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That looks fantastic, like what a real assault should look like. Beautiful stuff mate.
This one is cool, the blue MP40 not at all. It's just weird.
Hey man, are you still working on FO4?
Damn! Does this also improve weapon accuracy in ironsight?
You're insanely talented man.
Great stuff man.
>I'm beginning work on a system to break trade windows into sorted categories.
You absolute god amogst men.
Any time now.
Every now and then I check what you're doing with this and it's always impressive, but is it ever going to come out? :)
Will silly stalkers ever learn that standing out in the open like that is an invitation to blow their brains out with a mosin?
Personally, in games I love coherence. I liked FO3 Reborn a lot, but the real world guns didn't quite mesh with the retro-futuristic environment, which broke immersion.
I expect adding new guns to FO4 will be a pain, especially trying to get them to work well with the new upgrade mechanics... So why not focus entirely on the survival experience at first? Take what the game has to offer and make it believable, hell I'd love that.
As the guy above me said it would be great if gun types weren't so tiered, but each offered different strengths and weaknesses. For example laser weapons could allow you to carry a lot of ammunition and have a higher chance to cripple limbs (I can imagine they would cause horrific burns) but overall deal less damage than projectile weapons. Might be okay to blast raiders, but perhaps not the best to stop a charging supermutant, which would force the player to adapt their strategy and diversify their arsenal.
More survival elements would also be great. It seems that in FO4 stimpacks are the way to go to heal yourself, but what about bandages, splints and whatnot? And the ability to craft these items? What about diseases that you could contract after a close encounter with the wildlife or a rusty nail board?
I want to see asymmetrical gameplay so badly on this. For example terrorists holed up in a building who have to choose whether to buy an AK or body armor with their limited supply points, versus fully tacticooled OPERATORs who on the other hand need to storm the building and flush the defenders out.
Make it happen!
It's been a long time since the last update. Any news?
Bearded dudes' faces look suspiciously like a certain BF2 skin. :P
It looks so great!
Look moddb, I would love to whitelist your page. The problem is that the ads are too resource intensive and intrusive. ******* hell, I don't want to listen to the same lines about a miraculous antimycotic for your toes whenever I accidentally hover the mouse over it. Moreover, they tend to crash either Firefox or Flash player or make everything laggy.
So consider that perhaps I'm not the only one with this problem.
I'd like it if the new addons (especially those not before seen in STALKER) were somewhat rare or expensive, it would add to the joy of finally owning one and keep a similar atmosphere to the original game. ;)
What about that RCOM beta? ;_;
Which one is the game aspect where unmodded CoP is most lacking? What aspect of CoP do you wish you could massively improve but can't at the moment?
How is the testing going? Have you found some nice guy willing to translate? :)
It's nice in theory. Of course the system should be mindful of the variety between NPC types. For example, rookie stalkers shouldn't carry that much ammunition, their loadout being geared towards self-defence and perhaps hunting. A monolith raiding party, on the other hand, should carry a truckload. Perhaps you guys should make ammo and spare magazines not very valuable and implement a good variety of different calibers, so you can't be sure to find exactly the right kind you use on every other dead body.
Wow. I thought you guys did come up with better ideas to keep players entertained other than the silly old tools treasure hunt.
And here I thought this could be a realistic vehicular combat mod. Oh well, seems nice anyway.
No English version then? Well, **** it. It's a long time now that I wanted to learn Russian, I guess I'll have to start.
Skimmed through a few screenshots, it looks very well done. Good luck with the project mate, it will surely be a breath of fresh air when it's done.
Oh, would you consider adding year settings like GSM does?
True power doesn't need to be paraded around, I bet loners respect him and go to him to ask favors or a hand in fixing delicate situations. I read a little bit about Russian criminal underworld and he really fits the stereotype. While STALKER doesn't feature much interaction between NPCs besides shooting eachother in the face, I bet a similar organization would be much less murderous in reality, bandits would become just accepted as a fact of life and tolerated rather than shot on sight, except by Duty fanatics.
Looks great, tracking.