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Comment History  (30 - 60 of 308)
N3uR0m4nT3 Nov 29 2013, 8:32am says:

Looks damn great. Good job.

+2 votes   media: Volumetric fog demonstration
N3uR0m4nT3 Nov 20 2013, 12:57pm says:

What's up? Any updates?

+1 vote   game: Resistance Force
N3uR0m4nT3 Nov 16 2013, 11:12am replied:

Sounds nice, I'll definitely try it out. :)

+1 vote   mod: Infamy or Valour
N3uR0m4nT3 Nov 16 2013, 11:04am says:

I might be wrong, but I've seen that same model designated as "AK74p" some times. Anybody know what's up?

+1 vote   media: AK74M's
N3uR0m4nT3 Nov 16 2013, 11:00am says:

Look, look at all that detail...

+2 votes   media: ATZ-5 and with base for Ural 4320
N3uR0m4nT3 Nov 16 2013, 10:59am says:

A classic indeed.

+1 vote   media: Much better.
N3uR0m4nT3 Nov 16 2013, 10:57am says:

So that's what will replace Sdkfz 222 :P

Great work.

+1 vote   media: BRDM-2 (armored reconnaissance-patrol vehicle)
N3uR0m4nT3 Nov 16 2013, 10:55am replied:

I hope it doesn't, because after the disappointment of Rising Storm I know that every expansion is going to have the same gameplay as base RO2. I'm not paying again for some pretty skins.

+2 votes   media: Sneak Peek Screenshot
N3uR0m4nT3 Nov 13 2013, 5:15am says:

The thing about the arena in SoC is that it's basically free money. There's nothing particularly hard about the fights, especially with realism mods that tend to highlight the AI's faults. They are over quickly over and the pay is nice. Will you balance this out, making it a little bit harder to profit off of it?

+1 vote   media: Testing some things in AEM.
N3uR0m4nT3 Oct 28 2013, 10:56pm says:

Great! I love your diaries.

+1 vote   news: Do you like thunder? I sure like thunder.
N3uR0m4nT3 Oct 26 2013, 12:37pm says:

Hurray for commieblocks!

+3 votes   media: Dayz - Standalone screenshots
N3uR0m4nT3 Oct 25 2013, 9:43am says:

Is that a 380° compass I see? :P

In my opinion the compass looks a little bit too small. I like the Project Reality approach, where it's stretched out in the bottom middle of the screen, but is still unobtrusive. Apart from that it's an excellent approach, greatly appreciate the minimal design.

+4 votes   media: Current HUD Design
N3uR0m4nT3 Oct 23 2013, 10:11am replied:

Leaning around corners is indeed feasible, the Insurgency mod did it years ago. It's also really hard to overlook it if you're going to call your mod realistic.

+2 votes   mod: Infamy or Valour
N3uR0m4nT3 Oct 23 2013, 10:09am replied:

ArmA's tactical realism can only be achieved in organized, closed events. ShackTac videos are a good example of this. Public multiplayer servers don't even come close as, even in team gamemodes, disorganization runs rampant. The only mod that creates something like ArmA is Project Reality for Battlefield 2, but AFAIK the Source engine doesn't like the open, enormous maps that the BF2 engine allows. Therefore I'm thinking something like Red Orchestra, but hopefully with better maps and gamemodes.

+2 votes   mod: Infamy or Valour
N3uR0m4nT3 Oct 11 2013, 12:24pm says:

Going slow eh?

+4 votes   news: We are Back!
N3uR0m4nT3 Sep 4 2013, 3:51am replied:

And I love you for that. Know what? I've been toying with the idea of an advanced damage model in STALKER for a while, similar to that of 7,62. That game seemed to be entirely probabilistic in the way it worked, but how hard would it be to implement something a little more complex in STALKER? Like spine and heart hit locations being correctly placed inside the model. Or even advanced armor penetration calculations, accounting for angle of impact etc. This stuff has been cut out from FPS games for too long.

+2 votes   media: New feature, joined magazines.
N3uR0m4nT3 Sep 2 2013, 7:59pm says:

Seems like somebody played the **** out of 7,62 High Calibre. I know I did.

+2 votes   media: New feature, joined magazines.
N3uR0m4nT3 Sep 2 2013, 7:53pm says:

Lovely! The one to the left is for scenery right? Because it seems abandoned rather than destroyed by gunfire.

+1 vote   media: New environment object render. ZIL-130 wreck.
N3uR0m4nT3 Aug 16 2013, 1:33pm says:

Oh man, great stuff.

+1 vote   media: Screen
N3uR0m4nT3 Jul 18 2013, 9:51am says:

Sleek. I like it.

+2 votes   media: Mainpage Update
N3uR0m4nT3 Jul 5 2013, 8:28am says:

"Millennia: Try 1.2 when it comes out, it's built from ground up and should hopefully not include any of the bad design choices from 1.1"
So it will be completely generic? 1.1 made mistakes, but at the same time it was daring and fresh. I greatly enjoyed it, it literally pushed you through choices that other no mod seemed to make as important or even consider. More grenades or ammunition? Heavy armor or more medkits? It made you weak, vulnerable and most definitely lacking an answer for every situation. The one thing that bugged me was that instead of rebalancing artifacts to better fit the new gameplay, LURK did away with them. Every other choice showed, through some flaws, that there was an underlying vision, a theme. I'm sorry, you and the team are VERY talented, but seeing as the comment you replied to basically lists every innovation of 1.1 as a complaint makes me think the next version will be very pretty but not nearly as compelling.

+2 votes   mod: L.U.R.K.
N3uR0m4nT3 Jul 2 2013, 8:01am replied:

Nice to hear that!

+1 vote   media: WIP demonstration
N3uR0m4nT3 Jun 24 2013, 4:12pm replied:

The real world OICW featured both a 20mm grenade launcher (with laser range finder, ballistic computer and electronically timed airburst shells) and a detachable 5,56 rifle. It performed pretty well but couldn't be adopted because it failed to comply with the weight requirements (and probably costed a hell of a lot too).

+1 vote   media: OICW / XM29
N3uR0m4nT3 Jun 22 2013, 7:20pm replied:

Maybe both effects should stack for very low sway? Just a thought.

+1 vote   news: Late June update
N3uR0m4nT3 Jun 22 2013, 7:17pm says:

Nice features. The gibbing range is extremely high, maybe it's for testing purposes? It would be great if there were various gibbing levels, somebody outside of the primary killing radius should maybe lose a limb or a hand etc. Also other visible wounds such as the body being visibly peppered with shrapnel would be great.

Here's what I mean:

+1 vote   media: WIP demonstration
N3uR0m4nT3 Jun 22 2013, 7:09pm says:

Looks nice! Can't wait to shoot it full of holes. :P

+8 votes   media: New Ural, in process...
N3uR0m4nT3 Jun 18 2013, 3:57am says:

Hey guys, is there nothing else you want to show us besides weapons? :P

+1 vote   mod: L.U.R.K.
N3uR0m4nT3 May 28 2013, 12:05pm replied:

That is great news then. You guys seem to have a good understanding of what makes engaging gameplay, so I'll leave you to your magic.

+1 vote   media: Something about weapons
N3uR0m4nT3 May 27 2013, 11:01am says:

Please revise the weapon upgrades. It's pretty pointless getting a new weapon when almost every assault rifle can be turned into a beast by selecting upgrades and whatnot, it completely negates the fun in finding a very good weapon. The way I see it each gun should have a maximum of 3 or 4 upgrades that come with disadvantages as well. That I see as true customization rather than simple "level up" unlocks.

+2 votes   media: Something about weapons
N3uR0m4nT3 May 16 2013, 6:33am says:

I love this plane. Good work.

+1 vote   media: SU-25
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May 2, 2015
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