The name's poshgaloo AKA Riley Walker and I am quite possibly one of the biggest Half-Life aficionados you will come across in your lifetime. I am also a mapper for the Goldsource engine. So there you go. ^_^
I loved it. Almost flawless in every way, besides some laggy moments. The final fight with all of the enemies was ruthless and fairly awesome at the same time. Plenty of cover and space to run around in. I like ;) 9/10
What can I say? It was a great idea from the start and it is overall just a fun mod. Getting to kick NPCs like Barney or scientists is just pure comedy gold.
I never played the first AvsM so I didn't know where this was continuing from. But I finished this just now and I must say that it was better than I thought it was going to be. Pros and cons.
-some pretty damn good mapping in spots
-clean running with no crashes or glitches
-some sweet new textures and retexturing
-the trigger_camera sequences done very well
-the twist ending with Nihilanth and the turned-friendly aliens
-some tedious backtracking and wondering around
-lack of noises or ambience leaving some areas rather boring
-some over-the-top moments leaving you with lack of ammo and health
But otherwise, not bad at all and definitely worth a look. 7.5/10 :)
This was better than the predecessor by a long shot, and had some not-bad-looking rooms. But it suffers still from glitches. The scientist would not follow me anywhere. -_- 5/10
I see this was made by the same guy who did the two ever-so-generic Time To Run mods I played last summer. I will first off say that Mission Impracticable is only slightly better than the TTR mods. It still suffers from bland mapping, careless glitches, and just absolutely boring set piece after set piece. To begin with the glitches, I had to noclip past two parts because of a door not opening and Barney being a stubborn little pissant. Also, the assassins in the end were unfair as hell. Some frag or MP5 grenades would've been nice. And in conclusion, while a slight improvement, Mission Impracticable suffers from many flaws that leave much more to be desired. :/
I reviewed this a few years back and replayed it again just recently and ugh I think it was even worse. The mapping was so carelessly bad that I'm really at a loss for words right now. In fact, I will go as far to say that the very first map I made with doors and monsters was way better than this ****. It was amateurish and only one stupid level, but it had one thing that this mod didn't: EFFORT. :/
Well it appears to me that these "worlds" are just a bunch of blocky killboxes that any mapper could make in like ten minutes. The maps in the gallery look like the first maps I made when I started using hammer back in summer 2012. So overall, this is just a generic map pack that doesn't need to be here. Sorry for the flak, but I'm just saying what needs to me said so :/
Like Half Life 2, Portal 2 is one of those rare sequels that lives up to the awesomeness of its predecessor! It is so well-done and smart that it makes me wonder why so many kids are playing the overrated, long, dragged-out Call of Duty series when they could be playing these two games: PORTAL AND PORTAL 2! In fact, it ****** me off so badly that I just wanna find some of the kids' houses and burn them down with combustible lemons! (Game reference BTW) ;)
Portal is one of those games that I can't believe I used to hate, therefore I hate myself for hating it. If you want one of the cleverest, funniest games in the world, play Portal now before your demise and never trust the cake! The cake is a lie!
PS: I used to hate this game cuz I was young and ignorant and just didn't get it. But today, I love it and find myself repeating it just as much as I repeatedly replay the Half Life series. :)
Well first of all, what a generic title: WALL. Second of all, it seems like this mod is going to be another McPoker try-hard mod, which I absolutely detest. And third judging from the only image posted, this mod just looks unappealing in many ways. Sorry, but I must say I am not too impressed with this mod so far. :/
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