Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

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Residue Processing Ingame Shot
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myles
myles Dec 25 2007, 7:11am says:

The swirly things in the middle of the tank should be more green, maybe some of the green stuff leaking down the side.

+4 votes     reply to comment
bikkebakke
bikkebakke Jan 6 2010, 6:04am replied:

I do not believe a scientific researchstation of this proportions had leaking tanks with hazardous materials inside of them.

+5 votes     reply to comment
BAZOOKA_TROOPA
BAZOOKA_TROOPA Oct 2 2012, 5:50pm replied:

lol XD

+1 vote     reply to comment
Piuneer
Piuneer Dec 25 2007, 12:54pm says:

Maybe even throw in a little bit of a look of corrosion, because it is nuclear waste after all.

-1 votes     reply to comment
black-ops
black-ops Apr 15 2008, 6:34pm replied:

true, but nuclear waste doesn't really corrode the metal it more or less disintegrates it which is slightly different ;p

+1 vote     reply to comment
Dredile
Dredile Jun 19 2009, 7:55pm replied:

If in a real military base they made containers to hold nuclear waste, they aren't going to make the containers corradable.

+1 vote     reply to comment
zacish
zacish Jul 3 2009, 9:48am replied:

Scientific research base ;)

+1 vote     reply to comment
WorldOfHurt
WorldOfHurt Dec 15 2009, 12:41am replied:

They also wouldn't have an open top to the radioactive materiel...

+3 votes     reply to comment
Magnussen
Magnussen Dec 25 2009, 7:20pm replied:

Not nuclear, biohazardous. THis is where the sludge and sewage was processed for the greater Black Mesa facility.

+1 vote     reply to comment
Termin-X-man
Termin-X-man Dec 25 2007, 12:57pm buried:

(buried)

NUCLEAR WASTE AND MORE GREEN NOW ********

-20 votes     reply to comment
Grand_General_Hot
Grand_General_Hot Dec 25 2007, 1:10pm replied:

No.

+5 votes     reply to comment
Raider451
Raider451 Dec 26 2007, 1:28pm says:

The slime looks cheap... maybe use refractive/water shader, with a tint layer (and modulate shader for dx7 and dx8 if you don't use forcerefract). Would look cool if both had mod2x on.

+3 votes     reply to comment
cman2k
cman2k Dec 27 2007, 12:47am replied:

We've tried quite a bit at using the refractive water shader, but it ends up looking too transparent. We are purposely going for an opaque, thick look. If you can come up with something better, feel free to stop by our forums and share (http://forums.blackmesasource.com)

+1 vote     reply to comment
Enraged
Enraged May 12 2008, 6:32pm replied:

I'm just amazed at the level of clarity put into the water in the flooded room in the office level; Better then Half Life 2 and if not at the same level as Crysis. As made clear though, the green radiated liquid looks just above the level of Half Life. I can't make any real suggestions about fixing it, since I've never even attempted to produce water on the Source engine, but considering this is what most would consider a non-standard product, I have to say, excellent job! ^^

+1 vote     reply to comment
mindfullsilence
mindfullsilence Aug 19 2010, 2:34pm replied:

I think it's in the smaller details. The hazardous fluid might not look as bad if there was a bit more grime or imperfections on the silo walls. Maybe change the texture on the "mixing rods" so they appear to be stained green closer to the liquid. This might give the environment a bit more realism and be more convincing.

+1 vote     reply to comment
moonfudge
moonfudge Apr 16 2009, 5:08am replied:

I know what you mean Raider, it still looks like it's from HL1. I agree with you on the refract and tint issues, but I would also like to add that you could have some kind of refracting decal, like the bullet-impact-water decals in TF2, going around to make the surface look less flat - possibly even moving with the mixers

+1 vote     reply to comment
capt.Awesome
capt.Awesome Aug 22 2009, 2:11am replied:

(bury this comment i replied 2 the wrong pearson)

+1 vote     reply to comment
tdogRedtimmy
tdogRedtimmy Dec 29 2007, 7:35am says:

don't be so harsh these guys have done an amazing job and its not like your paying them to make this so just be happy there doing a better job than valve did LOL :p

+1 vote     reply to comment
STRATCOM
STRATCOM Dec 29 2007, 2:21pm says:

You already have done so but I think you should have a pipe leading to the storage tank. Granted it wouldnt really do any thing but just so it looks like there is a way for the slime to enter and leave the container

+2 votes     reply to comment
Kattevoer
Kattevoer Mar 16 2008, 11:57am says:

why not make it look glowing? a yellowish green or so... like the fluid in a glowstick.

+3 votes     reply to comment
SupaNinjaMan
SupaNinjaMan Sep 20 2008, 3:48pm says:

i thought the point of that was to time the jumps s you could line up the one prong, the triple would make it too easy.

+1 vote     reply to comment
Tzaechireon
Tzaechireon Mar 3 2009, 9:48pm says:

As I recall, there were little glowy bits constantly being spewed out of the waste containers in the original. That would be cool if it made it into Black Mesa.

+1 vote     reply to comment
RocKRebel
RocKRebel Jun 10 2009, 9:02pm says:

I remember this part. I had no idea where to go lol

+1 vote     reply to comment
zotn_dre
zotn_dre Jun 25 2009, 6:27pm says:

I would like to see more green glow there

+1 vote     reply to comment
capt.Awesome
capt.Awesome Aug 22 2009, 2:14am says:

REPLY: Raider451
yeah... what he said!

+1 vote     reply to comment
russianguy
russianguy Dec 5 2009, 10:57pm says:

i can imagine pushing some one in that tank and seen them burn

+1 vote     reply to comment
MaverikCH
MaverikCH Feb 1 2011, 4:20pm says:

well i know you had to jump on thoes things in the middle to reach the pipe to get to the next room. here i see no pipe to go in through ;)

+1 vote     reply to comment
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Dec 25th, 2007
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