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It's nice in theory. Of course the system should be mindful of the variety between NPC types. For example, rookie stalkers shouldn't carry that much ammunition, their loadout being geared towards self-defence and perhaps hunting. A monolith raiding party, on the other hand, should carry a truckload. Perhaps you guys should make ammo and spare magazines not very valuable and implement a good variety of different calibers, so you can't be sure to find exactly the right kind you use on every other dead body.
Wow. I thought you guys did come up with better ideas to keep players entertained other than the silly old tools treasure hunt.
And here I thought this could be a realistic vehicular combat mod. Oh well, seems nice anyway.
No English version then? Well, **** it. It's a long time now that I wanted to learn Russian, I guess I'll have to start.
Skimmed through a few screenshots, it looks very well done. Good luck with the project mate, it will surely be a breath of fresh air when it's done.
Oh, would you consider adding year settings like GSM does?
True power doesn't need to be paraded around, I bet loners respect him and go to him to ask favors or a hand in fixing delicate situations. I read a little bit about Russian criminal underworld and he really fits the stereotype. While STALKER doesn't feature much interaction between NPCs besides shooting eachother in the face, I bet a similar organization would be much less murderous in reality, bandits would become just accepted as a fact of life and tolerated rather than shot on sight, except by Duty fanatics.
Looks great, tracking.
Happy birthday indeed. Anatomical armour? What's that?
Did you guys stop developing this?
I love you. :3
Huh, seems strange that they would light the outer perimeter with no guard turrets to defend it. Hmm. Maybe they could be added? :P
Otherwise it looks really nice.
That actually makes a lot of sense. Nice idea.
Can we expect AI changes as well? One thing that always annoyed me to no end is how stalkers march around. It seems that they idiotically tend to bunch up like a pack of sardines no matter what, which in turn ensures a quick death with just a couple grenades.
Never seen a better model\texture than this. Looks real.
Last time I tried this I found it unplayable. The content is great, but I couldn't get past the lack of any sort of zoom for ironsight weapons. I mean, the game runs on low resolution already, firing at anything further than 30 meters is a hell of a challenge. Would you consider putting a low power zoom for unscoped or red dot weapons in general? That would be immensely helpful.
You just don't give up, do you? Best of luck and thanks for keeping it up!
This is the ending of Lost Alpha. Please downvote this chucklefuck.
" I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken" "
You should probably punch that guy in the face. Just saying.
My favourite soviet vehicle, hell yeah! Will reserve judgement for when it's done.
No mask at all would be much better.
Please do something to depart from RO2's gameplay. It's stale, repetitive, uninteresting. What most people look for in RO2 is not a slightly more realistic Call of Duty, it's more of a tactical team experience. If ICV tweaked the standard "Territory" gamemode for slower pace and provided bigger maps, it would be great.
Looks damn great. Good job.
What's up? Any updates?
Sounds nice, I'll definitely try it out. :)
I might be wrong, but I've seen that same model designated as "AK74p" some times. Anybody know what's up?
Look, look at all that detail...
A classic indeed.
So that's what will replace Sdkfz 222 :P
"there is only one form of entry to a certain objective"
Which is the case with each and every single building in the game maybe, with the exception of the water treatment facility\merc base in Zaton. A predetermined path through all the main attractions. Theme park experience, awful.
XOPOWO! Although I would much prefer if weapons didn't have an upgrade tree. Keep up the good work.
Red dot sights in SHoC? Hell yeah!
Just one thing though, I do prefer the standard plastic magazine as opposed to the steel one. Maybe it could come in an unusual color, such as "saddle tan" or "firebrick red"? :P
Ariete? Yay, cool.
Holy ****, nice. So this means there will be fixed heavy MG emplacements in multiplayer as well?
Agreed, its recoil is exaggerated. But still, GJ to the devs, they've done a great job and we'll see how that works in the game.
Ogawd, it's the bearded SOF badass again.
Shows that behind such an outstanding mod project there's some serious thought. I agree with nearly every point you make. While 1.1 had problems, you were going in the right direction. A possible "fix" for artifacts would be toning down their attributes, so that they don't actually destroy mechanics as you mentioned? After all, being able to use an artifact as in vanilla only adds to the enjoyment of finding one. Best of luck for your work, you guys are great.
Cool. How much "semi" and how much "realism" are in it? 'cause I'd like to know. ;)
Well said Crazy. But wait... Red Orchestra, Call of Duty, and Medal of Honor let you play as a NAZI? OMG! TEH NAZIES KILED MILLIONZ OF JEWZ BACK IN WW2 DAYZ!!1111 DOSE GAMEZ SHEWD B ERAZED FROM EARTH!!!!111111one.
Seriously, cut that crap.