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Ogawd, it's the bearded SOF badass again.
That's what I did, description sounded promising enough. Best of luck!
The reason INS died is because it sucked. Maps were way too small and linear, gameplay was repetitive and the gamemode(s?) didn't allow room for tactics of any kind. I seriously hope you guys are going to rethink the way the game should be.
It is, I learned what actually is a smart terrain. :P
So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?
That's beyond awesome.
Shows that behind such an outstanding mod project there's some serious thought. I agree with nearly every point you make. While 1.1 had problems, you were going in the right direction. A possible "fix" for artifacts would be toning down their attributes, so that they don't actually destroy mechanics as you mentioned? After all, being able to use an artifact as in vanilla only adds to the enjoyment of finding one. Best of luck for your work, you guys are great.
Sounds good. Good luck once again, what you showcased so far looks damn neat.
Please do. Are you going to focus more on freeplay, a linear storyline or place emphasis on both? Repeatable quests, rewards for exploration and other similar elements greatly contribute to the enjoyment in my opinion.
Looks very, very promising. Just a question: Will gameplay be similar to Redux? I already told you I liked a lot your previous work. :P
Awesome work lads!
The game should start at night. I'm sure Degtyarev wouldn't want anyone to know his affiliation with the military. Those by the way are some great ideas and the screens show some superb work. GJ and keep it up.
Great as always, can't wait man.
Agreed. If only for propaganda purposes, it should be renamed to emphasize that it's not the rifle of the Communists, but "actually" an all-american "variant" of it. Also adds to the exotic feeling of this all, heh.
Because I'm deeply fascinated with alternate history and love MoW. Doesn't matter, I'll play it anyway.
So America got beaten up quite bad in the mod's timeline and is in need of help from the USSR? Then it kinda makes sense, still the concept of assault rifle kinda clashed with American doctrine of the time.
Great stuff, thanks!
If I recall correctly the adoption of M16 rifles found strong opposition because its caliber was deemed lacking in power, range etc. Wouldn't a domestic produced .30 caliber battle rifle make more sense? They even experimented with full-auto garands that accepted BAR magazines.
Why is this not for Men of War? Sigh. Anyway, looks great.
Best of luck guys.
And arty's favourite target.
Opinions, mang. That ****'s dangerous.
That's great. Thanks for your answers and keep up the good work.
Still no word on mutant parts? I guess it would make sense if there was a few stalkers that skin pseudodogs, their skin is supposed to offer good chemical resistance and someone's gotta keep up with the demand for leather jackets in the Zone. :P
So many great things about this mod. The combat and IA are amazing, can't wait to get my hands on the version with the expanded world. Do you plan on adding more quests as well? CoP felt a bit empty to me. A few repeatable, slightly randomized quests would be great.
Another thing that bugged me a bit is the whole artifact detector game mechanic, I liked it in SoC when artifacts could be found in unexpected locations just by keeping your eyes open, will you do away with it?
Lastly, with ammo so expensive (too expensive IMO, not the best way to balance the game) you should at least be able to freely hunt mutants for cash, selling mutant parts like in SoC.
You seem to have a solid gameplay concept, I'm loving your ideas and the overall quality (sound, graphics, level design) is great too. Good luck, I really hope you succeed in creating an actual survival experience.
Wow, I didn't think you could do that. Nice!
I might be wrong, but I've seen that same model designated as "AK74p" some times. Anybody know what's up?
Looks like a professional music video. Good job.
Seems like a bad case of the Commies. You'll heal, eventually.
Looks terrifying, I like that. I'd make this the starting location like in CS, or something you can venture into early. Roaming the marshes with a TOZ is always fun.
Pretty interesting. Can you load different kinds of ammo in a magazine? Like one tracer round every 5 ball, one AP every three ball etc.
Aim is in the reach zone, all is well with the world.
Great posts. Agree especially with your take on weapons.
looks superlative, can't wait
That's one nice looking pumpgun, good job.
I can't wait to shoot a horse and see the message "hull damaged" pop out. Also for crewmen to try and fix it.
Crap aside, you could improve the animations a bit. Otherwise it looks good, good job.
Realistic... And balanced? What does that mean? Balanced through map design or by, for example, nerfing the most effective weapons? And realistic to which degree? Will injuries effectively limit your movement capabilities, or affect your aim at all? Will there be free-aim (like in ArmA, RO etc.)? You know, I'm yet to find a game apart from the OFP-ARMA franchise that would simulate infantry combat in an even half-decent way. I hope you're going to do it right guys.