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Comment History  (0 - 30 of 313)
N3uR0m4nT3 Nov 19 2015 says:


+4 votes   media: OGSE 0693. Sound Zones
N3uR0m4nT3 Nov 19 2015 says:

Personally, in games I love coherence. I liked FO3 Reborn a lot, but the real world guns didn't quite mesh with the retro-futuristic environment, which broke immersion.

I expect adding new guns to FO4 will be a pain, especially trying to get them to work well with the new upgrade mechanics... So why not focus entirely on the survival experience at first? Take what the game has to offer and make it believable, hell I'd love that.

As the guy above me said it would be great if gun types weren't so tiered, but each offered different strengths and weaknesses. For example laser weapons could allow you to carry a lot of ammunition and have a higher chance to cripple limbs (I can imagine they would cause horrific burns) but overall deal less damage than projectile weapons. Might be okay to blast raiders, but perhaps not the best to stop a charging supermutant, which would force the player to adapt their strategy and diversify their arsenal.

More survival elements would also be great. It seems that in FO4 stimpacks are the way to go to heal yourself, but what about bandages, splints and whatnot? And the ability to craft these items? What about diseases that you could contract after a close encounter with the wildlife or a rusty nail board?

+1 vote   news: Fallout 4 and Update on V11
N3uR0m4nT3 Aug 10 2015 says:

I want to see asymmetrical gameplay so badly on this. For example terrorists holed up in a building who have to choose whether to buy an AK or body armor with their limited supply points, versus fully tacticooled OPERATORs who on the other hand need to storm the building and flush the defenders out.

Make it happen!

+2 votes   mod: Operator
N3uR0m4nT3 Jul 31 2015 says:

It's been a long time since the last update. Any news?

+7 votes   mod: Old Good STALKER Evolution
N3uR0m4nT3 May 5 2015 says:

Bearded dudes' faces look suspiciously like a certain BF2 skin. :P

+1 vote   media: Looks More Arab to Me
N3uR0m4nT3 Apr 27 2015 says:

It looks so great!

+1 vote   media: MaxOFF Joins The Team! | The Wood Galley Vol. 1
N3uR0m4nT3 Mar 7 2015 says:

Look moddb, I would love to whitelist your page. The problem is that the ads are too resource intensive and intrusive. ******* hell, I don't want to listen to the same lines about a miraculous antimycotic for your toes whenever I accidentally hover the mouse over it. Moreover, they tend to crash either Firefox or Flash player or make everything laggy.

So consider that perhaps I'm not the only one with this problem.

+4 votes   news: The challenge of Adblock
N3uR0m4nT3 Feb 26 2015 says:

Amazing job.

I'd like it if the new addons (especially those not before seen in STALKER) were somewhat rare or expensive, it would add to the joy of finally owning one and keep a similar atmosphere to the original game. ;)

+1 vote   media: OGSE Interchangeable Add-ons
N3uR0m4nT3 Feb 1 2015 replied:


+2 votes   mod: The Real World
N3uR0m4nT3 Feb 1 2015 says:

What about that RCOM beta? ;_;

+1 vote   member: MacBradley
N3uR0m4nT3 Jan 26 2015 says:

Which one is the game aspect where unmodded CoP is most lacking? What aspect of CoP do you wish you could massively improve but can't at the moment?

+1 vote   feature: Announcing the Wormwood Developers Q+A
N3uR0m4nT3 Jan 20 2015 says:

How is the testing going? Have you found some nice guy willing to translate? :)

+2 votes   mod: Old Good STALKER Evolution
N3uR0m4nT3 Dec 15 2014 says:

It's nice in theory. Of course the system should be mindful of the variety between NPC types. For example, rookie stalkers shouldn't carry that much ammunition, their loadout being geared towards self-defence and perhaps hunting. A monolith raiding party, on the other hand, should carry a truckload. Perhaps you guys should make ammo and spare magazines not very valuable and implement a good variety of different calibers, so you can't be sure to find exactly the right kind you use on every other dead body.

+2 votes   media: Community Feedback - Ammo Scarcity
N3uR0m4nT3 Dec 3 2014 replied:

Wow. I thought you guys did come up with better ideas to keep players entertained other than the silly old tools treasure hunt.

+1 vote   media: 'CHN-3h'
N3uR0m4nT3 Nov 14 2014 says:

And here I thought this could be a realistic vehicular combat mod. Oh well, seems nice anyway.

+2 votes   mod: Get Wrecked [Vehicle Combat Sandbox]
N3uR0m4nT3 Nov 13 2014 says:

No English version then? Well, **** it. It's a long time now that I wanted to learn Russian, I guess I'll have to start.

+1 vote   mod: Old Good STALKER Evolution
N3uR0m4nT3 Nov 13 2014 says:

Skimmed through a few screenshots, it looks very well done. Good luck with the project mate, it will surely be a breath of fresh air when it's done.

Oh, would you consider adding year settings like GSM does?

+3 votes   mod: U.N.I.T. MOD - Global Escalation
N3uR0m4nT3 Nov 9 2014 replied:

True power doesn't need to be paraded around, I bet loners respect him and go to him to ask favors or a hand in fixing delicate situations. I read a little bit about Russian criminal underworld and he really fits the stereotype. While STALKER doesn't feature much interaction between NPCs besides shooting eachother in the face, I bet a similar organization would be much less murderous in reality, bandits would become just accepted as a fact of life and tolerated rather than shot on sight, except by Duty fanatics.

+5 votes   media: 'Den of Thieves'
N3uR0m4nT3 Nov 3 2014 says:

Looks great, tracking.

+2 votes   media: The review of a location "Pereval"
N3uR0m4nT3 Nov 1 2014 says:

Happy birthday indeed. Anatomical armour? What's that?

+1 vote   news: ZOA is 3 years old.
N3uR0m4nT3 Oct 1 2014 replied:

January 2015?

+3 votes   game: Resistance Force
N3uR0m4nT3 Oct 1 2014 says:

Did you guys stop developing this?

+3 votes   mod: Project Hellfire: Chechnya
N3uR0m4nT3 Oct 1 2014 replied:

I love you. :3

+1 vote   news: Development Progress, May 2014
N3uR0m4nT3 Oct 1 2014 says:

Huh, seems strange that they would light the outer perimeter with no guard turrets to defend it. Hmm. Maybe they could be added? :P

Otherwise it looks really nice.

+2 votes   media: OGSE Night Lighting at the Yantar
N3uR0m4nT3 Sep 11 2014 replied:

That actually makes a lot of sense. Nice idea.

+1 vote   media: Rats test
N3uR0m4nT3 Sep 5 2014 says:

Can we expect AI changes as well? One thing that always annoyed me to no end is how stalkers march around. It seems that they idiotically tend to bunch up like a pack of sardines no matter what, which in turn ensures a quick death with just a couple grenades.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
N3uR0m4nT3 Aug 24 2014 says:

Never seen a better model\texture than this. Looks real.

+2 votes   media: Desert Eagle
N3uR0m4nT3 Aug 24 2014 replied:


+2 votes   mod: RCOM
N3uR0m4nT3 May 22 2014 says:

Last time I tried this I found it unplayable. The content is great, but I couldn't get past the lack of any sort of zoom for ironsight weapons. I mean, the game runs on low resolution already, firing at anything further than 30 meters is a hell of a challenge. Would you consider putting a low power zoom for unscoped or red dot weapons in general? That would be immensely helpful.

0 votes   news: Development Progress, May 2014
N3uR0m4nT3 Apr 26 2014 says:

You just don't give up, do you? Best of luck and thanks for keeping it up!

+1 vote   news: Once A STALKER, Always A STALKER: Surviving My Own Kind Of Zone
Last Online
Nov 25 2015
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