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Comment History  (0 - 30 of 165)
Raider451
Raider451 Feb 5 2010, 2:46pm says:

This looks absolutely incredible! Really a pleasant surprise, I never expected anything like this for Source so late.

+1 vote   mod: Kingdoms Collide
Raider451
Raider451 Feb 17 2009, 9:28am says:

AHH! Valve borked the mods!

+1 vote   group: Source Developers
Raider451
Raider451 Feb 13 2009, 12:26pm replied:

Clearly they misspelled "sauce"

Anyways, I'll have to try this, haven't played since the first release.

0 votes   download: GoldenEye Source Beta 3 .0.1 Client [Outdated]
Raider451
Raider451 Dec 20 2008, 11:13pm replied:

If only blowing up threw the props around... But that would be pretty crazy.

+2 votes   media: Suicide Survival 1.1 Screenshots
Raider451
Raider451 Dec 20 2008, 11:09pm replied:

Well, you could use logic_case. That's still placed by hand ofc, unless you do a crazy setup with a func_tracktrain, a point_template, and a logic_timer.

+1 vote   mod: Suicide Survival
Raider451
Raider451 Sep 14 2008, 6:55pm replied:

I'm talking about [i]your[/i] screenshots, I'm saying everything other than the skybox looks brighter than the snow, but the snow should be brighter because it is white. As far as what it looks like without HDR enabled, change mat_dxlevel to something below 95 (unless there's a more effecient way to disable HDR- I wouldn't know, I have a dx8 card).

As far as the camera is concerned, if you're making this mod entirely with hammer, I don't think creating a thirdperson camera will work (I've tried before, but logic_measure_movement both translates AND rotates its target.) If this is the case, I'd try setting the camera's yaw at multiples of 90° and creating 4 different "control systems" for each direction of the camera.

+1 vote   mod: Dreamball
Raider451
Raider451 Sep 14 2008, 5:16pm says:

I thought the screenshots were fullbright, but then I saw some shadows by looking more closely. Go easy on the lighting, the objects look brighter than the snow (which is strange, since white objects reflect the most light).

+2 votes   mod: Dreamball
Raider451
Raider451 Sep 10 2008, 9:29pm says:

"...baseball bat, axe, bonesaw or other bludgeoning tool..."

So this is melee only? Because melee weapons in an online game is the very definition of ********. At least Valve made backstabs more difficult.

Nonetheless, it would be neat to have a moddb competition.

+1 vote   article: Indie Rumble!
Raider451
Raider451 Jan 10 2008, 4:37pm says:

Cyborgmatt? Isn't he an Insects Infestation developer?

+1 vote   media: Source Filmmaker
Raider451
Raider451 Dec 27 2007, 8:08pm says:

THAT is a neat idea for a floor!

+1 vote   media: screenshot01
Raider451
Raider451 Dec 27 2007, 8:08pm says:

My goodness, gorgeous! Might be too many alpha blended textures (sometimes rendering order gets goofy).

+2 votes   media: screenshot02
Raider451
Raider451 Dec 26 2007, 1:28pm says:

The slime looks cheap... maybe use refractive/water shader, with a tint layer (and modulate shader for dx7 and dx8 if you don't use forcerefract). Would look cool if both had mod2x on.

+3 votes   media: Residue Processing Ingame Shot
Raider451
Raider451 Dec 5 2007, 8:02pm says:

come to think of it, i don't think i'd want to play on a server with more than 64 players... But it would be useful for mods that use large amounts of resources, such as mods that use a lot of NPCs or vehicles.

+2 votes   mod: MultiServer HL2 Mod
Raider451
Raider451 Nov 17 2007, 8:22pm replied:

Don't you mean 2.6?

+1 vote   mod: Synergy
Raider451
Raider451 Nov 15 2007, 8:28pm says:

10 dollars for something with less functionality than source SDK? Well, it probably won't crash as much :D

-1 votes   game: Garry’s Mod 10
Raider451
Raider451 Nov 15 2007, 7:54pm replied:

urgh, spoiler. But, perhaps moddb needs spoiler tags.

+1 vote   mod: MINERVA
Raider451
Raider451 Nov 15 2007, 7:44pm says:

Can I join the party... again?

+1 vote   group: Synergy Development Team
Raider451
Raider451 Nov 14 2007, 9:26pm says:

Definitely interesting :)

+2 votes   mod: MultiServer HL2 Mod
Raider451
Raider451 Nov 14 2007, 9:22pm says:

oh, OH! Ricochet was so fun in such a crude way XD Of course, it's so simple that one easily bores of it.

+2 votes   mod: Ricochet: Source
Raider451
Raider451 Nov 14 2007, 4:14pm says:

I really don't like how comments are being buried because they are being voted down. Comments shouldn't be hidden based on the author's opinion, but they SHOULD be hidden if it is felt that the comment is offensive.

...and get your cursor the [i]hell[/i] away from the [-] button!

-4 votes   poll: v4 is here. Your opinion is:
Raider451
Raider451 Nov 11 2007, 4:15pm says:

If I remember correctly, there were also a lot of complaints when v3 was released. ;)

-2 votes   poll: v4 is here. Your opinion is:
Raider451
Raider451 Nov 11 2007, 3:13pm says:

It now says GeneralDodo is the mod leader of Synergy. As far as anyone on the Synergy team is concerned, he's extinct (ba-dum pssh!)... we haven't seen him in ages. Worse still, I am no longer recognized as a developer of Synergy. My fear is that other members will be unrecognized, and MrHankey (technically co-leader, but currently the real leader) will be unable to make changes.

+4 votes   poll: v4 is here. Your opinion is:
Raider451
Raider451 Nov 5 2007, 9:26pm says:

Played the first map, it was pretty fun. 2 complaints, tho:
1. If you right click on an un-rescued ally, he gets attacked
2. HL2 AI (not your fault, of course). Retreat... !!! !!!!!! I SAID RETREAT YOU IDIOT!!!!

+1 vote   mod: Lambda Wars
Raider451
Raider451 Oct 27 2007, 8:32pm says:

You are looking at the refract shader.

+1 vote   media: Combine shield armour
Raider451
Raider451 Sep 11 2007, 9:19pm says:
Zenth wrote:Where the hell do u get mod tools 4 this game i love it...

satan paint comes with the frabs distribution ( Web.archive.org )

most of the code you'd want to modify is interpreted, so all you need is a plain text editor (except notepad, which doesnt read the newline or carriage return or w/e characters correctly)
and i already mentioned the map editor before

+5 votes   game: Abuse
Raider451
Raider451 Sep 11 2007, 9:11pm says:

I remember getting disoriented when v3 was released...

+1 vote   poll: The v4 beta is just around the corner. Are you:
Raider451
Raider451 Aug 18 2007, 11:29am says:

From the screen shots, i thought this was a completely different mod.

+1 vote   article: Jailbreak: The Plague has begun...
Raider451
Raider451 Jul 25 2007, 2:19pm says:

Notice the saw in the hospital room, lol

+1 vote   article: Firearms: Source Soundtrack and Mapping Updates
Raider451
Raider451 Jul 1 2007, 5:25pm says:

I hope you don't have to solve those

+4 votes   media: 1
Raider451
Raider451 Jul 1 2007, 5:24pm says:

owowowowwwwww

+2 votes   media: 6
Raider451
Raider451 Jun 5 2007, 3:35pm says:

ooh! pretty refraction! A shame i dont have dx 9 :P

+1 vote   media: Mediarelease 05-06-2007
Raider451
Raider451 May 28 2007, 1:33pm says:

On your website, you say 1.1.0, but here it says 1.1.1

+2 votes   article: Insects Infestation 1.1.0 Released!
Raider451
Raider451 Feb 17 2007, 4:16pm says:

(weird + awesome)/2 ?

+1 vote   media: Bloodscourge WiP
Raider451
Raider451 Jan 6 2007, 9:44pm says:

Too bad the water material file doesn't allow you to define splash textures. (ex. green ones)

+1 vote   media: Heavy Weapons Guy Fires into Water
Raider451
Raider451 Jan 4 2007, 3:08pm says:

Triangle fractal?

+1 vote   media: Maze Center (untextured)
Raider451
Raider451 Jan 12 2007, 9:24pm says:

from the screens I've seen, this mod looks gorgeous! XD cant wait for download to finish

+1 vote   article: Insects Infestation 1.0 Full Setup!
Raider451
Raider451 Nov 11 2006, 4:03pm says:

that's "an aussie"

+1 vote   game: Future Pinball
Raider451
Raider451 Oct 19 2006, 5:59pm says:

It's... beautiful

+1 vote   media: Scope and Lambda
Raider451
Raider451 Nov 7 2006, 9:02pm says:

download doesnt work

+1 vote   article: Iron Grip: The Oppression 1.2 released!!
Raider451
Raider451 Aug 31 2006, 2:34pm says:

They obscure the view too much

+1 vote   media: ant soldier jaws
Raider451
Raider451 Nov 21 2005, 4:13pm says:

This map needs a bum in it.

+1 vote   media: Urban Risk
Raider451
Raider451 Nov 18 2005, 9:55pm says:

The first and second ones are from doom- Baron of Hell (or Hell Knight) and Revenant

+1 vote   media: Discarded guard ideas
Raider451
Raider451 Sep 18 2005, 6:42pm says:

The gene obviously doesn't know anything about biology

+1 vote   mod: Virax Gene
Raider451
Raider451 Sep 18 2005, 12:44pm says:

...and mispelled

+1 vote   media: Ravin (3)
Raider451
Raider451 Sep 11 2005, 5:50pm says:

wtf, 7-sided barrel? it should atleast have 16 sides

+1 vote   media: Ingame Operation 3
Raider451
Raider451 Aug 10 2005, 8:53pm says:

thats not plasma, thats smoke!

+1 vote   media: Plasma Grenades
Raider451
Raider451 Nov 27 2005, 7:14pm says:

is it me, or is that sand shiny?

+1 vote   media: Chapter 2 "Combine Beach"
Raider451
Raider451 Jan 16 2005, 9:14am says:

what's with all the x's

+1 vote   mod: The Wild West
Raider451
Raider451 Jul 21 2004, 7:38pm says:

looks very promising

+1 vote   mod: Forsaken
Raider451
Raider451 Feb 5 2006, 11:55am says:

Mommy! Mommy! I wanna ride the Robot! PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAASE!!!!!!!!!!

+1 vote   media: The City of Elivagor
Raider451
Raider451 Feb 5 2006, 11:53am says:

What if I don't want fishysticks?

+1 vote   media: The Old Sea Bass menu cart
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