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Comment History  (0 - 30 of 474)
Mythos_Ruler Mar 8 2015, 12:40am says:

Lots of mechanization, but we all know that boots on the ground is what holds territory. Any information on this mechanic?

+2 votes   game: Rogue Republic
Mythos_Ruler Aug 16 2014, 11:26am says:

The red giant's surface is silly.

+1 vote   media: Animated Star Corona [ WIP]
Mythos_Ruler Aug 16 2014, 10:12am replied:

The 32 bit version should work just fine...

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler Jun 23 2014, 6:43am says:

Looks too modern, IMHO.

+1 vote   media: The finest fishing spot in Corinth.
Mythos_Ruler Jun 1 2014, 10:54am says:

Right now, soldiers can only stand on inanimate objects like walls. So, no soldiers on ships yet. Working on it. :)

+8 votes   media: At long last. Units on walls.
Mythos_Ruler Apr 30 2014, 12:38pm replied:

Yep! The official name of the game is now "0 A.D. Empires Ascendant." Its planned sequel has the working title "0 A.D. Empires Besieged."

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler Apr 27 2014, 7:51pm replied: +3 votes   media: Localization / Languages
Mythos_Ruler Apr 27 2014, 7:18am says:


+1 vote   media: Corinth map - agora section
Mythos_Ruler Apr 16 2014, 8:26am replied:

Are there any other kinds?

+2 votes   media: Coming soon
Mythos_Ruler Apr 5 2014, 12:38pm replied:

If the number of members falls below the minimum amount, the formation breaks. :)

+4 votes   media: Testudo
Mythos_Ruler Apr 5 2014, 1:44am replied:

You just need 9+ sword or spear infantry selected to activate the Testudo.

+3 votes   media: Testudo
Mythos_Ruler Apr 5 2014, 1:05am replied:


+9 votes   media: Testudo
Mythos_Ruler Mar 28 2014, 6:41pm replied:

They are. :) Buried barrels are salvageable by land units. Floating barrels are salvageable by merchant ships. :)

+6 votes   media: Shipwrecks
Mythos_Ruler Mar 8 2014, 6:18pm replied:

I hate that channel.

+3 votes   media: Egyptians in Gaul
Mythos_Ruler Feb 23 2014, 5:09pm replied:

Just for scenarios for now.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler Feb 23 2014, 8:41am says:

Everything has a very dirty, gritty steam punk look, which is cool. Is there any faction with a shinier, newer, more high-tech look?

+4 votes   media: National Assembly army (WIP)
Mythos_Ruler Feb 22 2014, 4:43pm replied:

Windows 8's Start Screen is just like the Start Menu of older versions, but it's just full-screen with big icons everywhere. So, you should be able to find the shortcuts to 0 A.D. on the Windows 8 Start Screen.

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler Feb 15 2014, 7:13pm replied:

In singleplayer, Ctrl-D gives you a menu where you can choose the option to go camera free.

+6 votes   media: A Rare Sight
Mythos_Ruler Feb 8 2014, 9:30am replied:

Not necessarily. The phalanx had open order, close order, and locked shields. When in close order, they could form to "locked shields" by the rear rows filing forward and "locking shields" with the fore ranks. At least, this is what is surmised (as far as I know, exactly how they closed ranks was not described in detail by ancient sources, we can only speculate and try for ourselves to see what works and what doesn't).

+1 vote   media: Roman-Syrian Wars
Mythos_Ruler Feb 5 2014, 10:56am replied:

"Legionnaires" of this period were the Hastati, Principes, and Triarii of the manipular legion.

The actual Testudo formation and effects haven't been coded yet.

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler Jan 20 2014, 1:17pm replied:

They declined to include unit types with some historical basis (Bronze Shields) and instead included generic unit types they dreamt up. It's true they have 4 pike units, but not one of them could have been the Bronze Shields? :) I just feel like RTW2 unit rosters are oddly generic when they don't need to be.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler Jan 18 2014, 1:07pm replied:

Won't be able to station troops on walls in Empires Ascendant. We might try to add wall combat to Empires Besieged, but it is a difficult, tricky business.

About the Palmyrenes, it is possible we could include them in Empires Besieged.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler Jan 18 2014, 12:51pm replied:

I'm actually really disappointed with RTW2's unit rosters and art direction. The Seleucids don't have any Bronze Shield pikemen or Gold Shield pikemen, for instance. It's like they only did about 10% of the homework they should have.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler Jan 18 2014, 11:59am replied:

Half and half. Right now they don't hold formations for very long and devolve into a mosh pit. I took this shot right as they started to fight.

But in the future we would like to make combat less chaotic and more organized.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler Jan 18 2014, 6:32am replied:

This is most true. :)

+1 vote   media: Roman-Syrian Wars
Mythos_Ruler Dec 21 2013, 1:10pm replied:

This page will tell you how to enable the wbg (whizbang graphics) yourself until we add a graphics options menu:

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler Dec 20 2013, 8:35am replied:

Not sure I agree. Music is very much about repetition and variation. Keep in mind that the main melody in most music is often repeated 4 times (listen to any other song and you will notice this). I think Omri did a great job on the composition here. Though, I appreciate your thoughtful and well-reasoned comment. :)

+3 votes   media: 0 A.D. Empires Ascendant Soundtrack -- Ammon-Ra
Mythos_Ruler Dec 18 2013, 12:12pm says:

A low angle shot:

You really don't get to see the game at this kind of angle very often. :)

+1 vote   media: Alpine Valleys Skirmish Map
Mythos_Ruler Dec 15 2013, 8:09am replied:

Soon. ;)

+2 votes   media: Temple of Edfu (3)
Mythos_Ruler Dec 10 2013, 12:12pm replied:

This is the Ptolemaic Egyptian wonder. :)

+2 votes   media: Temple of Edfu (1)
Mythos_Ruler Jun 20 2013, 8:09pm says:

BTW guys, we're looking for some Blender animators to help us give these great animal meshes some animations. Please help out if you can!

Topic for the Oryx:

+1 vote   media: Oryx
Mythos_Ruler Apr 10 2013, 1:19am says:

Has anyone tried to enable the graphics using my directions in the 'Description'?

+1 vote   media: High quality graphics comparison (animated gif)
Mythos_Ruler Oct 19 2012, 12:58pm replied:

Because they are in the middle of the screen, which is in focus. :)

+1 vote   media: Depth of Field (DOF) filter
Mythos_Ruler Aug 21 2012, 1:25pm says:

Dunno if you guys can tell, but the grass has some subtle normal mapping and specular mapping.

+2 votes   media: Spec maps, normal maps, parallax oh my.
Mythos_Ruler Apr 14 2012, 3:22am replied:

The specular material is really light weight. It'll be a breeze for most rigs to handle.

+2 votes   media: Specular
Mythos_Ruler Mar 15 2012, 10:26pm says:

Big ups go to team members Pureon and Enrique. They did excellent work.

+5 votes   media: Roman Building Set for Alpha 9
Mythos_Ruler Mar 14 2012, 2:41pm replied:

Salve, citizen! The answer to this very pressing question shall be revealed very soon.

+5 votes   media: Roman Entrenched Army Camp
Mythos_Ruler Jan 24 2012, 3:35pm replied:

A truly random Random Map would be nigh unplayable.

+2 votes   media: New map: Punjab
Mythos_Ruler Dec 24 2011, 5:37pm replied:

The game already includes 4 random map scripts. Choose "random maps" from the drop menu in the game setup screen.

+1 vote   media: Zagros Mountains
Mythos_Ruler Dec 1 2011, 12:35pm says:

The elephants look ridiculous.

+2 votes   media: Age Of Empires Online
Mythos_Ruler Nov 5 2011, 4:26am replied:

We've renamed them to "Bactrian Lancers" and lightened the armour on the horses. Actually, the rider is heavily armoured, but the horse is not. We feel this is more accurate than what we had before in this screenshot ("Bactrian Cataphracts").

+1 vote   media: Bactrian Cataphracts
Mythos_Ruler Sep 24 2011, 9:49pm replied:

Bonfire Studios was bought by Zynga to make Facebook and iPhone games. :/

+2 votes   member: Mythos_Ruler
Mythos_Ruler Sep 14 2011, 4:52pm replied:

In kg?

+2 votes   media: A glimpse behind the scenes.
Mythos_Ruler Sep 1 2011, 6:00pm replied:

Probably eventually.

+1 vote   media: Another look at the Carthaginian Trireme.
Mythos_Ruler Aug 23 2011, 5:51pm replied:

The triarii rarely ever actually fought. If they did, then it meant the Hastati and Principes had failed and were withdrawing. The triarii performed a holding action while the rest of the army retreated.

+3 votes   media: Roman Triarii
Mythos_Ruler Aug 9 2011, 2:54pm replied:

We also beefed up walking speeds until we have running/charging.

+1 vote   media: Greek Trireme
Mythos_Ruler Aug 2 2011, 3:31pm replied:

We figure oar animations will be a lot simpler to make than meat unit animations. It just takes someone with some time and effort to try to do it. Right now we are very busy trying to get various gameplay features working to make Alpha 7 an awesome release. ^_^

+1 vote   media: Greek Trireme
Mythos_Ruler Jul 17 2011, 8:16pm replied:

Keep in mind it's only a 2-player map as well. Plenty of room for both players to stretch their legs. This is much bigger than an 'Age of Mythology' or 'Age of Empires III' 2-player map.

+3 votes   media: Sicilia
Mythos_Ruler Jul 11 2011, 5:06am replied:

We have some rudimentary random maps. You have to choose them from the drop down menu in the single player setup screen.

+3 votes   article: New Release: 0 A.D. Alpha 6 Fortuna
Mythos_Ruler Jul 1 2011, 3:58pm replied:

We wanted to give the Persians a nice heavy cavalry without resorting to the cliche war elephant, which the Persians rarely used. Agree or not, that's what we chose to do. :)

+3 votes   media: Bactrian Cataphracts
Mythos_Ruler Jun 28 2011, 10:54pm says:

The one on the left looks a little awkward. :) Try emulating some of the Roman copies.

+2 votes   media: Two statues to be used in-game.
Mythos_Ruler Jun 27 2011, 8:08pm replied:

It's hard to tell without first playing the game with the music in it. :)

+2 votes   media: 0 A.D. Original Soundtrack -- Hellenic Peace #1
Mythos_Ruler Jun 27 2011, 8:06pm replied:

The Greeks started to do just that when the Persians invaded. :) It was never completed because the Spartans and their Peloponnesian allies put away their differences with Athens, linked up near Plataea, and put the Persian horde to rout! ;)

+1 vote   media: Peloponnese
Mythos_Ruler Jun 21 2011, 12:22am says: +1 vote   media: Peloponnese
Mythos_Ruler Jun 10 2011, 12:50pm replied:

It is a myth that "Sparta never used walls." :) True, they had no city walls in the Classical era, but they did later in Hellenistic times. But since this mod is based on the Classical era, I suppose it's okay to not give them walls. ;)

+1 vote   media: Promotional Image
Mythos_Ruler May 28 2011, 4:25pm replied:

One particular island map will be "Cycladic Archipelago" which is a Mediterranean (specifically Aegean) map akin to "Small Islands" from Age of Empires. There will also be a Temperate map called "Eire and Albion" with a few large islands.

+1 vote   media: Gambia River
Mythos_Ruler May 13 2011, 10:20am replied:

As I am not a scripter, I can't focus on random map scripting. ;) The next release will come with updated random map scripts though. I create these standalone maps because the RMSs are still rudimentary.

+1 vote   media: Acropolis II
Mythos_Ruler Apr 29 2011, 6:16pm says:

I like the mix of shields... something we tried to do in 0 A.D. Yours look really nice.

+1 vote   media: Revitalization!
Mythos_Ruler Feb 1 2011, 4:56am says:

I think a fully upgraded hoplite should get a muscled cuirass. Just my opinion. Looks cool in any case. :)

+1 vote   media: Spartan Hoplite.
Mythos_Ruler Feb 1 2011, 4:46am says:

I would use the Apollo sunray shield emblem (2nd from bottom right corner) for a Spartan hero or something. It is the emblem of the Spartan kings.

I can't wait to try this out, btw. :)

+1 vote   media: Hopilitai spartiates.
Mythos_Ruler Nov 23 2010, 8:01pm replied:

I think back then they didn't drink rum, but rather wine mixed with water. ;)

+2 votes   media: Shipwreck
Mythos_Ruler Nov 1 2010, 5:17am replied:

Some day they'll be ovals. :)

+2 votes   media: New boats for the Greeks.
Mythos_Ruler Oct 30 2010, 7:26am says:

There is already a "choppiness" slider in the editor. The boats don't rock yet though.

+2 votes   media: The Kyrenia
Mythos_Ruler Oct 20 2010, 6:43pm replied:

Yeah, haha. One of the many things we need to work on! Our chief programmers, Philip and Brian, are really doing a great job though, to have made so much good progress since Alpha I. We've also had contributions from a few others in the community who have submitted patches for the game. Their contributions are also greatly appreciated!

+3 votes   article: New Release: 0 A.D. Alpha 2 Bellerophon
Mythos_Ruler Oct 1 2010, 1:26am replied:

Whoa there broski. ;) Both the the Celt dock and Town center are round too. :)

+2 votes   media: Additional Celtic buildings.
Mythos_Ruler Sep 28 2010, 7:41pm replied:

This might illustrate better what I am talking about. :)

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler Sep 28 2010, 7:29pm replied:

The Celts surely felt Roman and Mediterranean influence from an early time. By the time of Julius Caesar the Celts were building rectangular buildings and very large towns. Some of their largest towns even had multi-story "tenements" or apartment buildings. But having said that, the Celt houses in the game are round, harkening back to an earlier La Tene era. So, there will be somewhat of a mix of architectural styles for the Celts to give a "well-rounded" (nyuk! nyuk!) look to them. ;)

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler Aug 30 2010, 5:45pm replied:

Yeah, that's what we were aiming for! Thanks for the comment. :)

+2 votes   media: Hellenised Egypt -- Nile River Crossing 1
Mythos_Ruler Aug 29 2010, 7:50pm says:

They are eye candy objects that aren't buildable by the players, but are place-able in the map editor ("Atlas"). They can be destroyed though, giving the player a bunch of Gold (Metal) as "loot."

+1 vote   media: Egyptian Pyramids of Antiquity
Mythos_Ruler Jan 9 2010, 8:11pm says:

1600 x 1200

+2 votes   media: Stormfront
Mythos_Ruler Dec 15 2009, 12:48pm says:

Yeah, that is the plan, that each Siege Weapon should have at least 1 or 2 guys firing and reloading it. Consequently, Siege Weapons will cost more population room.

+3 votes   media: Roman Siege Works
Mythos_Ruler May 30 2009, 6:47pm says:

Original size:

+3 votes   media: Greek Civic Centre Render
Mythos_Ruler Jan 11 2009, 3:06am replied:

Yeah, I agree. Our programmers are aware of the path finding issues. We'll fix them before release.

+4 votes   media: Winter 2007 Video Preview
Mythos_Ruler Jan 9 2009, 2:50am replied:

Don't forget to check out the FULL VERSION:


+3 votes   media: The Ancient City
Mythos_Ruler Jul 22 2008, 3:50am says:

Large version:

+1 vote   media: Persian Desert Town
Mythos_Ruler Jul 22 2008, 3:49am replied:

The sand was soaked with Greek blood, fool! The Persians were victorious! ;) ;) ;)

+1 vote   media: Lost Cause
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