracks, new artwork ...

Tiberium Dusk 1.23 Release

Tiberium Dusk 1.23 Release

Full Version 14 comments

Release of Tiberium Dusk 1.23! Released earlier than I wanted, but still relatively complete; this is version 1.23 of the mod which contains many new...

Tiberium Dusk 1.22 Release

Tiberium Dusk 1.22 Release

Full Version 22 comments

The first actual release of Tiberium Dusk, a mod that's been in the work for almost a year now, which continues from an unreleased mod I made for Tiberium...

Post comment Comments  (0 - 10 of 389)
Krulxyfer
Krulxyfer - - 22 comments

Can anyone help me with this?? The mod was working fine a week ago but I mistakenly changed the properties of the documents folder as read only, I already reverted that and tried playing this mod but it says missing on many units and buildings, some things still work fine but I can't see the upgrades and some other stuff.

I already tried removing and adding back the mod but it still doesn't work and its the only mod not working for me (I have One Vision, Tiberium chaos, tiberium insanity, unofficial patch, and tib dusk).

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Guest
Guest - - 689,674 comments

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Mr.-D
Mr.-D - - 727 comments

can you make nod militias wear the nod armor again?or make it so they hold their guns with both arms,i find it strange no kane's wrath mod do this yet tiberium wars mods do.

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kalidrone
kalidrone - - 1,422 comments

So is there a way to select which music plays? it seemed to me that the option to select which music plays whilst in a map is possible, but when I select the options when in the pause menu I just see the vanilla options and none to select the music itself. Still, the fact that the crappy TW/KW is removed and replaced with the VASTLY SUPERIOR TD, RA1 and TS music is a VERY MUCH-NEEDED thing for any longtime C&C fan such as myself, really. ^-^

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Burakkuhāto Creator
Burakkuhāto - - 433 comments

There is, but unfortunately not during gameplay. The main way to change music is by using specific music packs that I provided with 1.25, but its still limited compared to the classic games unfortunately. (I really miss the ingame changer too lol)

If you mess around with the .skudef file you can pick a pack of your choosing (think I wrote instructions for it in the readme of 1.25 iirc).

The main music packs are an all-stars pack (contains everything), CNCextrascontent (contains some of the weirder CNC music), RedAlertContent (RA1 / RA2 music), TiberianSunContent (TS music).

Personally I leave it as either all-stars or Tiberian Sun myself. :p

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Destromath
Destromath - - 153 comments

The file for 1.25 is no longer available via Command Post, perhaps it is something on your end, perhaps the folks behind Command Post need to take care of it? Either way, I simply thought I'd bring it to your attention. Perhaps they can add something akin to an addon section for patches/mods like GenLauncher did for C&C ZH, and you could post different music packs there? Would make it easier for the 'average' user, just sayin'.

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kalidrone
kalidrone - - 1,422 comments

Ah, I see. That's a wise move imho, since having a mix of all the best C&C music from those days is very nice imho.

There's NO WAY i'm going through KW's campaign vanilla, hence mods are THE No. 1 choice to do and i'm hoping this mod introduces a good few new units and structures to un-bland-ify the boring vanilla experience. :3

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bob600
bob600 - - 352 comments

yaaaaa its still active

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Burakkuhāto Creator
Burakkuhāto - - 433 comments

Yup, I do plan on keeping it updated (version wise) more through discord now though rather than Moddb, since I've got a lot of work to do. :p

Regular images and videos and final versions will still be uploaded here though.

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bob600
bob600 - - 352 comments

yay

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