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Looks great man. Will be buying soon. Co-op when? :^)
Bug report: SMG wielding shotgunners still spawn when you turn new weapons off, and of course you can pick it up when they drop it. Also the hatchet gets swapped in your hands when you run out of bullets, pretty sure that's a bug.
Feature request: please make it so that you can replace all instances of a weapon with one of the new ones, like all super shotguns becoming the auto shotty or all miniguns becoming the LMG. The reason I ask this is that I hate having a big and unwieldy arsenal, but I'd still like to try out the new weapons and perhaps play a campaign or two with them.
The Sheridan is such a beauty.
Don't know what to say. Visionary, complex, brutal, I think you made something special. Reminds me a lot of Antistasi for ArmA 3.
Edit: I can't get the goddamn K9 to work. What am I doing wrong?
Edit2: I can control the dog just fine in singleplayer, perhaps it's a co-op specific bug?
Any plans for multiplayer coop? It seems like you started this project asking yourself "what if Ghost Recon Wildlands didn't suck?", looks great even though it's early in development.
>replaced the crappy infantry game play for a realistic 2018 model. Which for me, was the only thing that always sucked in BF2.
You were not the only one, trust me!
You can get it off Steam if you own the original game.
I was pretty stoked to buy FO4 VR, almost preordered even, but then I realized ALL mods for it might be pay to play only so I'm waiting instead.
PLEASE for the love of god make several intermediate death states. What's so good about Brutal Doom is the FEEL of butchering horrid monsters who STILL want a piece of you after you amputate a limb or two.
*muffled eurobeat in the distance*
i c what u did thar
This sounds great. You know the pussies who are scared of motion sickness in VR? I'd love to have them play VR Q3A. Good luck man, can't wait to play this.
What the... These facts are racist!
P O C C N R
Feels like I'm really reading Evola.
Absolutely impressive, love fighting good AI.
Tactical rabbis? I'm sold.
Take your time man.
"you'll know games by Tripwire Interactive and their modding community are visceral and fun"
Let's not forget that TW Interactive stabbed its mod community in the back with the mod whitelisting system they adopted in RO2 and Rising Storm. I'm pretty sure that killed many modders' initiative, why would they waste their time and effort developing something that might not get whitelisted by TW, meaning nearly nobody will ever get to play it?
And to think TW prided itself in having modder roots!
I think nobody could have done a better job, if they wanted to stick to the original design closely. It's still going to trigger my autism and some other weapon enthusiasts', it's in our nature.
Look up "Condemned: Criminal Origins". Lots of scary melee fighting and just a bit of gunplay, balanced in a way that it's just not the focus of the game but it's an appetizing side dish. I believe that's what they're going for with this.
"There's absolute priority placed in making it fit perfectly alongside the original systems, balance, challenge, and overarching design philosophy."
Love how you're doing this.
Well, ******* ask them. You already removed it, might as well see what they think. I'm pretty sure that whatever lost profit your mod causes them, they gain it back in good publicity, maybe even more so.
Your mod is awesome. So good I desperately want to play it with a buddy in co-op, however it's not working well. Will you please fix it for multiplayer? It would be just the cherry on top.
That looks fantastic, like what a real assault should look like. Beautiful stuff mate.
This one is cool, the blue MP40 not at all. It's just weird.
Hey man, are you still working on FO4?