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Comment History  (0 - 30 of 302)
N3uR0m4nT3
N3uR0m4nT3 Jan 20 2015, 8:03pm says:

How is the testing going? Have you found some nice guy willing to translate? :)

+2 votes   mod: Old Good STALKER Evolution
N3uR0m4nT3
N3uR0m4nT3 Dec 15 2014, 8:29pm says:

It's nice in theory. Of course the system should be mindful of the variety between NPC types. For example, rookie stalkers shouldn't carry that much ammunition, their loadout being geared towards self-defence and perhaps hunting. A monolith raiding party, on the other hand, should carry a truckload. Perhaps you guys should make ammo and spare magazines not very valuable and implement a good variety of different calibers, so you can't be sure to find exactly the right kind you use on every other dead body.

+2 votes   media: Community Feedback - Ammo Scarcity
N3uR0m4nT3
N3uR0m4nT3 Dec 3 2014, 10:33am replied:

Wow. I thought you guys did come up with better ideas to keep players entertained other than the silly old tools treasure hunt.

+1 vote   media: 'CHN-3h'
N3uR0m4nT3
N3uR0m4nT3 Nov 14 2014, 2:29am says:

And here I thought this could be a realistic vehicular combat mod. Oh well, seems nice anyway.

+2 votes   mod: Get Wrecked [Vehicle Combat Sandbox]
N3uR0m4nT3
N3uR0m4nT3 Nov 13 2014, 9:46pm says:

No English version then? Well, **** it. It's a long time now that I wanted to learn Russian, I guess I'll have to start.

+1 vote   mod: Old Good STALKER Evolution
N3uR0m4nT3
N3uR0m4nT3 Nov 13 2014, 9:41pm says:

Skimmed through a few screenshots, it looks very well done. Good luck with the project mate, it will surely be a breath of fresh air when it's done.

Oh, would you consider adding year settings like GSM does?

+3 votes   mod: U.N.I.T. MOD - Global Escalation
N3uR0m4nT3
N3uR0m4nT3 Nov 9 2014, 8:27pm replied:

True power doesn't need to be paraded around, I bet loners respect him and go to him to ask favors or a hand in fixing delicate situations. I read a little bit about Russian criminal underworld and he really fits the stereotype. While STALKER doesn't feature much interaction between NPCs besides shooting eachother in the face, I bet a similar organization would be much less murderous in reality, bandits would become just accepted as a fact of life and tolerated rather than shot on sight, except by Duty fanatics.

+5 votes   media: 'Den of Thieves'
N3uR0m4nT3
N3uR0m4nT3 Nov 3 2014, 1:36am says:

Looks great, tracking.

+2 votes   media: The review of a location "Pereval"
N3uR0m4nT3
N3uR0m4nT3 Nov 1 2014, 9:25pm says:

Happy birthday indeed. Anatomical armour? What's that?

+1 vote   article: ZOA is 3 years old.
N3uR0m4nT3
N3uR0m4nT3 Oct 1 2014, 9:06pm replied:

January 2015?

+3 votes   game: Resistance Force
N3uR0m4nT3
N3uR0m4nT3 Oct 1 2014, 9:01pm says:

Did you guys stop developing this?

+3 votes   mod: Project Hellfire: Chechnya
N3uR0m4nT3
N3uR0m4nT3 Oct 1 2014, 8:55pm replied:

I love you. :3

+1 vote   article: Development Progress, May 2014
N3uR0m4nT3
N3uR0m4nT3 Oct 1 2014, 8:46pm says:

Huh, seems strange that they would light the outer perimeter with no guard turrets to defend it. Hmm. Maybe they could be added? :P

Otherwise it looks really nice.

+2 votes   media: OGSE 0.6.9.3. Night Lighting at the Yantar
N3uR0m4nT3
N3uR0m4nT3 Sep 11 2014, 6:16am replied:

That actually makes a lot of sense. Nice idea.

+1 vote   media: Rats test
N3uR0m4nT3
N3uR0m4nT3 Sep 5 2014, 11:43am says:

Can we expect AI changes as well? One thing that always annoyed me to no end is how stalkers march around. It seems that they idiotically tend to bunch up like a pack of sardines no matter what, which in turn ensures a quick death with just a couple grenades.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
N3uR0m4nT3
N3uR0m4nT3 Aug 24 2014, 7:05am says:

Never seen a better model\texture than this. Looks real.

+2 votes   media: Desert Eagle
N3uR0m4nT3
N3uR0m4nT3 Aug 24 2014, 7:00am replied:

Agreed!

+2 votes   mod: RCOM
N3uR0m4nT3
N3uR0m4nT3 May 22 2014, 8:30am says:

Last time I tried this I found it unplayable. The content is great, but I couldn't get past the lack of any sort of zoom for ironsight weapons. I mean, the game runs on low resolution already, firing at anything further than 30 meters is a hell of a challenge. Would you consider putting a low power zoom for unscoped or red dot weapons in general? That would be immensely helpful.

0 votes   article: Development Progress, May 2014
N3uR0m4nT3
N3uR0m4nT3 Apr 26 2014, 9:47am says:

You just don't give up, do you? Best of luck and thanks for keeping it up!

+1 vote   article: Once A STALKER, Always A STALKER: Surviving My Own Kind Of Zone
N3uR0m4nT3
N3uR0m4nT3 Apr 26 2014, 9:31am replied:

This is the ending of Lost Alpha. Please downvote this chucklefuck.

+7 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
N3uR0m4nT3
N3uR0m4nT3 Feb 12 2014, 7:31am replied:

" I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken" "

You should probably punch that guy in the face. Just saying.

+2 votes   article: Music in L.U.R.K. - Yannick Zenhäusern
N3uR0m4nT3
N3uR0m4nT3 Dec 11 2013, 12:19pm says:

My favourite soviet vehicle, hell yeah! Will reserve judgement for when it's done.

+1 vote   media: БМП 1
N3uR0m4nT3
N3uR0m4nT3 Nov 29 2013, 2:00pm says:

No mask at all would be much better.

+2 votes   media: Surprised sniper
N3uR0m4nT3
N3uR0m4nT3 Nov 29 2013, 9:05am says:

Please do something to depart from RO2's gameplay. It's stale, repetitive, uninteresting. What most people look for in RO2 is not a slightly more realistic Call of Duty, it's more of a tactical team experience. If ICV tweaked the standard "Territory" gamemode for slower pace and provided bigger maps, it would be great.

+1 vote   mod: In Country: Vietnam
N3uR0m4nT3
N3uR0m4nT3 Nov 29 2013, 8:32am says:

Looks damn great. Good job.

+2 votes   media: Volumetric fog demonstration
N3uR0m4nT3
N3uR0m4nT3 Nov 20 2013, 12:57pm says:

What's up? Any updates?

+1 vote   game: Resistance Force
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 11:12am replied:

Sounds nice, I'll definitely try it out. :)

+1 vote   mod: Infamy or Valour
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 11:04am says:

I might be wrong, but I've seen that same model designated as "AK74p" some times. Anybody know what's up?

+1 vote   media: AK74M's
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 11:00am says:

Look, look at all that detail...

+2 votes   media: ATZ-5 and with base for Ural 4320
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 10:59am says:

A classic indeed.

+1 vote   media: Much better.
N3uR0m4nT3
N3uR0m4nT3 Sep 2 2013, 7:53pm says:

Lovely! The one to the left is for scenery right? Because it seems abandoned rather than destroyed by gunfire.

+1 vote   media: New environment object render. ZIL-130 wreck.
N3uR0m4nT3
N3uR0m4nT3 Jun 22 2013, 7:20pm replied:

Maybe both effects should stack for very low sway? Just a thought.

+1 vote   article: Late June update
N3uR0m4nT3
N3uR0m4nT3 Jun 22 2013, 7:09pm says:

Looks nice! Can't wait to shoot it full of holes. :P

+8 votes   media: New Ural, in process...
N3uR0m4nT3
N3uR0m4nT3 Mar 4 2013, 3:12am says:

Is the Kobra sight an attachment or part of the model?

+1 vote   media: Saiga12 with kobra.
N3uR0m4nT3
N3uR0m4nT3 Dec 9 2012, 9:06am says:

That's great mate, it will be cool trying this out at last. Your website's link does not work for me though.

+1 vote   article: Stealth wood
N3uR0m4nT3
N3uR0m4nT3 Dec 2 2012, 11:37pm says:

Lovely.

+1 vote   media: Upgraded AFMC troops!
N3uR0m4nT3
N3uR0m4nT3 Jun 5 2012, 3:10pm says:

Nicely done.

+2 votes   media: M72 LAW
N3uR0m4nT3
N3uR0m4nT3 May 21 2012, 4:09pm says:

Ha! Now that's dedication. Best of luck, I really enjoyed your work thus far.

You're not even going to tell us a little about said milestones. are you? :P

+2 votes   article: Development Progress
N3uR0m4nT3
N3uR0m4nT3 May 6 2012, 12:07am says:

Looks great.

+1 vote   media: soldgers of white guard in winter uniform
N3uR0m4nT3
N3uR0m4nT3 May 2 2012, 11:16pm replied: +1 vote   media: Veteran Tiger?
N3uR0m4nT3
N3uR0m4nT3 Apr 21 2012, 10:49pm says:

Looks cool.

+2 votes   media: Little path
N3uR0m4nT3
N3uR0m4nT3 Apr 3 2012, 11:07pm replied:

So tactical it hurts.

+5 votes   media: Again military, patrol
N3uR0m4nT3
N3uR0m4nT3 Mar 21 2012, 8:24am says:

YES!

+3 votes   media: Zaton test (1.0.0 pre-beta 5)
N3uR0m4nT3
N3uR0m4nT3 Mar 11 2012, 3:21pm says:

Awesome! ;)

+2 votes   media: Follow the white rabbit...
N3uR0m4nT3
N3uR0m4nT3 Feb 26 2012, 1:48am says:

It's ok, I'm tracking as I'm curious about this one. :)

+1 vote   article: Good News and Bad News
N3uR0m4nT3
N3uR0m4nT3 Feb 22 2012, 7:35pm says:

Awesome job. You're planning on implementing this with the dynamic NV optic shader I hope. :P

+1 vote   media: 1PN51 NV scope reticle
N3uR0m4nT3
N3uR0m4nT3 Feb 16 2012, 12:27pm says:

Actually, recoil does seem a bit high on the 7,62 AKs. I'd have to try for myself though. With rifles that kick a fair bit I'd certainly consider carrying a SMG for a while like I did in LURK.

+1 vote   media: First video of new weapons added.
N3uR0m4nT3
N3uR0m4nT3 Feb 13 2012, 7:22pm says:

KSVK? Hah, talk about stopping power. Big game hunting never been so fun.

+5 votes   media: UI Icons as of February, 13, 2012
N3uR0m4nT3
N3uR0m4nT3 Feb 12 2012, 4:12pm says:

Looks great.

+1 vote   media: This is K10 vision
N3uR0m4nT3
N3uR0m4nT3 Feb 8 2012, 4:23pm says:

Holy ****, nice work.

+2 votes   media: Nightvision Scopes Preview
N3uR0m4nT3
N3uR0m4nT3 Feb 8 2012, 11:33am replied:

Agree, mags do look slightly off scale. Looking good though.

+1 vote   media: Retextured AK-74 and 5.45x39 magazines.
N3uR0m4nT3
N3uR0m4nT3 Feb 7 2012, 12:16pm says:

That AT gun has a long, scary barrel. Nice work.

+2 votes   media: BS-3 & Long Tom
N3uR0m4nT3
N3uR0m4nT3 Feb 5 2012, 9:27pm replied:

Google.it

The metric system is one hell of a drug.

+1 vote   article: 7 new weapons added so far, more information soon.
N3uR0m4nT3
N3uR0m4nT3 Jan 31 2012, 4:36pm replied:

That's definitely the case. :P

Good job.

+3 votes   media: opcl lvl recruiting outskirts (dessert village)
N3uR0m4nT3
N3uR0m4nT3 Jan 31 2012, 12:55am says:

Every single screenshot except the M16A3 one is nearly impossible to see due to its darkness. :P

Sweet though. May I make a suggestion? I've been fascinated with this lately: Kbptula.ru

It's a .50 revolver. Its shells come in ball, AP and shot. I think I've already seen it mentioned in the context of STALKER, whether a mod included it or something, so you might be able to get your hands on a model and animations.

+1 vote   article: 7 new weapons added so far, more information soon.
N3uR0m4nT3
N3uR0m4nT3 Jan 28 2012, 10:55pm says:

Cool. Tunnels and mutants? Reminds me of Bioshock.

+2 votes   article: History
N3uR0m4nT3
N3uR0m4nT3 Jan 17 2012, 3:56am says:

How are you today mate?

If I may, standard ammo shouldn't be nearly as effective as AP stuff against heavily amored foes. I've played a few stalker mods and I don't recall any making enough of a difference between ammo types. If it penetrates it should make a good deal of damage, if not damage should be minimal.

Also, the difference between AP and ball ammo in terms of damage should be more accentuated for small, fast calibers that rely on fragmentation such as 5.56, as a steel core tends to stay together and inflict less severe wounds.

+1 vote   article: Done with work on Stashes. ETA 2-4 days.
N3uR0m4nT3
N3uR0m4nT3 Jan 9 2012, 6:05pm says:

I don't know what to say. Be strong mate, I wish you all the best.

If you're still looking for that repair kit mod you could ask fluffy22. The Misery mod for CoP is including one, and the credit goes to him.

+1 vote   article: Current progress, I'm about 60% finished on the new patch.
N3uR0m4nT3
N3uR0m4nT3 Jan 6 2012, 8:53am says:

I can understand why it was cut, it looks more like a bug. But I like it.

+2 votes   media: Anomalies - Lift
N3uR0m4nT3
N3uR0m4nT3 Jan 4 2012, 8:39pm says:

Awesome. You guys are great.

+1 vote   article: January, 2012 Q/A Session
N3uR0m4nT3
N3uR0m4nT3 Dec 30 2011, 8:20pm says:

Nice to hear that. I've been aching to play your mod since you talked about it on KC but I'm still without a PC able to run anything more demanding than solitaire. :P

+1 vote   article: Update on something I am working on.
N3uR0m4nT3
N3uR0m4nT3 Dec 21 2011, 12:14pm says:

Models are great, but I would opt for some guy without a gasmask or helmet. It's inside the bar after all, not outside in the wilderness.

+4 votes   media: NPC Models
N3uR0m4nT3
N3uR0m4nT3 Nov 20 2011, 3:40pm says:

Amazing. :)

+4 votes   media: Edit Profile
N3uR0m4nT3
N3uR0m4nT3 Oct 9 2011, 6:40pm says:

Looking good. ;)

+2 votes   media: TAM Variants
N3uR0m4nT3
N3uR0m4nT3 Sep 7 2011, 11:05pm replied:

Jeez, I'm dumb. Thank you.

+2 votes   article: Devupdate #3
N3uR0m4nT3
N3uR0m4nT3 Sep 7 2011, 12:10am says:

Yay, great work! Needs link to higher res pictures though, especially the Ontos, PT76 and M40.

+1 vote   article: Devupdate #3
N3uR0m4nT3
N3uR0m4nT3 Jul 14 2011, 11:00am replied:

Same here. Great to see you're back on track Mac.

+3 votes   article: RCOM July 2011 Update
N3uR0m4nT3
N3uR0m4nT3 Jun 27 2011, 10:59pm says:

Time to reinstall FO3 again! Thanks for your efforts mate, your mod has always been great.

+1 vote   article: Fallout 3 Reborn V9.0 Release Date
N3uR0m4nT3
N3uR0m4nT3 May 30 2011, 7:11am says:

What's this?

+1 vote   media: Joined routes
N3uR0m4nT3
N3uR0m4nT3 Apr 29 2011, 12:18am says:

Neat!

+2 votes   media: M-77 Oganj Testing
N3uR0m4nT3
N3uR0m4nT3 Apr 2 2011, 2:36pm replied:

It is, I learned what actually is a smart terrain. :P

So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?

+2 votes   article: S.T.A.L.K.E.R.: Way of the Wolf - An Insight into Development
N3uR0m4nT3
N3uR0m4nT3 Feb 26 2011, 10:20am says:

Great stuff, thanks!

+1 vote   download: Men of War Assault Squad Map Pack Add On
N3uR0m4nT3
N3uR0m4nT3 Jan 17 2011, 10:04pm says:

Well, that's too bad. Can't say I'm not excited for the new project, which sounds great on paper, but I really enjoyed Redux and was hoping for a bit more. Anyway, thank you so much for your work so far, and best of luck for WotW.

+1 vote   article: S.T.A.L.K.E.R.: Way of the Wolf + Redux v1.05b
N3uR0m4nT3
N3uR0m4nT3 Jul 1 2009, 11:07am says:

Awesome!

+2 votes   article: Progress Report
N3uR0m4nT3
N3uR0m4nT3 Jan 31 2009, 11:07pm says:

I have Windows Vista and all I could achieve trying to mod GTA IV was breaking my installation of the game, having to download the bad files over and over again. Even if I could manage to mod it in the end, which anyway wasn't, you shouldn't ever have to go through half of the trouble I had just to modify the game to my own liking. You weren't supposed to mod IV, it's just workarounds people found. I hope this clarifies my position as stated on Iciris' profile.

+1 vote   member: A12FTW
N3uR0m4nT3
N3uR0m4nT3 Dec 8 2008, 3:14am says:

Hello, I left a comment on your mod page a while ago. Just wanted to ask you if you've given up with your project.

Isn't it sad how this seems to be the going trend, releasing games which are impossible to mod? What do you think about it? I recently bought GTA IV, an otherwise awesome game but that you just can't mod. Are they trying to draw more people to consoles?

+2 votes   member: IcIrIs
N3uR0m4nT3
N3uR0m4nT3 Apr 3 2008, 8:42pm replied:

Ah, fark you. I'm Italian and would definitely like to see how our (yet crappy) army would play in the game. Too bad it looks like the mod's dead.

+1 vote   mod: Modern Warfare
N3uR0m4nT3
N3uR0m4nT3 Nov 30 2005, 3:37am says:

Damn nice render.

+1 vote   media: G36c
N3uR0m4nT3
N3uR0m4nT3 Nov 29 2005, 11:59pm says:

Well, i don't think a Deagle is appropriate as a former SWAT's favorite weapon. Maybe USP or Beretta 92 could fit...

+1 vote   media: Human Team
N3uR0m4nT3
N3uR0m4nT3 Nov 13 2005, 8:11pm says:

That sounds like everything i always dreamt to be in a mod.

+1 vote   mod: Point Of Contact
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