Resource storage?
I managed to fix it somehow, but don't ask how.
Here's a list of what should be changed.
-The AI should be tuned down greatly.
-Energy production should be increased hugely.
That is it for now.
OK. I tried reinstalling it multiple times, making sure everything is alright, but still doesn't work. None of the changes appear besides the new colour palette and the incredibly slow commander (for its size) and the small mass points.
Revamp 1.1 doesn't seem to be working. I have updated the game installed everything correctly and it doesn't work. the units are the same size as they were in vanilla supcom and are seriously bugged. At least the colour palette is working.
ability for a new expreimental, I guess?
I think that migh have been a concept for Rockhead
can you guys put the tank from the cover of the Infinite War dlc into the game?
is it possible to change the sise of the research tree window? currently it looks really stupid
also are individual experimental units have to be researched before being able to build them ala regular units?
then it is Cybran... power generator? artillery? or some completely unexpected special structure?
aither Cybran or UEF but UEF is more likely. I think it is a satellite control centre
only the game, but as I said I could interact with everything except nothing has reacted. I tried saving but it froze the menu
the wings are too narrow and the cockpit is too large with a very thin body
first impressions about the mod:
first of all I really like it, the concept is good but there are many flaws at the moment (only played UEF):
some units are way too slow compared to others while others are very fast, this makes it impossible to use them for their intended purpuses (eg.: UEF mobile shield generator). their speeds should be more alike.
the bombers don't want to bomb in almost none of the cases, only when I command them to do so, but even then only just certain buildings such as factories, and still not always. I have lost many bobmers because of this. they are also OP.
the universal colossi are bit OP now thanks to their bility to suck in air units
illuminate AA turrets are underpowered compared to UEF
the game seems to be impossible to win without experimentals
(not tested)
I also had a "freeze": the game was still responding and I could interact with it eg.: select units, command them, zoom-in, -out, bring up menu etc. but nothing was functioning, everything was frozen. the game wasn't paused.
anyway great mod! going to play and test more in the following days and write my opinion and experience
UEF units and buildings in SC2 look like they are made from LEGO so I don't think tere is a problem here
looks great!
ps.: what purpose do the suvertide and skyfire have?
I have an ideo for an UEF T2 (T3?) short-range artillery defense structure: it would be a rocket weapon similar to the soviet rocket trucks (katyusha) that fired a barrage of rockets into a large area. it could be used against large swarms of incoming basic units to weaken them.
EDTI: I was thinking of something of a BM-8-48 Gophoto.it
reminds me of this
Theoceanhunter.wikispaces.com
it looks like a manta ray, fits to the Aeon very well
cluster shells? awesome!
*takes down sunglasses* mother of god!
thank you sir!
I support the idea :D
it behaves more like a gunship than a fighter/bomber, also doesn't seem to be very effective
much better than the previlous! nice job!
I assume this will be a transport unit, will it? btw nice design :D
how large it will be? larger than FB II or smaller? or the same size?
the 3 claws could be replaced with one bigger version of the middle one and the weapon could be placed in the back of "sting" to make it look like a real wasp... however I like it in the current form too!
does it work with the Kane edition?
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