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Comment History  (60 - 90 of 311)
N3uR0m4nT3 May 28 2013 replied:

That is great news then. You guys seem to have a good understanding of what makes engaging gameplay, so I'll leave you to your magic.

+1 vote   media: Something about weapons
N3uR0m4nT3 May 27 2013 says:

Please revise the weapon upgrades. It's pretty pointless getting a new weapon when almost every assault rifle can be turned into a beast by selecting upgrades and whatnot, it completely negates the fun in finding a very good weapon. The way I see it each gun should have a maximum of 3 or 4 upgrades that come with disadvantages as well. That I see as true customization rather than simple "level up" unlocks.

+2 votes   media: Something about weapons
N3uR0m4nT3 May 16 2013 says:

I love this plane. Good work.

+1 vote   media: SU-25
N3uR0m4nT3 May 16 2013 replied:

I'd like it much better if hazards (mutants or anomalies) rather than fences prompted me to seek an alternative route. How rare would wire cutters be in the Zone anyway? :P

+2 votes   media: Jupiter Plant - Redux vs Vanilla 2
N3uR0m4nT3 May 13 2013 says:

ATGMs? I'm impressed, this mod looks already better than the new MoW game. Love the setting and the models look great, good luck.

+2 votes   mod: Project Hellfire: Chechnya
N3uR0m4nT3 May 13 2013 says:

Also anomalous zones feel bland and boring. They are both too limited in size and too specific. I understand that there can't be anomalies every three steps like in ShoC, traveling could become a pain. But for example, the whole marshes area in Zaton could host anomalies and mutants, along with basic artifacts. You would need to plan your route accordingly to avoid danger zones, and the whole area could become a nice hunting ground for both beasts and artifacts. Anyways I have confidence the team will deliver a great product.

+7 votes   mod: MISERY
N3uR0m4nT3 May 13 2013 says:

Recently released Zone of Alienation for Shadow of Chernobyl features a very interesting concept for artifact hunting. While there are detectors, artifacts will still show themselves when you are nearby, even if you don't have a detector yet. I feel this is the right way to do it. In vanilla CoP, detectors were used as a mere LEVEL CAP. Basically you were cut off from good artifacts if you didn't have the right detector, which to me is silly and unnecessary, other than lacking any explanation. The hazards of an anomalous zone should be the only limiting factor in your quest for artifacts, for great dangers should correspond great rewards. Want to hunt for artifacts without tracking equipment? Fine, but that might prove deadly.

+8 votes   mod: MISERY
N3uR0m4nT3 May 8 2013 replied:

"there is only one form of entry to a certain objective"

Which is the case with each and every single building in the game maybe, with the exception of the water treatment facility\merc base in Zaton. A predetermined path through all the main attractions. Theme park experience, awful.

+1 vote   media: Jupiter Plant - Redux vs Vanilla
N3uR0m4nT3 May 6 2013 says:

Is there a way to slow down time in the xray engine? It would be great to simulate stimulants.

+1 vote   media: UI overhaul
N3uR0m4nT3 Apr 17 2013 says:


+1 vote   media: Town coat of arms
N3uR0m4nT3 Apr 2 2013 replied:

Very well said. Wasteland versus theme park experience.

+1 vote   news: Fallout 3 Reborn V11
N3uR0m4nT3 Mar 23 2013 says:

How much will three game hours last in real time? Just curious. And thanks for crediting me in the last ZoA release, I noticed recently. :)

+1 vote   media: Test of new blowout textures #2.
N3uR0m4nT3 Mar 19 2013 says:

Love the detail on the receiver.

+1 vote   media: I made a new texture for the SVD.
N3uR0m4nT3 Mar 9 2013 says:

Looks great.

+1 vote   media: ingame test.
N3uR0m4nT3 Mar 6 2013 says:

Will the two round burst function actually shoot at 1200 rpm in the game? So far no mod has been able to model the weapon's operation correctly in STALKER to my knowledge.

+1 vote   media: AN-94 texturing
N3uR0m4nT3 Mar 4 2013 says:

Is the Kobra sight an attachment or part of the model?

+1 vote   media: Saiga12 with kobra.
N3uR0m4nT3 Feb 22 2013 says:

Looks like you guys "dragged" the video a bit to let the music finish. Which is okay, because it's fantastic. The feature sounds great, just what the game needs for a more interesting and less repetitive gameplay.

+4 votes   media: Stash overhaul (teaser)
N3uR0m4nT3 Feb 21 2013 says:

Hey mate, nice to see you doing progress. The mod looks great so far.

+1 vote   media: All of you know this mission by now.
N3uR0m4nT3 Jan 27 2013 says:

Good work, I like it!

+1 vote   media: Suspense music
N3uR0m4nT3 Jan 22 2013 says:

I would love the temperature system, perhaps with different clothes for more or less protection against cold, increased hunger when cold and maybe the ability to make a campfire. I wouldn't like as much the mood feature, unless it's only fear related to suppression, or being alone against many opponents or versus a big, scary mutant beast. Maybe there could be a new skill called "combat experience" that reduces suppression effects and fear while fighting.

Everything else sounds absolutely fantastic.

+1 vote   news: Fallout 3 Reborn V11
N3uR0m4nT3 Jan 2 2013 says:

Looks like a professional music video. Good job.

+2 votes   media: FD-Treiler
N3uR0m4nT3 Dec 27 2012 says:

Looks good, even though I much prefer him with hair. :(

+2 votes   media: Sid
N3uR0m4nT3 Dec 9 2012 says:

That's great mate, it will be cool trying this out at last. Your website's link does not work for me though.

+1 vote   news: Stealth wood
N3uR0m4nT3 Dec 2 2012 says:


+1 vote   media: Upgraded AFMC troops!
N3uR0m4nT3 Nov 15 2012 replied:

Basically instead of zzz you see stars fly around in a circle. Every few seconds one disappears until the last one is gone and the guy wakes up. :P

+1 vote   media: zzzzzleeeep
N3uR0m4nT3 Sep 27 2012 says:

Agree that the logo on the stock looks a bit silly. Also, wouldn't it be possible that both the bipod and the grenade launchers are attachments that go in the same "slot", so you can mount one or the other?

+1 vote   media: Military LMG
N3uR0m4nT3 Sep 6 2012 replied:

No, but the maps are horrid. I seriously hope you guys draw inspiration from maps like Bridges of Druzhina and experiment with longer spawn times (50-60 seconds) on smaller maps.

Anyways, keep up the good work.

+1 vote   mod: Karelian Front
N3uR0m4nT3 Sep 5 2012 replied:

>Treat your audience as adults, and add the genital details that seem to be mysteriously, and awkwardly, missing.
I agree. And make it big. Even better, make it huge. Just imagine that flying thing diving straight at you with a massive, erect *****.

+5 votes   news: Lost Alpha Status Report - September 2012
N3uR0m4nT3 Aug 27 2012 says:

The correct Swastika is the one to left in the picture. The one on the right is reversed. :P

+2 votes   media: New models for Bunker 66 ( more in future )
N3uR0m4nT3 Aug 27 2012 says:

XOPOWO! Although I would much prefer if weapons didn't have an upgrade tree. Keep up the good work.

+1 vote   mod: NZK MOD 1.3
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Oct 6, 2015
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