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Comment History  (0 - 30 of 301)
N3uR0m4nT3 Dec 15 2014, 8:29pm says:

It's nice in theory. Of course the system should be mindful of the variety between NPC types. For example, rookie stalkers shouldn't carry that much ammunition, their loadout being geared towards self-defence and perhaps hunting. A monolith raiding party, on the other hand, should carry a truckload. Perhaps you guys should make ammo and spare magazines not very valuable and implement a good variety of different calibers, so you can't be sure to find exactly the right kind you use on every other dead body.

+2 votes   media: Community Feedback - Ammo Scarcity
N3uR0m4nT3 Dec 3 2014, 10:33am replied:

Wow. I thought you guys did come up with better ideas to keep players entertained other than the silly old tools treasure hunt.

+1 vote   media: 'CHN-3h'
N3uR0m4nT3 Nov 14 2014, 2:29am says:

And here I thought this could be a realistic vehicular combat mod. Oh well, seems nice anyway.

+2 votes   mod: Get Wrecked [Vehicle Combat Sandbox]
N3uR0m4nT3 Nov 13 2014, 9:46pm says:

No English version then? Well, **** it. It's a long time now that I wanted to learn Russian, I guess I'll have to start.

+1 vote   mod: Old Good STALKER Evolution
N3uR0m4nT3 Nov 13 2014, 9:41pm says:

Skimmed through a few screenshots, it looks very well done. Good luck with the project mate, it will surely be a breath of fresh air when it's done.

Oh, would you consider adding year settings like GSM does?

+3 votes   mod: U.N.I.T. MOD - Global Escalation
N3uR0m4nT3 Nov 9 2014, 8:27pm replied:

True power doesn't need to be paraded around, I bet loners respect him and go to him to ask favors or a hand in fixing delicate situations. I read a little bit about Russian criminal underworld and he really fits the stereotype. While STALKER doesn't feature much interaction between NPCs besides shooting eachother in the face, I bet a similar organization would be much less murderous in reality, bandits would become just accepted as a fact of life and tolerated rather than shot on sight, except by Duty fanatics.

+5 votes   media: 'Den of Thieves'
N3uR0m4nT3 Nov 3 2014, 1:36am says:

Looks great, tracking.

+2 votes   media: The review of a location "Pereval"
N3uR0m4nT3 Nov 1 2014, 9:25pm says:

Happy birthday indeed. Anatomical armour? What's that?

+1 vote   article: ZOA is 3 years old.
N3uR0m4nT3 Oct 1 2014, 9:06pm replied:

January 2015?

+2 votes   game: Resistance Force
N3uR0m4nT3 Oct 1 2014, 9:01pm says:

Did you guys stop developing this?

+3 votes   mod: Project Hellfire: Chechnya
N3uR0m4nT3 Oct 1 2014, 8:55pm replied:

I love you. :3

+1 vote   article: Development Progress, May 2014
N3uR0m4nT3 Oct 1 2014, 8:46pm says:

Huh, seems strange that they would light the outer perimeter with no guard turrets to defend it. Hmm. Maybe they could be added? :P

Otherwise it looks really nice.

+2 votes   media: OGSE Night Lighting at the Yantar
N3uR0m4nT3 Sep 11 2014, 6:16am replied:

That actually makes a lot of sense. Nice idea.

+1 vote   media: Rats test
N3uR0m4nT3 Sep 5 2014, 11:43am says:

Can we expect AI changes as well? One thing that always annoyed me to no end is how stalkers march around. It seems that they idiotically tend to bunch up like a pack of sardines no matter what, which in turn ensures a quick death with just a couple grenades.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
N3uR0m4nT3 Aug 24 2014, 7:05am says:

Never seen a better model\texture than this. Looks real.

+2 votes   media: Desert Eagle
N3uR0m4nT3 Aug 24 2014, 7:00am replied:


+2 votes   mod: RCOM
N3uR0m4nT3 May 22 2014, 8:30am says:

Last time I tried this I found it unplayable. The content is great, but I couldn't get past the lack of any sort of zoom for ironsight weapons. I mean, the game runs on low resolution already, firing at anything further than 30 meters is a hell of a challenge. Would you consider putting a low power zoom for unscoped or red dot weapons in general? That would be immensely helpful.

0 votes   article: Development Progress, May 2014
N3uR0m4nT3 Apr 26 2014, 9:47am says:

You just don't give up, do you? Best of luck and thanks for keeping it up!

+1 vote   article: Once A STALKER, Always A STALKER: Surviving My Own Kind Of Zone
N3uR0m4nT3 Apr 26 2014, 9:31am replied:

This is the ending of Lost Alpha. Please downvote this chucklefuck.

+7 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
N3uR0m4nT3 Feb 12 2014, 7:31am replied:

" I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken" "

You should probably punch that guy in the face. Just saying.

+2 votes   article: Music in L.U.R.K. - Yannick Zenhäusern
N3uR0m4nT3 Dec 11 2013, 12:19pm says:

My favourite soviet vehicle, hell yeah! Will reserve judgement for when it's done.

+1 vote   media: БМП 1
N3uR0m4nT3 Nov 29 2013, 2:00pm says:

No mask at all would be much better.

+2 votes   media: Surprised sniper
N3uR0m4nT3 Nov 29 2013, 9:05am says:

Please do something to depart from RO2's gameplay. It's stale, repetitive, uninteresting. What most people look for in RO2 is not a slightly more realistic Call of Duty, it's more of a tactical team experience. If ICV tweaked the standard "Territory" gamemode for slower pace and provided bigger maps, it would be great.

+1 vote   mod: In Country: Vietnam
N3uR0m4nT3 Nov 29 2013, 8:32am says:

Looks damn great. Good job.

+2 votes   media: Volumetric fog demonstration
N3uR0m4nT3 Nov 20 2013, 12:57pm says:

What's up? Any updates?

+1 vote   game: Resistance Force
N3uR0m4nT3 Nov 16 2013, 11:12am replied:

Sounds nice, I'll definitely try it out. :)

+1 vote   mod: Infamy or Valour
N3uR0m4nT3 Nov 16 2013, 11:04am says:

I might be wrong, but I've seen that same model designated as "AK74p" some times. Anybody know what's up?

+1 vote   media: AK74M's
N3uR0m4nT3 Nov 16 2013, 11:00am says:

Look, look at all that detail...

+2 votes   media: ATZ-5 and with base for Ural 4320
N3uR0m4nT3 Nov 16 2013, 10:59am says:

A classic indeed.

+1 vote   media: Much better.
N3uR0m4nT3 Nov 16 2013, 10:57am says:

So that's what will replace Sdkfz 222 :P

Great work.

+1 vote   media: BRDM-2 (armored reconnaissance-patrol vehicle)
N3uR0m4nT3 May 8 2013, 9:44am replied:

"there is only one form of entry to a certain objective"

Which is the case with each and every single building in the game maybe, with the exception of the water treatment facility\merc base in Zaton. A predetermined path through all the main attractions. Theme park experience, awful.

+1 vote   media: Jupiter Plant - Redux vs Vanilla
N3uR0m4nT3 Aug 27 2012, 9:40pm says:

XOPOWO! Although I would much prefer if weapons didn't have an upgrade tree. Keep up the good work.

+1 vote   mod: NZK MOD 1.3
N3uR0m4nT3 Aug 26 2012, 2:38am says:

Red dot sights in SHoC? Hell yeah!

Just one thing though, I do prefer the standard plastic magazine as opposed to the steel one. Maybe it could come in an unusual color, such as "saddle tan" or "firebrick red"? :P

+2 votes   media: AKS-74U w/ attachments
N3uR0m4nT3 Feb 16 2012, 12:12am says:


+1 vote   media: Terrain Tests
N3uR0m4nT3 Dec 8 2011, 7:37pm says:

Ariete? Yay, cool.

+1 vote   article: December 2011
N3uR0m4nT3 Nov 10 2011, 9:19am says:

Holy ****, nice. So this means there will be fixed heavy MG emplacements in multiplayer as well?

+1 vote   media: Border Guard
N3uR0m4nT3 Nov 7 2011, 1:38pm replied:

Agree 100%

+4 votes   media: Weapon test
N3uR0m4nT3 Jul 26 2011, 12:55pm replied:

Agreed, its recoil is exaggerated. But still, GJ to the devs, they've done a great job and we'll see how that works in the game.

0 votes   article: D-Day Approches
N3uR0m4nT3 Apr 29 2011, 12:16am says:

Ogawd, it's the bearded SOF badass again.

+1 vote   media: say "Bye" to boxy beard
N3uR0m4nT3 Mar 24 2011, 10:11am says:

Shows that behind such an outstanding mod project there's some serious thought. I agree with nearly every point you make. While 1.1 had problems, you were going in the right direction. A possible "fix" for artifacts would be toning down their attributes, so that they don't actually destroy mechanics as you mentioned? After all, being able to use an artifact as in vanilla only adds to the enjoyment of finding one. Best of luck for your work, you guys are great.

+2 votes   article: L.U.R.K.: Devblog 3/23/11
N3uR0m4nT3 Jun 13 2009, 6:04pm says:

Cool. How much "semi" and how much "realism" are in it? 'cause I'd like to know. ;)

+1 vote   mod: Global Conflict
N3uR0m4nT3 Jul 27 2007, 8:53pm says:

Well said Crazy. But wait... Red Orchestra, Call of Duty, and Medal of Honor let you play as a NAZI? OMG! TEH NAZIES KILED MILLIONZ OF JEWZ BACK IN WW2 DAYZ!!1111 DOSE GAMEZ SHEWD B ERAZED FROM EARTH!!!!111111one.

Seriously, cut that crap.

0 votes   mod: Back to Kosovo
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