Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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Guess what these do?
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Masterfulmage
Masterfulmage Jun 9 2013, 9:58am says:

Varying boosts to mass/energy, and the button on the top far right recycles? :P

+4 votes     reply to comment
OverRated
OverRated Jun 9 2013, 10:04am replied:

haha nope its not that easy but nice guess :).

+2 votes     reply to comment
lord_of_pain
lord_of_pain Jun 9 2013, 10:15am says:

looks like it's for a mass/energy station. it lets you determine the mass/energy ratio at which it produces. there's my two pence

+2 votes     reply to comment
OverRated
OverRated Jun 9 2013, 10:28am replied:

Nope but i like that idea haha, This hasn't be done like this before with the limitations of the game this is what i come up with :).

+1 vote     reply to comment
Galen512
Galen512 Jun 9 2013, 10:47am says:

Could it be that you have to charge that units weapons by loading it up with mass/energy?

+1 vote     reply to comment
OverRated
OverRated Jun 9 2013, 11:19am replied:

Nope

+1 vote     reply to comment
Overwatch17
Overwatch17 Jun 9 2013, 10:50am says:

Resource storage?

+1 vote     reply to comment
OverRated
OverRated Jun 9 2013, 11:20am replied:

I wish i could add that back in but engines coded to work with out it.

+1 vote     reply to comment
Igncom1
Igncom1 Jun 9 2013, 11:26am says:

Is it for moving resource generators?

Upgrading how much they generate?

+1 vote     reply to comment
OverRated
OverRated Jun 9 2013, 12:22pm replied:

Nope haha.

+1 vote     reply to comment
Bastilean
Bastilean Jun 9 2013, 12:26pm says:

Looks good

+1 vote     reply to comment
Rossky
Rossky Jun 9 2013, 1:04pm says:

Upgrading the unit by spending different amounts of resources? and the top right one removes the upgrades?

+1 vote     reply to comment
Markth
Markth Jun 9 2013, 2:03pm says:

keyword: team

+1 vote     reply to comment
OverRated
OverRated Jun 9 2013, 8:42pm replied:

aww that cheating because i gave it away to you haha :) .

+1 vote     reply to comment
Zepher87
Zepher87 Jun 10 2013, 10:55pm replied:

so its for transfering funds? that's a nice addiction. can you also transfer unites? Cause if they loss all there production unites and buildings there done for.

+1 vote     reply to comment
OverRated
OverRated Jun 11 2013, 5:06am replied:

Yes unit transfer will work in the same way but will be limited to engineers.

+1 vote     reply to comment
Zepher87
Zepher87 Jun 11 2013, 2:06pm replied:

Cool^^

+1 vote     reply to comment
Astor
Astor Jun 9 2013, 3:52pm says:

Looks for me like the ability to change mass/energy buffers

+1 vote     reply to comment
Guest
Guest Jun 9 2013, 4:37pm says:

is it to trade mass for energy like a market

+3 votes     reply to comment
OverRated
OverRated Jun 9 2013, 8:42pm replied:

yep

+1 vote     reply to comment
mastercheif999
mastercheif999 Jun 9 2013, 6:30pm says:

Give mass/energy to team, each button determining increment?

+1 vote     reply to comment
OverRated
OverRated Jun 9 2013, 8:35pm replied:

Yep you got it this building will be able to send mass and energy to ally's so it is like some type of trading station, The top button changes though allys, This mite not seem like much to some people but to people that play in teams its a must.

+2 votes     reply to comment
Rtys8
Rtys8 Jun 9 2013, 11:33pm replied:

But how does this work exactly?

How would you specify which player to send those resources to?

+1 vote     reply to comment
OverRated
OverRated Jun 9 2013, 11:39pm replied:

Player names are printed to your screen also shown in unit name form.

+1 vote     reply to comment
mastercheif999
mastercheif999 Jun 10 2013, 4:08pm replied:

Oh my god, can't hold back my excitement for this mod!

+1 vote     reply to comment
Guest
Guest Jun 10 2013, 4:51pm replied:

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OverRated
OverRated Jun 10 2013, 8:34pm replied:

Ill be working on some type of unit trade soon :).

+1 vote     reply to comment
Guest
Guest Jun 16 2013, 10:48am replied:

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OverRated
OverRated Jun 18 2013, 5:51am replied:

Yes UEF power gens can repair in 1.2, Once i have new models ill upload it as a side mod.

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Jul 27 2013, 4:57pm says:

ay avitus, i gawked at ur tarantula mobile fortress thing and it took me a good 20 minutes to find it but i spotted one flaw, turning. unless the pods dont turn very much, they will collide with each other when turning if they turn like it looks like they do. other than that, that tank is easily the best mobile fortress type thing ive seen. i really hope you manage to become a legitimate game developer/animator cuz i would go insane and paint the house with my insides if i were to see that tank on a commercial for an fps game. strategy games are coolio but id rather be sitting in the captains chair looking down on a crew than staring at it from above.

+1 vote     reply to comment
Avitus12
Avitus12 Aug 4 2013, 4:25pm replied:

The tarantula mobile fortress can turn with out any trouble.

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Aug 12 2013, 9:03pm replied:

well yeah but can it has to make wide turns by the looks of it. unless im not considering how it having six pods will help quite a lot in turn radius

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Mar 7 2014, 9:56am replied:

stupid me, its a tank, tanks can do zero degree turns.

+1 vote     reply to comment
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Description

So while i wait on a new model i thought i would just post the abilities of this new unit :D.

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Jun 9th, 2013
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