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Cool. Well, I personally doubt in assault rifle calibers being able to defeat high tier armor, even with hardened cores. But of course I have no real experience in the field. If you considered exo suits as having the highest level of protection available, it would definitely be a nice challenge taking them on. I'd lug a SVD or a grenade launcher just for that kind of encounters.
I also remember trying a mod out where wounds to the limbs bled more than trunk injuries. Could be worth looking into that. What STALKER is really missing, at least to a gun nut like me, is an even basic simulation of internal damage. I can't shoot in the arm of a guy turned to the side and get to his heart, for instance. If damage was at least dependent on the angle of impact of the bullet, shot placement would be more important, and outcomes would vary a bit more.
How are you today mate?
If I may, standard ammo shouldn't be nearly as effective as AP stuff against heavily amored foes. I've played a few stalker mods and I don't recall any making enough of a difference between ammo types. If it penetrates it should make a good deal of damage, if not damage should be minimal.
Also, the difference between AP and ball ammo in terms of damage should be more accentuated for small, fast calibers that rely on fragmentation such as 5.56, as a steel core tends to stay together and inflict less severe wounds.
That was pretty cool. Thanks for sharing mate, you have talent.
Or so ******.
Ok, thank you. Keep up the nice work. :)
Posting here since the comment on the video's page received no answer: Could you make it so that different ammunition types are loaded in a magazine at once? I'm not too optimistical about this, but as far as I remember it's definitely possible to do for shotguns.
Pretty interesting. Can you load different kinds of ammo in a magazine? Like one tracer round every 5 ball, one AP every three ball etc.
I don't know what to say. Be strong mate, I wish you all the best.
If you're still looking for that repair kit mod you could ask fluffy22. The Misery mod for CoP is including one, and the credit goes to him.
Aim is in the reach zone, all is well with the world.
If you're planning on changing some of the default weapon models, you could check this out:
Loads of high quality weapons and weapon addons, they would be great with your mod. It's called Shoker Weapons Mod. For example: Youtube.com
You guys might want to check this out, Shoker weapon mod for CoP released.
Loads of high quality weapons and weapon addons, you could maybe ask permission to use some of them?
I can understand why it was cut, it looks more like a bug. But I like it.
Could you please post the changelog in the "features" section?
Finally a breath of fresh air! MoW is too good to be only set in the WW2. If I were you I would pursue one project at a time though.
Sounds fabulous. Best wishes to you guys.
I'm afraid you will have to figure that out by yourself, my skills in this area are rather limited. If you could just find a way for the player not to be able to equip more than one (or two, some body armors allow a back plate I think) it would be nice.
Another way would be to implement it as an attachment to the suit, like weapon attachments. Again I'm not too sure how it would work in coding terms.
I have no idea about that, sadly. I was thinking you could configure it so it would occupy an artifact slot or something similar, and so temporarily boost armour protection and durability while degrading with damage taken. But yeah.
Awesome. You guys are great.
It would be cool if you could just swap armour plates instead of having to repair the whole suit sometimes.
Nice to hear that. I've been aching to play your mod since you talked about it on KC but I'm still without a PC able to run anything more demanding than solitaire. :P
Heh, looked like a Pz.IV at first. Nice.
Models are great, but I would opt for some guy without a gasmask or helmet. It's inside the bar after all, not outside in the wilderness.
This mod is a little gem rough around the edges. If you manage to polish it a little bit it will definitely become a hit.
Please don't touch the weapons too much. Damage and accuracy were spot on in 1.1; recoil was also, in my opinion, believable and important for the overall balance.
Also, I'm conflicted about the artifact detector. While it could in theory be a nice feature, I feel it does the exploration for you. Please don't make artifacts ONLY visible with a detector equipped, I'd like to be able to explore without one in case it spoils the exploring part a bit too much.
Great posts. Agree especially with your take on weapons.
Just stopping by to say I've voted you for MOTY. You deserve it. :P
Well, STALKER 2 will never come out, so you guys are our hope. :(
High quality and good looking as always.