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This sounds great. You know the pussies who are scared of motion sickness in VR? I'd love to have them play VR Q3A. Good luck man, can't wait to play this.
What the... These facts are racist!
P O C C N R
Feels like I'm really reading Evola.
Absolutely impressive, love fighting good AI.
Tactical rabbis? I'm sold.
Take your time man.
"you'll know games by Tripwire Interactive and their modding community are visceral and fun"
Let's not forget that TW Interactive stabbed its mod community in the back with the mod whitelisting system they adopted in RO2 and Rising Storm. I'm pretty sure that killed many modders' initiative, why would they waste their time and effort developing something that might not get whitelisted by TW, meaning nearly nobody will ever get to play it?
And to think TW prided itself in having modder roots!
I think nobody could have done a better job, if they wanted to stick to the original design closely. It's still going to trigger my autism and some other weapon enthusiasts', it's in our nature.
Look up "Condemned: Criminal Origins". Lots of scary melee fighting and just a bit of gunplay, balanced in a way that it's just not the focus of the game but it's an appetizing side dish. I believe that's what they're going for with this.
"There's absolute priority placed in making it fit perfectly alongside the original systems, balance, challenge, and overarching design philosophy."
Love how you're doing this.
Well, ******* ask them. You already removed it, might as well see what they think. I'm pretty sure that whatever lost profit your mod causes them, they gain it back in good publicity, maybe even more so.
Your mod is awesome. So good I desperately want to play it with a buddy in co-op, however it's not working well. Will you please fix it for multiplayer? It would be just the cherry on top.
That looks fantastic, like what a real assault should look like. Beautiful stuff mate.
This one is cool, the blue MP40 not at all. It's just weird.
Hey man, are you still working on FO4?
Damn! Does this also improve weapon accuracy in ironsight?
You're insanely talented man.
Great stuff man.
>I'm beginning work on a system to break trade windows into sorted categories.
You absolute god amogst men.
Any time now.
Every now and then I check what you're doing with this and it's always impressive, but is it ever going to come out? :)
Will silly stalkers ever learn that standing out in the open like that is an invitation to blow their brains out with a mosin?
Personally, in games I love coherence. I liked FO3 Reborn a lot, but the real world guns didn't quite mesh with the retro-futuristic environment, which broke immersion.
I expect adding new guns to FO4 will be a pain, especially trying to get them to work well with the new upgrade mechanics... So why not focus entirely on the survival experience at first? Take what the game has to offer and make it believable, hell I'd love that.
As the guy above me said it would be great if gun types weren't so tiered, but each offered different strengths and weaknesses. For example laser weapons could allow you to carry a lot of ammunition and have a higher chance to cripple limbs (I can imagine they would cause horrific burns) but overall deal less damage than projectile weapons. Might be okay to blast raiders, but perhaps not the best to stop a charging supermutant, which would force the player to adapt their strategy and diversify their arsenal.
More survival elements would also be great. It seems that in FO4 stimpacks are the way to go to heal yourself, but what about bandages, splints and whatnot? And the ability to craft these items? What about diseases that you could contract after a close encounter with the wildlife or a rusty nail board?
I want to see asymmetrical gameplay so badly on this. For example terrorists holed up in a building who have to choose whether to buy an AK or body armor with their limited supply points, versus fully tacticooled OPERATORs who on the other hand need to storm the building and flush the defenders out.
Make it happen!
It's been a long time since the last update. Any news?
Bearded dudes' faces look suspiciously like a certain BF2 skin. :P