Fight your way to the the surface as Black Mesa...
I'm surprised by all the bad votes here. I loved this mod. The mapping was even better than Valve mapping. I found it odd that there is a lot of stuff (mostly models) still left in there but never used (like the Ngrunt). I'm giving this an 8/10 because of the ending. It just cuts to black in the middle of a sewer. Wtf. Also the mod was pretty short.
Extra: I was given a special thanks :)
I enjoyed this mod. The areas of Black Mesa had a very classic feel to it and every room had a sense of purpose. Even the ending just felt right. No epic boss battle, the player simply slips away through an outlet pipe and vanishes from HL history. Love it.
- Mismatched models. Some were Low-Def, some were High-Definition and some were even Super-Definition. Personally I replaced the low poly models for a more modern look. :)
- Got lost a couple of times when it wasn't obvious that I had to back track.
This mod is really awesome. I'm giving it a 9/10. Why? Because it has the old Half-Life feeling that many people felt when they first played the game. The mapping is just gorgeous, believable enviroment. And the difficulty is pretty fair. But it is kind of dissapointing that it's short and the ending creates so many questions, which I hope they will be answered. With that said I'm just going to say that Residual Life, just like its predecessor (Residual Point), is amazing and it's worth the time to play it.
This is a mod that does everything it can to be memorable, the intro of you walking up in your dorm room with personal pictures and then the tram ride... it oozes quality, like everything seems as though it belongs there and there is a lively functioning facility without you having to be there.
The unique locations I haven't seen before, a convenience store and book store. A crystal analysis area... even a new enemy which completely took me by surprise in a really good way.
The combat is great, its evenly spaced out, giving us a rest in between and giving just enough ammo with scarcity for health. Its tougher than HL1 thats for sure. In general you take more damage and theres some large versions of headcrabs I remember from a different mod that spices things up. Also for HL1 mod you take on the black ops at some point.
But what really surprises me is that you meet Barney early on and you can take him with you almost to the end of the mod (and its a long mod so thats really saying something).
My only nitpicks is the lack of puzzles but I've never been a fan of them to be honest and of course the ending, which seemed somewhat abrupt. Like there could have been something more to do, like going out onto a road and breathing a relieving sigh after going through all of that or something.
I noticed lack of music for the credits which is a good way to get people not to sit through it.
This mod was just incredible. Everything about it was great. The level design was good, it started easy and steadily got harder and then there are the new things. New voices that seemingly seem to have been done from the original actors (maybe leftover?), some new animations, new models and alterations on existing enemies. The ending could have been done better, but that's a minor issue, especially with a mod.
The only negative thing I have to say isn't about the game itself. If there are going to be secret levels/objects, the author should include a guide on how to reach them. Otherwise, it's very likely people will miss them and a portion of the work will go completely un-noticed. I only accomplished 2 of those achievements and will very likely never see those 2 bonus levels as a result.
As I started off this mod, I was drawn in by the excellent mapping and classic futuristic black mesa office/research/warehouse complex feel. I was then drawn in more by the idea of playing in the white hazard suit, and not playing freeman. As I went more and more into the game, I was soon dissapointed about how easy it was. Early game I found that medpacks came all too often, and I really didn't ever need them because of how much suit armor I had. About an hour before the first female black ops, I was getting frustrated at how hard it was. I'd be going 10, 20, maybe even as much as 50 enemies without a single medpack or suit armor drop, unless I go out of my way and explore back alleys and airvents while breaking every single box in sight, which would pause my progress through the game for about half an hour at a time. When I encountered the female black ops, I was in a slight rage at how difficult they were. The buff they get (I'm not saying to avoid having any spoilers)is Wwaaaayyy too overpowered! It made me want to shut down the mod and uninstall it. I was the gamer of the year 2010 for Counter Strike: Source, and if I think that a mod is hard, brace for impact. Shortly after killing the female black ops, I probably only had one medpack a map (if even that) when there would be up to maybe 20 or 30 hostiles.
Overall, interesting story, excellent mapping, poor as far as equipment and resources. I always felt as if I would run out of ammo if I made every bullet kill two enemies, or I would run out of health if I took one damage per enemy, due to the MAJOR lack of suit armor and lack of health kits.
Had all of these empty boxes had things in them, more specifically suit armor, I would feel alot better about this game, and it would be completable for me.