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Keep in mind it's only a 2-player map as well. Plenty of room for both players to stretch their legs. This is much bigger than an 'Age of Mythology' or 'Age of Empires III' 2-player map.
Currently bridges are a hack. The sides are models, while the walking surface is raised terrain with a custom terrain texture.
Sorry, a physics engine is not in the cards, unless a talented open-sourcer adds it for us. We want to focus on gameplay features and easier-to-implement graphical features like distance fog and specular maps. :/
Forgot the spikes. :) Those are separate too. This is better than doing one big model, so designers can make all kinds of shapes in their scenarios.
Right, this is multiple palisade segments, rounded corner segments, end segments, and "palisade forts" which are the gnarly towers.
Pureon made these palisades purely without direction. He's very good with architectural detailing. We are lucky to have him aboard! :)
And there are more to come! I just listened to a bunch of newly-submitted sound effects tonight.
We have some rudimentary random maps. You have to choose them from the drop down menu in the single player setup screen.
Barbarous scum! How will we feed ourselves?!
Nifty. I suggest varying the rotation on those cypress trees so the texture looks different on all of them. Simple fix that doesn't require editing the UVW Maps. :)
Part of a Gymnasion/Academy?
You guys should really look into modding for 0 A.D. or joining the WFG team when you're done this mod. :)
This looks super nice in-game.
I'm guessing Romulans vs. Nazis vs. Gaiju.
We wanted to give the Persians a nice heavy cavalry without resorting to the cliche war elephant, which the Persians rarely used. Agree or not, that's what we chose to do. :)
The one on the left looks a little awkward. :) Try emulating some of the Roman copies.
Very nice. Love the pavement around the edges. Gives me ideas for my own work. Bravo! :)
It's hard to tell without first playing the game with the music in it. :)
The Greeks started to do just that when the Persians invaded. :) It was never completed because the Spartans and their Peloponnesian allies put away their differences with Athens, linked up near Plataea, and put the Persian horde to rout! ;)
It's supposed to be coral. :)
Can you be more specific?
I loled. :)
Yeah, I hated the ending of the battle in 300. They basically committed suicide. The real last stand was much more heroic and desperate and brutal.
Your shield meshes might need repositioned so they arent right in front of the soldier's face. ;)
It is a myth that "Sparta never used walls." :) True, they had no city walls in the Classical era, but they did later in Hellenistic times. But since this mod is based on the Classical era, I suppose it's okay to not give them walls. ;)
Damn! :) I think you could stand to reduce the shield texture size a bit and increase the wall texture size. ;)
Hmm, I'd recommend different armor. This guy is wearing a triple-disc pectoral made by the Samnites in Italy. Of course though you can take some artistic license.
Niiiice. Love the shield. What resolution are the shield textures?
I just played Erik on this map. He was winning for a while, but much like Hannibal, he did not know how to use his victories! ;) So, I came out ahead in the end.