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Blog RSS Feed Report abuse Latest News: Something is coming (August 30th)

15 comments by jimmy1991 on Aug 30th, 2008 digg this super bookmark


Over the past 12 or so months the Seven team has been working day and night (mostly day) to get some top quality content to our now numerous fans. I remember a time when I’d count 15 watchers and feel great when a 16th person decided to check us out. Multiply that by 10 and we have roughly the number of people who took a little time out of their day to see what we’re up to. Cheers. Well away from that, I’m sure our subjects would love to know what exactly has been going on. Well, for a start a few reorganisations have been going on inside the team, this leaves a few open spaces (particularly in Level Design) so any budding fans wanting to lend a hand is much appreciated. Contact information can be found on our brand new website and at the bottom of this news article. We’d also like to announce that we are hiring freelancers (sounds cool huh?) which are essentially team members who are unable to dedicate a lot of their time to the mod but would nonetheless like to give long time contribution to the mod. Contact the relevant people if you’re interested. You remember the industrial area that went through several revamps? Well I’m sure you will all be heartbroken to hear of its timely demise and its transformation into a council estate which frankly looks better and is better lain out. I’m quite proud of it, especially when compared to my older work. Mr. Sugar is now working on a war torn street, which is still very WIP so there’s not worth showing right now. Thirdly a previously unmentioned mapper, Manik, has been working on the forest driving mission with some quite promising results. Level Design is, unfortunately, a very slow process so we can always do with some help (hint hint). Modelling is well underway with several props and weapons now complete by our talented modellers, led by Slocik . But the truly kick ass weapon models would of course be impossible without our Concept Artist, Soundpath, who has once again created some brilliant concepts and contributed massively to the mod itself. Coding has also made some strides and we have a number of WIP codes implemented into the game so far to prove that we do, in fact, have a coder. Co-Leaders Anthony Žoha (Mr.Sugar) and James Booth (James Booth) have been excellent people and would also like to say something in this, our 3rd Media update:

Synth soldier conceptRail gun

Hey everyone, Im Mr.sugar and I would like to say we are at last in stages, when our mod is getting some shapes and team getting organised more then ever. The fact we have a bunch of cool members which actually doing something making me very pleased and I see our future very optimistic. Im in Seven from very early stages and this mod has changed so much. First time, it was just very small project without any endeavours to make bigger changes in gameplay and content. Hovewer, as other memebrs joined us, they brought some great ideas and help us with some cool features, immersive storyline and many other things. As for me, im working really hard on my chapter, as JB said above. Yes, it is still in early stages, but basic layout of the whole chapter is done now and im just focusing it for gameplay to make map suitable for huge battle with maybe a lot of enemies. The hard thing is it must be playable on all four difficulty levels, so it is taking a bit more time than I expected... Jb mentioned we are hiring freelancers. let me give you small motivation to join this group. The three most productive members will pass to closed betatest of Seven. Do not miss your chance! For further informations about freelancer possitions go here.

Freelancers - Basic informations and applications
I guess you noticed we are still on our old forums. Unfortunately, our new forums are still in very early stages, so we must use old ones. Hopefuly, we will launch new boards very soon, just be patient. Well, I thing that is all from me. Lets take a look to bunch of new media and enjoy!

apartmentFast and furious

Hello All, I am James Booth and as you know from above, 7EVEN has been moving in leaps and bounds; and development has started to really kick off. I have myself watched as the team has grown into a well oiled machine which runs systematically. On the forums alone, anything can turn from an idea, to a concept and then to a finished model. The amount of effort put in by our team is amazing, and I think that everyone on-board should be given a round of applause. However, all of this could not have been possible if it were not for one man. I think that Jim Braithwaite, our Mod Leader, is the cornerstone of this project. He founded 7EVEN and even to this day, spends nearly every day on the project with myself and Mr. Sugar. I and the rest of the team give Jim our utmost respect and ask that he continues working with us on this project.

Myself and Jim have recently sat down and decided to write up an entire storyline for 7EVEN, which will begin very shortly. Up until now, we have been working off of a flimsy frame of ideas and a basic storyline, but we plan to bring in rich characters, full of personality along with a gripping plot that should span over many hours of game-play. Just to give you all a taste of this, we have a small piece of the script for you all to enjoy:

Chapter 1

The houses were lines of apartments arranged along a cracked blackening road. Very few cars were along the street, any that were still around were battered beyond usage and the precious fuel either removed by the military or scavenged by regular people for an hour’s warmth and a heated can of preserved food. The street was silent. No dogs barking and no people talking, only the dry rustling of bushes as the wind blew through their dead branches. A can fell off a wall clattering on the pavement and rolling slowly into a grimy, leaf strewn gutter. The rumble of a truck came from down the road, almost shaking the neglected street as its wheels rolled towards the buildings. The brakes squeaked to a halt and the truck rocked slightly from side to side as a number of soldiers jumped out, each similarly armed and garbed. They wore thick Kevlar jackets over dark green blood splattered uniforms. Most of them wore woolly fingerless gloves as protection against the harsh winds that had come with the autumn winds. Some of them also wore woolly hats but all of them had a gasmask slung around their necks and, any who weren’t wearing one, a helmet strapped behind their shoulders. Each of them had a rifle; an L85A2.

The soldiers looked up at the tenement buildings to see most of the windows had been boarded up, covered with metal panels or had plastic sheets stretched over them. The soldiers split into two groups and trudged towards entrances on both sides of the street. Inside the tenement buildings was little better than outside. The lights were very dim to conserve energy but the stains along the walls and floor could be seen still. The hallway smelt damp and a thin film of some dust or smoke filled the place. The team split up once again into pairs and spread throughout the building...

Aah you gotta love those guys... Anyway that about wraps up the media update. Anybody who read that all the way through I’m sure are now well schooled on the workings of the mod... or not. Anyway, the team deserves a good break but with any luck you’ll be hearing from us again quite soon.

Application information: Freelancer Applications

If you’d like to join the team contact me through a PM on moddb or drop me, Tony, or James a line:

acousticjb@hotmail.co.uk
MR.sugar@seznam.cz
dinodude92@hotmail.com

Comments  (0 - 10 of 180)
SteaMania
SteaMania Jun 17 2009, 11:16am says:

Realistic Half Life? HOLY SHIT OMGWTFBQQ!

- Stalkout

+2 votes     reply to comment
Kyle_K_ski
Kyle_K_ski Jun 17 2009, 10:01am says:

One of the FEW Half-Life 2 mods out there that has really piqued my interests, and that's due to two things (1) interesting perspective on the franchise's "getting-stale" and cliched storyline and (2) iron sights.

If it's at all possible, try to include as many of the features from SMOD Tactical as possible, such as ballistics that include REALISTIC materials-penetrating capabilities.

It'd also be nice if we could see our ENTIRE body. It's SO much more immersive.

And if you can make the AI lean around the corners, then this mod will be a must have.

Good luck to you and thanks for all of your hard work.

+1 vote     reply to comment
DJPOO
DJPOO Jun 17 2009, 10:21am replied:

Their using the Orange Box version of Source, so seeing your body or legs isn't possible unless its the Left4dead version.

+1 vote     reply to comment
joure
joure Jun 17 2009, 10:44am replied:

with a bit of coding it IS possible.

+1 vote     reply to comment
JayMeal
JayMeal Jun 17 2009, 3:55am says:

Gr8 looking mod

+1 vote     reply to comment
Fartingo
Fartingo Jun 10 2009, 6:24am says:

I didn't want to be the one that asks this. But how close is this game to near-completion (other than a very irate "WHEN ITS DONE!!!")?

0 votes     reply to comment
Stoudemire15
Stoudemire15 Jun 15 2009, 4:15am replied:

Enjoy your real life don't always stuck computer modification.

+3 votes     reply to comment
MR.sugar
MR.sugar Jun 14 2009, 2:41am replied: Online

It´s very far from being done, unfortunately.

+2 votes     reply to comment
joeypc1
joeypc1 May 29 2009, 4:01pm says:

is there like you have more ways to go? like one time you go that way you go to really diffent maps than the other way?

+1 vote     reply to comment
MR.sugar
MR.sugar May 31 2009, 11:20am replied: Online

Some maps are going to be bit more open, but don´t expect completely open maps, just 1-2 alternative ways how to get to the end of the map.

+2 votes     reply to comment
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