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That actually makes a lot of sense. Nice idea.
Look, look at all that detail...
A classic indeed.
Lovely! The one to the left is for scenery right? Because it seems abandoned rather than destroyed by gunfire.
Maybe both effects should stack for very low sway? Just a thought.
Looks nice! Can't wait to shoot it full of holes. :P
Is the Kobra sight an attachment or part of the model?
That's great mate, it will be cool trying this out at last. Your website's link does not work for me though.
Ha! Now that's dedication. Best of luck, I really enjoyed your work thus far.
You're not even going to tell us a little about said milestones. are you? :P
So tactical it hurts.
It's ok, I'm tracking as I'm curious about this one. :)
Awesome job. You're planning on implementing this with the dynamic NV optic shader I hope. :P
Actually, recoil does seem a bit high on the 7,62 AKs. I'd have to try for myself though. With rifles that kick a fair bit I'd certainly consider carrying a SMG for a while like I did in LURK.
KSVK? Hah, talk about stopping power. Big game hunting never been so fun.
Holy ****, nice work.
Agree, mags do look slightly off scale. Looking good though.
That AT gun has a long, scary barrel. Nice work.
The metric system is one hell of a drug.
That's definitely the case. :P
Every single screenshot except the M16A3 one is nearly impossible to see due to its darkness. :P
Sweet though. May I make a suggestion? I've been fascinated with this lately: Kbptula.ru
It's a .50 revolver. Its shells come in ball, AP and shot. I think I've already seen it mentioned in the context of STALKER, whether a mod included it or something, so you might be able to get your hands on a model and animations.
Cool. Tunnels and mutants? Reminds me of Bioshock.
How are you today mate?
If I may, standard ammo shouldn't be nearly as effective as AP stuff against heavily amored foes. I've played a few stalker mods and I don't recall any making enough of a difference between ammo types. If it penetrates it should make a good deal of damage, if not damage should be minimal.
Also, the difference between AP and ball ammo in terms of damage should be more accentuated for small, fast calibers that rely on fragmentation such as 5.56, as a steel core tends to stay together and inflict less severe wounds.
I don't know what to say. Be strong mate, I wish you all the best.
If you're still looking for that repair kit mod you could ask fluffy22. The Misery mod for CoP is including one, and the credit goes to him.
I can understand why it was cut, it looks more like a bug. But I like it.
Awesome. You guys are great.
Nice to hear that. I've been aching to play your mod since you talked about it on KC but I'm still without a PC able to run anything more demanding than solitaire. :P
Models are great, but I would opt for some guy without a gasmask or helmet. It's inside the bar after all, not outside in the wilderness.
Looking good. ;)
Jeez, I'm dumb. Thank you.
Yay, great work! Needs link to higher res pictures though, especially the Ontos, PT76 and M40.
Same here. Great to see you're back on track Mac.
Time to reinstall FO3 again! Thanks for your efforts mate, your mod has always been great.
It is, I learned what actually is a smart terrain. :P
So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?
Great stuff, thanks!
Well, that's too bad. Can't say I'm not excited for the new project, which sounds great on paper, but I really enjoyed Redux and was hoping for a bit more. Anyway, thank you so much for your work so far, and best of luck for WotW.
I have Windows Vista and all I could achieve trying to mod GTA IV was breaking my installation of the game, having to download the bad files over and over again. Even if I could manage to mod it in the end, which anyway wasn't, you shouldn't ever have to go through half of the trouble I had just to modify the game to my own liking. You weren't supposed to mod IV, it's just workarounds people found. I hope this clarifies my position as stated on Iciris' profile.
Hello, I left a comment on your mod page a while ago. Just wanted to ask you if you've given up with your project.
Isn't it sad how this seems to be the going trend, releasing games which are impossible to mod? What do you think about it? I recently bought GTA IV, an otherwise awesome game but that you just can't mod. Are they trying to draw more people to consoles?
Ah, fark you. I'm Italian and would definitely like to see how our (yet crappy) army would play in the game. Too bad it looks like the mod's dead.
Damn nice render.
Well, i don't think a Deagle is appropriate as a former SWAT's favorite weapon. Maybe USP or Beretta 92 could fit...
That sounds like everything i always dreamt to be in a mod.
Could you please post the changelog in the "features" section?
Finally a breath of fresh air! MoW is too good to be only set in the WW2. If I were you I would pursue one project at a time though.
Sounds fabulous. Best wishes to you guys.
I'm afraid you will have to figure that out by yourself, my skills in this area are rather limited. If you could just find a way for the player not to be able to equip more than one (or two, some body armors allow a back plate I think) it would be nice.
Another way would be to implement it as an attachment to the suit, like weapon attachments. Again I'm not too sure how it would work in coding terms.
I have no idea about that, sadly. I was thinking you could configure it so it would occupy an artifact slot or something similar, and so temporarily boost armour protection and durability while degrading with damage taken. But yeah.
It would be cool if you could just swap armour plates instead of having to repair the whole suit sometimes.
Heh, looked like a Pz.IV at first. Nice.
This mod is a little gem rough around the edges. If you manage to polish it a little bit it will definitely become a hit.
Please don't touch the weapons too much. Damage and accuracy were spot on in 1.1; recoil was also, in my opinion, believable and important for the overall balance.
Also, I'm conflicted about the artifact detector. While it could in theory be a nice feature, I feel it does the exploration for you. Please don't make artifacts ONLY visible with a detector equipped, I'd like to be able to explore without one in case it spoils the exploring part a bit too much.
Great posts. Agree especially with your take on weapons.
Just stopping by to say I've voted you for MOTY. You deserve it. :P
Well, STALKER 2 will never come out, so you guys are our hope. :(
High quality and good looking as always.
Also, voted for MOTY.
Voted for MOTY. You guys are great.
I'm pleased to see you're still around, I'll definitely buy your game if it keeps the promises.
Ariete? Yay, cool.
Just stopping by to say I'm looking forward to 2.0, the earlier installment of the mod was very nice. :)
Nice to hear that. ;)
Holy ****, nice. So this means there will be fixed heavy MG emplacements in multiplayer as well?
Wait wait wait, a game that lets you shoot illegal immigrants? This is awesome. Thank you guys.
Eight and a half years? Now that's dedication. I actually got to know probably a year ago about this and I was immediately thrilled, Matrix and Max Payne were the coolest things for me... Eight and a half years ago. So I'm definitely going to play this. Eight more years, probably. :P
Keep up the good work, looks great mate.
Why not release it for SA and then port it to GTA IV then?
My favourite soviet vehicle, hell yeah! Will reserve judgement for when it's done.
I hope it doesn't, because after the disappointment of Rising Storm I know that every expansion is going to have the same gameplay as base RO2. I'm not paying again for some pretty skins.
I'd like it much better if hazards (mutants or anomalies) rather than fences prompted me to seek an alternative route. How rare would wire cutters be in the Zone anyway? :P
Marvelous. Excellent job.
Isn't there somewhere a mod which allows you to wear helmets and stuff? Wearable NV goggles would be sweet.
Or so ******.
Soviet tanks? What's a T29 doing there then? :P
Great as always, can't wait man.
What will the alignment of the mod be? Realistic or the same, old, crappy arcade?