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Comment History  (0 - 30 of 473)
Mythos_Ruler
Mythos_Ruler Aug 16 2014, 11:26am says:

The red giant's surface is silly.

+1 vote   media: Animated Star Corona [0.9.7.2 WIP]
Mythos_Ruler
Mythos_Ruler Aug 16 2014, 10:12am replied:

The 32 bit version should work just fine...

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jun 23 2014, 6:43am says:

Looks too modern, IMHO.
Navistory.com

0 votes   media: The finest fishing spot in Corinth.
Mythos_Ruler
Mythos_Ruler Jun 1 2014, 10:54am says:

Right now, soldiers can only stand on inanimate objects like walls. So, no soldiers on ships yet. Working on it. :)

+7 votes   media: At long last. Units on walls.
Mythos_Ruler
Mythos_Ruler Apr 30 2014, 12:38pm replied:

Yep! The official name of the game is now "0 A.D. Empires Ascendant." Its planned sequel has the working title "0 A.D. Empires Besieged."

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 27 2014, 7:51pm replied: +3 votes   media: Localization / Languages
Mythos_Ruler
Mythos_Ruler Apr 27 2014, 7:18am says:

Octavia?

+1 vote   media: Corinth map - agora section
Mythos_Ruler
Mythos_Ruler Apr 16 2014, 8:26am replied:

Are there any other kinds?

+2 votes   media: Coming soon
Mythos_Ruler
Mythos_Ruler Apr 5 2014, 12:38pm replied:

If the number of members falls below the minimum amount, the formation breaks. :)

+4 votes   media: Testudo
Mythos_Ruler
Mythos_Ruler Apr 5 2014, 1:44am replied:

You just need 9+ sword or spear infantry selected to activate the Testudo.

+3 votes   media: Testudo
Mythos_Ruler
Mythos_Ruler Apr 5 2014, 1:05am replied:

Yes.

+9 votes   media: Testudo
Mythos_Ruler
Mythos_Ruler Mar 28 2014, 6:41pm replied:

They are. :) Buried barrels are salvageable by land units. Floating barrels are salvageable by merchant ships. :)

+6 votes   media: Shipwrecks
Mythos_Ruler
Mythos_Ruler Mar 8 2014, 6:18pm replied:

I hate that channel.

+2 votes   media: Egyptians in Gaul
Mythos_Ruler
Mythos_Ruler Feb 23 2014, 5:09pm replied:

Just for scenarios for now.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Feb 23 2014, 8:41am says:

Everything has a very dirty, gritty steam punk look, which is cool. Is there any faction with a shinier, newer, more high-tech look?

+4 votes   media: National Assembly army (WIP)
Mythos_Ruler
Mythos_Ruler Feb 22 2014, 4:43pm replied:

Windows 8's Start Screen is just like the Start Menu of older versions, but it's just full-screen with big icons everywhere. So, you should be able to find the shortcuts to 0 A.D. on the Windows 8 Start Screen.

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Feb 15 2014, 7:13pm replied:

In singleplayer, Ctrl-D gives you a menu where you can choose the option to go camera free.

+6 votes   media: A Rare Sight
Mythos_Ruler
Mythos_Ruler Feb 8 2014, 9:30am replied:

Not necessarily. The phalanx had open order, close order, and locked shields. When in close order, they could form to "locked shields" by the rear rows filing forward and "locking shields" with the fore ranks. At least, this is what is surmised (as far as I know, exactly how they closed ranks was not described in detail by ancient sources, we can only speculate and try for ourselves to see what works and what doesn't).

+1 vote   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Feb 5 2014, 10:56am replied:

"Legionnaires" of this period were the Hastati, Principes, and Triarii of the manipular legion.

The actual Testudo formation and effects haven't been coded yet.

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jan 20 2014, 1:17pm replied:

They declined to include unit types with some historical basis (Bronze Shields) and instead included generic unit types they dreamt up. It's true they have 4 pike units, but not one of them could have been the Bronze Shields? :) I just feel like RTW2 unit rosters are oddly generic when they don't need to be.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Jan 18 2014, 1:07pm replied:

Won't be able to station troops on walls in Empires Ascendant. We might try to add wall combat to Empires Besieged, but it is a difficult, tricky business.

About the Palmyrenes, it is possible we could include them in Empires Besieged.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jan 18 2014, 12:51pm replied:

I'm actually really disappointed with RTW2's unit rosters and art direction. The Seleucids don't have any Bronze Shield pikemen or Gold Shield pikemen, for instance. It's like they only did about 10% of the homework they should have.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Jan 18 2014, 11:59am replied:

Half and half. Right now they don't hold formations for very long and devolve into a mosh pit. I took this shot right as they started to fight.

But in the future we would like to make combat less chaotic and more organized.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Jan 18 2014, 6:32am replied:

This is most true. :)

+1 vote   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Dec 21 2013, 1:10pm replied:

This page will tell you how to enable the wbg (whizbang graphics) yourself until we add a graphics options menu: Trac.wildfiregames.com

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Dec 20 2013, 8:35am replied:

Not sure I agree. Music is very much about repetition and variation. Keep in mind that the main melody in most music is often repeated 4 times (listen to any other song and you will notice this). I think Omri did a great job on the composition here. Though, I appreciate your thoughtful and well-reasoned comment. :)

+3 votes   media: 0 A.D. Empires Ascendant Soundtrack -- Ammon-Ra
Mythos_Ruler
Mythos_Ruler Dec 18 2013, 12:12pm says:

A low angle shot:

I.imgur.com

You really don't get to see the game at this kind of angle very often. :)

+1 vote   media: Alpine Valleys Skirmish Map
Mythos_Ruler
Mythos_Ruler Dec 15 2013, 8:09am replied:

Soon. ;)

+2 votes   media: Temple of Edfu (3)
Mythos_Ruler
Mythos_Ruler Dec 10 2013, 12:12pm replied:

This is the Ptolemaic Egyptian wonder. :)

+1 vote   media: Temple of Edfu (1)
Mythos_Ruler
Mythos_Ruler Dec 9 2013, 9:09pm says:

Make sure to click the HD views! :)

+8 votes   media: Temple of Edfu (1)
Mythos_Ruler
Mythos_Ruler Sep 30 2013, 8:33am says:

Will need Ptolemies and Seleucids soon too. ;) This is awesome though!

+1 vote   download: 0 A.D. Civ Icon font v0.0.1
Mythos_Ruler
Mythos_Ruler Sep 21 2013, 11:23am replied:

It shouldn't much if you have a graphics card newer than 3 or 4 years old.

+4 votes   media: 3D Farms
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 9:10am replied:

Exactly. Fun "side projects" like the P-51 Mustangs help to showcase how far modders could take our engine.

+5 votes   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:42pm says:

Good stuff. Keep going. Don't stop. Believe in what you are doing.

+8 votes   article: Concept arts update #3
Mythos_Ruler
Mythos_Ruler Aug 17 2013, 7:56am replied:

It's a "percentage" system, like AOM. The difference is how the armor percentages are incremented by technologies.

Example:

Level 1 armor is 10%. That means that the unit receives 90% of the damage directed at it. To reduce that damage by another 10% (+1 armor level), you don't increase armor to 20%, you increase it to 19%, 9 being 1/10th of 90.

+4 votes   media: Exponential Armor
Mythos_Ruler
Mythos_Ruler Apr 8 2013, 3:47am replied:

AA was off. Anisotropic Filtering @ 2x. My frames per second are cut in half, from 30 or so to around 15. I do not have a top of the line rig though, with only a budget Radeon HD5450 grafx card.

+1 vote   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Oct 21 2012, 3:56pm says:

Great work on the normal maps.

+2 votes   media: Federation Task Force
Mythos_Ruler
Mythos_Ruler Oct 1 2012, 2:10pm replied:

We agree. It's just the 'Depth of Field' effect being used. You can see it in the "Post Effect" drop menu in the Atlas UI on the left.

+3 votes   media: Graphics post-processing effects
Mythos_Ruler
Mythos_Ruler May 15 2012, 10:55pm replied:

Thanks, Mr. President!

+6 votes   media: Pericles
Mythos_Ruler
Mythos_Ruler May 15 2012, 8:19pm replied:

Athenians, Macedonians, and Spartans are listed. Some scenarios still use generic "Hellenes" for now, but most have been switched over to one or more of the 3 new civs. :)

+3 votes   media: An Open Invitation
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:53pm replied:

Understood. Gotta work with the engine's limitations. :)

+1 vote   media: Hoplites
Mythos_Ruler
Mythos_Ruler Apr 11 2012, 11:59pm replied:

Hard to judge, since some of the tracks (by Boris Hansen 6+ years ago) are old and will not be used anymore. Here are all of the tracks created by Omri Lahav and his cohort of musical phenoms over the past year: Play0ad.bandcamp.com

+1 vote   media: Making of 0 A.D.'s Soundtrack
Mythos_Ruler
Mythos_Ruler Apr 9 2012, 2:19pm replied:

lol, these were all heroes, so that's why they lasted so long. :)

+5 votes   media: Specular Fight
Mythos_Ruler
Mythos_Ruler Mar 11 2012, 5:37am replied:

This is in fact modeled after the Temple of Vesta, which sat at the South corner of the Roman Forum. It is known that the Vestal Virgins kept the fire burning inside this temple continuously, and it represented the beating heart of Rome.

Wikipedia:

"The sacred fire of Vesta was a holy fire in Ancient Rome. The Vestal Virgins, originally numbering two, later four and eventually six, were selected by lot and served for thirty years, tending the holy fire and performing other rituals connected to domestic life—among them were the ritual sweeping of the temple on June 15 and the preparation of foods for certain festivals. By analogy, they also tended the life and soul of the city and of the body politic through the sacred fire of Vesta, which was renewed every year on the Kalends of March.

The sacred fire burned in Vesta's circular temple, built in the Roman Forum below the Aventine Hill in pre-republican times. Among other sacred objects in the temple was the Palladium, a statue of Pallas Athena supposedly brought by Aeneas from Troy. The temple burned completely on at least four occasions and caught fire on two others. It was last rebuilt in 191 AD on the orders of Julia Domna, the wife of the emperor Septimius Severus, The rites of Vesta ended in 394 by order of Theodosius I. The fire was extinguished and the College of Vestal Virgins disbanded."

+1 vote   media: Temple of Vesta
Mythos_Ruler
Mythos_Ruler Mar 2 2012, 1:32am replied:

Feelin the groove.

+5 votes   media: Behind the scenes: Recording session
Mythos_Ruler
Mythos_Ruler Feb 24 2012, 7:05pm replied:

Spahbod did that one just for fun. :)

+3 votes   media: Random map scripts
Mythos_Ruler
Mythos_Ruler Feb 17 2012, 10:34pm replied:

Like this then? :)

Media.moddb.com

I think though it would be a groovy feature of Moddb if they included a Collada/3D viewer.

+1 vote   media: Roman Barracks
Mythos_Ruler
Mythos_Ruler Feb 16 2012, 2:40pm replied:

The only issue would be with prop meshes and prop points.

+3 votes   media: Roman Barracks
Mythos_Ruler
Mythos_Ruler Feb 16 2012, 2:30pm replied:

Not a bad idea. Perhaps some kind of Collada plugin that converts uploaded Collada files to a 3D presentation. The viewer could rotate the object at-will.

+3 votes   media: Roman Barracks
Mythos_Ruler
Mythos_Ruler Dec 25 2011, 1:54am replied:

Yup. A click-drag wall system is planned for an upcoming Alpha.

+4 votes   media: Persian Buildings
Mythos_Ruler
Mythos_Ruler Dec 23 2011, 10:01pm replied:

If I had continued the game to its conclusion, I would have been constructing lots of Fortresses and Towers, which cost a lot of Stone. :) Hope that helps. (Plus if other resources run out I could have bartered away Stone for the resources I need at the Market.)

+1 vote   media: 0 A.D. Alpha 8 Haxāmaniš - The Persians
Mythos_Ruler
Mythos_Ruler Dec 22 2011, 6:02pm says:

I highly recommend clicking "view original."

+9 votes   media: Alpha 8 Haxāmaniš :: Persian Heavy Infantry
Mythos_Ruler
Mythos_Ruler Dec 1 2011, 4:10pm replied:

It's the standard of Cyrus the Great and the symbol of the Achaemenid Empire.

+4 votes   media: The Persians Are Coming
Mythos_Ruler
Mythos_Ruler Nov 30 2011, 2:49pm says:

Very nice.

+3 votes   media: New models (capilla)
Mythos_Ruler
Mythos_Ruler Nov 27 2011, 3:23pm replied:

You can place walls in-game with more control by using the [ and ] keys. (more control than click-dragging to rotate)

+3 votes   media: Persian Walls
Mythos_Ruler
Mythos_Ruler Nov 18 2011, 10:12pm replied:

The texture is temp. :)

+4 votes   media: Persian Bireme
Mythos_Ruler
Mythos_Ruler Sep 21 2011, 8:13pm says:

Jam session!

+3 votes   media: A glimpse behind the scenes--The Music Makers #1
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 12:25am replied:

Fixed! Thanks!

+2 votes   article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 10:03pm replied:

Pegasus is a known Corinthian symbol (mainly on coins). The star is a general Greek symbol found on vases and stele, famously used as the symbol of the Argead dynasty of Macedonia, but also used throughout Greece in Hellenic and Hellenistic times. The eye is a known symbol from vase paintings and coins.

+2 votes   media: Greek Trireme (Complete)
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 9:33pm replied:

The Romans will have fewer variations in their units than the other factions.

+4 votes   media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Jul 20 2011, 7:18pm replied:

Right, it didn't make sense to me that the AOM version had so much wood for a "desert" map.

+1 vote   media: Oasis II
Mythos_Ruler
Mythos_Ruler Jul 20 2011, 7:16pm replied:

That's nice to hear. I would still love the mod, but yeah, sticking to their formations is a big plus (I mean, why else use formations then if you break formation at every chance?).

+1 vote   media: Hoplites
Mythos_Ruler
Mythos_Ruler Jul 19 2011, 11:35pm says:

Pretty rad! So, will they stay in formation or will they get all messed up like the soldiers in the regular game do?

+2 votes   media: Hoplites
Mythos_Ruler
Mythos_Ruler Jul 18 2011, 8:05pm replied:

I assume an oasis would be any shape it wants to be. ;) But tbh, I only made the oasis circular in order to harken back to the old "Oasis" map in 'Age of Mythology.'

+5 votes   media: Oasis II
Mythos_Ruler
Mythos_Ruler Jul 10 2011, 10:06pm says:

Barbarous scum! How will we feed ourselves?!

+1 vote   media: Demonstrating our new Raze ability.
Mythos_Ruler
Mythos_Ruler Jul 9 2011, 12:19am says:

Nifty. I suggest varying the rotation on those cypress trees so the texture looks different on all of them. Simple fix that doesn't require editing the UVW Maps. :)

+1 vote   media: Cinematic screenshots
Mythos_Ruler
Mythos_Ruler Jul 9 2011, 12:18am says:

Part of a Gymnasion/Academy?

+2 votes   media: Pankration arena
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 11:38pm says:

This looks super nice in-game.

+1 vote   media: The new Gerousia in-game.
Mythos_Ruler
Mythos_Ruler Jun 28 2011, 10:52pm says:

Very nice. Love the pavement around the edges. Gives me ideas for my own work. Bravo! :)

+3 votes   media: Spartan house
Mythos_Ruler
Mythos_Ruler Jun 13 2011, 2:29pm replied:

Yeah, I hated the ending of the battle in 300. They basically committed suicide. The real last stand was much more heroic and desperate and brutal.

+2 votes   media: Various Pictures
Mythos_Ruler
Mythos_Ruler Jun 6 2011, 4:39pm replied:

Damn! :) I think you could stand to reduce the shield texture size a bit and increase the wall texture size. ;)

+2 votes   media: Promotional Image
Mythos_Ruler
Mythos_Ruler Jun 6 2011, 4:24pm says:

Hmm, I'd recommend different armor. This guy is wearing a triple-disc pectoral made by the Samnites in Italy. Of course though you can take some artistic license.

+1 vote   media: Ekdromoi Lochagos.
Mythos_Ruler
Mythos_Ruler Jun 6 2011, 4:22pm says:

Niiiice. Love the shield. What resolution are the shield textures?

+1 vote   media: Promotional Image
Mythos_Ruler
Mythos_Ruler May 13 2011, 10:20am replied:

Middle-click 'view original'

+2 votes   media: Acropolis II
Mythos_Ruler
Mythos_Ruler May 4 2011, 3:46am replied:

Same model, new texture.

+2 votes   media: Beef: It's what's for dinner.
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:30pm replied:

LOL

+9 votes   media: Iberian Fortress
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:15pm says:

Looks like a gymnasion. Like it a lot. Looks HUUUGE though. lol

+1 vote   media: Greek Map Prop 5
Mythos_Ruler
Mythos_Ruler Apr 20 2011, 2:27pm replied:

LOL... We hope to make building construction a little more visually appealing in upcoming Alphas. :)

+8 votes   media: 0 A.D. Alpha 5 Preview
Mythos_Ruler
Mythos_Ruler Apr 7 2011, 4:51pm says:

The effect may be subtle, but you can see the higher contrast in the white tiles and yellow sand terrain. It adds a brightness and richness to the colors of the game world.

The scenario designer is given the option of using the new method or of using the older lighting method. The older lighting method (to me) has a lower contrast and a "duller" look, which can be fine, depending upon the lighting effect you are shooting for.

+2 votes   media: New Light Rendering Method/Particles
Mythos_Ruler
Mythos_Ruler Mar 1 2011, 10:04am says:

I'd apply, but the BfMEII map editor has to be the worst, least intuitive, map editor I have ever tried working with. :(

+1 vote   article: Mappers Wanted!
Mythos_Ruler
Mythos_Ruler Feb 13 2011, 1:36am says:

The roof tile texture seems cramped vertically. Otherwise, pretty cool.

+1 vote   media: Agoge Closeup.
Mythos_Ruler
Mythos_Ruler Feb 2 2011, 6:03am says:

This looks awesome.

+1 vote   media: Spartan Hoplites in conflict.
Mythos_Ruler
Mythos_Ruler Dec 23 2010, 7:59pm says:

First! Looks good.

+3 votes   mod: 0 A.D. Rise of the East
Mythos_Ruler
Mythos_Ruler Dec 17 2010, 10:41pm replied:

Really? As an artist for the game I am not really all that pleased so far with the amount of visual content we have. Of course I am never pleased, but I think that's a good thing, wanting to continually improve and add content.

+2 votes   article: New Release: 0 A.D. Alpha 3 Cerberus
Mythos_Ruler
Mythos_Ruler Dec 17 2010, 11:01am replied:

>Online multiplayer can come after that.

The thing is, multiplayer is easier to implement than a singleplayer AI. True story. Multiplayer (over IP) is already implemented. :)

+3 votes   article: New Release: 0 A.D. Alpha 3 Cerberus
Mythos_Ruler
Mythos_Ruler Nov 23 2010, 8:00pm replied:

What is your display name on Messenger? I usually have about 3 dozen people online at once.

+1 vote   media: Shipwreck
Mythos_Ruler
Mythos_Ruler Oct 29 2010, 1:13pm replied:

Yeah, the repeating texture only shows up at certain sun angles.

+2 votes   media: Sunset on the water
Mythos_Ruler
Mythos_Ruler Oct 17 2010, 2:26am says:

This is also the first screenshot to show off our brand new in-game GUI. :)

+5 votes   media: Alpha II Preview
Mythos_Ruler
Mythos_Ruler Sep 23 2010, 7:22pm replied:

Probably Gallic or Persian barbarians! :O

+4 votes   media: Broken Columns
Mythos_Ruler
Mythos_Ruler Aug 28 2010, 10:53am says:

Original, 1080p
Media.moddb.com

+2 votes   media: Hellenised Egypt -- Nile River Crossing 1
Mythos_Ruler
Mythos_Ruler Aug 28 2010, 10:52am says:

Original, 1080p
Media.moddb.com

+3 votes   media: Egyptian Pyramids of Antiquity
Mythos_Ruler
Mythos_Ruler Aug 28 2010, 10:52am says:

Original, 1080P
Media.moddb.com

+1 vote   media: Nile Crossing 2
Mythos_Ruler
Mythos_Ruler Aug 28 2010, 10:51am says:

Original
Media.moddb.com

+2 votes   media: Age of Empires II?
Mythos_Ruler
Mythos_Ruler May 13 2010, 12:56am replied:

It is playable, but some key features are not yet included in the release. It is a "pre-alpha" after all.

+1 vote   article: 0 A.D. Pre Alpha 2 Released
Mythos_Ruler
Mythos_Ruler Apr 18 2010, 1:25am says:

HAHA, old-style water. No shaders. I forgot about this screenshot.

+1 vote   media: Pond Battle
Mythos_Ruler
Mythos_Ruler Mar 20 2010, 6:14pm replied:

The name of the game will be to grab unclaimed territories to add to your provincial holdings. Each new territory allows you to build more buildings.

+1 vote   media: Sleepy Village
Mythos_Ruler
Mythos_Ruler Mar 20 2010, 1:17pm says:

I remember when this screenshot blew me away back in summer 2002.

+3 votes   media: In-game
Mythos_Ruler
Mythos_Ruler Mar 19 2010, 4:57pm says:

1600x1200
Media.moddb.com

+2 votes   media: Serengeti River Crossing
Mythos_Ruler
Mythos_Ruler Mar 19 2010, 4:14pm says:

Awesome turtle units from the beta. :(

+3 votes   media: In-game
Mythos_Ruler
Mythos_Ruler Mar 19 2010, 4:06pm says:

This is for Age of Mythology:THE TITANS expansion only.

+3 votes   download: Peloponnesian War
Mythos_Ruler
Mythos_Ruler Mar 15 2010, 2:04pm replied:

There are some max numbers you can build, but it is easily modded.

+4 votes   media: Sleepy Village
Mythos_Ruler
Mythos_Ruler Mar 15 2010, 11:21am replied:

It is a simple click to place foundation, then hold to rotate the foundation.

+3 votes   media: Sleepy Village
Mythos_Ruler
Mythos_Ruler Jan 25 2010, 12:00pm says:

1152 x 864

Media.moddb.com

+1 vote   media: Lake Bed
Mythos_Ruler
Mythos_Ruler Jan 11 2010, 12:53am says:

I love the Romulan icon in the upper left, a screen cap from an episode of TNG. :) I wish I had this game so I could install you awesome mod. I had STA1 many years ago and was very disappointed with how buggy it was. The gameplay was good, but it was very very buggy indeed. How does STA2 compare?

+1 vote   media: Fleet Operations
Mythos_Ruler
Mythos_Ruler Dec 9 2009, 10:27am says:

1600x1200
Media.moddb.com

+2 votes   media: Crossroads
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 6:08am says:

1024x768
Media.moddb.com

+1 vote   media: Mud Hole
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:47am says:

800x600
Media.moddb.com

+1 vote   media: New Iberian Dock
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:47am says:

Higher Resolution
Media.moddb.com

+1 vote   media: Carthage Buildings 1 -- Mill
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:46am says:

1024x768
Media.moddb.com

+2 votes   media: Carthage Buildings 4 -- Barracks
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:46am says:

1024x768
Media.moddb.com

+1 vote   media: Carthage Buildings 2 -- Temple
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:45am says:

1280x960
Media.moddb.com

+2 votes   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 4:35am says:

An updated version of this screenshot can be seen here:

Media.moddb.com

+1 vote   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler Dec 4 2009, 2:56am says:

1600x1200
Media.moddb.com

+2 votes   media: Roman Quinquireme
Mythos_Ruler
Mythos_Ruler Dec 4 2009, 2:32am says:

The blue guys on the right are Macedonians while the dudes in olive and red are Carthaginians. Of course, the teal guys in the center are Spartans.

+3 votes   media: Spartans #3 -- Hellenistic Spartans
Mythos_Ruler
Mythos_Ruler Dec 4 2009, 2:28am says:

I want to say that the shield patterns of the Spartans are based on the latest research. Some people couldn't care less, but others appreciate such detail. :)

+9 votes   media: Spartans #2
Mythos_Ruler
Mythos_Ruler Dec 3 2009, 12:53pm says:

1280x960
Media.moddb.com

+3 votes   media: Dry Season
Mythos_Ruler
Mythos_Ruler Jul 27 2009, 5:17am says:

REQUIREMENTS

* Age of Empires II: Age of Kings.
* Age of Empires II: The Conquerors Expansion.
* Mod Pack Studio Lite 2.0 or greater.

Mod Pack Studio must be installed in order to run the RaW Mod Pack. You can download either:

* Mod Pack Studio Lite 2.0 (used only to install mods) - 1.96 MB
* Mod Pack Studio 2.0 (used to install and make mods) - 3.82 MB

Note: Both versions of MPS will install either version of RaW.

+2 votes   download: Multiplayer Version
Mythos_Ruler
Mythos_Ruler Jul 15 2009, 3:26pm says:

1600x1200
Media.moddb.com

+1 vote   media: Oasis - A Good Start
Mythos_Ruler
Mythos_Ruler Jul 13 2009, 2:09am says:

Large Size
Media.moddb.com

+1 vote   media: Mother Africa [1680x1050 Widescreen]
Mythos_Ruler
Mythos_Ruler May 3 2009, 1:53am says:

Large size
Media.moddb.com

+3 votes   media: Carthaginian Walls [Widescreen]
Mythos_Ruler
Mythos_Ruler Apr 22 2009, 1:46am says:

1600x1200
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+1 vote   media: A Typical Settlement
Mythos_Ruler
Mythos_Ruler Mar 26 2009, 3:09am says:

1600x1200
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+3 votes   media: Miscalculation
Mythos_Ruler
Mythos_Ruler Mar 3 2009, 4:58pm says:

Upload some of your work m8. :)

+2 votes   member: AerosWFG
Mythos_Ruler
Mythos_Ruler Mar 1 2009, 4:34am says:

No blog entries?

+2 votes   member: Brightgalrs
Mythos_Ruler
Mythos_Ruler Mar 1 2009, 4:13am says:

1600x1200
Media.moddb.com

+4 votes   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler Jan 16 2009, 5:35pm replied:

Those ships are actually old versions... Like summer 2003. The newer ships are much better.

+2 votes   article: Ancient Ships
Mythos_Ruler
Mythos_Ruler Jan 6 2009, 3:57am says:

The full sized image looks pretty sweet.

0 votes   media: Fleet Operations
Mythos_Ruler
Mythos_Ruler Sep 11 2008, 10:12pm says:

1600x1200
Media.moddb.com

+1 vote   media: Your typical winter night...
Mythos_Ruler
Mythos_Ruler Sep 8 2008, 7:37pm says:

Large (1600x1200) version:
Media.moddb.com

+1 vote   media: Abandoned Alpine Village
Mythos_Ruler
Mythos_Ruler Jun 22 2008, 4:46pm says:

This is a very old screenshot, please forgive. ;)

+1 vote   media: Battle for Tanagra
Mythos_Ruler
Mythos_Ruler Jun 13 2008, 5:32pm says:

This guy is pretty bad ace. ;)

+1 vote   media: Extraordinarii
Mythos_Ruler
Mythos_Ruler May 15 2008, 4:35am says:

I love this article!

+2 votes   article: The History and Evolution of the Hellenic Phalanx
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