Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

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myles Dec 25 2007 says:

The swirly things in the middle of the tank should be more green, maybe some of the green stuff leaking down the side.

+4 votes     reply to comment
bikkebakke Jan 6 2010 replied:

I do not believe a scientific researchstation of this proportions had leaking tanks with hazardous materials inside of them.

+5 votes     reply to comment
BAZOOKA_TROOPA Oct 2 2012 replied:

lol XD

+1 vote     reply to comment
Piuneer Dec 25 2007 says:

Maybe even throw in a little bit of a look of corrosion, because it is nuclear waste after all.

-1 votes     reply to comment
black-ops Apr 15 2008 replied:

true, but nuclear waste doesn't really corrode the metal it more or less disintegrates it which is slightly different ;p

+1 vote     reply to comment
Dredile Jun 19 2009 replied:

If in a real military base they made containers to hold nuclear waste, they aren't going to make the containers corradable.

+1 vote     reply to comment
zacish Jul 3 2009 replied:

Scientific research base ;)

+1 vote     reply to comment
WorldOfHurt Dec 15 2009 replied:

They also wouldn't have an open top to the radioactive materiel...

+3 votes     reply to comment
Magnussen Dec 25 2009 replied:

Not nuclear, biohazardous. THis is where the sludge and sewage was processed for the greater Black Mesa facility.

+1 vote     reply to comment
Termin-X-man Dec 25 2007 buried:



-21 votes     reply to comment
Grand_General_Hot Dec 25 2007 replied:


+5 votes     reply to comment
Raider451 Dec 26 2007 says:

The slime looks cheap... maybe use refractive/water shader, with a tint layer (and modulate shader for dx7 and dx8 if you don't use forcerefract). Would look cool if both had mod2x on.

+3 votes     reply to comment
cman2k Creator
cman2k Dec 27 2007 replied:

We've tried quite a bit at using the refractive water shader, but it ends up looking too transparent. We are purposely going for an opaque, thick look. If you can come up with something better, feel free to stop by our forums and share (

+1 vote   reply to comment
Enraged May 12 2008 replied:

I'm just amazed at the level of clarity put into the water in the flooded room in the office level; Better then Half Life 2 and if not at the same level as Crysis. As made clear though, the green radiated liquid looks just above the level of Half Life. I can't make any real suggestions about fixing it, since I've never even attempted to produce water on the Source engine, but considering this is what most would consider a non-standard product, I have to say, excellent job! ^^

+1 vote     reply to comment
mindfullsilence Aug 19 2010 replied:

I think it's in the smaller details. The hazardous fluid might not look as bad if there was a bit more grime or imperfections on the silo walls. Maybe change the texture on the "mixing rods" so they appear to be stained green closer to the liquid. This might give the environment a bit more realism and be more convincing.

+1 vote     reply to comment
moonfudge Apr 16 2009 replied:

I know what you mean Raider, it still looks like it's from HL1. I agree with you on the refract and tint issues, but I would also like to add that you could have some kind of refracting decal, like the bullet-impact-water decals in TF2, going around to make the surface look less flat - possibly even moving with the mixers

+1 vote     reply to comment
capt.Awesome Aug 22 2009 replied:

(bury this comment i replied 2 the wrong pearson)

+1 vote     reply to comment
tdogRedtimmy Dec 29 2007 says:

don't be so harsh these guys have done an amazing job and its not like your paying them to make this so just be happy there doing a better job than valve did LOL :p

+1 vote     reply to comment
STRATCOM Dec 29 2007 says:

You already have done so but I think you should have a pipe leading to the storage tank. Granted it wouldnt really do any thing but just so it looks like there is a way for the slime to enter and leave the container

+2 votes     reply to comment
Kattevoer Mar 16 2008 says:

why not make it look glowing? a yellowish green or so... like the fluid in a glowstick.

+3 votes     reply to comment
SupaNinjaMan Sep 20 2008 says:

i thought the point of that was to time the jumps s you could line up the one prong, the triple would make it too easy.

+1 vote     reply to comment
Tzaechireon Mar 3 2009 says:

As I recall, there were little glowy bits constantly being spewed out of the waste containers in the original. That would be cool if it made it into Black Mesa.

+1 vote     reply to comment
RocKRebel Jun 10 2009 says:

I remember this part. I had no idea where to go lol

+1 vote     reply to comment
zotn_dre Jun 25 2009 says:

I would like to see more green glow there

+1 vote     reply to comment
capt.Awesome Aug 22 2009 says:

REPLY: Raider451
yeah... what he said!

+1 vote     reply to comment
russianguy Dec 5 2009 says:

i can imagine pushing some one in that tank and seen them burn

+1 vote     reply to comment
MaverikCH Feb 1 2011 says:

well i know you had to jump on thoes things in the middle to reach the pipe to get to the next room. here i see no pipe to go in through ;)

+1 vote     reply to comment
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Dec 25th, 2007
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