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How is the testing going? Have you found some nice guy willing to translate? :)
It's nice in theory. Of course the system should be mindful of the variety between NPC types. For example, rookie stalkers shouldn't carry that much ammunition, their loadout being geared towards self-defence and perhaps hunting. A monolith raiding party, on the other hand, should carry a truckload. Perhaps you guys should make ammo and spare magazines not very valuable and implement a good variety of different calibers, so you can't be sure to find exactly the right kind you use on every other dead body.
Wow. I thought you guys did come up with better ideas to keep players entertained other than the silly old tools treasure hunt.
And here I thought this could be a realistic vehicular combat mod. Oh well, seems nice anyway.
No English version then? Well, **** it. It's a long time now that I wanted to learn Russian, I guess I'll have to start.
Skimmed through a few screenshots, it looks very well done. Good luck with the project mate, it will surely be a breath of fresh air when it's done.
Oh, would you consider adding year settings like GSM does?
True power doesn't need to be paraded around, I bet loners respect him and go to him to ask favors or a hand in fixing delicate situations. I read a little bit about Russian criminal underworld and he really fits the stereotype. While STALKER doesn't feature much interaction between NPCs besides shooting eachother in the face, I bet a similar organization would be much less murderous in reality, bandits would become just accepted as a fact of life and tolerated rather than shot on sight, except by Duty fanatics.
Looks great, tracking.
Happy birthday indeed. Anatomical armour? What's that?
Did you guys stop developing this?
I love you. :3
Huh, seems strange that they would light the outer perimeter with no guard turrets to defend it. Hmm. Maybe they could be added? :P
Otherwise it looks really nice.
That actually makes a lot of sense. Nice idea.
Can we expect AI changes as well? One thing that always annoyed me to no end is how stalkers march around. It seems that they idiotically tend to bunch up like a pack of sardines no matter what, which in turn ensures a quick death with just a couple grenades.
Never seen a better model\texture than this. Looks real.
Last time I tried this I found it unplayable. The content is great, but I couldn't get past the lack of any sort of zoom for ironsight weapons. I mean, the game runs on low resolution already, firing at anything further than 30 meters is a hell of a challenge. Would you consider putting a low power zoom for unscoped or red dot weapons in general? That would be immensely helpful.
You just don't give up, do you? Best of luck and thanks for keeping it up!
This is the ending of Lost Alpha. Please downvote this chucklefuck.
" I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken" "
You should probably punch that guy in the face. Just saying.
My favourite soviet vehicle, hell yeah! Will reserve judgement for when it's done.
No mask at all would be much better.
Please do something to depart from RO2's gameplay. It's stale, repetitive, uninteresting. What most people look for in RO2 is not a slightly more realistic Call of Duty, it's more of a tactical team experience. If ICV tweaked the standard "Territory" gamemode for slower pace and provided bigger maps, it would be great.
Looks damn great. Good job.
What's up? Any updates?
Sounds nice, I'll definitely try it out. :)
I might be wrong, but I've seen that same model designated as "AK74p" some times. Anybody know what's up?
Look, look at all that detail...
A classic indeed.
Lovely! The one to the left is for scenery right? Because it seems abandoned rather than destroyed by gunfire.
Maybe both effects should stack for very low sway? Just a thought.
Looks nice! Can't wait to shoot it full of holes. :P
Is the Kobra sight an attachment or part of the model?
That's great mate, it will be cool trying this out at last. Your website's link does not work for me though.
Ha! Now that's dedication. Best of luck, I really enjoyed your work thus far.
You're not even going to tell us a little about said milestones. are you? :P
So tactical it hurts.
It's ok, I'm tracking as I'm curious about this one. :)
Awesome job. You're planning on implementing this with the dynamic NV optic shader I hope. :P
Actually, recoil does seem a bit high on the 7,62 AKs. I'd have to try for myself though. With rifles that kick a fair bit I'd certainly consider carrying a SMG for a while like I did in LURK.
KSVK? Hah, talk about stopping power. Big game hunting never been so fun.
Holy ****, nice work.
Agree, mags do look slightly off scale. Looking good though.
That AT gun has a long, scary barrel. Nice work.
The metric system is one hell of a drug.
That's definitely the case. :P
Every single screenshot except the M16A3 one is nearly impossible to see due to its darkness. :P
Sweet though. May I make a suggestion? I've been fascinated with this lately: Kbptula.ru
It's a .50 revolver. Its shells come in ball, AP and shot. I think I've already seen it mentioned in the context of STALKER, whether a mod included it or something, so you might be able to get your hands on a model and animations.
Cool. Tunnels and mutants? Reminds me of Bioshock.
How are you today mate?
If I may, standard ammo shouldn't be nearly as effective as AP stuff against heavily amored foes. I've played a few stalker mods and I don't recall any making enough of a difference between ammo types. If it penetrates it should make a good deal of damage, if not damage should be minimal.
Also, the difference between AP and ball ammo in terms of damage should be more accentuated for small, fast calibers that rely on fragmentation such as 5.56, as a steel core tends to stay together and inflict less severe wounds.
I don't know what to say. Be strong mate, I wish you all the best.
If you're still looking for that repair kit mod you could ask fluffy22. The Misery mod for CoP is including one, and the credit goes to him.
I can understand why it was cut, it looks more like a bug. But I like it.
Awesome. You guys are great.
Nice to hear that. I've been aching to play your mod since you talked about it on KC but I'm still without a PC able to run anything more demanding than solitaire. :P
Models are great, but I would opt for some guy without a gasmask or helmet. It's inside the bar after all, not outside in the wilderness.
Looking good. ;)
Jeez, I'm dumb. Thank you.
Yay, great work! Needs link to higher res pictures though, especially the Ontos, PT76 and M40.
Same here. Great to see you're back on track Mac.
Time to reinstall FO3 again! Thanks for your efforts mate, your mod has always been great.
It is, I learned what actually is a smart terrain. :P
So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?
Great stuff, thanks!
Well, that's too bad. Can't say I'm not excited for the new project, which sounds great on paper, but I really enjoyed Redux and was hoping for a bit more. Anyway, thank you so much for your work so far, and best of luck for WotW.
I have Windows Vista and all I could achieve trying to mod GTA IV was breaking my installation of the game, having to download the bad files over and over again. Even if I could manage to mod it in the end, which anyway wasn't, you shouldn't ever have to go through half of the trouble I had just to modify the game to my own liking. You weren't supposed to mod IV, it's just workarounds people found. I hope this clarifies my position as stated on Iciris' profile.
Hello, I left a comment on your mod page a while ago. Just wanted to ask you if you've given up with your project.
Isn't it sad how this seems to be the going trend, releasing games which are impossible to mod? What do you think about it? I recently bought GTA IV, an otherwise awesome game but that you just can't mod. Are they trying to draw more people to consoles?
Ah, fark you. I'm Italian and would definitely like to see how our (yet crappy) army would play in the game. Too bad it looks like the mod's dead.
Damn nice render.
Well, i don't think a Deagle is appropriate as a former SWAT's favorite weapon. Maybe USP or Beretta 92 could fit...
That sounds like everything i always dreamt to be in a mod.