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15 comments by evan0605 on Oct 13th, 2009

Over the past couple of months the Seven Dev Team has been hard at work to bring this update on Seven. We have new team members, models, art, weapons, maps, and even a new story. Seven will bring you two full eposides of gameplay. Our art team has been hard at work creating new character, props, weapons, and NPCs.

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Our new story will provide players with intense gameplay and white-knuckle firefights. You'll be fighting against all odds in the hopes of surviving this brutal war. Episode 1 is set in the British Isles as a lone SAS British soldier struggles to stay alive against the hordes of Xen creatures that have been scattered across the earth. With every chapter providing a new setting and atmosphere for the player, it will all lead up to the dramic entrance of the Combine forces. Episode 2 will start right were Episode 1 left off. Our level designers are hard at work to bring new Episode 1. Once we have a working set of maps we might just give you a small taste of Seven.

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Every week we're making progress and we'll keep you updated as assets come along. We'll continue to work together to bring you this mod to release date and post media and news. Check back periodicly for new media, news, and information about the game.

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We would like to thank all of our supporters as we're working to bring you this mod. Rest assure that our mod is not dead so don't worry its still in development. Thank you again for your support and be sure to check back soon for another update.

-Seven Dev Team

UPDATE:

Also, there is some exclusive media and interview (unfortunately, not translated to English), so check it out right here.

Comments  (0 - 10 of 325)
SoF
SoF Dec 25 2011, 3:17am says:

Its a pity Black Mesa Source mod has begun to look it caught the vaporware bug, hope this one doesn't become the next mod to do so.

-1 votes     reply to comment
OolonColluphid
OolonColluphid Oct 13 2011, 12:03am says:

IMO Iron sights should be in all difficulties not just realistic if nothing more than to **** off purists. :p

+1 vote     reply to comment
MR.sugar
MR.sugar Oct 15 2011, 3:52am replied:

We will see about these yet. We did quite a lot of changes to the mod and this description is at this point a bit "outdated"

+2 votes     reply to comment
lolcrafterz
lolcrafterz Apr 7 2012, 8:15pm replied:

Hello, What program do you use to make the models? If it is available can I join your modeling team? I would really like to see this mod in game.

+1 vote     reply to comment
AangnimusPrime
AangnimusPrime Aug 12 2011, 4:44pm says: Online

With reading HL2: raising the bar, it makes me more excited for mods like these.

+2 votes     reply to comment
MR.sugar
MR.sugar Aug 15 2011, 9:31am replied:

We will use some stuff from RTB actually :).

+1 vote     reply to comment
Camcidgos
Camcidgos Jul 10 2011, 5:08pm says:

tracking

+1 vote     reply to comment
AngryAngus
AngryAngus Mar 29 2011, 3:49am says:

just a curiosity; what percentage complete would you rate this. because im exploring starting up a mod about the seven hour war as well. since i dont meet the level designer requirements for your modding team

+1 vote     reply to comment
MR.sugar
MR.sugar Apr 2 2011, 6:15am replied:

In case of big projects, it's rly hard to give percentage of completition. It's mainly because we are still experimenting with some stuff, working with storyline and overally, the mod is still in early stages. So, hard to say how much is done :P

+1 vote     reply to comment
AngryAngus
AngryAngus Apr 5 2011, 6:09am replied:

oh ok thanks, just that ive started making a couple of maps and a rough script, which unintentionally is similar to your mod

+1 vote     reply to comment
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