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Raider451
Raider451 @ Kingdoms Collide

This looks absolutely incredible! Really a pleasant surprise, I never expected anything like this for Source so late.

Good karma+1 vote
Raider451
Raider451 @ Source Developers

AHH! Valve borked the mods!

Good karma+1 vote
Raider451
Raider451 @ GoldenEye Source Beta 3 .0.1 Client [Outdated]

Clearly they misspelled "sauce"

Anyways, I'll have to try this, haven't played since the first release.

Good karma0 votes
Raider451
Raider451 @ Suicide Survival 1.1 Screenshots

If only blowing up threw the props around... But that would be pretty crazy.

Good karma+2 votes
Raider451
Raider451 @ Suicide Survival

Well, you could use logic_case. That's still placed by hand ofc, unless you do a crazy setup with a func_tracktrain, a point_template, and a logic_timer.

Good karma+1 vote
Raider451
Raider451 @ Dreamball

I'm talking about [i]your[/i] screenshots, I'm saying everything other than the skybox looks brighter than the snow, but the snow should be brighter because it is white. As far as what it looks like without HDR enabled, change mat_dxlevel to something below 95 (unless there's a more effecient way to disable HDR- I wouldn't know, I have a dx8 card).

As far as the camera is concerned, if you're making this mod entirely with hammer, I don't think creating a thirdperson camera will work (I've tried before, but logic_measure_movement both translates AND rotates its target.) If this is the case, I'd try setting the camera's yaw at multiples of 90° and creating 4 different "control systems" for each direction of the camera.

Good karma+1 vote
Raider451
Raider451 @ Dreamball

I thought the screenshots were fullbright, but then I saw some shadows by looking more closely. Go easy on the lighting, the objects look brighter than the snow (which is strange, since white objects reflect the most light).

Good karma+2 votes
Raider451
Raider451 @ Indie Rumble!

"...baseball bat, axe, bonesaw or other bludgeoning tool..."

So this is melee only? Because melee weapons in an online game is the very definition of ********. At least Valve made backstabs more difficult.

Nonetheless, it would be neat to have a moddb competition.

Good karma+1 vote
Raider451
Raider451 @ Source Filmmaker

Cyborgmatt? Isn't he an Insects Infestation developer?

Good karma+1 vote
Raider451
Raider451 @ screenshot01

THAT is a neat idea for a floor!

Good karma+1 vote
Raider451
Raider451 @ screenshot02

My goodness, gorgeous! Might be too many alpha blended textures (sometimes rendering order gets goofy).

Good karma+2 votes
Raider451
Raider451 @ Residue Processing Ingame Shot

The slime looks cheap... maybe use refractive/water shader, with a tint layer (and modulate shader for dx7 and dx8 if you don't use forcerefract). Would look cool if both had mod2x on.

Good karma+3 votes
Raider451
Raider451 @ MultiServer HL2 Mod

come to think of it, i don't think i'd want to play on a server with more than 64 players... But it would be useful for mods that use large amounts of resources, such as mods that use a lot of NPCs or vehicles.

Good karma+2 votes
Raider451
Raider451 @ Synergy

Don't you mean 2.6?

Good karma+1 vote
Raider451
Raider451 @ Garry’s Mod 10

10 dollars for something with less functionality than source SDK? Well, it probably won't crash as much :D

Good karma-1 votes
Raider451
Raider451 @ MINERVA

urgh, spoiler. But, perhaps moddb needs spoiler tags.

Good karma+1 vote
Raider451
Raider451 @ Synergy Development Team

Can I join the party... again?

Good karma+1 vote
Raider451
Raider451 @ MultiServer HL2 Mod

Definitely interesting :)

Good karma+2 votes
Raider451
Raider451 @ Ricochet: Source

oh, OH! Ricochet was so fun in such a crude way XD Of course, it's so simple that one easily bores of it.

Good karma+2 votes
Raider451
Raider451 @ v4 is here. Your opinion is:

I really don't like how comments are being buried because they are being voted down. Comments shouldn't be hidden based on the author's opinion, but they SHOULD be hidden if it is felt that the comment is offensive.

...and get your cursor the [i]hell[/i] away from the [-] button!

Good karma-4 votes
Raider451
Raider451 @ v4 is here. Your opinion is:

If I remember correctly, there were also a lot of complaints when v3 was released. ;)

Good karma-2 votes
Raider451
Raider451 @ v4 is here. Your opinion is:

It now says GeneralDodo is the mod leader of Synergy. As far as anyone on the Synergy team is concerned, he's extinct (ba-dum pssh!)... we haven't seen him in ages. Worse still, I am no longer recognized as a developer of Synergy. My fear is that other members will be unrecognized, and MrHankey (technically co-leader, but currently the real leader) will be unable to make changes.

Good karma+4 votes
Raider451
Raider451 @ Lambda Wars

Played the first map, it was pretty fun. 2 complaints, tho:
1. If you right click on an un-rescued ally, he gets attacked
2. HL2 AI (not your fault, of course). Retreat... !!! !!!!!! I SAID RETREAT YOU IDIOT!!!!

Good karma+1 vote
Raider451
Raider451 @ Combine shield armour

You are looking at the refract shader.

Good karma+1 vote
Raider451
Raider451 @ Abuse

Zenth wrote: Where the hell do u get mod tools 4 this game i love it...

satan paint comes with the frabs distribution ( Web.archive.org )

most of the code you'd want to modify is interpreted, so all you need is a plain text editor (except notepad, which doesnt read the newline or carriage return or w/e characters correctly)
and i already mentioned the map editor before

Good karma+5 votes
Raider451
Raider451 @ The v4 beta is just around the corner. Are you:

I remember getting disoriented when v3 was released...

Good karma+1 vote
Raider451
Raider451 @ Jailbreak: The Plague has begun...

From the screen shots, i thought this was a completely different mod.

Good karma+1 vote
Raider451
Raider451 @ Firearms: Source Soundtrack and Mapping Updates

Notice the saw in the hospital room, lol

Good karma+1 vote
Raider451
Raider451 @ 1

I hope you don't have to solve those

Good karma+4 votes
Raider451
Raider451 @ 6

owowowowwwwww

Good karma+2 votes
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