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Comment History  (210 - 240 of 473)
Mythos_Ruler
Mythos_Ruler Jan 18 2014, 11:59am replied:

Half and half. Right now they don't hold formations for very long and devolve into a mosh pit. I took this shot right as they started to fight.

But in the future we would like to make combat less chaotic and more organized.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Dec 18 2013, 12:12pm says:

A low angle shot:

I.imgur.com

You really don't get to see the game at this kind of angle very often. :)

+1 vote   media: Alpine Valleys Skirmish Map
Mythos_Ruler
Mythos_Ruler Dec 10 2013, 12:12pm replied:

This is the Ptolemaic Egyptian wonder. :)

+1 vote   media: Temple of Edfu (1)
Mythos_Ruler
Mythos_Ruler Jun 20 2013, 8:09pm says:

BTW guys, we're looking for some Blender animators to help us give these great animal meshes some animations. Please help out if you can!

Topic for the Oryx: Wildfiregames.com

+1 vote   media: Oryx
Mythos_Ruler
Mythos_Ruler Apr 10 2013, 1:19am says:

Has anyone tried to enable the graphics using my directions in the 'Description'?

+1 vote   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Oct 19 2012, 12:58pm replied:

Because they are in the middle of the screen, which is in focus. :)

+1 vote   media: Depth of Field (DOF) filter
Mythos_Ruler
Mythos_Ruler Aug 21 2012, 1:25pm says:

Dunno if you guys can tell, but the grass has some subtle normal mapping and specular mapping.

+2 votes   media: Spec maps, normal maps, parallax oh my.
Mythos_Ruler
Mythos_Ruler Apr 14 2012, 3:22am replied:

The specular material is really light weight. It'll be a breeze for most rigs to handle.

+2 votes   media: Specular
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 10:26pm says:

Big ups go to team members Pureon and Enrique. They did excellent work.

+5 votes   media: Roman Building Set for Alpha 9
Mythos_Ruler
Mythos_Ruler Mar 14 2012, 2:41pm replied:

Salve, citizen! The answer to this very pressing question shall be revealed very soon.

+5 votes   media: Roman Entrenched Army Camp
Mythos_Ruler
Mythos_Ruler Jan 24 2012, 3:35pm replied:

A truly random Random Map would be nigh unplayable.

+2 votes   media: New map: Punjab
Mythos_Ruler
Mythos_Ruler Dec 24 2011, 5:37pm replied:

The game already includes 4 random map scripts. Choose "random maps" from the drop menu in the game setup screen.

+1 vote   media: Zagros Mountains
Mythos_Ruler
Mythos_Ruler Dec 1 2011, 12:35pm says:

The elephants look ridiculous.

+2 votes   media: Age Of Empires Online
Mythos_Ruler
Mythos_Ruler Nov 5 2011, 4:26am replied:

We've renamed them to "Bactrian Lancers" and lightened the armour on the horses. Actually, the rider is heavily armoured, but the horse is not. We feel this is more accurate than what we had before in this screenshot ("Bactrian Cataphracts").

+1 vote   media: Bactrian Cataphracts
Mythos_Ruler
Mythos_Ruler Sep 24 2011, 9:49pm replied:

Bonfire Studios was bought by Zynga to make Facebook and iPhone games. :/

+2 votes   member: Mythos_Ruler
Mythos_Ruler
Mythos_Ruler Sep 14 2011, 4:52pm replied:

In kg?

+2 votes   media: A glimpse behind the scenes.
Mythos_Ruler
Mythos_Ruler Sep 1 2011, 6:00pm replied:

Probably eventually.

+1 vote   media: Another look at the Carthaginian Trireme.
Mythos_Ruler
Mythos_Ruler Aug 23 2011, 5:51pm replied:

The triarii rarely ever actually fought. If they did, then it meant the Hastati and Principes had failed and were withdrawing. The triarii performed a holding action while the rest of the army retreated.

+3 votes   media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Aug 9 2011, 2:54pm replied:

We also beefed up walking speeds until we have running/charging.

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:31pm replied:

We figure oar animations will be a lot simpler to make than meat unit animations. It just takes someone with some time and effort to try to do it. Right now we are very busy trying to get various gameplay features working to make Alpha 7 an awesome release. ^_^

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Jul 17 2011, 8:16pm replied:

Keep in mind it's only a 2-player map as well. Plenty of room for both players to stretch their legs. This is much bigger than an 'Age of Mythology' or 'Age of Empires III' 2-player map.

+3 votes   media: Sicilia
Mythos_Ruler
Mythos_Ruler Jul 11 2011, 5:06am replied:

We have some rudimentary random maps. You have to choose them from the drop down menu in the single player setup screen.

+3 votes   article: New Release: 0 A.D. Alpha 6 Fortuna
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 3:58pm replied:

We wanted to give the Persians a nice heavy cavalry without resorting to the cliche war elephant, which the Persians rarely used. Agree or not, that's what we chose to do. :)

+3 votes   media: Bactrian Cataphracts
Mythos_Ruler
Mythos_Ruler Jun 28 2011, 10:54pm says:

The one on the left looks a little awkward. :) Try emulating some of the Roman copies.

+2 votes   media: Two statues to be used in-game.
Mythos_Ruler
Mythos_Ruler Jun 27 2011, 8:08pm replied:

It's hard to tell without first playing the game with the music in it. :)

+2 votes   media: 0 A.D. Original Soundtrack -- Hellenic Peace #1
Mythos_Ruler
Mythos_Ruler Jun 27 2011, 8:06pm replied:

The Greeks started to do just that when the Persians invaded. :) It was never completed because the Spartans and their Peloponnesian allies put away their differences with Athens, linked up near Plataea, and put the Persian horde to rout! ;)

+1 vote   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 21 2011, 12:22am says: +1 vote   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 10 2011, 12:50pm replied:

It is a myth that "Sparta never used walls." :) True, they had no city walls in the Classical era, but they did later in Hellenistic times. But since this mod is based on the Classical era, I suppose it's okay to not give them walls. ;)

+1 vote   media: Promotional Image
Mythos_Ruler
Mythos_Ruler May 28 2011, 4:25pm replied:

One particular island map will be "Cycladic Archipelago" which is a Mediterranean (specifically Aegean) map akin to "Small Islands" from Age of Empires. There will also be a Temperate map called "Eire and Albion" with a few large islands.

+1 vote   media: Gambia River
Mythos_Ruler
Mythos_Ruler May 13 2011, 10:20am replied:

As I am not a scripter, I can't focus on random map scripting. ;) The next release will come with updated random map scripts though. I create these standalone maps because the RMSs are still rudimentary.

+1 vote   media: Acropolis II
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:16pm says:

I like the mix of shields... something we tried to do in 0 A.D. Yours look really nice.

+1 vote   media: Revitalization!
Mythos_Ruler
Mythos_Ruler Feb 1 2011, 4:56am says:

I think a fully upgraded hoplite should get a muscled cuirass. Just my opinion. Looks cool in any case. :)

+1 vote   media: Spartan Hoplite.
Mythos_Ruler
Mythos_Ruler Feb 1 2011, 4:46am says:

I would use the Apollo sunray shield emblem (2nd from bottom right corner) for a Spartan hero or something. It is the emblem of the Spartan kings.

I can't wait to try this out, btw. :)

+1 vote   media: Hopilitai spartiates.
Mythos_Ruler
Mythos_Ruler Nov 23 2010, 8:01pm replied:

I think back then they didn't drink rum, but rather wine mixed with water. ;)

+2 votes   media: Shipwreck
Mythos_Ruler
Mythos_Ruler Nov 1 2010, 5:17am replied:

Some day they'll be ovals. :)

+2 votes   media: New boats for the Greeks.
Mythos_Ruler
Mythos_Ruler Oct 30 2010, 7:26am says:

There is already a "choppiness" slider in the editor. The boats don't rock yet though.

+2 votes   media: The Kyrenia
Mythos_Ruler
Mythos_Ruler Oct 20 2010, 6:43pm replied:

Yeah, haha. One of the many things we need to work on! Our chief programmers, Philip and Brian, are really doing a great job though, to have made so much good progress since Alpha I. We've also had contributions from a few others in the community who have submitted patches for the game. Their contributions are also greatly appreciated!

+3 votes   article: New Release: 0 A.D. Alpha 2 Bellerophon
Mythos_Ruler
Mythos_Ruler Oct 1 2010, 1:26am replied:

Whoa there broski. ;) Both the the Celt dock and Town center are round too. :)

+2 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:41pm replied:

This might illustrate better what I am talking about. :)

I.imgur.com

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:29pm replied:

The Celts surely felt Roman and Mediterranean influence from an early time. By the time of Julius Caesar the Celts were building rectangular buildings and very large towns. Some of their largest towns even had multi-story "tenements" or apartment buildings. But having said that, the Celt houses in the game are round, harkening back to an earlier La Tene era. So, there will be somewhat of a mix of architectural styles for the Celts to give a "well-rounded" (nyuk! nyuk!) look to them. ;)

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Aug 30 2010, 5:45pm replied:

Yeah, that's what we were aiming for! Thanks for the comment. :)

+2 votes   media: Hellenised Egypt -- Nile River Crossing 1
Mythos_Ruler
Mythos_Ruler Aug 29 2010, 7:50pm says:

They are eye candy objects that aren't buildable by the players, but are place-able in the map editor ("Atlas"). They can be destroyed though, giving the player a bunch of Gold (Metal) as "loot."

+1 vote   media: Egyptian Pyramids of Antiquity
Mythos_Ruler
Mythos_Ruler Jan 9 2010, 8:11pm says:

1600 x 1200
Media.moddb.com

+2 votes   media: Stormfront
Mythos_Ruler
Mythos_Ruler Dec 15 2009, 12:48pm says:

Yeah, that is the plan, that each Siege Weapon should have at least 1 or 2 guys firing and reloading it. Consequently, Siege Weapons will cost more population room.

+3 votes   media: Roman Siege Works
Mythos_Ruler
Mythos_Ruler May 30 2009, 6:47pm says:

Original size:

Media.moddb.com

+3 votes   media: Greek Civic Centre Render
Mythos_Ruler
Mythos_Ruler Jan 11 2009, 3:06am replied:

Yeah, I agree. Our programmers are aware of the path finding issues. We'll fix them before release.

+4 votes   media: Winter 2007 Video Preview
Mythos_Ruler
Mythos_Ruler Jan 9 2009, 2:50am replied:

Don't forget to check out the FULL VERSION: Media.moddb.com

:D

+3 votes   media: The Ancient City
Mythos_Ruler
Mythos_Ruler Jul 22 2008, 3:50am says:

Large version: Media.moddb.com

+1 vote   media: Persian Desert Town
Mythos_Ruler
Mythos_Ruler Jul 22 2008, 3:49am replied:

The sand was soaked with Greek blood, fool! The Persians were victorious! ;) ;) ;)

+1 vote   media: Lost Cause
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:47am replied: +1 vote   media: You shall not pass!
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:06am replied:

I found the R&F ship system innovative, but difficult to use. YMMV.

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:30pm replied:

That is seriously up in the air right now. At the very least your ship's fighting capabilities can be customized based upon the crew you garrison aboard. Whether or not you see any of those garrisoned units up on the deck is problematic at this stage. I can't say either way. And if they show up on deck, they may be propped to individual slots and don't run around. We will see.

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Jul 21 2011, 4:48pm replied:

Alpha 7 has a nice batch of optimizations that increased my frame rate by about 10-15 fps. Stay tuned for the Alpha 7 release sometime in September.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 20 2011, 7:18pm replied:

Right, it didn't make sense to me that the AOM version had so much wood for a "desert" map.

+1 vote   media: Oasis II
Mythos_Ruler
Mythos_Ruler Jul 20 2011, 7:16pm replied:

That's nice to hear. I would still love the mod, but yeah, sticking to their formations is a big plus (I mean, why else use formations then if you break formation at every chance?).

+1 vote   media: Hoplites
Mythos_Ruler
Mythos_Ruler Jul 19 2011, 11:35pm says:

Pretty rad! So, will they stay in formation or will they get all messed up like the soldiers in the regular game do?

+2 votes   media: Hoplites
Mythos_Ruler
Mythos_Ruler Jul 19 2011, 4:58pm replied:

It's obvious that "8-Bit" is supposed to be metaphorical.

+2 votes   game: 8-Bit Commando
Mythos_Ruler
Mythos_Ruler Jul 18 2011, 8:05pm replied:

I assume an oasis would be any shape it wants to be. ;) But tbh, I only made the oasis circular in order to harken back to the old "Oasis" map in 'Age of Mythology.'

+5 votes   media: Oasis II
Mythos_Ruler
Mythos_Ruler Jul 17 2011, 11:02pm replied:

Right now multiplayer is only via IP. I suggest checking out the 0 A.D. irc channel--there are usually people there who will play. There is a button at the top of the main menu that will take you to the irc channel.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 15 2011, 6:10pm replied:

Currently bridges are a hack. The sides are models, while the walking surface is raised terrain with a custom terrain texture.

+1 vote   media: You shall not pass!
Mythos_Ruler
Mythos_Ruler Jul 15 2011, 6:07pm replied:

Sorry, a physics engine is not in the cards, unless a talented open-sourcer adds it for us. We want to focus on gameplay features and easier-to-implement graphical features like distance fog and specular maps. :/

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 14 2011, 4:38am replied:

Forgot the spikes. :) Those are separate too. This is better than doing one big model, so designers can make all kinds of shapes in their scenarios.

+1 vote   media: Celtic Fortress
Mythos_Ruler
Mythos_Ruler Jul 14 2011, 4:36am says:

Right, this is multiple palisade segments, rounded corner segments, end segments, and "palisade forts" which are the gnarly towers.

+1 vote   media: Celtic Fortress
Mythos_Ruler
Mythos_Ruler Jul 13 2011, 4:21am says:

Pureon made these palisades purely without direction. He's very good with architectural detailing. We are lucky to have him aboard! :)

+9 votes   media: Celtic Fortress
Mythos_Ruler
Mythos_Ruler Jul 13 2011, 1:40am replied:

And there are more to come! I just listened to a bunch of newly-submitted sound effects tonight.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 10 2011, 10:06pm says:

Barbarous scum! How will we feed ourselves?!

+1 vote   media: Demonstrating our new Raze ability.
Mythos_Ruler
Mythos_Ruler Jul 9 2011, 12:19am says:

Nifty. I suggest varying the rotation on those cypress trees so the texture looks different on all of them. Simple fix that doesn't require editing the UVW Maps. :)

+1 vote   media: Cinematic screenshots
Mythos_Ruler
Mythos_Ruler Jul 9 2011, 12:18am says:

Part of a Gymnasion/Academy?

+2 votes   media: Pankration arena
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 11:40pm says:

You guys should really look into modding for 0 A.D. or joining the WFG team when you're done this mod. :)

+2 votes   mod: The Peloponnesian Wars
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 11:38pm says:

This looks super nice in-game.

+1 vote   media: The new Gerousia in-game.
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 4:33pm replied:

I'm guessing Romulans vs. Nazis vs. Gaiju.

+1 vote   media: 0 A.D. Alpha 5 Preview
Mythos_Ruler
Mythos_Ruler Jun 28 2011, 10:52pm says:

Very nice. Love the pavement around the edges. Gives me ideas for my own work. Bravo! :)

+3 votes   media: Spartan house
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