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Comment History  (210 - 240 of 311)
N3uR0m4nT3
N3uR0m4nT3 Jun 24 2011 says:

Can't wait for the update either. Can't remember if I already asked, but here it goes: Are you planning to replace some of the default weapon models, especially the "mirrored" vanilla ones?

+3 votes   mod: RCOM
N3uR0m4nT3
N3uR0m4nT3 Jun 11 2011 says:

Just thought I'd share this minor thing related to how bandits are portrayed in STALKER. En.wikipedia.org

You can see there's some sense with bandits being a faction. While casual loners might very well engage in occasional robbery and murder to support themselves, bandits as a faction might not have to go.

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
N3uR0m4nT3
N3uR0m4nT3 May 30 2011 says:

What's this?

+1 vote   media: Joined routes
N3uR0m4nT3
N3uR0m4nT3 May 25 2011 says:

looks superlative, can't wait

+1 vote   news: Meuse River
N3uR0m4nT3
N3uR0m4nT3 May 19 2011 says:

Looks nice guys, good work.

+1 vote   media: Return to the Shadows Trailer
N3uR0m4nT3
N3uR0m4nT3 May 15 2011 says:

Actually spelled "Beretta". I should know, I'm Italian. :P

+2 votes   media: Berreta
N3uR0m4nT3
N3uR0m4nT3 May 10 2011 says:

Soviet tanks? What's a T29 doing there then? :P

+7 votes   media: Soviet tanks
N3uR0m4nT3
N3uR0m4nT3 Apr 29 2011 says:

Looks good!

+3 votes   media: korengal WIP
N3uR0m4nT3
N3uR0m4nT3 Apr 29 2011 says:

That's one nice looking pumpgun, good job.

+1 vote   media: Winchester 1200 In game
N3uR0m4nT3
N3uR0m4nT3 Apr 29 2011 says:

AMAZING STUFF!

0 votes   news: NMRiH Devblog and Gameplay Video
N3uR0m4nT3
N3uR0m4nT3 Apr 29 2011 says:

Neat!

+2 votes   media: M-77 Oganj Testing
N3uR0m4nT3
N3uR0m4nT3 Apr 29 2011 says:

Ogawd, it's the bearded SOF badass again.

+1 vote   media: say "Bye" to boxy beard
N3uR0m4nT3
N3uR0m4nT3 Apr 29 2011 replied:

That's what I did, description sounded promising enough. Best of luck!

+1 vote   mod: Insurgency: Redeployment
N3uR0m4nT3
N3uR0m4nT3 Apr 28 2011 says:

The reason INS died is because it sucked. Maps were way too small and linear, gameplay was repetitive and the gamemode(s?) didn't allow room for tactics of any kind. I seriously hope you guys are going to rethink the way the game should be.

+4 votes   mod: Insurgency: Redeployment
N3uR0m4nT3
N3uR0m4nT3 Apr 12 2011 says:

Nice!

+2 votes   media: Radar ( forest )
N3uR0m4nT3
N3uR0m4nT3 Apr 2 2011 replied:

It is, I learned what actually is a smart terrain. :P

So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?

+2 votes   feature: S.T.A.L.K.E.R.: Way of the Wolf - An Insight into Development
N3uR0m4nT3
N3uR0m4nT3 Mar 27 2011 says:

That's beyond awesome.

+1 vote   media: Fallout 3 Reborn V9 Spawn Multiplier Demonstration
N3uR0m4nT3
N3uR0m4nT3 Mar 24 2011 says:

Shows that behind such an outstanding mod project there's some serious thought. I agree with nearly every point you make. While 1.1 had problems, you were going in the right direction. A possible "fix" for artifacts would be toning down their attributes, so that they don't actually destroy mechanics as you mentioned? After all, being able to use an artifact as in vanilla only adds to the enjoyment of finding one. Best of luck for your work, you guys are great.

+2 votes   news: L.U.R.K.: Devblog 3/23/11
N3uR0m4nT3
N3uR0m4nT3 Mar 24 2011 replied:

Sounds good. Good luck once again, what you showcased so far looks damn neat.

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
N3uR0m4nT3
N3uR0m4nT3 Mar 24 2011 replied:

Please do. Are you going to focus more on freeplay, a linear storyline or place emphasis on both? Repeatable quests, rewards for exploration and other similar elements greatly contribute to the enjoyment in my opinion.

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
N3uR0m4nT3
N3uR0m4nT3 Mar 22 2011 replied:

Dark valley!

+2 votes   mod: RCOM
N3uR0m4nT3
N3uR0m4nT3 Mar 22 2011 says:

Looks very, very promising. Just a question: Will gameplay be similar to Redux? I already told you I liked a lot your previous work. :P

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
N3uR0m4nT3
N3uR0m4nT3 Mar 22 2011 says:

Awesome work lads!

+1 vote   mod: Return to the Shadows
N3uR0m4nT3
N3uR0m4nT3 Mar 19 2011 says:

The game should start at night. I'm sure Degtyarev wouldn't want anyone to know his affiliation with the military. Those by the way are some great ideas and the screens show some superb work. GJ and keep it up.

+2 votes   news: RCOM Update: The Cordon
N3uR0m4nT3
N3uR0m4nT3 Mar 14 2011 says:

Great as always, can't wait man.

+1 vote   media: Insurgents
N3uR0m4nT3
N3uR0m4nT3 Feb 27 2011 replied:

Agreed. If only for propaganda purposes, it should be renamed to emphasize that it's not the rifle of the Communists, but "actually" an all-american "variant" of it. Also adds to the exotic feeling of this all, heh.

+1 vote   news: The Army of Tomorrow
N3uR0m4nT3
N3uR0m4nT3 Feb 26 2011 replied:

Because I'm deeply fascinated with alternate history and love MoW. Doesn't matter, I'll play it anyway.

0 votes   mod: 1949
N3uR0m4nT3
N3uR0m4nT3 Feb 26 2011 replied:

So America got beaten up quite bad in the mod's timeline and is in need of help from the USSR? Then it kinda makes sense, still the concept of assault rifle kinda clashed with American doctrine of the time.

+1 vote   news: The Army of Tomorrow
N3uR0m4nT3
N3uR0m4nT3 Feb 26 2011 says:

Great stuff, thanks!

+1 vote   download: Men of War Assault Squad Map Pack Add On
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