Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
Varying boosts to mass/energy, and the button on the top far right recycles? :P
haha nope its not that easy but nice guess :).
looks like it's for a mass/energy station. it lets you determine the mass/energy ratio at which it produces. there's my two pence
Nope but i like that idea haha, This hasn't be done like this before with the limitations of the game this is what i come up with :).
Could it be that you have to charge that units weapons by loading it up with mass/energy?
I wish i could add that back in but engines coded to work with out it.
Is it for moving resource generators?
Upgrading how much they generate?
Upgrading the unit by spending different amounts of resources? and the top right one removes the upgrades?
aww that cheating because i gave it away to you haha :) .
so its for transfering funds? that's a nice addiction. can you also transfer unites? Cause if they loss all there production unites and buildings there done for.
Yes unit transfer will work in the same way but will be limited to engineers.
Looks for me like the ability to change mass/energy buffers
is it to trade mass for energy like a market
Give mass/energy to team, each button determining increment?
Yep you got it this building will be able to send mass and energy to ally's so it is like some type of trading station, The top button changes though allys, This mite not seem like much to some people but to people that play in teams its a must.
But how does this work exactly?
How would you specify which player to send those resources to?
Player names are printed to your screen also shown in unit name form.
Oh my god, can't hold back my excitement for this mod!
Is it also possible to "trade" units to allied players like in Supreme Commander FA?
Ill be working on some type of unit trade soon :).
Do you know when this building will be released? and i have a suggestion: that T2 and T3 power generators can heal loads like the ACU more. :) THX in advance! :)
Yes UEF power gens can repair in 1.2, Once i have new models ill upload it as a side mod.
ay avitus, i gawked at ur tarantula mobile fortress thing and it took me a good 20 minutes to find it but i spotted one flaw, turning. unless the pods dont turn very much, they will collide with each other when turning if they turn like it looks like they do. other than that, that tank is easily the best mobile fortress type thing ive seen. i really hope you manage to become a legitimate game developer/animator cuz i would go insane and paint the house with my insides if i were to see that tank on a commercial for an fps game. strategy games are coolio but id rather be sitting in the captains chair looking down on a crew than staring at it from above.
The tarantula mobile fortress can turn with out any trouble.
well yeah but can it has to make wide turns by the looks of it. unless im not considering how it having six pods will help quite a lot in turn radius
stupid me, its a tank, tanks can do zero degree turns.
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So while i wait on a new model i thought i would just post the abilities of this new unit :D.