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Mythos_Ruler
Mythos_Ruler Jun 15 2012, 12:48pm replied:

The engine will pre-compute a light map, which is a 2nd texture applied over the object simulating the illumination (or rather, the lack of illumination) from ambient light. So basically, the modder or developer doesn't have to burn the shadows by hand, and multiple objects can use the same diffuse map, since the light map is created separately on a per-object basis.

+2 votes     media: Ambient Occlusion
Mythos_Ruler
Mythos_Ruler Jun 14 2012, 6:50pm replied: +3 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Jun 13 2012, 7:29pm replied:

Yep. Export to Collada file format. Best to just use the unit models that are already in the game and then just make new prop meshes and other stuff you can bolt onto them.

+3 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler May 31 2012, 3:56pm says:

The 'A' would probably be sans serif. :)

The body texture is nice though!

+1 vote     media: The Athenian Lochagos
Mythos_Ruler
Mythos_Ruler May 29 2012, 1:20pm replied:

Not planned, but who knows.

+3 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler May 24 2012, 10:52pm replied:

We are in the early stages of designing a brand new Mauryan India faction.

+3 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler May 24 2012, 10:51pm replied:

Already implemented. :) Units promoted to higher ranks based on battlefield experience.

+2 votes     article: New Release: 0 A.D. Alpha 10 Jhelum
Mythos_Ruler
Mythos_Ruler May 21 2012, 2:33pm replied:

Part 1 (what we're working on now) will only have Republican Rome (2nd Punic Wars era). The sequel, Part 2, may have Imperial Romans and Eastern Romans (Early Byzantines).

+2 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler May 19 2012, 4:03pm says:

Very nice work.

+1 vote     article: The Peloponnesian Wars Summer Update 2012
Mythos_Ruler
Mythos_Ruler May 18 2012, 5:12pm replied:

Under what circumstances do you get low fps? There can be any number of reasons. Try playing against only 1 AI bot when playing single player. This reduces pathfinder-induced lag.

+2 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler May 17 2012, 5:20pm replied:

The specularity shows up in a lot of little places. You have to look for them. ;)

+2 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler May 17 2012, 4:57pm replied:

Honey Badger don't care.

+2 votes     article: New Release: 0 A.D. Alpha 10 Jhelum
Mythos_Ruler
Mythos_Ruler May 16 2012, 12:26pm replied:

The wall towers generate automatically, and cost more than walls, yeah.

+2 votes     media: An Open Invitation
Mythos_Ruler
Mythos_Ruler May 15 2012, 10:55pm replied:

Thanks, Mr. President!

+6 votes     media: Pericles
Mythos_Ruler
Mythos_Ruler May 15 2012, 8:19pm replied:

Athenians, Macedonians, and Spartans are listed. Some scenarios still use generic "Hellenes" for now, but most have been switched over to one or more of the 3 new civs. :)

+3 votes     media: An Open Invitation
Mythos_Ruler
Mythos_Ruler May 15 2012, 8:07pm replied:

The gold mine has some specularity on it, yeah. :)

+1 vote     media: Some new things coming in Alpha 10
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:53pm replied:

Understood. Gotta work with the engine's limitations. :)

+1 vote     media: Hoplites
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:50pm replied:

Actually, they'll be the faction to play if you want a challenge. They're the underdogs. Strong melee units, but no walls. One of their planned bonuses (not implemented yet) is to have their soldiers train at the Elite rank once the player's settlement hits the City Phase. The cost for this big bonus comes with a 10% lower pop cap. That's the plan anyway. :)

+2 votes     media: 0 A.D. Alpha 10 Jhelum - New features
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:40pm says:

I like the power icon on the left. I wonder what it does.

+1 vote     media: Hoplites in Phalanx.
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:36pm says:

Pretty cool. Nice touch with the olive tree. ;) Do you use ambient occlusion to bake the textures? We're looking into some ambient occlusion solutions for the game I'm working on.

+1 vote     media: The Athenian City Centre
Mythos_Ruler
Mythos_Ruler May 15 2012, 2:26pm replied:

Just to piggyback on what feneur has said and expand upon it:

We felt that the different Hellenic factions of the time were different enough militarily and culturally to go ahead and make them into separate, unique factions. As experience playing Age of Empires II teaches us, even minor differences between factions can lead to big gameplay differences!

The Spartan emphasis on heavy infantry clashes nicely with Macedonia's emphasis on a combined-arms approach. Athenian naval prowess contrasts nicely with the generally mediocre Spartan and Macedonian experience in this area.

In fact, our Sparta faction is designed (and continually being tweaked) to function as the "under dog" faction. Strong units, but few in number. High loyalty (for buildings and support units, when this is implemented), but low defensive capability (no stone walls).

+2 votes     media: 0 A.D. Alpha 10 Jhelum - New features
Mythos_Ruler
Mythos_Ruler May 14 2012, 1:22pm replied:

Gates will come after Alpha 10.

+1 vote     media: Wall Demonstration
Mythos_Ruler
Mythos_Ruler May 7 2012, 9:16pm replied:

Alpha 10 will include a civilization that cannot build walls at all. Its men are its walls. ;)

+3 votes     media: Murder Paths
Mythos_Ruler
Mythos_Ruler Apr 22 2012, 7:03pm replied:

Close... keep guessing. ;)

+1 vote     media: Some new things coming in Alpha 10
Mythos_Ruler
Mythos_Ruler Apr 22 2012, 6:03pm replied:

Good pathfinding is pretty much one of the harder things to accomplish in game development. We're on the case! ;)

+3 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Apr 17 2012, 8:33pm replied:

We'll see what we can do. ;)

+6 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Apr 14 2012, 11:38pm replied:

Graphical Lag: Try turning off the fancy water and shadows in the in-game options menu.

Other lag: Try only fighting against 1 bot per match. More than 1 bot will lag considerably, especially on non-top-of-the-line systems.

+2 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Apr 14 2012, 3:22am replied:

The specular material is really light weight. It'll be a breeze for most rigs to handle.

+1 vote     media: Specular
Mythos_Ruler
Mythos_Ruler Apr 11 2012, 11:59pm replied:

Hard to judge, since some of the tracks (by Boris Hansen 6+ years ago) are old and will not be used anymore. Here are all of the tracks created by Omri Lahav and his cohort of musical phenoms over the past year: Play0ad.bandcamp.com

+1 vote     media: Making of 0 A.D.'s Soundtrack
Mythos_Ruler
Mythos_Ruler Apr 9 2012, 11:39pm replied:

Yep!

+1 vote     media: Roman siege works
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