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You can see one in the video just above. :P
AK74 ejecting spent bullet cases on the left, directly in the face of the user: That's not very realistic. Also it could be a matter of preference, but I don't like the style nor the quality of some default weapon skins and models. For example, the AK74 could get a black skin ( World.guns.ru ), which better represents rifles in service at the moment in the Russian army (don't know about the Ukrainian army but it would still be more plausible than the futuristic looking vanilla one).
Can't wait for the update either. Can't remember if I already asked, but here it goes: Are you planning to replace some of the default weapon models, especially the "mirrored" vanilla ones?
Just thought I'd share this minor thing related to how bandits are portrayed in STALKER. En.wikipedia.org
You can see there's some sense with bandits being a faction. While casual loners might very well engage in occasional robbery and murder to support themselves, bandits as a faction might not have to go.
looks superlative, can't wait
Looks nice guys, good work.
Actually spelled "Beretta". I should know, I'm Italian. :P
Soviet tanks? What's a T29 doing there then? :P
That's one nice looking pumpgun, good job.
Ogawd, it's the bearded SOF badass again.
That's what I did, description sounded promising enough. Best of luck!
The reason INS died is because it sucked. Maps were way too small and linear, gameplay was repetitive and the gamemode(s?) didn't allow room for tactics of any kind. I seriously hope you guys are going to rethink the way the game should be.
It is, I learned what actually is a smart terrain. :P
So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?
That's beyond awesome.
Shows that behind such an outstanding mod project there's some serious thought. I agree with nearly every point you make. While 1.1 had problems, you were going in the right direction. A possible "fix" for artifacts would be toning down their attributes, so that they don't actually destroy mechanics as you mentioned? After all, being able to use an artifact as in vanilla only adds to the enjoyment of finding one. Best of luck for your work, you guys are great.
Sounds good. Good luck once again, what you showcased so far looks damn neat.
Please do. Are you going to focus more on freeplay, a linear storyline or place emphasis on both? Repeatable quests, rewards for exploration and other similar elements greatly contribute to the enjoyment in my opinion.
Looks very, very promising. Just a question: Will gameplay be similar to Redux? I already told you I liked a lot your previous work. :P
Awesome work lads!
The game should start at night. I'm sure Degtyarev wouldn't want anyone to know his affiliation with the military. Those by the way are some great ideas and the screens show some superb work. GJ and keep it up.
Great as always, can't wait man.
Agreed. If only for propaganda purposes, it should be renamed to emphasize that it's not the rifle of the Communists, but "actually" an all-american "variant" of it. Also adds to the exotic feeling of this all, heh.
Because I'm deeply fascinated with alternate history and love MoW. Doesn't matter, I'll play it anyway.
So America got beaten up quite bad in the mod's timeline and is in need of help from the USSR? Then it kinda makes sense, still the concept of assault rifle kinda clashed with American doctrine of the time.