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Comment History  (150 - 180 of 303)
N3uR0m4nT3 Sep 11 2014, 6:16am replied:

That actually makes a lot of sense. Nice idea.

+1 vote   media: Rats test
N3uR0m4nT3 Nov 16 2013, 11:00am says:

Look, look at all that detail...

+2 votes   media: ATZ-5 and with base for Ural 4320
N3uR0m4nT3 Nov 16 2013, 10:59am says:

A classic indeed.

+1 vote   media: Much better.
N3uR0m4nT3 Sep 2 2013, 7:53pm says:

Lovely! The one to the left is for scenery right? Because it seems abandoned rather than destroyed by gunfire.

+1 vote   media: New environment object render. ZIL-130 wreck.
N3uR0m4nT3 Jun 22 2013, 7:20pm replied:

Maybe both effects should stack for very low sway? Just a thought.

+1 vote   article: Late June update
N3uR0m4nT3 Jun 22 2013, 7:09pm says:

Looks nice! Can't wait to shoot it full of holes. :P

+8 votes   media: New Ural, in process...
N3uR0m4nT3 Mar 4 2013, 3:12am says:

Is the Kobra sight an attachment or part of the model?

+1 vote   media: Saiga12 with kobra.
N3uR0m4nT3 Dec 9 2012, 9:06am says:

That's great mate, it will be cool trying this out at last. Your website's link does not work for me though.

+1 vote   article: Stealth wood
N3uR0m4nT3 Dec 2 2012, 11:37pm says:


+1 vote   media: Upgraded AFMC troops!
N3uR0m4nT3 Jun 5 2012, 3:10pm says:

Nicely done.

+2 votes   media: M72 LAW
N3uR0m4nT3 May 21 2012, 4:09pm says:

Ha! Now that's dedication. Best of luck, I really enjoyed your work thus far.

You're not even going to tell us a little about said milestones. are you? :P

+2 votes   article: Development Progress
N3uR0m4nT3 May 6 2012, 12:07am says:

Looks great.

+1 vote   media: soldgers of white guard in winter uniform
N3uR0m4nT3 May 2 2012, 11:16pm replied: +1 vote   media: Veteran Tiger?
N3uR0m4nT3 Apr 21 2012, 10:49pm says:

Looks cool.

+2 votes   media: Little path
N3uR0m4nT3 Apr 3 2012, 11:07pm replied:

So tactical it hurts.

+5 votes   media: Again military, patrol
N3uR0m4nT3 Mar 21 2012, 8:24am says:


+3 votes   media: Zaton test (1.0.0 pre-beta 5)
N3uR0m4nT3 Mar 11 2012, 3:21pm says:

Awesome! ;)

+2 votes   media: Follow the white rabbit...
N3uR0m4nT3 Feb 26 2012, 1:48am says:

It's ok, I'm tracking as I'm curious about this one. :)

+1 vote   article: Good News and Bad News
N3uR0m4nT3 Feb 22 2012, 7:35pm says:

Awesome job. You're planning on implementing this with the dynamic NV optic shader I hope. :P

+1 vote   media: 1PN51 NV scope reticle
N3uR0m4nT3 Feb 16 2012, 12:27pm says:

Actually, recoil does seem a bit high on the 7,62 AKs. I'd have to try for myself though. With rifles that kick a fair bit I'd certainly consider carrying a SMG for a while like I did in LURK.

+1 vote   media: First video of new weapons added.
N3uR0m4nT3 Feb 13 2012, 7:22pm says:

KSVK? Hah, talk about stopping power. Big game hunting never been so fun.

+5 votes   media: UI Icons as of February, 13, 2012
N3uR0m4nT3 Feb 12 2012, 4:12pm says:

Looks great.

+1 vote   media: This is K10 vision
N3uR0m4nT3 Feb 8 2012, 4:23pm says:

Holy ****, nice work.

+2 votes   media: Nightvision Scopes Preview
N3uR0m4nT3 Feb 8 2012, 11:33am replied:

Agree, mags do look slightly off scale. Looking good though.

+1 vote   media: Retextured AK-74 and 5.45x39 magazines.
N3uR0m4nT3 Feb 7 2012, 12:16pm says:

That AT gun has a long, scary barrel. Nice work.

+2 votes   media: BS-3 & Long Tom
N3uR0m4nT3 Feb 5 2012, 9:27pm replied:

The metric system is one hell of a drug.

+1 vote   article: 7 new weapons added so far, more information soon.
N3uR0m4nT3 Jan 31 2012, 4:36pm replied:

That's definitely the case. :P

Good job.

+3 votes   media: opcl lvl recruiting outskirts (dessert village)
N3uR0m4nT3 Jan 31 2012, 12:55am says:

Every single screenshot except the M16A3 one is nearly impossible to see due to its darkness. :P

Sweet though. May I make a suggestion? I've been fascinated with this lately:

It's a .50 revolver. Its shells come in ball, AP and shot. I think I've already seen it mentioned in the context of STALKER, whether a mod included it or something, so you might be able to get your hands on a model and animations.

+1 vote   article: 7 new weapons added so far, more information soon.
N3uR0m4nT3 Jan 28 2012, 10:55pm says:

Cool. Tunnels and mutants? Reminds me of Bioshock.

+2 votes   article: History
N3uR0m4nT3 Jan 17 2012, 3:56am says:

How are you today mate?

If I may, standard ammo shouldn't be nearly as effective as AP stuff against heavily amored foes. I've played a few stalker mods and I don't recall any making enough of a difference between ammo types. If it penetrates it should make a good deal of damage, if not damage should be minimal.

Also, the difference between AP and ball ammo in terms of damage should be more accentuated for small, fast calibers that rely on fragmentation such as 5.56, as a steel core tends to stay together and inflict less severe wounds.

+1 vote   article: Done with work on Stashes. ETA 2-4 days.
N3uR0m4nT3 Jan 9 2012, 6:05pm says:

I don't know what to say. Be strong mate, I wish you all the best.

If you're still looking for that repair kit mod you could ask fluffy22. The Misery mod for CoP is including one, and the credit goes to him.

+1 vote   article: Current progress, I'm about 60% finished on the new patch.
N3uR0m4nT3 Jan 6 2012, 8:53am says:

I can understand why it was cut, it looks more like a bug. But I like it.

+2 votes   media: Anomalies - Lift
N3uR0m4nT3 Jan 4 2012, 8:39pm says:

Awesome. You guys are great.

+1 vote   article: January, 2012 Q/A Session
N3uR0m4nT3 Dec 30 2011, 8:20pm says:

Nice to hear that. I've been aching to play your mod since you talked about it on KC but I'm still without a PC able to run anything more demanding than solitaire. :P

+1 vote   article: Update on something I am working on.
N3uR0m4nT3 Dec 21 2011, 12:14pm says:

Models are great, but I would opt for some guy without a gasmask or helmet. It's inside the bar after all, not outside in the wilderness.

+4 votes   media: NPC Models
N3uR0m4nT3 Nov 20 2011, 3:40pm says:

Amazing. :)

+4 votes   media: Edit Profile
N3uR0m4nT3 Oct 9 2011, 6:40pm says:

Looking good. ;)

+2 votes   media: TAM Variants
N3uR0m4nT3 Sep 7 2011, 11:05pm replied:

Jeez, I'm dumb. Thank you.

+2 votes   article: Devupdate #3
N3uR0m4nT3 Sep 7 2011, 12:10am says:

Yay, great work! Needs link to higher res pictures though, especially the Ontos, PT76 and M40.

+1 vote   article: Devupdate #3
N3uR0m4nT3 Jul 14 2011, 11:00am replied:

Same here. Great to see you're back on track Mac.

+3 votes   article: RCOM July 2011 Update
N3uR0m4nT3 Jun 27 2011, 10:59pm says:

Time to reinstall FO3 again! Thanks for your efforts mate, your mod has always been great.

+1 vote   article: Fallout 3 Reborn V9.0 Release Date
N3uR0m4nT3 May 30 2011, 7:11am says:

What's this?

+1 vote   media: Joined routes
N3uR0m4nT3 Apr 29 2011, 12:18am says:


+2 votes   media: M-77 Oganj Testing
N3uR0m4nT3 Apr 2 2011, 2:36pm replied:

It is, I learned what actually is a smart terrain. :P

So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?

+2 votes   article: S.T.A.L.K.E.R.: Way of the Wolf - An Insight into Development
N3uR0m4nT3 Feb 26 2011, 10:20am says:

Great stuff, thanks!

+1 vote   download: Men of War Assault Squad Map Pack Add On
N3uR0m4nT3 Jan 17 2011, 10:04pm says:

Well, that's too bad. Can't say I'm not excited for the new project, which sounds great on paper, but I really enjoyed Redux and was hoping for a bit more. Anyway, thank you so much for your work so far, and best of luck for WotW.

+1 vote   article: S.T.A.L.K.E.R.: Way of the Wolf + Redux v1.05b
N3uR0m4nT3 Jul 1 2009, 11:07am says:


+2 votes   article: Progress Report
N3uR0m4nT3 Jan 31 2009, 11:07pm says:

I have Windows Vista and all I could achieve trying to mod GTA IV was breaking my installation of the game, having to download the bad files over and over again. Even if I could manage to mod it in the end, which anyway wasn't, you shouldn't ever have to go through half of the trouble I had just to modify the game to my own liking. You weren't supposed to mod IV, it's just workarounds people found. I hope this clarifies my position as stated on Iciris' profile.

+1 vote   member: A12FTW
N3uR0m4nT3 Dec 8 2008, 3:14am says:

Hello, I left a comment on your mod page a while ago. Just wanted to ask you if you've given up with your project.

Isn't it sad how this seems to be the going trend, releasing games which are impossible to mod? What do you think about it? I recently bought GTA IV, an otherwise awesome game but that you just can't mod. Are they trying to draw more people to consoles?

+2 votes   member: IcIrIs
N3uR0m4nT3 Apr 3 2008, 8:42pm replied:

Ah, fark you. I'm Italian and would definitely like to see how our (yet crappy) army would play in the game. Too bad it looks like the mod's dead.

+1 vote   mod: Modern Warfare
N3uR0m4nT3 Nov 30 2005, 3:37am says:

Damn nice render.

+1 vote   media: G36c
N3uR0m4nT3 Nov 29 2005, 11:59pm says:

Well, i don't think a Deagle is appropriate as a former SWAT's favorite weapon. Maybe USP or Beretta 92 could fit...

+1 vote   media: Human Team
N3uR0m4nT3 Nov 13 2005, 8:11pm says:

That sounds like everything i always dreamt to be in a mod.

+1 vote   mod: Point Of Contact
N3uR0m4nT3 Jan 5 2012, 10:44pm says:

Could you please post the changelog in the "features" section?

+3 votes   mod: The Warmongers
N3uR0m4nT3 Jan 5 2012, 10:17pm says:

Finally a breath of fresh air! MoW is too good to be only set in the WW2. If I were you I would pursue one project at a time though.

+2 votes   mod: Rising Empire
N3uR0m4nT3 Jan 5 2012, 10:01pm says:

Tracking. :)

+2 votes   mod: FarCry Operation Clearing
N3uR0m4nT3 Jan 5 2012, 9:43pm says:

Sounds fabulous. Best wishes to you guys.

+1 vote   article: Exclusive interview with the founder of WoS Team (October 31, 2010)
N3uR0m4nT3 Jan 5 2012, 9:25am replied:

I'm afraid you will have to figure that out by yourself, my skills in this area are rather limited. If you could just find a way for the player not to be able to equip more than one (or two, some body armors allow a back plate I think) it would be nice.

Another way would be to implement it as an attachment to the suit, like weapon attachments. Again I'm not too sure how it would work in coding terms.

+1 vote   article: Update on improving armor.
N3uR0m4nT3 Jan 4 2012, 8:45pm replied:

I have no idea about that, sadly. I was thinking you could configure it so it would occupy an artifact slot or something similar, and so temporarily boost armour protection and durability while degrading with damage taken. But yeah.

+1 vote   article: Update on improving armor.
N3uR0m4nT3 Jan 4 2012, 7:53pm says:

It would be cool if you could just swap armour plates instead of having to repair the whole suit sometimes.

+1 vote   article: Update on improving armor.
N3uR0m4nT3 Dec 25 2011, 4:44pm says:

Heh, looked like a Pz.IV at first. Nice.

+2 votes   media: The Wehrmacht Panther
N3uR0m4nT3 Dec 19 2011, 4:53pm says:

Ha, amazing!

+1 vote   media: 3D Scope Shaders
N3uR0m4nT3 Dec 18 2011, 12:43pm says:

This mod is a little gem rough around the edges. If you manage to polish it a little bit it will definitely become a hit.

+3 votes   media: Occupation: Source 4.0 New Map and Ballistics Demo
N3uR0m4nT3 Dec 18 2011, 12:18pm says:

Please don't touch the weapons too much. Damage and accuracy were spot on in 1.1; recoil was also, in my opinion, believable and important for the overall balance.

Also, I'm conflicted about the artifact detector. While it could in theory be a nice feature, I feel it does the exploration for you. Please don't make artifacts ONLY visible with a detector equipped, I'd like to be able to explore without one in case it spoils the exploring part a bit too much.

+2 votes   article: L.U.R.K. 1.2 Dev Diary #1
N3uR0m4nT3 Dec 18 2011, 12:12pm replied:

Great posts. Agree especially with your take on weapons.

+2 votes   article: L.U.R.K. 1.2 Dev Diary #1
N3uR0m4nT3 Dec 10 2011, 12:28pm says:

Just stopping by to say I've voted you for MOTY. You deserve it. :P

+1 vote   mod: German Soldiers Mod
N3uR0m4nT3 Dec 10 2011, 12:12pm says:

Well, STALKER 2 will never come out, so you guys are our hope. :(

High quality and good looking as always.

+1 vote   article: RTTS - Science Base
N3uR0m4nT3 Dec 10 2011, 12:06pm says:

Also, voted for MOTY.

+2 votes   mod: RCOM
N3uR0m4nT3 Dec 10 2011, 12:04pm says:

Voted for MOTY. You guys are great.

+5 votes   mod: World in War: Vietnam
N3uR0m4nT3 Dec 10 2011, 11:31am says:

I'm pleased to see you're still around, I'll definitely buy your game if it keeps the promises.

+3 votes   game: Resistance Force
N3uR0m4nT3 Dec 8 2011, 7:37pm says:

Ariete? Yay, cool.

+1 vote   article: December 2011
N3uR0m4nT3 Dec 8 2011, 7:33pm says:

Just stopping by to say I'm looking forward to 2.0, the earlier installment of the mod was very nice. :)

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
N3uR0m4nT3 Dec 8 2011, 7:30pm replied:

Nice to hear that. ;)

+2 votes   mod: RCOM
N3uR0m4nT3 Nov 10 2011, 9:19am says:

Holy ****, nice. So this means there will be fixed heavy MG emplacements in multiplayer as well?

+1 vote   media: Border Guard
N3uR0m4nT3 Nov 7 2011, 1:38pm replied:

Agree 100%

+4 votes   media: Weapon test
N3uR0m4nT3 Nov 3 2011, 9:55pm says:

Wait wait wait, a game that lets you shoot illegal immigrants? This is awesome. Thank you guys.

+2 votes   article: Frontiers is ready for download on
N3uR0m4nT3 Oct 22 2011, 7:09pm says:

Eight and a half years? Now that's dedication. I actually got to know probably a year ago about this and I was immediately thrilled, Matrix and Max Payne were the coolest things for me... Eight and a half years ago. So I'm definitely going to play this. Eight more years, probably. :P

Keep up the good work, looks great mate.

+1 vote   article: Newer screenshots
N3uR0m4nT3 Oct 22 2011, 7:02pm replied:

Why not release it for SA and then port it to GTA IV then?

+1 vote   article: Criminal Russia moved to RAGE engine
N3uR0m4nT3 Dec 11 2013, 12:19pm says:

My favourite soviet vehicle, hell yeah! Will reserve judgement for when it's done.

+1 vote   media: БМП 1
N3uR0m4nT3 Nov 16 2013, 10:55am replied:

I hope it doesn't, because after the disappointment of Rising Storm I know that every expansion is going to have the same gameplay as base RO2. I'm not paying again for some pretty skins.

+1 vote   media: Sneak Peek Screenshot
N3uR0m4nT3 May 16 2013, 6:30am replied:

I'd like it much better if hazards (mutants or anomalies) rather than fences prompted me to seek an alternative route. How rare would wire cutters be in the Zone anyway? :P

+2 votes   media: Jupiter Plant - Redux vs Vanilla 2
N3uR0m4nT3 Apr 17 2012, 8:19pm says:

Marvelous. Excellent job.

+1 vote   article: Call of Pripyat: Redux v2.0 - Mutant Looting System Demo
N3uR0m4nT3 Jan 27 2012, 8:41pm says:

Isn't there somewhere a mod which allows you to wear helmets and stuff? Wearable NV goggles would be sweet.

+1 vote   article: Ideas for detectors.
N3uR0m4nT3 Jan 12 2012, 5:03am buried:


Or so ******.

-11 votes   article: Red Orchestra 2 Mod SDK Available to All
N3uR0m4nT3 May 10 2011, 10:01pm says:

Soviet tanks? What's a T29 doing there then? :P

+7 votes   media: Soviet tanks
N3uR0m4nT3 Mar 14 2011, 9:06am says:

Great as always, can't wait man.

+1 vote   media: Insurgents
N3uR0m4nT3 May 18 2006, 1:51am says:

What will the alignment of the mod be? Realistic or the same, old, crappy arcade?

+1 vote   mod: Battlefield: Korea
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