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The game should start at night. I'm sure Degtyarev wouldn't want anyone to know his affiliation with the military. Those by the way are some great ideas and the screens show some superb work. GJ and keep it up.
Great as always, can't wait man.
Agreed. If only for propaganda purposes, it should be renamed to emphasize that it's not the rifle of the Communists, but "actually" an all-american "variant" of it. Also adds to the exotic feeling of this all, heh.
Because I'm deeply fascinated with alternate history and love MoW. Doesn't matter, I'll play it anyway.
So America got beaten up quite bad in the mod's timeline and is in need of help from the USSR? Then it kinda makes sense, still the concept of assault rifle kinda clashed with American doctrine of the time.
Great stuff, thanks!
If I recall correctly the adoption of M16 rifles found strong opposition because its caliber was deemed lacking in power, range etc. Wouldn't a domestic produced .30 caliber battle rifle make more sense? They even experimented with full-auto garands that accepted BAR magazines.
Why is this not for Men of War? Sigh. Anyway, looks great.
Best of luck guys.
And arty's favourite target.
Opinions, mang. That ****'s dangerous.
That's great. Thanks for your answers and keep up the good work.
Still no word on mutant parts? I guess it would make sense if there was a few stalkers that skin pseudodogs, their skin is supposed to offer good chemical resistance and someone's gotta keep up with the demand for leather jackets in the Zone. :P
So many great things about this mod. The combat and IA are amazing, can't wait to get my hands on the version with the expanded world. Do you plan on adding more quests as well? CoP felt a bit empty to me. A few repeatable, slightly randomized quests would be great.
Another thing that bugged me a bit is the whole artifact detector game mechanic, I liked it in SoC when artifacts could be found in unexpected locations just by keeping your eyes open, will you do away with it?
Lastly, with ammo so expensive (too expensive IMO, not the best way to balance the game) you should at least be able to freely hunt mutants for cash, selling mutant parts like in SoC.
You seem to have a solid gameplay concept, I'm loving your ideas and the overall quality (sound, graphics, level design) is great too. Good luck, I really hope you succeed in creating an actual survival experience.
Wow, I didn't think you could do that. Nice!
Well, that's too bad. Can't say I'm not excited for the new project, which sounds great on paper, but I really enjoyed Redux and was hoping for a bit more. Anyway, thank you so much for your work so far, and best of luck for WotW.
I can't wait to shoot a horse and see the message "hull damaged" pop out. Also for crewmen to try and fix it.
Crap aside, you could improve the animations a bit. Otherwise it looks good, good job.
Damn awesome, tracking.
pants = creamed
Looks great mate. Especially great considering I always liked Far Cry's engine. Have you thought about adding ironsights for weapons? Very "2010" if you ask me. :)
Heh, if that's the devs' point of view this is gonna be great. Lookin' good, keep it up fellas!
This mod was awesome. It's too bad the retail game sucked.
Pretty cool stuff you got there, love the concept. Good luck!
So glad I'm tracking, this has a huge potential. Keep it up guys, and don't trade the realism you promise if you can!
And I almost forgot to add, it's "Beretta". :P
Best mod for the BF2 engine ever. If you guys were to make a commercial game like this I'd pay it full price. 10/10
Looks pretty damn good! Do small arms feature ironsights?
Cool new weapons. Any chance of seeing ironsights eventually?
Tracking. Will this be more geared towards arcade or realism?
Who needs stealth when you've got armor and firepower? :P