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I hate that channel.
Just for scenarios for now.
Everything has a very dirty, gritty steam punk look, which is cool. Is there any faction with a shinier, newer, more high-tech look?
Windows 8's Start Screen is just like the Start Menu of older versions, but it's just full-screen with big icons everywhere. So, you should be able to find the shortcuts to 0 A.D. on the Windows 8 Start Screen.
In singleplayer, Ctrl-D gives you a menu where you can choose the option to go camera free.
Not necessarily. The phalanx had open order, close order, and locked shields. When in close order, they could form to "locked shields" by the rear rows filing forward and "locking shields" with the fore ranks. At least, this is what is surmised (as far as I know, exactly how they closed ranks was not described in detail by ancient sources, we can only speculate and try for ourselves to see what works and what doesn't).
"Legionnaires" of this period were the Hastati, Principes, and Triarii of the manipular legion.
The actual Testudo formation and effects haven't been coded yet.
They declined to include unit types with some historical basis (Bronze Shields) and instead included generic unit types they dreamt up. It's true they have 4 pike units, but not one of them could have been the Bronze Shields? :) I just feel like RTW2 unit rosters are oddly generic when they don't need to be.
Won't be able to station troops on walls in Empires Ascendant. We might try to add wall combat to Empires Besieged, but it is a difficult, tricky business.
About the Palmyrenes, it is possible we could include them in Empires Besieged.
I'm actually really disappointed with RTW2's unit rosters and art direction. The Seleucids don't have any Bronze Shield pikemen or Gold Shield pikemen, for instance. It's like they only did about 10% of the homework they should have.
Half and half. Right now they don't hold formations for very long and devolve into a mosh pit. I took this shot right as they started to fight.
But in the future we would like to make combat less chaotic and more organized.
This is most true. :)
This page will tell you how to enable the wbg (whizbang graphics) yourself until we add a graphics options menu: Trac.wildfiregames.com
Not sure I agree. Music is very much about repetition and variation. Keep in mind that the main melody in most music is often repeated 4 times (listen to any other song and you will notice this). I think Omri did a great job on the composition here. Though, I appreciate your thoughtful and well-reasoned comment. :)
A low angle shot:
You really don't get to see the game at this kind of angle very often. :)
This is the Ptolemaic Egyptian wonder. :)
Make sure to click the HD views! :)
Yep, those are clouds achieved with particles. Only visible in-game when zoomed all the way out 100%.
Hopefully in the future we will be remodeling our unit meshes to be more compatible with newer versions of Blender. This will make creating new animations (as for siege operators, etc.) a lot easier. Right now, our existing animations will not import into Blender properly even though they use the standard Collada format, but exported via 3DS Max.
Ptolemies will include Libyan Skirmishers, Egyptian Pikemen, Nubian Archers, and Nabataean Camel Archers.
Love your avatar btw. Ski Free Forever!
We will distribute the game via the Internet for free. When the time comes, we will look into releasing the game via as many avenues as possible, Steam, Indie Bundle, etc.
Will need Ptolemies and Seleucids soon too. ;) This is awesome though!
Graphics really aren't much of an issue since they are ultimately scalable. Most of the performance issues currently in the game have to do with pathfinding and rangefinding and inefficient AI. All of those are being worked on. :)
Maybe some new skybox textures?
You can also play scenarios and random maps vs. the AI, which is a challenge for new players, but has multiple difficulty settings.
It shouldn't much if you have a graphics card newer than 3 or 4 years old.
Thanks! Make sure to let us know what you like and dislike about the game!
I appreciate the question, and it's one we hope to address adequately in the coming days and weeks as the fundraiser continues.
It really comes down to this: Do you believe in the project or not? If it's something that you believe is worthwhile, then you can vote with your dollars and support its continued development and improvement. Look at the Humble Indie Bundle. You can pay whatever you want to pay, but some people believe in independent games and what their success represents, so they donate money to their cause, sometimes a lot of money, in the hopes that such quality gaming can continue into the future. It's an investment in your future experience as a gamer.
0 A.D. - Empires Ascendant will eventually reach 1.0 (Gold) release. But do we want to release a "final" version of the game in 4-6 years with poor performance issues, fewer features, and less balancing with a neutered game design? Or do we want to release something that will knock everyone's socks off in 2-3 years time? We want to make a statement, and that is that independent, open-source, cross-platform (Linux! Mac OSX!), crowdfunded games can meet or exceed expectations in a world of multi-million dollar AAA releases. We can't make that statement without the help of those who believe in us. :)