Description

This one is the biggest modification of mine so far, updated to Anomaly 1.5.1. Since the fist STALKER game came out, I was not happy with radiation. In the game, it worked completely unrealistically. After so many years, it is time to make radiation in the Zone behave, as it should! Including, radioactive fields respond to wind power and wind direction, and different weather presets, like storm, rain and fog. IMPORTANT: READ THE DESCRIPTION CAREFULLY, BEFORE YOU START A NEW GAME! This addon modifies a LOT OF THINGS and has many settings! ESPECIALLY KEY 9!

Preview
Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1
Post comment Comments  (0 - 50 of 641)
Arszi Author
Arszi - - 675 comments

"Let the atom be a worker, not a soldier!" People said in the Soviet Union back then. Now, atom became one of our greatest nightmare in the Zone...

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LoneWolf6155
LoneWolf6155 - - 59 comments

I loved that book!

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Guest
Guest - - 690,283 comments

Arszi, once again you have impressed the community with your skill. Question, with all this talk about wind, do you think you can magic up so that wind can affect ballistics for more realistic shooting? I know that's a heavy order, especially considering that there's alot more to take into consideration.

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Arszi Author
Arszi - - 675 comments

Thank you! :)
We were thinking about a mod, which would include this ballistic wind thingy. I do not think, that it is possible in the current Anomaly version, but It might be in the next one! I will address the topic again, when the new version of Anomaly will be out.

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Guest
Guest - - 690,283 comments

Quality work my friend, looking forward to your future addons.

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LoneWolf6155
LoneWolf6155 - - 59 comments

The problem is not simulating wind but the player being able to read it. After all you can't feel it with your skin or watch vegetation sway.

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Arszi Author
Arszi - - 675 comments

Well, you can lick your finger and check wind direction with it. It works in movies always...

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Wookienator
Wookienator - - 1,023 comments

Oh boy!

Any downsites about adding this mid-game?

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Arszi Author
Arszi - - 675 comments

Nope, your early game was easier. That's all.

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Wookienator
Wookienator - - 1,023 comments

Thanks :)
I am glad your big addon is adressing the radiation mechanics. They really needed some love since they haven't changed since SoC.

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Arszi Author
Arszi - - 675 comments

Many many game mechanics would deserve some love in STALKER...

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batonmax228
batonmax228 - - 49 comments

Hmm... What about the random radiation zones your mod adds? Shouldn't they only be generated from a new game?

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Wang_Laoshi
Wang_Laoshi - - 328 comments

Impressive! Thanks for your work!

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Did`ko
Did`ko - - 41 comments

Great mod! But as I can judge, it is not compatible with Body Health System. I'm losing HP right away still. And both mods use the same button to check health/radiation. For me, it's even convenient, because I made the HUD turned off by default, and only 2 HP display modes (on / off). Therefore, when I press the button - I check my condition for all aspects, and the next click clears the screen. And of course the realistic version changes medicine, which is also not compatible with BHS.
Is it possible to make the classic version compatible with BHS?

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Arszi Author
Arszi - - 675 comments

Thank you! :)

I checked out Body Health System. You can chose where the text should appear in it, that one is OK. The CLASSIC version does not modify drugs and medical equipment, that one is OK too. Body Health System uses some kind of high-level black magic to manipulate the player's health. Sadly, I won't have too much time today and the next week, but I will contact the author of that mod and ask for support. I definitely want to make compatibility patch for that mod!

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Did`ko
Did`ko - - 41 comments

You're just a legend! Thanks!

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Mucus!
Mucus! - - 57 comments

Your work is fantastic! I love the idea and execution. However, im using the body health system mod and don't seem to be losing health even when my radiation level is in the red. Is this part of the mod, or is the health system not compatible?

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Arszi Author
Arszi - - 675 comments

My mod makes you lose 100% percent life in 48 in game hours with maximum radiation poisoning. Radiation does not kill immediately in real life. I think it is normal, what you experience. I will contact the creator of Body Health System, and try to make a compatibility patch next week.

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Arszi Author
Arszi - - 675 comments

All right, could somone explain me please, who use Body Health System addon, how should it work exactly?

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Did`ko
Did`ko - - 41 comments

Do you mean if there is anyone who can explain how it works in the technical aspect, or how is its presence reflected in the gameplay?

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Arszi Author
Arszi - - 675 comments

How its presence is reflected in the gameplay.

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Did`ko
Did`ko - - 41 comments

Ok. So it adds local hitboxes to the player. In most cases, they work quite accurately. For example, if you step on an "burnt fuzz" that is located on the ground, only the legs will be affected. If you approach this very anomaly hanging from the ceiling, the affected will be something above the waist. The same story with bullets and monsters.

This is a description from the author:

Head - Head health, if it goes to zero, you die.
Torso - Torso health, if it goes to zero, you die.
Arms - There are two bars close to each other for each arm, if one of your arms goes to zero, you'll drop items you holding right now in your main slots, however you can still use knife/pistol, so, carry a pistol there. If both of your hands go to zero, you wont be able to use all 3 slots.
Legs - There are two bars, one for each leg. If one of your legs goes to zero, you wont be able to run (standard running, not sprint), so you'll have to move slowly or crouch-walk. If both of your legs go to zero, you'll be able only to prone or slow crouch walk.
To restore body part health points, sleep in bed or use medicine. One hour in bed restres 1 health point, so get yourself enough water and food if you want to heal this way. (You can also enable auto regeneration if you want.)

Healing items info:

Healing adds health points for limited amount of time, you need to take some post healing measures to convert temporary health points into static health points, such as using bandages as fixation for injured muscles, or using tablets to ease work of nervous system.
Some harsh medicine can be harming (it wont remove your health points, however it may convert your static health points into temporary)

First aid:

Morphine, The Rebirth, Adrenaline, Cocaine, Diclofenac sodium, Metamizole, Stimpack, Military Stimpack, Scientific Stimpack, Medkit, Military Medkit, Scientific Medkit, Tourniquet, Survival Kit, Bandage.

Post healing items:

Caffeine tablets, Psy-block, Sleeping Pills, Hercules, Anabiotics, Small Glucose Shot, Large Glucose Shot, Metamizole, Diclofenac sodium, Tetanus vaccine, Vinca, Yadulin, Akvatabs, Chlortetracycline, Sulfadimethoxine, Etperazine, Anti-rad, Cystamine, Potassium iodide, Antidote, Radioprotectant.

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Arszi Author
Arszi - - 675 comments

Thank you. I'll contact the author then. This one will be a complex topic.

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Did`ko
Did`ko - - 41 comments

Thanks!

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accolyte1022
accolyte1022 - - 600 comments

Damn, this is outstanding work, Arszi!

Even "classic" makes you rethink about what armor to go with. Looks like I'll be using a gas mask early on.

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Arszi Author
Arszi - - 675 comments

Thank you :)

Also it will make you rethink, how important weather conditions are while exploring "new" areas. Not to talk about the "situation" around the power plant.

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Ekkaia!
Ekkaia! - - 301 comments

This kind of things gives more deep and so cool mechanics to STALKER, and with Anomaly (combining more addons like you're making) gets (slooowly) better and better.

As many people said, hope could be compatible with BHS, because as mentioned it's a deep good step for the game. I'm "anottating" many of these mods in this thread (1st and last posts): Moddb.com
But as I wrote in the post, more and more addons are getting difficult to merge and install... maybe it's time to make autoupdating packs... well, just talking!

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Arszi Author
Arszi - - 675 comments

I wish that slooowly could be a bit faster :D Yes, when I am developing and playing, I have an "Arszi Ultimate Pack", where I have all my mods and settings to test them. And when release time comes, it is an issue how to separate things when they use the same files... It would be Godsent, if every item would have its own config file :/

Also thank you for selecting my mods into the pack! :)

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mora145
mora145 - - 199 comments

At the moment I must eliminate the Body Health mod?
What problem can it cause with this mod?

Excellent work. I was also wondering why radion was so unrealistic in Vanilla, and why it wasn't affected by the wind.

I'm gonna give it a good try. I suppose you'll be refining it over time.

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Arszi Author
Arszi - - 675 comments

Well, I do not know exactly, what happens.

If you lose health rapidly, I would recommend to tone down the radiation field power (above in the description, how to do it).
If not, then it is ok too. You will suffer quite a lot of bad things if you have radiation poisoning anyways. To tell you the truth, I checked that mod, and do not understand, what the issue is. I have to install it myself and try out things, but I won't have to much time next week :/ But I will try.

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accolyte1022
accolyte1022 - - 600 comments

I have BHS and have not noticed anything strange.

I do have auto regeneration enabled, maybe that is the difference.

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Arszi Author
Arszi - - 675 comments

To tell you the truth, I do not understand what is going on atm. Some people have issues, some are not. Technically, I lowered radiation damage to a degree, where it kills you in 48 hours on maximum radiation poisoning. In the BHS mod, I did not find any entries about radiation yet. Maybe everyone should activate auto regen then, and let's see what happens. I contacted the author, waiting for the response now.

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mora145
mora145 - - 199 comments

Okay. I'll try it too and let you know what's going on. I love hardcore so this will be one of the main mods for me.

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accolyte1022
accolyte1022 - - 600 comments

I thought BHS only dealt with physical damage. I'm actually going to turn off the regen. and see what happens.

Edit:
Regen off, standing in water by Doc's cave.

I'm at ~1000 rads and my health bar and individual limbs are fine

2,000 rads, vision blurry, health fine.

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Arszi Author
Arszi - - 675 comments

Sounds good! Even if you won't lose health at all, it should be fine too. Really. You will have crippled energy, water intake, and terrible screen effects, if you do not heal your radiation. So you will be motivated to heal it anyways :D

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mora145
mora145 - - 199 comments

Please let us know if you fix it.

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mora145
mora145 - - 199 comments

I think I need a new game, right?

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Arszi Author
Arszi - - 675 comments

Not necessarily, you can continue your ongoing game. The magic will happen when you load your saved game, and by saving again, it will stay in your saved game.

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noobyamcha
noobyamcha - - 3 comments

Awesome mod mah man, but just a question, when i start getting radiation the radiation icon "tells" me that i am being radiated(the gray icon), i thought that i would only know that i am being radiated if i had a geiger counter, so the question is:

The radiation icon it is supposedly to appear or i installed wrongly?

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Arszi Author
Arszi - - 675 comments

Oh yes... That one will appear. Also if you sleep, a message will appear too. I will update the description later! Everything is fine!

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

I will definitely be trying this mod out, although I am a little concerned that it would make them give you higher doses of radiation but i'm just gonna take it on faith that it won't be as OP as I imagine it will be. Just gotta get a decent gas mask and I'll be set, thanks friend for making the zone a more alive place.
ALso I think you should still let you lose radiation over time, just at a slower rate, radioactive particles still have a half life, and are aided in going away by moisture in the air.

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Arszi Author
Arszi - - 675 comments

We are talking about thousands of years (or hundreds at least), until that radiation halves. Also in Classic mode a bottle of vodka heals almost a thousand unit of radiation... I did a long playtest, until things found their balance as they are. This mod is completely customizable. If radiation is too high, you can decrease it, or disable the feature.

In original Anomaly, you have three radiation fields. The worst gas mask makes you immune against the weak radiation zones. A GP5 mask makes you immune against the average one. You won't find any strong ones (apart from a few at areas where the original stalker devs did not want you to go). There are a few ones at the NPP, but that's all. Also any high tier helmet and medium tier armor makes you immune against strong radiation fields too. We get used to the fact, that radiation in STALKER is not a threat at all...

Now radiation is a different threath of the Zone. If an area is too radioactive, wait for better weather conditions to cross, use medicine, and apply flesh or pseudogiant hides. Pseudogiant hides give brutal radiation resistance.

The Zone will give you all the necessary tools, to beat radiation. You just have to use them correctly. (Even if you do not specialize in radiation protection. For example, you won't get radiation on Zaton in exoskeleton and 3-4 pseudogiant hides even in strong wind. That exo is not even a radiation specialized suit!).

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

Alright I'm gonna do some testing with this and your other mods, I made some personal edits to them so it won't play exactly like how you intended but i'll take that in to account when testing it.

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Bartoche70
Bartoche70 - - 219 comments

I have a little problem about key press. Key 9 works fine but if i press key "X" (using for my another mod quickmelee) your message appears too ! (lol, i don't understand why).

I saw in your script, you choose the code "85" for key 9, where do this "85" go from ?
I fixed my problem like following and everything works fine now :

--Get information about the current weather by pressing key "9"
function on_key_release(key)

if (key == 73) then
--check of level is an underground level....

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Bartoche70
Bartoche70 - - 219 comments

everything works fine for me with my modification in the script with "73", but i use directly the variable "key" in the IF test. You can try and you'll see...

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Arszi Author
Arszi - - 675 comments

I fixed te issue hopefully, please apply the hotfix! Please, tell me if it works for you!

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Bartoche70
Bartoche70 - - 219 comments

Key codes

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AyeBlin
AyeBlin - - 364 comments

I see thx

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ronaldoz
ronaldoz - - 13 comments

I think it's a good idea to implement a radiation "background" for mutants because they run through radiation fields...and add rad exposure to all NPС's )))

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Arszi Author
Arszi - - 675 comments

Good idea, I might implement a feature when you receive some minor radiation by skinning mutants. Let's see. I want to avoid creating radioactive auras. One, radiation by mutants would be not that big. Seconds, it is better to leave broken engine features alone...

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Guest
Guest - - 690,283 comments

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flamesoff
flamesoff - - 50 comments

I think it would be better to make radiation everywhere without any ability to heal it, this is the Zone after all.

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