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Comment History  (210 - 240 of 473)
Mythos_Ruler
Mythos_Ruler Aug 9 2011, 2:54pm replied:

We also beefed up walking speeds until we have running/charging.

+1 vote     media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:47am replied: +1 vote     media: You shall not pass!
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:06am replied:

I found the R&F ship system innovative, but difficult to use. YMMV.

+1 vote     media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:31pm replied:

We figure oar animations will be a lot simpler to make than meat unit animations. It just takes someone with some time and effort to try to do it. Right now we are very busy trying to get various gameplay features working to make Alpha 7 an awesome release. ^_^

+1 vote     media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:30pm replied:

That is seriously up in the air right now. At the very least your ship's fighting capabilities can be customized based upon the crew you garrison aboard. Whether or not you see any of those garrisoned units up on the deck is problematic at this stage. I can't say either way. And if they show up on deck, they may be propped to individual slots and don't run around. We will see.

+1 vote     media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Jul 21 2011, 4:48pm replied:

Alpha 7 has a nice batch of optimizations that increased my frame rate by about 10-15 fps. Stay tuned for the Alpha 7 release sometime in September.

+4 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 20 2011, 7:18pm replied:

Right, it didn't make sense to me that the AOM version had so much wood for a "desert" map.

+1 vote     media: Oasis II
Mythos_Ruler
Mythos_Ruler Jul 20 2011, 7:16pm replied:

That's nice to hear. I would still love the mod, but yeah, sticking to their formations is a big plus (I mean, why else use formations then if you break formation at every chance?).

+1 vote     media: Hoplites
Mythos_Ruler
Mythos_Ruler Jul 19 2011, 11:35pm says:

Pretty rad! So, will they stay in formation or will they get all messed up like the soldiers in the regular game do?

+2 votes     media: Hoplites
Mythos_Ruler
Mythos_Ruler Jul 19 2011, 4:58pm replied:

It's obvious that "8-Bit" is supposed to be metaphorical.

+2 votes     game: 8-Bit Commando
Mythos_Ruler
Mythos_Ruler Jul 18 2011, 8:05pm replied:

I assume an oasis would be any shape it wants to be. ;) But tbh, I only made the oasis circular in order to harken back to the old "Oasis" map in 'Age of Mythology.'

+5 votes     media: Oasis II
Mythos_Ruler
Mythos_Ruler Jul 17 2011, 11:02pm replied:

Right now multiplayer is only via IP. I suggest checking out the 0 A.D. irc channel--there are usually people there who will play. There is a button at the top of the main menu that will take you to the irc channel.

+2 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 17 2011, 8:16pm replied:

Keep in mind it's only a 2-player map as well. Plenty of room for both players to stretch their legs. This is much bigger than an 'Age of Mythology' or 'Age of Empires III' 2-player map.

+3 votes     media: Sicilia
Mythos_Ruler
Mythos_Ruler Jul 15 2011, 6:10pm replied:

Currently bridges are a hack. The sides are models, while the walking surface is raised terrain with a custom terrain texture.

+1 vote     media: You shall not pass!
Mythos_Ruler
Mythos_Ruler Jul 15 2011, 6:07pm replied:

Sorry, a physics engine is not in the cards, unless a talented open-sourcer adds it for us. We want to focus on gameplay features and easier-to-implement graphical features like distance fog and specular maps. :/

+3 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 14 2011, 4:38am replied:

Forgot the spikes. :) Those are separate too. This is better than doing one big model, so designers can make all kinds of shapes in their scenarios.

+1 vote     media: Celtic Fortress
Mythos_Ruler
Mythos_Ruler Jul 14 2011, 4:36am says:

Right, this is multiple palisade segments, rounded corner segments, end segments, and "palisade forts" which are the gnarly towers.

+1 vote     media: Celtic Fortress
Mythos_Ruler
Mythos_Ruler Jul 13 2011, 4:21am says:

Pureon made these palisades purely without direction. He's very good with architectural detailing. We are lucky to have him aboard! :)

+9 votes     media: Celtic Fortress
Mythos_Ruler
Mythos_Ruler Jul 13 2011, 1:40am replied:

And there are more to come! I just listened to a bunch of newly-submitted sound effects tonight.

+3 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 11 2011, 5:06am replied:

We have some rudimentary random maps. You have to choose them from the drop down menu in the single player setup screen.

+3 votes     article: New Release: 0 A.D. Alpha 6 Fortuna
Mythos_Ruler
Mythos_Ruler Jul 10 2011, 10:06pm says:

Barbarous scum! How will we feed ourselves?!

+1 vote     media: Demonstrating our new Raze ability.
Mythos_Ruler
Mythos_Ruler Jul 9 2011, 12:19am says:

Nifty. I suggest varying the rotation on those cypress trees so the texture looks different on all of them. Simple fix that doesn't require editing the UVW Maps. :)

+1 vote     media: Cinematic screenshots
Mythos_Ruler
Mythos_Ruler Jul 9 2011, 12:18am says:

Part of a Gymnasion/Academy?

+2 votes     media: Pankration arena
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 11:40pm says:

You guys should really look into modding for 0 A.D. or joining the WFG team when you're done this mod. :)

+2 votes     mod: The Peloponnesian Wars
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 11:38pm says:

This looks super nice in-game.

+1 vote     media: The new Gerousia in-game.
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 4:33pm replied:

I'm guessing Romulans vs. Nazis vs. Gaiju.

+1 vote     media: 0 A.D. Alpha 5 Preview
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 3:58pm replied:

We wanted to give the Persians a nice heavy cavalry without resorting to the cliche war elephant, which the Persians rarely used. Agree or not, that's what we chose to do. :)

+3 votes     media: Bactrian Cataphracts
Mythos_Ruler
Mythos_Ruler Jun 28 2011, 10:54pm says:

The one on the left looks a little awkward. :) Try emulating some of the Roman copies.

+2 votes     media: Two statues to be used in-game.
Mythos_Ruler
Mythos_Ruler Jun 28 2011, 10:52pm says:

Very nice. Love the pavement around the edges. Gives me ideas for my own work. Bravo! :)

+3 votes     media: Spartan house
Mythos_Ruler
Mythos_Ruler Jun 27 2011, 8:08pm replied:

It's hard to tell without first playing the game with the music in it. :)

+2 votes     media: 0 A.D. Original Soundtrack -- Hellenic Peace #1
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