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Comment History  (210 - 240 of 314)
N3uR0m4nT3
N3uR0m4nT3 @ Fallout 3 Reborn V9.0 Release Date

Time to reinstall FO3 again! Thanks for your efforts mate, your mod has always been great.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Insurgency: Redeployment

Happy to see you're moving forward!

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ RCOM

You can see one in the video just above. :P

AK74 ejecting spent bullet cases on the left, directly in the face of the user: That's not very realistic. Also it could be a matter of preference, but I don't like the style nor the quality of some default weapon skins and models. For example, the AK74 could get a black skin ( World.guns.ru ), which better represents rifles in service at the moment in the Russian army (don't know about the Ukrainian army but it would still be more plausible than the futuristic looking vanilla one).

Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ RCOM

Can't wait for the update either. Can't remember if I already asked, but here it goes: Are you planning to replace some of the default weapon models, especially the "mirrored" vanilla ones?

Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R.: Way of the Wolf

Just thought I'd share this minor thing related to how bandits are portrayed in STALKER. En.wikipedia.org

You can see there's some sense with bandits being a faction. While casual loners might very well engage in occasional robbery and murder to support themselves, bandits as a faction might not have to go.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Joined routes

What's this?

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Meuse River

looks superlative, can't wait

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Return to the Shadows Trailer

Looks nice guys, good work.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Berreta

Actually spelled "Beretta". I should know, I'm Italian. :P

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Soviet tanks

Soviet tanks? What's a T29 doing there then? :P

Good karma+7 votes
N3uR0m4nT3
N3uR0m4nT3 @ korengal WIP

Looks good!

Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ Winchester 1200 In game

That's one nice looking pumpgun, good job.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ NMRiH Devblog and Gameplay Video

AMAZING STUFF!

Good karma0 votes
N3uR0m4nT3
N3uR0m4nT3 @ M-77 Oganj Testing

Neat!

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ say "Bye" to boxy beard

Ogawd, it's the bearded SOF badass again.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Insurgency: Redeployment

That's what I did, description sounded promising enough. Best of luck!

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Insurgency: Redeployment

The reason INS died is because it sucked. Maps were way too small and linear, gameplay was repetitive and the gamemode(s?) didn't allow room for tactics of any kind. I seriously hope you guys are going to rethink the way the game should be.

Good karma+4 votes
N3uR0m4nT3
N3uR0m4nT3 @ Radar ( forest )

Nice!

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R.: Way of the Wolf - An Insight into Development

It is, I learned what actually is a smart terrain. :P

So camps with tents and stuff are regulated in the same way? Do stalkers just reach the closest one when it's getting dark?

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Fallout 3 Reborn V9 Spawn Multiplier Demonstration

That's beyond awesome.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ L.U.R.K.: Devblog 3/23/11

Shows that behind such an outstanding mod project there's some serious thought. I agree with nearly every point you make. While 1.1 had problems, you were going in the right direction. A possible "fix" for artifacts would be toning down their attributes, so that they don't actually destroy mechanics as you mentioned? After all, being able to use an artifact as in vanilla only adds to the enjoyment of finding one. Best of luck for your work, you guys are great.

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R.: Way of the Wolf

Sounds good. Good luck once again, what you showcased so far looks damn neat.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R.: Way of the Wolf

Please do. Are you going to focus more on freeplay, a linear storyline or place emphasis on both? Repeatable quests, rewards for exploration and other similar elements greatly contribute to the enjoyment in my opinion.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ RCOM

Dark valley!

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R.: Way of the Wolf

Looks very, very promising. Just a question: Will gameplay be similar to Redux? I already told you I liked a lot your previous work. :P

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Return to the Shadows

Awesome work lads!

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ RCOM Update: The Cordon

The game should start at night. I'm sure Degtyarev wouldn't want anyone to know his affiliation with the military. Those by the way are some great ideas and the screens show some superb work. GJ and keep it up.

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Insurgents

Great as always, can't wait man.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ The Army of Tomorrow

Agreed. If only for propaganda purposes, it should be renamed to emphasize that it's not the rifle of the Communists, but "actually" an all-american "variant" of it. Also adds to the exotic feeling of this all, heh.

Good karma+1 vote
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