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Comment History  (120 - 150 of 286)
N3uR0m4nT3
N3uR0m4nT3 Jan 17 2012, 2:55pm says:

Cool. Well, I personally doubt in assault rifle calibers being able to defeat high tier armor, even with hardened cores. But of course I have no real experience in the field. If you considered exo suits as having the highest level of protection available, it would definitely be a nice challenge taking them on. I'd lug a SVD or a grenade launcher just for that kind of encounters.

I also remember trying a mod out where wounds to the limbs bled more than trunk injuries. Could be worth looking into that. What STALKER is really missing, at least to a gun nut like me, is an even basic simulation of internal damage. I can't shoot in the arm of a guy turned to the side and get to his heart, for instance. If damage was at least dependent on the angle of impact of the bullet, shot placement would be more important, and outcomes would vary a bit more.

+1 vote     article: Done with work on Stashes. ETA 2-4 days.
N3uR0m4nT3
N3uR0m4nT3 Jan 17 2012, 11:29am says:

Outstanding work.

+2 votes     media: Air defence
N3uR0m4nT3
N3uR0m4nT3 Jan 17 2012, 3:56am says:

How are you today mate?

If I may, standard ammo shouldn't be nearly as effective as AP stuff against heavily amored foes. I've played a few stalker mods and I don't recall any making enough of a difference between ammo types. If it penetrates it should make a good deal of damage, if not damage should be minimal.

Also, the difference between AP and ball ammo in terms of damage should be more accentuated for small, fast calibers that rely on fragmentation such as 5.56, as a steel core tends to stay together and inflict less severe wounds.

+1 vote     article: Done with work on Stashes. ETA 2-4 days.
N3uR0m4nT3
N3uR0m4nT3 Jan 15 2012, 8:23pm says:

That was pretty cool. Thanks for sharing mate, you have talent.

+1 vote     article: L.U.R.K. 1.2 weapons/3d dev diary 1
N3uR0m4nT3
N3uR0m4nT3 Jan 12 2012, 5:03am buried:

(buried)

Or so ******.

-11 votes     article: Red Orchestra 2 Mod SDK Available to All
N3uR0m4nT3
N3uR0m4nT3 Jan 10 2012, 4:32pm replied:

Ok, thank you. Keep up the nice work. :)

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
N3uR0m4nT3
N3uR0m4nT3 Jan 10 2012, 11:17am says:

Posting here since the comment on the video's page received no answer: Could you make it so that different ammunition types are loaded in a magazine at once? I'm not too optimistical about this, but as far as I remember it's definitely possible to do for shotguns.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
N3uR0m4nT3
N3uR0m4nT3 Jan 9 2012, 6:13pm says:

Pretty interesting. Can you load different kinds of ammo in a magazine? Like one tracer round every 5 ball, one AP every three ball etc.

+1 vote     media: Magazine System Introduction
N3uR0m4nT3
N3uR0m4nT3 Jan 9 2012, 6:05pm says:

I don't know what to say. Be strong mate, I wish you all the best.

If you're still looking for that repair kit mod you could ask fluffy22. The Misery mod for CoP is including one, and the credit goes to him.

+1 vote     article: Current progress, I'm about 60% finished on the new patch.
N3uR0m4nT3
N3uR0m4nT3 Jan 7 2012, 2:55pm says:

Aim is in the reach zone, all is well with the world.

+1 vote     media: Musketeers Era - Ambush Demo
N3uR0m4nT3
N3uR0m4nT3 Jan 6 2012, 11:49am says:

If you're planning on changing some of the default weapon models, you could check this out:

Amk-team.ru

Loads of high quality weapons and weapon addons, they would be great with your mod. It's called Shoker Weapons Mod. For example: Youtube.com

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
N3uR0m4nT3
N3uR0m4nT3 Jan 6 2012, 11:44am says:

You guys might want to check this out, Shoker weapon mod for CoP released.

Amk-team.ru

Loads of high quality weapons and weapon addons, you could maybe ask permission to use some of them?

+4 votes     mod: RCOM
N3uR0m4nT3
N3uR0m4nT3 Jan 6 2012, 8:53am says:

I can understand why it was cut, it looks more like a bug. But I like it.

+2 votes     media: Anomalies - Lift
N3uR0m4nT3
N3uR0m4nT3 Jan 5 2012, 10:44pm says:

Could you please post the changelog in the "features" section?

+3 votes     mod: The Warmongers
N3uR0m4nT3
N3uR0m4nT3 Jan 5 2012, 10:17pm says:

Finally a breath of fresh air! MoW is too good to be only set in the WW2. If I were you I would pursue one project at a time though.

+2 votes     mod: Rising Empire
N3uR0m4nT3
N3uR0m4nT3 Jan 5 2012, 10:01pm says:

Tracking. :)

+1 vote     mod: FarCry Operation Clearing
N3uR0m4nT3
N3uR0m4nT3 Jan 5 2012, 9:43pm says:

Sounds fabulous. Best wishes to you guys.

+1 vote     article: Exclusive interview with the founder of WoS Team (October 31, 2010)
N3uR0m4nT3
N3uR0m4nT3 Jan 5 2012, 9:25am replied:

I'm afraid you will have to figure that out by yourself, my skills in this area are rather limited. If you could just find a way for the player not to be able to equip more than one (or two, some body armors allow a back plate I think) it would be nice.

Another way would be to implement it as an attachment to the suit, like weapon attachments. Again I'm not too sure how it would work in coding terms.

+1 vote     article: Update on improving armor.
N3uR0m4nT3
N3uR0m4nT3 Jan 4 2012, 8:45pm replied:

I have no idea about that, sadly. I was thinking you could configure it so it would occupy an artifact slot or something similar, and so temporarily boost armour protection and durability while degrading with damage taken. But yeah.

+1 vote     article: Update on improving armor.
N3uR0m4nT3
N3uR0m4nT3 Jan 4 2012, 8:39pm says:

Awesome. You guys are great.

+1 vote     article: January, 2012 Q/A Session
N3uR0m4nT3
N3uR0m4nT3 Jan 4 2012, 7:53pm says:

It would be cool if you could just swap armour plates instead of having to repair the whole suit sometimes.

+1 vote     article: Update on improving armor.
N3uR0m4nT3
N3uR0m4nT3 Dec 30 2011, 8:20pm says:

Nice to hear that. I've been aching to play your mod since you talked about it on KC but I'm still without a PC able to run anything more demanding than solitaire. :P

+1 vote     article: Update on something I am working on.
N3uR0m4nT3
N3uR0m4nT3 Dec 25 2011, 4:44pm says:

Heh, looked like a Pz.IV at first. Nice.

+2 votes     media: The Wehrmacht Panther
N3uR0m4nT3
N3uR0m4nT3 Dec 21 2011, 12:14pm says:

Models are great, but I would opt for some guy without a gasmask or helmet. It's inside the bar after all, not outside in the wilderness.

+4 votes     media: NPC Models
N3uR0m4nT3
N3uR0m4nT3 Dec 19 2011, 4:53pm says:

Ha, amazing!

+1 vote     media: 3D Scope Shaders
N3uR0m4nT3
N3uR0m4nT3 Dec 18 2011, 12:43pm says:

This mod is a little gem rough around the edges. If you manage to polish it a little bit it will definitely become a hit.

+3 votes     media: Occupation: Source 4.0 New Map and Ballistics Demo
N3uR0m4nT3
N3uR0m4nT3 Dec 18 2011, 12:18pm says:

Please don't touch the weapons too much. Damage and accuracy were spot on in 1.1; recoil was also, in my opinion, believable and important for the overall balance.

Also, I'm conflicted about the artifact detector. While it could in theory be a nice feature, I feel it does the exploration for you. Please don't make artifacts ONLY visible with a detector equipped, I'd like to be able to explore without one in case it spoils the exploring part a bit too much.

+2 votes     article: L.U.R.K. 1.2 Dev Diary #1
N3uR0m4nT3
N3uR0m4nT3 Dec 18 2011, 12:12pm replied:

Great posts. Agree especially with your take on weapons.

+2 votes     article: L.U.R.K. 1.2 Dev Diary #1
N3uR0m4nT3
N3uR0m4nT3 Dec 10 2011, 12:28pm says:

Just stopping by to say I've voted you for MOTY. You deserve it. :P

+1 vote     mod: German Soldiers Mod
N3uR0m4nT3
N3uR0m4nT3 Dec 10 2011, 12:12pm says:

Well, STALKER 2 will never come out, so you guys are our hope. :(

High quality and good looking as always.

+1 vote     article: RTTS - Science Base
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