Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience
(New Scale, New Units, New Ability's, New Game)
how large it will be? larger than FB II or smaller? or the same size?
Damn inpressive, I wouldn't want to be on the recieving end of those guns, or even in that general direction.
Great Texture and those Lovely guns says.. BRING IT ON!!!
Cool I like it.
When I saw mini-image I just said loudly "HOLY F***" and when I open big image I just jawdropped.
THIS THING IS BEAUTIFUL!
Me 2, man. My jaw hit my feet and now both hurt ;)
But it's a beautiful pain :P
I would say its foot print (how long & wide it is) is a little bigger than the FBII Its T5 after all :P
awesome! im so looking forward to the release
Does it have anti-air defenses or torpedoes?
does this unit will have longer range then the jackhammer?
Hopefully. That thing has terrible range for something supposed to be experimental artillery...
This against the Aeon T5 waliker who will win the battle of the big bots?
IzzReal - it's artillery exp so it's easy to predict that the range of engagement would be decisive factor.
but can it swim?
Hay I have an idea for a experimental how about a UEF T5 Star King supreme Battle Cruiser with artilory,cannons, rockets,land and air torrents basically every thing you need to rule the skies and rained down a godly hell storm on your enemies below it will also have a massive shield around it and it will be a mobile factory but it will not make air units no,it will make land units that can be unloaded any where this will be a awesome but massive experimental unit because essentially its a spacecraft that you can use on the battle field think about it and if you decide to make it, make sure it shoot a lazer out of the front of it like that spacecrart on HaloReach thank you.
one thing haunting my mind just now : OMG HOLY F****** **** :[ ]
and another thing: OMG HOW TO DEFEND AGAINST IT ?!?
ok... now i want a vid of this basekiller in action, long and shortrange...
preferable with sound, where we can hear the oomph of the guns, that it should have :p
"HOW TO DEFEND AGAINST IT" It has no AA O_o
Interesting Idea, but it belongs in the Ideas thread on forum page.
"This against the Aeon T5 walker who will win" This I would say, at least 80% of the time, its got more range.
"but can it swim" yes It can go under water and has torpedoes.
"Does this unit will have longer range then the jackhammer?" when its stationary yes but when its moving no, It will have 2x firing modes, when its moving its main guns will have a little less fire power, and less range, but when its stationary both will be increased by about 50%. Well that's the idea for now.
Will this unit "deploy" at all? (you mention stationary vs moving)
No it doesn't deploy, it will only be a toggle.
I didnh't know thank you for telling me.
BTW will AI be able to to use toggle function on this and other units?
Ill be looking into this at a later point when i get to the AI codding, But i just wish GPGs didn't put some much of the AIs code in the engine were i can get access to it :(.
And this is why I love the UEF, they have the coolest unit designs ever.
mm much better, looks cool : )
It looks great can't wait to see it in action
Looks like my love of the SC2 Cybrans just went down the drain =p
Helllloooo UEF =p
looks great. i wonder if those tracks are a bit tall though.
wait did you use the experimental tank from SC1 to get inspiration
but still its freaking awesome
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And finished :P