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Unfortunately, 3DS Max costs hundreds of dollars.
haha, not a render. It's an in-game shot with the camera restrictions turned off. :)
Many play. Wow.
Lots of mechanization, but we all know that boots on the ground is what holds territory. Any information on this mechanic?
The red giant's surface is silly.
The 32 bit version should work just fine...
Looks too modern, IMHO.
Right now, soldiers can only stand on inanimate objects like walls. So, no soldiers on ships yet. Working on it. :)
Yep! The official name of the game is now "0 A.D. Empires Ascendant." Its planned sequel has the working title "0 A.D. Empires Besieged."
Are there any other kinds?
If the number of members falls below the minimum amount, the formation breaks. :)
You just need 9+ sword or spear infantry selected to activate the Testudo.
They are. :) Buried barrels are salvageable by land units. Floating barrels are salvageable by merchant ships. :)
I hate that channel.
Just for scenarios for now.
Everything has a very dirty, gritty steam punk look, which is cool. Is there any faction with a shinier, newer, more high-tech look?
Windows 8's Start Screen is just like the Start Menu of older versions, but it's just full-screen with big icons everywhere. So, you should be able to find the shortcuts to 0 A.D. on the Windows 8 Start Screen.
In singleplayer, Ctrl-D gives you a menu where you can choose the option to go camera free.
Not necessarily. The phalanx had open order, close order, and locked shields. When in close order, they could form to "locked shields" by the rear rows filing forward and "locking shields" with the fore ranks. At least, this is what is surmised (as far as I know, exactly how they closed ranks was not described in detail by ancient sources, we can only speculate and try for ourselves to see what works and what doesn't).
"Legionnaires" of this period were the Hastati, Principes, and Triarii of the manipular legion.
The actual Testudo formation and effects haven't been coded yet.
They declined to include unit types with some historical basis (Bronze Shields) and instead included generic unit types they dreamt up. It's true they have 4 pike units, but not one of them could have been the Bronze Shields? :) I just feel like RTW2 unit rosters are oddly generic when they don't need to be.
Won't be able to station troops on walls in Empires Ascendant. We might try to add wall combat to Empires Besieged, but it is a difficult, tricky business.
About the Palmyrenes, it is possible we could include them in Empires Besieged.
I'm actually really disappointed with RTW2's unit rosters and art direction. The Seleucids don't have any Bronze Shield pikemen or Gold Shield pikemen, for instance. It's like they only did about 10% of the homework they should have.
Half and half. Right now they don't hold formations for very long and devolve into a mosh pit. I took this shot right as they started to fight.
But in the future we would like to make combat less chaotic and more organized.
This is most true. :)
This page will tell you how to enable the wbg (whizbang graphics) yourself until we add a graphics options menu: Trac.wildfiregames.com
Not sure I agree. Music is very much about repetition and variation. Keep in mind that the main melody in most music is often repeated 4 times (listen to any other song and you will notice this). I think Omri did a great job on the composition here. Though, I appreciate your thoughtful and well-reasoned comment. :)