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Comment History
Ravenholme
Ravenholme - - 27 comments @ Half-Life 2 : MMod

Got a bug in Episode 1 - In Exit 17, when you're ferrying groups of citizens and rebels to the train station, I'm getting stuck on an infinite loop of taking the third group to Alyx, the group consisting of an ordinary rebel/medic duo.

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Half-Life 2 : MMod

I have a crash to report which I think you should be aware of:

In Water Hazard, when you have the first fight with the Hunter chopper in the control tower for the lock, using the guns that you will later mount on the airboat, the "Press M2 to Dismount" prompt appears whilst using them. Pressing Mouse 2 crashes the game - Just so you know.

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Palm Kingdoms 2 Deluxe

Yeah, a lot of the graphics are identical to HoMM II

Good karma+2 votes
Ravenholme
Ravenholme - - 27 comments @ S.T.A.L.K.E.R.: Wormwood

I'd really like some of the Clear Sky and SoC areas (The ones that make sense for the area) in CoP. Mostly the CS areas like Limansk, maybe the Marsh, and if the Hospital could be re-done, that area would make an awesome "dungeon".

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Human Error

Ouch, that's bad, Paradigm Decay and Midnight Sun both looked very awesome. Ah well, Human Error is great too :D Loved the Traitor mode, the only critique I have would be that the two maps is not a large enough selection (But, it is just a beta)

I hope to see some utilising the Combine Air defence from the last part of Ep1, too

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Human Error

Can I ask what's happening with the other 'Stories'?

Good karma+2 votes
Ravenholme
Ravenholme - - 27 comments @ Titan-class Superdestroyer

Ah, you used that DN that's based off of the Sword of the Stars Human Mass Driver Dreadnought? Awesome :D

Good karma+2 votes
Ravenholme
Ravenholme - - 27 comments @ FFR on patrol

How appropriate, fully armed, it can f**k smaller 'ships.

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ S.T.A.L.K.E.R.: Wormwood

I wholeheartedly agree with you, though I think rather than having one set safe zone you must run to, your PDA might highlight obvious potential ones (Buildings and the like) whilst ignoring the more subtle ones (Storm Drains, Caves, etc. I remember one tense time I took cover in the caverns beneath the Burnt Farmstead, was playing chicken with the moving fire anomalies for the whole of the emission).

And yes, there need to be more safe zones, as currently, there is a degree of nonsense in them (This building is safe, but this equally intact one isn't.... What?)

Good karma0 votes
Ravenholme
Ravenholme - - 27 comments @ S.T.A.L.K.E.R.: Wormwood

I would point out that I don't think the Blowout warnings are "broadcast magically". I assume they are sent to your PDA, rather like you are contacted through it/strelok & fang are tracked through it in Clear Sky.

So, you're kinda undoing a little of the lore there (As Stalkers look out for each other, and it's Beard/the Skadavosk that's doing it)

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Beast missle corvette

They're just importing the old Homeworld 1 ships in their entirety, textures and all.

Do you realise how many ships they'd have to remodel and retex if they were going to upscale it in terms of quality?

Far too many.

I admit, I'd love it if they did, but they've said they won't, and that's the end of it.

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Human Error

That was great, I absolutely can't wait for Episode 2.

As an aside, how's work on Paradigm Decay and Midnight Sun going?

Good karma+3 votes
Ravenholme
Ravenholme - - 27 comments @ Human Error Released

That was great, I absolutely can't wait for Episode 2.

As an aside, how's work on Paradigm Decay and Midnight Sun going?

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Nexus:The Aurora Affair

Well, I'm glad to see that your mod isn't dead, and I look forward to seeing your progress

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Bloodstone Isles

East Empire Mining Company? Imperial Legion? The rank "Knight-Captain"? Someone has been playing too much Oblivion and Morrowind.

Other than that, seems good.

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ D.I.T.F. Concept one

I'm guessing this piece of concept art is supposed to show the transition between an HEV/PCV (Thus, the Hazardous Environment Combat Unit of the USMC - What Cpl. Shepherd was a member of) and the Civil Protection of Half-Life 2.

A very nice piece of artwork, and great to see an update from you guys.

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ MidEast Crisis 2

Hah, the Gideon is awesome. Though I can definitely tell your modeller was inspired by the Jigabachi from Ghost in the Shell Stand Alone Complex 2nd Gig. It's design is very similar, nearly identical, except for the bulbous insect-like gunpod near the rear.

Not that this is a bad thing, I just watched the episode with Jigabachi and was remarking to myself how I'd love to see some VG models of it, as it's an awesome looking heli.

I can't wait for this mod, it's going to be bloody awesome. Keep up the good work.

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Rise of the Reds released!

Looks amazing, I think I'll reinstall CnC Generals for this.

Any plans for a campaign once you get the Europeans out?

Good karma0 votes
Ravenholme
Ravenholme - - 27 comments @ Nexus:The Aurora Affair

Looks awesome mate, please keep up the work

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Semi-Mega Update

Looks amazing guys, great work as always

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Weapon Demonstration 1

That's because it is. It's the Gauss Cannon, the upgraded version (Ammo-less) that was on the buggy in HL2.

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ City 17: Episode One

Any news?

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ City 17: Episode One

Any news on a release?

Awesome update by the way

Good karma+3 votes
Ravenholme
Ravenholme - - 27 comments @ Another Dimension

Sliders, perhaps?

Good karma+1 vote
Ravenholme
Ravenholme - - 27 comments @ Journeyman : Puss In Boots

This looks excellent, a gem amongst the millions of other mods out there. Please don't let this one join the boneyard of so many other mods that were discontinued. The concept is refreshing and sounds fun.

Sort of like The Witcher but set in the 1700s

Good karma+2 votes
Ravenholme
Ravenholme - - 27 comments @ City 17: Episode One

Can't wait for the release, this mod looks like it's going to be amazing! I can't wait to see what you have planned for the following episodes as well.

A lot of it looks as high quality as Valve's own episodes, which is saying something

Good karma+3 votes
Ravenholme
Ravenholme - - 27 comments @ Seven: Episodes (Seven hour war mod)

Looks amazing, can't wait to see more media. A mod set during the Seven Hour War and in the UK? I'm sold just on hearing that.

Good karma+2 votes