The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).

We have released our first inital version of Ricochet: Source with basic models, maps and features. The team, along with the community, hope to expand upon Ricochet: Source.

Image RSS Feed Latest Screens
Rocks! rc_compact 2 rc_compact 1
Blog RSS Feed Report abuse Latest News: Ricochet: Source a1.1 Release

19 comments by cyoung on Jan 27th, 2010

After 6 weeks of hard work, I am proud to announce the release of Ricochet: Source a1.1. It was a learning experience for most of us, and the team is satisfied with the result.

We picked the mod off the ground and it has gathered a lot of attention. We even managed to get Lozh back around to chip in, which is great. The current build was put out to fix many bugs in the first release, offer new maps, and have fully skinned models.

If any of you played the original release, you would know of the numerous bugs. For starters, pushing any key besides W, A, S, D, Mouse1, and Mouse2 would crash the game. While fixing it, I decided to leave this bug bound to a key of choice, name Rage Quit, but I decided to remove that. Many exploits in gameplay were fixed by using trigger_push brushes, and expanding the jump triggers so that players could no longer hang out on deflectors or pyramids. The fullbright issue has also been fixed. Many bugs are still out there, and those will be fixed in future releases.

The original release offered very few maps. I mean, playing the same map is only fun for a while. We decided to release with 5 maps. The maps are rc_deathmatch, rc_deathmatch 2, rc_deathmatch3, rc_deathmatch4, and rc_flip_deathmatch. These maps are of various sizes, and can accommodate up to 16 players.

I also decided to include the .vmfs for the 5 maps released so if any mappers want to begin mapping, they can understand how the entities work. Inside the mapsrc folder is a text document that should help you set up our gameconfig inside the sourcesdk bin.

Lastly, the map models have been completed. You might have noticed that the originals had some funny rainbow colors. Well that's because the skin was just the UV map. I have completed all the skins for these models with quality in mind. The pyramids, power up, and deflectors all have some nice features. For starters, the normal maps were all baked from high poly models, adding insane detail to them. Ambient Occlusion maps were added to the diffuse maps, and a specular reflection was added to all of them. It creates a very nice effect, and you can see the normals at work. The deflector model is also new.

So, a lot has been done, and the mod is now in a decent playing state. Obviously, a lot is still at work. Some map models are going to be redone (bricks, teleporters) to be included in future maps introducing new gamemodes. The code will be re-worked to fully overide most of the HL2DM stuff in the GUI, and also finish support for the new gamemodes. Oh, and the Slowdown and Freeze powerups will also be added. Player models will be built from scratch, and animated from scratch using markerless motion capture. New disc models will be created, and even view models so you can see the disc being thrown in first person. New skyboxes will be made to add some variety to the maps. I would say by the spring we will have our last alpha release when all content is finished, and move onto beta.

I would like to thank everyone who worked on the mod from the start, and the new team who has made this possible. I would also like to thank the community for supporting us this whole time. Please download the newest version, delete the older version before installing this one, and spread the word around. Servers should be up soon. Have fun out in the abyss!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ricochet: Source a1.1

Ricochet: Source a1.1

Jan 26, 2010 Full Version 9 comments

This is the Alpha Release 1.1 for Ricochet: Source, and it took roughly 6 weeks of development to build this version. 5 working maps are packaged and...

Ricochet: Source Alpha

Ricochet: Source Alpha

Jun 1, 2008 Full Version 12 comments

Ricochet: Source Alpha Build Build Date: 12/11/2007

Post comment Comments  (0 - 10 of 137)
freeman2001 Nov 9 2014, 9:49am says:

All right guys, I need a link to half life 2 deathmatch.gcf. I can't find it anywhere that doesn't say "removed due to a DMCA complaint by Valve Corp." This could actually fix this awesome game, and I want to try to fix it.

+1 vote     reply to comment
DanielMCH Jun 10 2014, 2:44pm says:

So... How is it going? Is it going well or bad?

+1 vote     reply to comment
DarkJoka Oct 8 2014, 6:03pm replied:

3years today seems to be on hold or possibly dead :(. Great ideas to bring popular mods back but not a lot of thrive behind the development.

+1 vote     reply to comment
freeman2001 May 28 2014, 6:19pm says:

Am I the only person who still CARES?

I love Ricochet, and I loved Ricochet Source even better!
Now, can you fix your dadgum game? You can't even join servers in its current state!

+1 vote     reply to comment
niicomartiinez2 Nov 18 2014, 2:53pm replied:

Amo Ricochet! Me lo voy a comprar Steam! Si, lo tenia No Steam, eso no se hace :(
Pero quiero este mod finalizado en mi biblioteca!

+1 vote     reply to comment
freeman2001 Feb 23 2014, 4:06pm says:

So, is this going to be like Black Mesa Source where we get no news for seven years? Oh wait. Too late!

+1 vote     reply to comment
Guest Feb 3 2014, 8:35pm says:

This comment is currently awaiting admin approval, join now to view.

Vilkz Feb 16 2014, 7:31am replied:

Same problem here :/

+1 vote     reply to comment
SourceFortsForever Jul 5 2014, 5:35am replied:

Me too :(

+1 vote     reply to comment
freeman2001 Jun 18 2013, 7:01pm says:

Try to start the game, get this:
Engine Error:
MountFilesystem(217) failed:
SteamMountFilesystem (4812,217,ox186ffaao=,ox186ff990) failed with error 116: Cache needs repair

I've tried repairing the cache of every Source game I luck. :(

+1 vote     reply to comment
freeman2001 Jun 19 2013, 12:02pm replied:

Fixed! Just delete multiplayer ob binaries.gcf from your steamapps folder and restart Steam!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2 Icon
Developed By
Send Message
Official Page
Release Date
Released Nov 11, 2007
Mod Watch
Track this mod
Community Rating



83 votes submitted.

You Say


Ratings closed.

Highest Rated (2 agree) 10/10

This mod is a brilliant remake of Ricochet! Keep up the good work!

Mar 28 2011, 4:26pm by VioletStar

First Person Shooter
Embed Buttons

Promote Ricochet: Source on your homepage or blog by selecting a button and using the embed code provided (more).

Ricochet: Source Ricochet: Source
Ricochet: Source
1,839 of 22,997
Last Update
4 years ago
260 members