The name's poshgaloo AKA Riley Walker and I am quite possibly one of the biggest Half-Life aficionados you will come across in your lifetime. I am also a mapper for the Goldsource engine. So there you go. ^_^ And by the way, friend me on Steam: poshgaloo

Comment History  (0 - 30 of 712)
poshgaloo
poshgaloo Jul 3 2015, 7:32pm says:

Hey isn't that what ya see in Blue Shift? :3

+1 vote   media: Black Mesa
poshgaloo
poshgaloo Jul 2 2015, 11:09am says:

Hellooooo haha noice one guys!

+3 votes   media: Core T-shirt Design
poshgaloo
poshgaloo Jun 27 2015, 3:14am replied:

Whoa whoa sorry but no that would be too ambitious man. Besides, the Zero Hour chapter is supposed to be the part where the soldiers are pulling out of Black Mesa and forgetting about Freeman. Hence the name zero hour, which means something done at a certain time in military terminology.

+1 vote   member: poshgaloo
poshgaloo
poshgaloo Jun 26 2015, 1:49pm replied:

Ha I registered it like right after that.

+1 vote   media: Half Life: Blue Shift: The Infinite Shift review
poshgaloo
poshgaloo Jun 25 2015, 2:50pm says:

Wow you got one of the twitchers from my favorite HL1 mod, AOM: DC. ;)

+1 vote   media: All dead
poshgaloo
poshgaloo Jun 24 2015, 1:19am says:

Glad to see this still going. Tracking.

+2 votes   mod: Half Life - Deflections
poshgaloo
poshgaloo Jun 23 2015, 5:34pm replied:

No this is a different area.

+2 votes   media: New level being worked on
poshgaloo
poshgaloo Jun 23 2015, 2:17am replied:

Thx I'll have to check these out.

+4 votes   media: New level being worked on
poshgaloo
poshgaloo Jun 22 2015, 9:19pm replied:

Thx man.

+2 votes   media: New level being worked on
poshgaloo
poshgaloo Jun 22 2015, 9:19pm replied:

What is it? Is it like a suggestion or whatever?

+1 vote   member: poshgaloo
poshgaloo
poshgaloo Jun 22 2015, 4:24pm says:

And John ran away from this image-less modification.

+1 vote   mod: John Ran
poshgaloo
poshgaloo Jun 22 2015, 4:12pm replied:

Thank you and this part of the game, which is in place of the training level or hazard course mission, takes place a week before Freeman and blah blah. So that's why this stuff is here. And besides, you could easily say the reason ya don't see it in HL1 is because somebody took it down. :3

+1 vote   media: Gordon employee of the month
poshgaloo
poshgaloo Jun 22 2015, 4:06pm replied:

No I did beam em in at the same time and I gotta fix it. The alien slave comes in but the houndeye is all ****** up and never actually appears.

+1 vote   media: Teleporting alien slave and houndeye
poshgaloo
poshgaloo Jun 22 2015, 4:04pm replied:

Okay will do eventually.

+1 vote   media: Headcrab and a dead grunt
poshgaloo
poshgaloo Jun 22 2015, 4:03pm replied:

This has been changed. I made one of the barrels leak with water, changed the Gus to a scientist, and added a corridor to the right of the room. I wanted to give the player more roam time and keep em checking without too much straightforwardness to the level.

+1 vote   media: Corridor
poshgaloo
poshgaloo Jun 22 2015, 4:00pm replied:

Yes it is. I will credit the author in the read me. No worries.

+2 votes   media: Sneak peek at little level section of chapter 9
poshgaloo
poshgaloo Jun 22 2015, 3:59pm replied:

I know I will polish this up in the end. I'm working on lots of maps at the moment and will find some time to come back to this one.

+1 vote   media: Passageway afterwards
poshgaloo
poshgaloo Jun 22 2015, 3:59pm replied:

That is a just a skybox linked to the window. I couldn't place an entire skybox around this stage cuz it would have caused major probs.

+1 vote   media: Soldiers vs. Aliens!
poshgaloo
poshgaloo Jun 22 2015, 3:57pm replied:

Thank you very much. I appreciate the constructive criticism. :3

+1 vote   media: The lift
poshgaloo
poshgaloo Jun 22 2015, 3:51am says:

I like this. Keep it up.

+1 vote   media: First Chapter
poshgaloo
poshgaloo Jun 22 2015, 3:50am says:

I like the design. Just much more prefabs need to be added to the room. :/

+1 vote   media: First Chapter
poshgaloo
poshgaloo Jun 22 2015, 3:48am says:

Blockiness is the only flaw. You must add detail or else your mod will be basically a bunch of "glamorous" killboxes.

+1 vote   media: First Chapter
poshgaloo
poshgaloo Jun 22 2015, 3:47am replied:

Jeez he's only giving you constructive criticism. Part of making a mod is taking advice from others. There's no need to be all fussy.

+1 vote   media: First Chapter
poshgaloo
poshgaloo Jun 22 2015, 3:45am replied:

Thank you 23-down. At least you understand what I was getting at with my constructive criticism.

+1 vote   media: b1
poshgaloo
poshgaloo Jun 22 2015, 3:43am says:

The doorway is a little small. Make sure you use a grid size of at least 8 or 16. That's my recommendation at least :3

+1 vote   media: a4alt
poshgaloo
poshgaloo Jun 22 2015, 3:42am says:

I like what I see. Looks like you got yourself tracker #30!

+1 vote   mod: Senses in Decay
poshgaloo
poshgaloo Jun 22 2015, 3:40am says:

I'm with 23-down. WON is frankly obsolete. I stopped using it just last year cuz my new laptop wouldn't run it and i thought to myself it's time to just use Steam like everyone else. But still I like the loading screen though.

+1 vote   media: Loading.bmp for WON
poshgaloo
poshgaloo Jun 22 2015, 3:38am says:

Not bad at all.

+1 vote   media: b1 Alt
poshgaloo
poshgaloo Jun 20 2015, 10:56pm says:

Will the mod be just as long or longer than the original Half-Life?

+1 vote   media: Core Q&A 3 Promo
poshgaloo
poshgaloo Jun 20 2015, 10:48pm says:

A concentration camp in a Half-Life game? Is this what I think it is?

+1 vote   media: Slight Miscalculation... (WIP)
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