Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS UEF Research Tree Prototype (view original)
UEF Research Tree Prototype
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
madface Author
madface - - 143 comments

This is a prototype of what the research tree will look like. There are still things to add and some icons are just placeholders. The basic ideas are as follows:

1) The tree progresses from the top left and expands towards the right and down;

2) The icons on the left-most side are the tier levels: 1, 2, 3 (yes, I know the T1 level has 2 circles. That will be fixed) + minor experimentals (represented by the Chinese/Japanese character for small) and major experimentals (represented by the Chinese/Japanese character for big). I haven't added the units in those sections just yet - a few things still need to be sorted out;

3) When you unlock a Tier level, ALL the units in that Tier become researchable. You don't have to research one after another after another etc. Once that particular Tier level is unlocked, you can then research any unit at that Tier in any order you want;

4) Each unit will have 3 personalized research unlocks. These are yet to be determined what they are. Therefore, the 1-2-3 star icons are just temporary placeholders;

5) The Tier unlocks go as follows: You first unlock Tier 1. That will then let you research Tier 1 units and/or research Tier 2. Once you research Tier 2, you then have access to research Tier 2 units and/or research Tier 3 and/or Minor Experimentals. It's at this point where the game becomes significantly more diversified as people have the choice to either start researching Tier 3 units or after researching Minor Experimentals to research Major Experimentals. One thing to keep in mind is that the Tier icons are not akin to labels. You first MUST research a particular Tier THEN you can begin unlocking individual units associated with that Tier;

6) At the very bottom there are a series of 1-2-3-4-5 star research icons. These are the Class upgrades, and hence affect all units. They are for things like speed, hp, damage, build speed, rate of fire, etc. Each of these categories can be upgraded to a maximum of 5 times.

Reply Good karma+9 votes
Igncom1
Igncom1 - - 654 comments

That is a nice improvement!

What are you doing to counter players withholding their research points before a battle?

And what are you going to do to counter unit upgrades making overall unit strength being hard to predict?

Reply Good karma Bad karma+1 vote
madface Author
madface - - 143 comments

I'm not sure I understand your question about withholding research points. Can you explain what you mean by this?

About countering unit upgrades, since units will only have 3 individualized upgrades, they are limited in terms of what they can enhance. It wont be possible to make individual units "super" soldiers. The way they can be countered is by using the Class upgrades. For example, let's say a particular unit at T1 chooses to upgrade its damage output. To counter this, the opponent can instead choose to do class upgrades to HP and/or rate of fire. So, their T1 units that haven't upgraded anything can still pull some weight against the upgraded T1 units.

Reply Good karma+1 vote
madface Author
madface - - 143 comments

Also, this is why there are 5 class upgrades and many categories of upgrades vs 3 unit upgrades, so that one particular unit can't spiral out of control and essentially become indestructible. Also, since there are only 3 unit upgrades per unit, not all units will have individualized damage output (for example) upgrades.

Reply Good karma+1 vote
Igncom1
Igncom1 - - 654 comments

By the withholding research points, i mean how will you combat players holding onto research points before a battle and then adding them on when in combat to change the situation in their favor?

Reply Good karma Bad karma+1 vote
IANF1
IANF1 - - 66 comments

recall the term strategy. The player is getting a strategical edge over you and you have to react accordingly.

Reply Good karma Bad karma+2 votes
MrAzuryZ
MrAzuryZ - - 151 comments

Yeah there is nothing bad with holding onto research points, its just a good strategy that gives you an edge in battle over the more dumber player that did only mass random stuff :3

Reply Good karma Bad karma+1 vote
madface Author
madface - - 143 comments

double post

Reply Good karma+2 votes
narh...
narh... - - 353 comments

Well; triple post now u'v posted that comment XD
Immense Job with the research tree btw i much prefer this one :)

Reply Good karma Bad karma+1 vote
Overwatch17
Overwatch17 - - 124 comments

is it possible to change the sise of the research tree window? currently it looks really stupid

also are individual experimental units have to be researched before being able to build them ala regular units?

Reply Good karma Bad karma+1 vote
madface Author
madface - - 143 comments

I agree that the window looks stupid. However, in order to try and get everything to fit, the icons are actually half the normal size, and they still don't fit. In order to mod the research window so that everything is enclosed properly, it will entail modding one of the game's data files directly that is ~1 GB in size. Therefore, we would have to distribute the mod as an additional 1 GB just to slightly improve the UI. Maybe we'll do this once the mod is finalized. But until then, the ugliness of the window is going to have to stay until then.

To answer your second question, yes, the idea is to have the Experimental unlocks work the same way as the T1-T3 regular units, i.e., you have to first research them before you can build them.

Reply Good karma+3 votes
Guest
Guest - - 689,249 comments

There is a way to make a small patch that contains only the differences between an unmodified file, and the same file after modifications. It's called a diff patch.

Reply Good karma Bad karma0 votes
Cornflakes_91
Cornflakes_91 - - 145 comments

they are likely to do the most bandwith effective they can do.

and anyone who can pull up such a mod is likely to know what an diff patch is

Reply Good karma Bad karma+1 vote
wkdalz
wkdalz - - 89 comments

That, looks, awesome. Can't wait to see this in action.

Reply Good karma Bad karma+1 vote
lightningcount
lightningcount - - 30 comments

Will the specific unit upgrades include things like the addition of anti air to a unit? Also, I would like to know if you are planning for all the unit upgrades to have visual changes to the unit, allowing for easy recognition of a units characteristics. This is something that vanilla does very well and I would like to see it in your work. Thanks for all the effort you have put into Revamped so far, and I really enjoy your work.

Reply Good karma Bad karma+1 vote
Zsombi
Zsombi - - 267 comments

Usability counts, beauty comes later.
...>.<... xD awesome! :D

Reply Good karma Bad karma+3 votes
Rtys8
Rtys8 - - 481 comments

Hmm if only i could test this tree.....i would sure want to figure out the new metagame and approximate game length to End game options.....

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,249 comments

This comment is currently awaiting admin approval, join now to view.

drillz007
drillz007 - - 370 comments

ITS OVER 9000!!!
what are the starting units for the nations.

Reply Good karma Bad karma+1 vote
RickXs
RickXs - - 2 comments

oh gosh,i think you guys are not making a mod,you guys are making a new game.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A prototype of what the research tree will look like.