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Comment History  (180 - 210 of 301)
N3uR0m4nT3 Sep 11 2014, 6:16am replied:

That actually makes a lot of sense. Nice idea.

+1 vote   media: Rats test
N3uR0m4nT3 Nov 16 2013, 11:00am says:

Look, look at all that detail...

+2 votes   media: ATZ-5 and with base for Ural 4320
N3uR0m4nT3 Nov 16 2013, 10:59am says:

A classic indeed.

+1 vote   media: Much better.
N3uR0m4nT3 Sep 2 2013, 7:53pm says:

Lovely! The one to the left is for scenery right? Because it seems abandoned rather than destroyed by gunfire.

+1 vote   media: New environment object render. ZIL-130 wreck.
N3uR0m4nT3 Jun 22 2013, 7:20pm replied:

Maybe both effects should stack for very low sway? Just a thought.

+1 vote   article: Late June update
N3uR0m4nT3 Jun 22 2013, 7:09pm says:

Looks nice! Can't wait to shoot it full of holes. :P

+8 votes   media: New Ural, in process...
N3uR0m4nT3 Mar 4 2013, 3:12am says:

Is the Kobra sight an attachment or part of the model?

+1 vote   media: Saiga12 with kobra.
N3uR0m4nT3 Dec 9 2012, 9:06am says:

That's great mate, it will be cool trying this out at last. Your website's link does not work for me though.

+1 vote   article: Stealth wood
N3uR0m4nT3 Dec 2 2012, 11:37pm says:


+1 vote   media: Upgraded AFMC troops!
N3uR0m4nT3 Jun 5 2012, 3:10pm says:

Nicely done.

+2 votes   media: M72 LAW
N3uR0m4nT3 May 21 2012, 4:09pm says:

Ha! Now that's dedication. Best of luck, I really enjoyed your work thus far.

You're not even going to tell us a little about said milestones. are you? :P

+2 votes   article: Development Progress
N3uR0m4nT3 May 6 2012, 12:07am says:

Looks great.

+1 vote   media: soldgers of white guard in winter uniform
N3uR0m4nT3 May 2 2012, 11:16pm replied: +1 vote   media: Veteran Tiger?
N3uR0m4nT3 Apr 21 2012, 10:49pm says:

Looks cool.

+2 votes   media: Little path
N3uR0m4nT3 Apr 3 2012, 11:07pm replied:

So tactical it hurts.

+5 votes   media: Again military, patrol
N3uR0m4nT3 Mar 21 2012, 8:24am says:


+3 votes   media: Zaton test (1.0.0 pre-beta 5)
N3uR0m4nT3 Mar 11 2012, 3:21pm says:

Awesome! ;)

+2 votes   media: Follow the white rabbit...
N3uR0m4nT3 Feb 26 2012, 1:48am says:

It's ok, I'm tracking as I'm curious about this one. :)

+1 vote   article: Good News and Bad News
N3uR0m4nT3 Feb 22 2012, 7:35pm says:

Awesome job. You're planning on implementing this with the dynamic NV optic shader I hope. :P

+1 vote   media: 1PN51 NV scope reticle
N3uR0m4nT3 Feb 16 2012, 12:27pm says:

Actually, recoil does seem a bit high on the 7,62 AKs. I'd have to try for myself though. With rifles that kick a fair bit I'd certainly consider carrying a SMG for a while like I did in LURK.

+1 vote   media: First video of new weapons added.
N3uR0m4nT3 Feb 13 2012, 7:22pm says:

KSVK? Hah, talk about stopping power. Big game hunting never been so fun.

+5 votes   media: UI Icons as of February, 13, 2012
N3uR0m4nT3 Feb 12 2012, 4:12pm says:

Looks great.

+1 vote   media: This is K10 vision
N3uR0m4nT3 Feb 8 2012, 4:23pm says:

Holy ****, nice work.

+1 vote   media: Nightvision Scopes Preview
N3uR0m4nT3 Feb 8 2012, 11:33am replied:

Agree, mags do look slightly off scale. Looking good though.

+1 vote   media: Retextured AK-74 and 5.45x39 magazines.
N3uR0m4nT3 Feb 7 2012, 12:16pm says:

That AT gun has a long, scary barrel. Nice work.

+2 votes   media: BS-3 & Long Tom
N3uR0m4nT3 Feb 5 2012, 9:27pm replied:

The metric system is one hell of a drug.

+1 vote   article: 7 new weapons added so far, more information soon.
N3uR0m4nT3 Jan 31 2012, 4:36pm replied:

That's definitely the case. :P

Good job.

+3 votes   media: opcl lvl recruiting outskirts (dessert village)
N3uR0m4nT3 Jan 31 2012, 12:55am says:

Every single screenshot except the M16A3 one is nearly impossible to see due to its darkness. :P

Sweet though. May I make a suggestion? I've been fascinated with this lately:

It's a .50 revolver. Its shells come in ball, AP and shot. I think I've already seen it mentioned in the context of STALKER, whether a mod included it or something, so you might be able to get your hands on a model and animations.

+1 vote   article: 7 new weapons added so far, more information soon.
N3uR0m4nT3 Jan 28 2012, 10:55pm says:

Cool. Tunnels and mutants? Reminds me of Bioshock.

+2 votes   article: History
N3uR0m4nT3 Jan 17 2012, 3:56am says:

How are you today mate?

If I may, standard ammo shouldn't be nearly as effective as AP stuff against heavily amored foes. I've played a few stalker mods and I don't recall any making enough of a difference between ammo types. If it penetrates it should make a good deal of damage, if not damage should be minimal.

Also, the difference between AP and ball ammo in terms of damage should be more accentuated for small, fast calibers that rely on fragmentation such as 5.56, as a steel core tends to stay together and inflict less severe wounds.

+1 vote   article: Done with work on Stashes. ETA 2-4 days.
N3uR0m4nT3 Jan 9 2012, 6:05pm says:

I don't know what to say. Be strong mate, I wish you all the best.

If you're still looking for that repair kit mod you could ask fluffy22. The Misery mod for CoP is including one, and the credit goes to him.

+1 vote   article: Current progress, I'm about 60% finished on the new patch.
N3uR0m4nT3 Jan 6 2012, 8:53am says:

I can understand why it was cut, it looks more like a bug. But I like it.

+2 votes   media: Anomalies - Lift
N3uR0m4nT3 Jan 4 2012, 8:39pm says:

Awesome. You guys are great.

+1 vote   article: January, 2012 Q/A Session
N3uR0m4nT3 Dec 30 2011, 8:20pm says:

Nice to hear that. I've been aching to play your mod since you talked about it on KC but I'm still without a PC able to run anything more demanding than solitaire. :P

+1 vote   article: Update on something I am working on.
N3uR0m4nT3 Dec 21 2011, 12:14pm says:

Models are great, but I would opt for some guy without a gasmask or helmet. It's inside the bar after all, not outside in the wilderness.

+4 votes   media: NPC Models
N3uR0m4nT3 Nov 20 2011, 3:40pm says:

Amazing. :)

+4 votes   media: Edit Profile
N3uR0m4nT3 Oct 9 2011, 6:40pm says:

Looking good. ;)

+2 votes   media: TAM Variants
N3uR0m4nT3 Sep 7 2011, 11:05pm replied:

Jeez, I'm dumb. Thank you.

+2 votes   article: Devupdate #3
N3uR0m4nT3 Sep 7 2011, 12:10am says:

Yay, great work! Needs link to higher res pictures though, especially the Ontos, PT76 and M40.

+1 vote   article: Devupdate #3
N3uR0m4nT3 Jul 14 2011, 11:00am replied:

Same here. Great to see you're back on track Mac.

+3 votes   article: RCOM July 2011 Update
N3uR0m4nT3 Jun 27 2011, 10:59pm says:

Time to reinstall FO3 again! Thanks for your efforts mate, your mod has always been great.

+1 vote   article: Fallout 3 Reborn V9.0 Release Date
N3uR0m4nT3 May 30 2011, 7:11am says:

What's this?

+1 vote   media: Joined routes
N3uR0m4nT3 Apr 29 2011, 12:18am says:


+2 votes   media: M-77 Oganj Testing
N3uR0m4nT3 Apr 2 2011, 2:36pm replied:

It is, I learned what actually is a smart terrain. :P

So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?

+2 votes   article: S.T.A.L.K.E.R.: Way of the Wolf - An Insight into Development
N3uR0m4nT3 Feb 26 2011, 10:20am says:

Great stuff, thanks!

+1 vote   download: Men of War Assault Squad Map Pack Add On
N3uR0m4nT3 Jan 17 2011, 10:04pm says:

Well, that's too bad. Can't say I'm not excited for the new project, which sounds great on paper, but I really enjoyed Redux and was hoping for a bit more. Anyway, thank you so much for your work so far, and best of luck for WotW.

+1 vote   article: S.T.A.L.K.E.R.: Way of the Wolf + Redux v1.05b
N3uR0m4nT3 Jul 1 2009, 11:07am says:


+2 votes   article: Progress Report
N3uR0m4nT3 Jan 31 2009, 11:07pm says:

I have Windows Vista and all I could achieve trying to mod GTA IV was breaking my installation of the game, having to download the bad files over and over again. Even if I could manage to mod it in the end, which anyway wasn't, you shouldn't ever have to go through half of the trouble I had just to modify the game to my own liking. You weren't supposed to mod IV, it's just workarounds people found. I hope this clarifies my position as stated on Iciris' profile.

+1 vote   member: A12FTW
N3uR0m4nT3 Dec 8 2008, 3:14am says:

Hello, I left a comment on your mod page a while ago. Just wanted to ask you if you've given up with your project.

Isn't it sad how this seems to be the going trend, releasing games which are impossible to mod? What do you think about it? I recently bought GTA IV, an otherwise awesome game but that you just can't mod. Are they trying to draw more people to consoles?

+2 votes   member: IcIrIs
N3uR0m4nT3 Apr 3 2008, 8:42pm replied:

Ah, fark you. I'm Italian and would definitely like to see how our (yet crappy) army would play in the game. Too bad it looks like the mod's dead.

+1 vote   mod: Modern Warfare
N3uR0m4nT3 Nov 30 2005, 3:37am says:

Damn nice render.

+1 vote   media: G36c
N3uR0m4nT3 Nov 29 2005, 11:59pm says:

Well, i don't think a Deagle is appropriate as a former SWAT's favorite weapon. Maybe USP or Beretta 92 could fit...

+1 vote   media: Human Team
N3uR0m4nT3 Nov 13 2005, 8:11pm says:

That sounds like everything i always dreamt to be in a mod.

+1 vote   mod: Point Of Contact
N3uR0m4nT3 Oct 8 2011, 8:38am says:

Absolutely stunning. If the gameplay is half as good as the graphics, this is going to be fabulous.

+1 vote   game: The Increment
N3uR0m4nT3 Sep 7 2011, 1:09am says:

Really sorry about WoTW, I know it would have been great... But nonetheless it's great that you're back to Redux. Good luck!

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - v2.0 Development Announcement
N3uR0m4nT3 Aug 31 2011, 11:54am says:

Hey Mac, glad to see the work is continuing. Any update soon maybe? :P

+3 votes   mod: RCOM
N3uR0m4nT3 Aug 17 2011, 11:29am says:

This is going to be amazing, keep it up guys.

+2 votes   media: Railway Crossing
N3uR0m4nT3 Jul 27 2011, 11:05am says:

Looking great.

+1 vote   article: E.Y.E: Your pretty face is going to hell
N3uR0m4nT3 Jul 26 2011, 12:55pm replied:

Agreed, its recoil is exaggerated. But still, GJ to the devs, they've done a great job and we'll see how that works in the game.

0 votes   article: D-Day Approches
N3uR0m4nT3 Jul 21 2011, 9:59am says:

Will you guys ever release GSM for Assault Squad? It would be great.

+5 votes   mod: German Soldiers Mod
N3uR0m4nT3 Jul 17 2011, 8:12pm says:

Will the mod feature multiplayer as well?

+1 vote   mod: World in War: Vietnam
N3uR0m4nT3 Jul 16 2011, 11:18am replied:

3) MoWAS has prettier graphics as far as I know. :P

You guys should really do this for AS. More people are playing it than old MoW, and it probably wouldn't be hard to port the work you've done so far.

By the way, it looks great. Tracking.

+2 votes   mod: World in War: Vietnam
N3uR0m4nT3 Jul 7 2011, 10:14am says:

Looks stylish and non intrusive. I like.

+1 vote   media: HUD In-Action Concept Animation
N3uR0m4nT3 Jul 6 2011, 12:10pm says:

Looking great.

+2 votes   media: 'Nucleus of the Zone'
N3uR0m4nT3 Jun 29 2011, 11:50am replied:

Great news! Sorry if I insist, but couldn't you borrow some models from other mods? I'm thinking of Arsenal or LURK, both mods implemented models and skins of great quality. Replacements for vanilla weapons accurate to the real world counterparts would only contribute to the realistic feel of RCOM and of course to realizing a highly polished product.

Again, sorry if I'm being annoying but this mod is turning out great and I'd gladly wait a bit more for the release if it meant even more detail.

+2 votes   mod: RCOM
N3uR0m4nT3 Jun 27 2011, 11:13pm says:

Unbekannter Soldat. Love that song. Great work.

+2 votes   media: Men of War: Totaler Krieg Menu Interface
N3uR0m4nT3 Jun 27 2011, 7:35am says:

Happy to see you're moving forward!

+1 vote   mod: Insurgency: Redeployment
N3uR0m4nT3 Jun 25 2011, 9:13am replied:

You can see one in the video just above. :P

AK74 ejecting spent bullet cases on the left, directly in the face of the user: That's not very realistic. Also it could be a matter of preference, but I don't like the style nor the quality of some default weapon skins and models. For example, the AK74 could get a black skin ( ), which better represents rifles in service at the moment in the Russian army (don't know about the Ukrainian army but it would still be more plausible than the futuristic looking vanilla one).

+3 votes   mod: RCOM
N3uR0m4nT3 Jun 24 2011, 8:42pm says:

Can't wait for the update either. Can't remember if I already asked, but here it goes: Are you planning to replace some of the default weapon models, especially the "mirrored" vanilla ones?

+3 votes   mod: RCOM
N3uR0m4nT3 Jun 11 2011, 10:04am says:

Just thought I'd share this minor thing related to how bandits are portrayed in STALKER.

You can see there's some sense with bandits being a faction. While casual loners might very well engage in occasional robbery and murder to support themselves, bandits as a faction might not have to go.

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
N3uR0m4nT3 May 25 2011, 5:53am says:

looks superlative, can't wait

+1 vote   article: Meuse River
N3uR0m4nT3 May 19 2011, 10:45am says:

Looks nice guys, good work.

+1 vote   media: Return to the Shadows Trailer
N3uR0m4nT3 May 15 2011, 7:09pm says:

Actually spelled "Beretta". I should know, I'm Italian. :P

+2 votes   media: Berreta
N3uR0m4nT3 May 10 2011, 10:01pm says:

Soviet tanks? What's a T29 doing there then? :P

+7 votes   media: Soviet tanks
N3uR0m4nT3 Apr 29 2011, 11:15pm says:

Looks good!

+3 votes   media: korengal WIP
N3uR0m4nT3 Apr 29 2011, 12:55am says:

That's one nice looking pumpgun, good job.

+1 vote   media: Winchester 1200 In game
N3uR0m4nT3 Nov 16 2013, 11:04am says:

I might be wrong, but I've seen that same model designated as "AK74p" some times. Anybody know what's up?

+1 vote   media: AK74M's
N3uR0m4nT3 Jan 2 2013, 10:59pm says:

Looks like a professional music video. Good job.

+2 votes   media: FD-Treiler
N3uR0m4nT3 Aug 27 2012, 7:31pm says:

Great stuff.

+4 votes   article: Dev Blog #7: Blast from the Past
N3uR0m4nT3 Feb 26 2012, 4:31pm says:

Seems like a bad case of the Commies. You'll heal, eventually.

-1 votes   media: Improved geometry
N3uR0m4nT3 Feb 5 2012, 9:19pm says:

Looks terrifying, I like that. I'd make this the starting location like in CS, or something you can venture into early. Roaming the marshes with a TOZ is always fun.

+1 vote   media: Marshland
N3uR0m4nT3 Jan 9 2012, 6:13pm says:

Pretty interesting. Can you load different kinds of ammo in a magazine? Like one tracer round every 5 ball, one AP every three ball etc.

+1 vote   media: Magazine System Introduction
N3uR0m4nT3 Jan 7 2012, 2:55pm says:

Aim is in the reach zone, all is well with the world.

+1 vote   media: Musketeers Era - Ambush Demo
N3uR0m4nT3 Dec 19 2011, 4:53pm says:

Ha, amazing!

+1 vote   media: 3D Scope Shaders
N3uR0m4nT3 Dec 18 2011, 12:12pm replied:

Great posts. Agree especially with your take on weapons.

+2 votes   article: L.U.R.K. 1.2 Dev Diary #1
N3uR0m4nT3 Mar 19 2011, 10:27pm says:

The game should start at night. I'm sure Degtyarev wouldn't want anyone to know his affiliation with the military. Those by the way are some great ideas and the screens show some superb work. GJ and keep it up.

+2 votes   article: RCOM Update: The Cordon
N3uR0m4nT3 Jan 18 2011, 2:35pm replied:

Wow, I didn't think you could do that. Nice!

+3 votes   article: Horses
N3uR0m4nT3 Jan 17 2011, 8:05pm says:

I can't wait to shoot a horse and see the message "hull damaged" pop out. Also for crewmen to try and fix it.

Crap aside, you could improve the animations a bit. Otherwise it looks good, good job.

+2 votes   article: Horses
N3uR0m4nT3 Jan 16 2008, 1:53pm says:

Realistic... And balanced? What does that mean? Balanced through map design or by, for example, nerfing the most effective weapons? And realistic to which degree? Will injuries effectively limit your movement capabilities, or affect your aim at all? Will there be free-aim (like in ArmA, RO etc.)? You know, I'm yet to find a game apart from the OFP-ARMA franchise that would simulate infantry combat in an even half-decent way. I hope you're going to do it right guys.

0 votes   mod: BK-Studio
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