Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.
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The swirly things in the middle of the tank should be more green, maybe some of the green stuff leaking down the side.
Maybe even throw in a little bit of a look of corrosion, because it is nuclear waste after all.
true, but nuclear waste doesn't really corrode the metal it more or less disintegrates it which is slightly different ;p
If in a real military base they made containers to hold nuclear waste, they aren't going to make the containers corradable.
Scientific research base ;)
(buried)
NUCLEAR WASTE AND MORE GREEN NOW ASSHOLES
No.
Termin, You love cock. :) Long time no see.
The slime looks cheap... maybe use refractive/water shader, with a tint layer (and modulate shader for dx7 and dx8 if you don't use forcerefract). Would look cool if both had mod2x on.
We've tried quite a bit at using the refractive water shader, but it ends up looking too transparent. We are purposely going for an opaque, thick look. If you can come up with something better, feel free to stop by our forums and share (http://forums.blackmesasource.com)
I'm just amazed at the level of clarity put into the water in the flooded room in the office level; Better then Half Life 2 and if not at the same level as Crysis. As made clear though, the green radiated liquid looks just above the level of Half Life. I can't make any real suggestions about fixing it, since I've never even attempted to produce water on the Source engine, but considering this is what most would consider a non-standard product, I have to say, excellent job! ^^
I know what you mean Raider, it still looks like it's from HL1. I agree with you on the refract and tint issues, but I would also like to add that you could have some kind of refracting decal, like the bullet-impact-water decals in TF2, going around to make the surface look less flat - possibly even moving with the mixers
(bury this comment i replied 2 the wrong pearson)
don't be so harsh these guys have done an amazing job and its not like your paying them to make this so just be happy there doing a better job than valve did LOL :p
You already have done so but I think you should have a pipe leading to the storage tank. Granted it wouldnt really do any thing but just so it looks like there is a way for the slime to enter and leave the container
why not make it look glowing? a yellowish green or so... like the fluid in a glowstick.
i thought the point of that was to time the jumps s you could line up the one prong, the triple would make it too easy.
As I recall, there were little glowy bits constantly being spewed out of the waste containers in the original. That would be cool if it made it into Black Mesa.
I remember this part. I had no idea where to go lol
I would like to see more green glow there
REPLY: Raider451
yeah... what he said!