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Comment History  (0 - 30 of 286)
N3uR0m4nT3
N3uR0m4nT3 May 22 2014, 8:30am says:

Last time I tried this I found it unplayable. The content is great, but I couldn't get past the lack of any sort of zoom for ironsight weapons. I mean, the game runs on low resolution already, firing at anything further than 30 meters is a hell of a challenge. Would you consider putting a low power zoom for unscoped or red dot weapons in general? That would be immensely helpful.

0 votes     article: Development Progress, May 2014
N3uR0m4nT3
N3uR0m4nT3 Apr 26 2014, 9:47am says:

You just don't give up, do you? Best of luck and thanks for keeping it up!

+1 vote     article: Once A STALKER, Always A STALKER: Surviving My Own Kind Of Zone
N3uR0m4nT3
N3uR0m4nT3 Apr 26 2014, 9:31am replied:

This is the ending of Lost Alpha. Please downvote this chucklefuck.

+7 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
N3uR0m4nT3
N3uR0m4nT3 Feb 12 2014, 7:31am replied:

" I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken" "

You should probably punch that guy in the face. Just saying.

+2 votes     article: Music in L.U.R.K. - Yannick Zenhäusern
N3uR0m4nT3
N3uR0m4nT3 Dec 11 2013, 12:19pm says:

My favourite soviet vehicle, hell yeah! Will reserve judgement for when it's done.

+1 vote     media: БМП 1
N3uR0m4nT3
N3uR0m4nT3 Nov 29 2013, 2:00pm says:

No mask at all would be much better.

+2 votes     media: Surprised sniper
N3uR0m4nT3
N3uR0m4nT3 Nov 29 2013, 9:05am says:

Please do something to depart from RO2's gameplay. It's stale, repetitive, uninteresting. What most people look for in RO2 is not a slightly more realistic Call of Duty, it's more of a tactical team experience. If ICV tweaked the standard "Territory" gamemode for slower pace and provided bigger maps, it would be great.

+1 vote     mod: In Country: Vietnam
N3uR0m4nT3
N3uR0m4nT3 Nov 29 2013, 8:32am says:

Looks damn great. Good job.

+2 votes     media: Volumetric fog demonstration
N3uR0m4nT3
N3uR0m4nT3 Nov 20 2013, 12:57pm says:

What's up? Any updates?

+1 vote     game: Resistance Force
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 11:12am replied:

Sounds nice, I'll definitely try it out. :)

+1 vote     mod: Infamy or Valour
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 11:04am says:

I might be wrong, but I've seen that same model designated as "AK74p" some times. Anybody know what's up?

+1 vote     media: AK74M's
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 11:00am says:

Look, look at all that detail...

+2 votes     media: ATZ-5 and with base for Ural 4320
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 10:59am says:

A classic indeed.

+1 vote     media: Much better.
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 10:57am says:

So that's what will replace Sdkfz 222 :P

Great work.

+1 vote     media: BRDM-2 (armored reconnaissance-patrol vehicle)
N3uR0m4nT3
N3uR0m4nT3 Nov 16 2013, 10:55am replied:

I hope it doesn't, because after the disappointment of Rising Storm I know that every expansion is going to have the same gameplay as base RO2. I'm not paying again for some pretty skins.

+1 vote     media: Sneak Peek Screenshot
N3uR0m4nT3
N3uR0m4nT3 Nov 13 2013, 5:15am says:

The thing about the arena in SoC is that it's basically free money. There's nothing particularly hard about the fights, especially with realism mods that tend to highlight the AI's faults. They are over quickly over and the pay is nice. Will you balance this out, making it a little bit harder to profit off of it?

+1 vote     media: Testing some things in AEM.
N3uR0m4nT3
N3uR0m4nT3 Oct 28 2013, 10:56pm says:

Great! I love your diaries.

+1 vote     article: Do you like thunder? I sure like thunder.
N3uR0m4nT3
N3uR0m4nT3 Oct 26 2013, 12:37pm says:

Hurray for commieblocks!

+3 votes     media: Dayz - Standalone screenshots
N3uR0m4nT3
N3uR0m4nT3 Oct 25 2013, 9:43am says:

Is that a 380° compass I see? :P

In my opinion the compass looks a little bit too small. I like the Project Reality approach, where it's stretched out in the bottom middle of the screen, but is still unobtrusive. Apart from that it's an excellent approach, greatly appreciate the minimal design.

+4 votes     media: Current HUD Design
N3uR0m4nT3
N3uR0m4nT3 Oct 23 2013, 10:11am replied:

Leaning around corners is indeed feasible, the Insurgency mod did it years ago. It's also really hard to overlook it if you're going to call your mod realistic.

+2 votes     mod: Infamy or Valour
N3uR0m4nT3
N3uR0m4nT3 Oct 23 2013, 10:09am replied:

ArmA's tactical realism can only be achieved in organized, closed events. ShackTac videos are a good example of this. Public multiplayer servers don't even come close as, even in team gamemodes, disorganization runs rampant. The only mod that creates something like ArmA is Project Reality for Battlefield 2, but AFAIK the Source engine doesn't like the open, enormous maps that the BF2 engine allows. Therefore I'm thinking something like Red Orchestra, but hopefully with better maps and gamemodes.

+2 votes     mod: Infamy or Valour
N3uR0m4nT3
N3uR0m4nT3 Oct 11 2013, 12:24pm says:

Going slow eh?

+4 votes     article: We are Back!
N3uR0m4nT3
N3uR0m4nT3 Sep 4 2013, 3:51am replied:

And I love you for that. Know what? I've been toying with the idea of an advanced damage model in STALKER for a while, similar to that of 7,62. That game seemed to be entirely probabilistic in the way it worked, but how hard would it be to implement something a little more complex in STALKER? Like spine and heart hit locations being correctly placed inside the model. Or even advanced armor penetration calculations, accounting for angle of impact etc. This stuff has been cut out from FPS games for too long.

+2 votes     media: New feature, joined magazines.
N3uR0m4nT3
N3uR0m4nT3 Sep 2 2013, 7:59pm says:

Seems like somebody played the **** out of 7,62 High Calibre. I know I did.

+2 votes     media: New feature, joined magazines.
N3uR0m4nT3
N3uR0m4nT3 Sep 2 2013, 7:53pm says:

Lovely! The one to the left is for scenery right? Because it seems abandoned rather than destroyed by gunfire.

+1 vote     media: New environment object render. ZIL-130 wreck.
N3uR0m4nT3
N3uR0m4nT3 Aug 16 2013, 1:33pm says:

Oh man, great stuff.

+1 vote     media: Screen
N3uR0m4nT3
N3uR0m4nT3 Jul 18 2013, 9:51am says:

Sleek. I like it.

+2 votes     media: Mainpage Update
N3uR0m4nT3
N3uR0m4nT3 Jul 5 2013, 8:28am says:

"Millennia: Try 1.2 when it comes out, it's built from ground up and should hopefully not include any of the bad design choices from 1.1"
So it will be completely generic? 1.1 made mistakes, but at the same time it was daring and fresh. I greatly enjoyed it, it literally pushed you through choices that other no mod seemed to make as important or even consider. More grenades or ammunition? Heavy armor or more medkits? It made you weak, vulnerable and most definitely lacking an answer for every situation. The one thing that bugged me was that instead of rebalancing artifacts to better fit the new gameplay, LURK did away with them. Every other choice showed, through some flaws, that there was an underlying vision, a theme. I'm sorry, you and the team are VERY talented, but seeing as the comment you replied to basically lists every innovation of 1.1 as a complaint makes me think the next version will be very pretty but not nearly as compelling.

+2 votes     mod: L.U.R.K.
N3uR0m4nT3
N3uR0m4nT3 Jul 2 2013, 8:01am replied:

Nice to hear that!

+1 vote     media: WIP demonstration
N3uR0m4nT3
N3uR0m4nT3 Jun 24 2013, 4:12pm replied:

The real world OICW featured both a 20mm grenade launcher (with laser range finder, ballistic computer and electronically timed airburst shells) and a detachable 5,56 rifle. It performed pretty well but couldn't be adopted because it failed to comply with the weight requirements (and probably costed a hell of a lot too).

+1 vote     media: OICW / XM29
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