The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).

We have released our first inital version of Ricochet: Source with basic models, maps and features. The team, along with the community, hope to expand upon Ricochet: Source.

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19 comments by cyoung on Jan 27th, 2010

After 6 weeks of hard work, I am proud to announce the release of Ricochet: Source a1.1.  It was a learning experience for most of us, and the team is satisfied with the result.

We picked the mod off the ground and it has gathered a lot of attention.  We even managed to get Lozh back around to chip in, which is great.  The current build was put out to fix many bugs in the first release, offer new maps, and have fully skinned models.

If any of you played the original release, you would know of the numerous bugs.  For starters, pushing any key besides W, A, S, D, Mouse1, and Mouse2 would crash the game.  While fixing it, I decided to leave this bug bound to a key of choice, name Rage Quit, but I decided to remove that.  Many exploits in gameplay were fixed by using trigger_push brushes, and expanding the jump triggers so that players could no longer hang out on deflectors or pyramids.  The fullbright issue has also been fixed.  Many bugs are still out there, and those will be fixed in future releases.

The original release offered very few maps.  I mean, playing the same map is only fun for a while.  We decided to release with 5 maps.  The maps are rc_deathmatch, rc_deathmatch 2, rc_deathmatch3, rc_deathmatch4, and rc_flip_deathmatch.  These maps are of various sizes, and can accommodate up to 16 players.


I also decided to include the .vmfs for the 5 maps released so if any mappers want to begin mapping, they can understand how the entities work.  Inside the mapsrc folder is a text document that should help you set up our gameconfig inside the sourcesdk bin.

Lastly, the map models have been completed.  You might have noticed that the originals had some funny rainbow colors.  Well that's because the skin was just the UV map.  I have completed all the skins for these models with quality in mind.  The pyramids, power up, and deflectors all have some nice features.  For starters, the normal maps were all baked from high poly models, adding insane detail to them.  Ambient Occlusion maps were added to the diffuse maps, and a specular reflection was added to all of them.  It creates a very nice effect, and you can see the normals at work.  The deflector model is also new.

So, a lot has been done, and the mod is now in a decent playing state.  Obviously, a lot is still at work.  Some map models are going to be redone (bricks, teleporters) to be included in future maps introducing new gamemodes.  The code will be re-worked to fully overide most of the HL2DM stuff in the GUI, and also finish support for the new gamemodes.  Oh, and the Slowdown and Freeze powerups will also be added.  Player models will be built from scratch, and animated from scratch using markerless motion capture.  New disc models will be created, and even view models so you can see the disc being thrown in first person.  New skyboxes will be made to add some variety to the maps.  I would say by the spring we will have our last alpha release when all content is finished, and move onto beta.


I would like to thank everyone who worked on the mod from the start, and the new team who has made this possible.  I would also like to thank the community for supporting us this whole time.  Please download the newest version, delete the older version before installing this one, and spread the word around.  Servers should be up soon.  Have fun out in the abyss!

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Ricochet: Source a1.1

Ricochet: Source a1.1

Jan 26, 2010 Full Version 6 comments

This is the Alpha Release 1.1 for Ricochet: Source, and it took roughly 6 weeks of development to build this version. 5 working maps are packaged and...

Ricochet: Source Alpha

Ricochet: Source Alpha

Jun 1, 2008 Full Version 12 comments

Ricochet: Source Alpha Build Build Date: 12/11/2007

Comments  (0 - 10 of 121)
AudioGhostX
AudioGhostX Dec 26 2011, 8:31pm says:

No Players, No Servers :(

+2 votes     reply to comment
Giomancer
Giomancer May 18 2011, 3:19pm says:

I'll be tracking this mod.. the original Ricochet is what got me into Half-life multiplayer back in the day. Would be nice if the homepage was up and running, however..

+1 vote     reply to comment
Boomation
Boomation Apr 25 2011, 10:40pm says:

I really want to play this, although I have no idea where to put the RicochetSource folder. Please tell me so I can play this awesome game.

+1 vote     reply to comment
Giomancer
Giomancer May 18 2011, 3:21pm replied:

You place it in the 'steamapps->sourcemods' folder, then restart steam. If you have any other HL2 mods, look at them for comparison.

+1 vote     reply to comment
Dementei
Dementei Apr 25 2011, 2:04am says:

If anyone wants a server up, of which there are none atm, you can ask me. Find me on Steam community: xdementorx

Also I put the map on dm_lockdown and it was pretty fun without the pads in space ordeal haha :P

+1 vote     reply to comment
ninny
ninny Apr 1 2011, 11:33pm says:

Lookin' pretty neato.

+1 vote     reply to comment
cyoung
cyoung Feb 23 2011, 1:05am says:

For anyone wondering what's been up, we've been doing some work on finishing up the last alpha release. The code is kicking and we are switching the mod over the the orange box engine. That means everything is being recompiled and a lot of extra stuff is being worked on. I'm currently trying to finish the HTML guide for the mod. I'll try to get some media releases up for you guys.

+3 votes     reply to comment
SiPlus
SiPlus Mar 9 2011, 7:24am replied:

Why don't make tutorial map like in '07 build instead of HTML guide? And, you can use original Ricochet guide (the one from WON version, or in GCF file) as a base for Ric:S guide.

+1 vote     reply to comment
Ennui
Ennui Feb 15 2011, 11:16pm says:

Keep up the great work dudes.

Any plans to release the source code under an open source license? It's the best trend to hit modding since... well, ever!

+1 vote     reply to comment
Strider[RUS]
Strider[RUS] Feb 1 2011, 10:05am says:

Will you release your source codes of this mod?

+1 vote     reply to comment
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Released Nov 11, 2007
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