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Comment History  (30 - 60 of 473)
Mythos_Ruler
Mythos_Ruler Aug 16 2014, 11:26am says:

The red giant's surface is silly.

+1 vote   media: Animated Star Corona [0.9.7.2 WIP]
Mythos_Ruler
Mythos_Ruler Nov 28 2013, 9:46am replied:

Yep, those are clouds achieved with particles. Only visible in-game when zoomed all the way out 100%.

+4 votes   media: Alpine Valleys Skirmish Map
Mythos_Ruler
Mythos_Ruler Oct 18 2013, 11:58pm replied:

Love your avatar btw. Ski Free Forever!

+3 votes   article: Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)
Mythos_Ruler
Mythos_Ruler Sep 28 2013, 4:41am replied:

Graphics really aren't much of an issue since they are ultimately scalable. Most of the performance issues currently in the game have to do with pathfinding and rangefinding and inefficient AI. All of those are being worked on. :)

+11 votes   media: Gallic Fields
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:27pm replied:

I appreciate the question, and it's one we hope to address adequately in the coming days and weeks as the fundraiser continues.

It really comes down to this: Do you believe in the project or not? If it's something that you believe is worthwhile, then you can vote with your dollars and support its continued development and improvement. Look at the Humble Indie Bundle. You can pay whatever you want to pay, but some people believe in independent games and what their success represents, so they donate money to their cause, sometimes a lot of money, in the hopes that such quality gaming can continue into the future. It's an investment in your future experience as a gamer.

0 A.D. - Empires Ascendant will eventually reach 1.0 (Gold) release. But do we want to release a "final" version of the game in 4-6 years with poor performance issues, fewer features, and less balancing with a neutered game design? Or do we want to release something that will knock everyone's socks off in 2-3 years time? We want to make a statement, and that is that independent, open-source, cross-platform (Linux! Mac OSX!), crowdfunded games can meet or exceed expectations in a world of multi-million dollar AAA releases. We can't make that statement without the help of those who believe in us. :)

+5 votes   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 7 2013, 7:50pm replied:

It's the Carthaginian Wonder. :)

+1 vote   media: Alpha 14 Preview: Hero Medallion & Game Speed
Mythos_Ruler
Mythos_Ruler Aug 19 2013, 10:07am replied:

Hack = Melee.

+2 votes   media: Exponential Armor
Mythos_Ruler
Mythos_Ruler Jun 9 2013, 7:00am says:

This is great. Any more work on this font?

+1 vote   media: 0 A.D. font?
Mythos_Ruler
Mythos_Ruler Apr 12 2013, 1:37am replied:

The guy working on deferred lighting has gone on hiatus. Don't know when he'll be back. :(

0 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 8 2013, 1:04pm replied:

Hmm, perhaps I should make a 2nd pass on that particular normal map. :)

+2 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Oct 2 2012, 1:06pm replied:

All of the effects will be customizable by the scenario designer.

+1 vote   media: Graphics post-processing effects
Mythos_Ruler
Mythos_Ruler Jul 29 2012, 3:25pm replied:

Right now, the Mauryan Indians are the last faction WFG plans to pack into 0 A.D. Part 1, though there is a possibility of sneaking in a few more. All depends on manpower.

+2 votes   article: 0 A.D. Weekly Report #1
Mythos_Ruler
Mythos_Ruler May 31 2012, 3:56pm says:

The 'A' would probably be sans serif. :)

The body texture is nice though!

+1 vote   media: The Athenian Lochagos
Mythos_Ruler
Mythos_Ruler May 19 2012, 4:03pm says:

Very nice work.

+1 vote   article: The Peloponnesian Wars Summer Update 2012
Mythos_Ruler
Mythos_Ruler May 16 2012, 12:26pm replied:

The wall towers generate automatically, and cost more than walls, yeah.

+2 votes   media: An Open Invitation
Mythos_Ruler
Mythos_Ruler Mar 28 2012, 4:30pm replied:

That is Moddb outsourcing its file hosting. We have no control over that.

+2 votes   download: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 3:54pm replied:

Great! Try it out and let us know what you think. Remember though, it's still only an alpha. ;)

+3 votes   article: New Release: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 3 2012, 8:41pm replied:

Looks like the Memertines have arrived. ;D

+4 votes   media: Temple of Vesta
Mythos_Ruler
Mythos_Ruler Feb 17 2012, 12:25pm replied:

We can also make a few generic Egyptian "ruins" of temples and such to use on the East bank.

+1 vote   media: New map: Nile River
Mythos_Ruler
Mythos_Ruler Feb 4 2012, 11:57am replied:

No. I made the map by hand in Atlas.

+1 vote   media: Punjab custom map
Mythos_Ruler
Mythos_Ruler Jan 20 2012, 5:52pm says:

is nize!

+3 votes   media: Lancang River Civilization
Mythos_Ruler
Mythos_Ruler Jan 9 2012, 12:35am replied:

All buildings lose Health when they are not connected to a Civic Centre.

+3 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Dec 9 2011, 8:38pm replied:

That would indeed be awesome, but probably outside our manpower capabilities.

+3 votes   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 2 2011, 11:24am replied:

"But it's also a curse. It's blocking stuff we want to see..."

Can't give everything away in one pre-release screenshot. ;)

+2 votes   media: The Persians Are Coming
Mythos_Ruler
Mythos_Ruler Nov 22 2011, 7:50pm replied:

There's not much really to say, other than most of your buildings have a territorial affect radius. The more important the building, the larger the effect. :) Alpha 8 is coming in a few weeks. I hope you like it! :D

+4 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 15 2011, 3:05pm replied:

Salve, citizen! Indeed you do see territorial boundaries.

See here for another example:

Wildfiregames.com

+5 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 1 2011, 11:38pm replied:

Alt-W. ;)

+3 votes   media: Modeling the Persians
Mythos_Ruler
Mythos_Ruler Oct 14 2011, 6:37am replied:

Most references for scythed chariots show a square cab, rather than round. This, for example:

I.imgur.com

Though, in 0 A.D. the Basic level of the chariot is rounded. :)

+2 votes   media: Scythed Chariot riders
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 7:50pm replied:

We plan to have at least ramming and possibly boarding/capturing.

+1 vote   article: Ancient Ships
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 1:26am replied:

Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.

+4 votes   article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Jun 23 2011, 6:20pm replied:

It's supposed to be coral. :)

+1 vote   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 18 2011, 6:29pm replied:

Can you be more specific?

+3 votes   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 17 2011, 11:43pm replied:

I loled. :)

+4 votes   media: Iberian Peace
Mythos_Ruler
Mythos_Ruler May 28 2011, 4:26pm replied:

Yep, you'll have to make boats in order to get across. :)

+1 vote   media: Gambia River
Mythos_Ruler
Mythos_Ruler Apr 30 2011, 2:23am replied:

This was actually quite accidental. :) I was play-testing the new map I'm working on and was taking random screenshots. I looked through them and saw this and just had to share. :) :)

+3 votes   media: Found it! (The enemy base)
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:17pm replied:

lol, Hotlink failed.

+1 vote   media: Fleet Operations
Mythos_Ruler
Mythos_Ruler Apr 7 2011, 6:01pm replied:

Right. I'm still fiddling with the sun color settings though. Plus I think in the end we will have a brightness slider too. Things are lookin good. :)

+2 votes   media: New Light Rendering Method/Particles
Mythos_Ruler
Mythos_Ruler Jan 26 2011, 2:46pm says:

Ekdromoi, they look like, from the late 5th century/early 4th century.

+1 vote   media: New Unit Render
Mythos_Ruler
Mythos_Ruler Nov 13 2010, 2:20pm replied:

I also think the preponderance of Giant Swaying Trees™ in modern RTS games gets pretty annoying.

+6 votes   media: Pine Forests
Mythos_Ruler
Mythos_Ruler Oct 28 2010, 6:23am replied:

All I see is "barbarbarbarbar..."

+5 votes   media: Epic Greek Temple
Mythos_Ruler
Mythos_Ruler Oct 20 2010, 6:39pm replied:

Hi Maxivz! Do you have any examples of your modeling skills?

+1 vote   media: Alpha II Preview
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:50pm replied:

yes. :)

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:23pm replied:

Different breeds of Mastiff have been around for possibly 6000 years. The progenitor breed is thought to have existed roughly 6000 years ago in Mesopotamia. Breeds similar to the modern mastiff migrated with their masters into Europe over the succeeding millennia. :)

+2 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 27 2010, 5:46am replied:

The breed is actually mastiff. ;)

Guardog.biz

And yeah, it's great to use a group of them to hunt deer. Pretty fun. :D

+3 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Apr 26 2010, 12:17am replied:

Yep, the museum reproduced the smaller gate with actual glazed tiles from the ruins of Babylon in Iraq.

+1 vote   media: Fortified City
Mythos_Ruler
Mythos_Ruler Apr 25 2010, 1:03pm replied:

It's in Berlin, right?

+1 vote   media: Fortified City
Mythos_Ruler
Mythos_Ruler Jan 25 2010, 11:58am replied:

For the hearing impaired.

+1 vote   media: Mediterranean Terrains
Mythos_Ruler
Mythos_Ruler Dec 15 2009, 12:42pm says:

Right. I'd say they'll be strong in the late game, while others will try to rush them early.

+2 votes   media: Roman Siege Works
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:24am says:

1600 x 1200

Media.moddb.com

+1 vote   media: Punic War
Mythos_Ruler
Mythos_Ruler Aug 5 2009, 11:03pm replied:

I think if both players have the mod installed you can play a DirectIP game. I have not tried it though.

+1 vote   media: Screenshot
Mythos_Ruler
Mythos_Ruler Apr 23 2009, 1:07am replied:

I agree. Thanks for the critique.

+1 vote   media: A Typical Settlement
Mythos_Ruler
Mythos_Ruler Apr 14 2009, 4:39pm replied:

You betcha!

+1 vote   media: Iberian Desert Colony
Mythos_Ruler
Mythos_Ruler Mar 9 2009, 1:39am replied:

haha! Me too! When we released the original version of this I thought we had reached our pinnacle. lmao

+2 votes   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler Jan 19 2009, 4:49pm says:

I believe the design comes from the famous "Alexander Sarcophagus" where Alexander is depicted wearing just such a helmet.

+3 votes   media: Alexander's Helmet
Mythos_Ruler
Mythos_Ruler Jan 14 2009, 6:15pm says:

Big version: Media.moddb.com

+2 votes   media: Iberian Civic Center
Mythos_Ruler
Mythos_Ruler Jan 7 2009, 3:00am replied:

We'll encourage everybody to "pirate" the game as much as possible when it's done. ;)

+3 votes   article: 0 A.D. 2009 New Year's Update
Mythos_Ruler
Mythos_Ruler Nov 26 2008, 11:24pm says:

A few are just props. :)

+3 votes   media: Roman Desert Town
Mythos_Ruler
Mythos_Ruler Sep 28 2008, 11:32am says:

Just some jungle flora. :)

+2 votes   media: Tropical Foliage
Mythos_Ruler
Mythos_Ruler Jul 29 2008, 4:48pm replied:

Each rank has its own actor. When an entity gets enough XP, it'll rank up by selecting the next actor up. In the actor you can specify textures, props, meshes, etc. You can also specify more than one of each, and then apply a ratio to them. So, let's say you choose to have 4 body texture variations. Well, you choose the 4 textures, then give each a ratio number that determines how likely that variation will show up in the game for that actor. :) Props are actors as well, so it is possible to have body texture variations as well as helmet variations because the helmet is an actor that has variations and ratio listed within. lol. Hopefull that makes sense.

+1 vote   media: Roman Coolus Helmets
Mythos_Ruler
Mythos_Ruler Jun 13 2008, 5:31pm says:

Yeah, very old screenshot. I think every single thing in that shot has been replaced or updated since we first released it. haha

+1 vote   media: Eve
Mythos_Ruler
Mythos_Ruler Oct 31 2013, 12:12pm replied:

Hopefully in the future we will be remodeling our unit meshes to be more compatible with newer versions of Blender. This will make creating new animations (as for siege operators, etc.) a lot easier. Right now, our existing animations will not import into Blender properly even though they use the standard Collada format, but exported via 3DS Max.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Oct 23 2013, 6:50pm replied:

Ptolemies will include Libyan Skirmishers, Egyptian Pikemen, Nubian Archers, and Nabataean Camel Archers.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Oct 11 2013, 8:38pm replied:

We will distribute the game via the Internet for free. When the time comes, we will look into releasing the game via as many avenues as possible, Steam, Indie Bundle, etc.

+2 votes   media: Ptolemaic Egyptians Preview!
Mythos_Ruler
Mythos_Ruler Sep 30 2013, 8:33am says:

Will need Ptolemies and Seleucids soon too. ;) This is awesome though!

+1 vote   download: 0 A.D. Civ Icon font v0.0.1
Mythos_Ruler
Mythos_Ruler Sep 22 2013, 4:11am says:

Maybe some new skybox textures?

+1 vote   mod: VVVTW (Veni Vidi Vici Total War)
Mythos_Ruler
Mythos_Ruler Sep 22 2013, 12:38am replied:

You can also play scenarios and random maps vs. the AI, which is a challenge for new players, but has multiple difficulty settings.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 21 2013, 11:23am replied:

It shouldn't much if you have a graphics card newer than 3 or 4 years old.

+4 votes   media: 3D Farms
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:36pm replied:

Thanks! Make sure to let us know what you like and dislike about the game!

+1 vote   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:10pm replied:

Yeah, tell us a about it! :) That's why we are running this fundraiser. Many of the performance issues are rather time consuming and difficult to solve, so that's where a full-time programmer would come most handy! It's all about pushing the game out the door quicker and with more features while fixing and optimizing the game's performance.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 9:10am replied:

Exactly. Fun "side projects" like the P-51 Mustangs help to showcase how far modders could take our engine.

+5 votes   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:43pm says:

Keep evolving your designs. Iteration is the designer's tool. Don't settle until your goals are met! :)

+2 votes   media: EU Tank Factory
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:42pm says:

Good stuff. Keep going. Don't stop. Believe in what you are doing.

+8 votes   article: Concept arts update #3
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:40pm replied:

Thanks for posting videos of 0 A.D. Let us know your Youtube channel. Don't be shy! Advertise! :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 5 2013, 7:23pm replied:

That's one of the major reasons for the fundraiser. Fixing the lag is a very difficult and tedious job, so it's understandable that folks who just want to work on the game as a side hobby don't really want to tackle it. So, we've hired a dedicated full-time programmer (Jorma Rebane, aka RedFox) to help optimize the game and reduce or eliminate the severe lag that happens in long games. He's already made progress and we hope to include those new optimizations in the next alpha.

Now, the only way we can continue to employ him is for the IndieGoGo fundraiser to be a success! Tell all your friends! :)

+6 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 4 2013, 7:13pm replied:

Alpha 14 Naukratis is now live. :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 1 2013, 8:33am replied:

Days, not weeks.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Aug 17 2013, 7:56am replied:

It's a "percentage" system, like AOM. The difference is how the armor percentages are incremented by technologies.

Example:

Level 1 armor is 10%. That means that the unit receives 90% of the damage directed at it. To reduce that damage by another 10% (+1 armor level), you don't increase armor to 20%, you increase it to 19%, 9 being 1/10th of 90.

+4 votes   media: Exponential Armor
Mythos_Ruler
Mythos_Ruler Jun 25 2013, 9:27pm says:

Cool model.

"without getting us undisclosed" -- awkward English. "Undisclosed" means hidden.

+3 votes   media: MiG Skat drone
Mythos_Ruler
Mythos_Ruler Jun 20 2013, 8:09pm says:

BTW guys, we're looking for some Blender animators to help us give these great animal meshes some animations. Please help out if you can!

Topic for the Oryx: Wildfiregames.com

+1 vote   media: Oryx
Mythos_Ruler
Mythos_Ruler May 2 2013, 4:13am replied:

The problems lie in the rangemanager and pathfinders. We're looking into it. :)

+7 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 12 2013, 8:09am says:

Suggestion to those who are thinking of names: What would NATO call it? Looks like a cross between a Hind/Haze and some kind of VTOL! :) Great design.

+4 votes   media: Intermarium heavy gunship
Mythos_Ruler
Mythos_Ruler Apr 10 2013, 1:19am says:

Has anyone tried to enable the graphics using my directions in the 'Description'?

+1 vote   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Jan 18 2014, 11:59am replied:

Half and half. Right now they don't hold formations for very long and devolve into a mosh pit. I took this shot right as they started to fight.

But in the future we would like to make combat less chaotic and more organized.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Dec 18 2013, 12:12pm says:

A low angle shot:

I.imgur.com

You really don't get to see the game at this kind of angle very often. :)

+1 vote   media: Alpine Valleys Skirmish Map
Mythos_Ruler
Mythos_Ruler Dec 10 2013, 12:12pm replied:

This is the Ptolemaic Egyptian wonder. :)

+1 vote   media: Temple of Edfu (1)
Mythos_Ruler
Mythos_Ruler Oct 19 2012, 12:58pm replied:

Because they are in the middle of the screen, which is in focus. :)

+1 vote   media: Depth of Field (DOF) filter
Mythos_Ruler
Mythos_Ruler Aug 21 2012, 1:25pm says:

Dunno if you guys can tell, but the grass has some subtle normal mapping and specular mapping.

+2 votes   media: Spec maps, normal maps, parallax oh my.
Mythos_Ruler
Mythos_Ruler Apr 14 2012, 3:22am replied:

The specular material is really light weight. It'll be a breeze for most rigs to handle.

+2 votes   media: Specular
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 10:26pm says:

Big ups go to team members Pureon and Enrique. They did excellent work.

+5 votes   media: Roman Building Set for Alpha 9
Mythos_Ruler
Mythos_Ruler Mar 14 2012, 2:41pm replied:

Salve, citizen! The answer to this very pressing question shall be revealed very soon.

+5 votes   media: Roman Entrenched Army Camp
Mythos_Ruler
Mythos_Ruler Jan 24 2012, 3:35pm replied:

A truly random Random Map would be nigh unplayable.

+2 votes   media: New map: Punjab
Mythos_Ruler
Mythos_Ruler Dec 24 2011, 5:37pm replied:

The game already includes 4 random map scripts. Choose "random maps" from the drop menu in the game setup screen.

+1 vote   media: Zagros Mountains
Mythos_Ruler
Mythos_Ruler Dec 1 2011, 12:35pm says:

The elephants look ridiculous.

+2 votes   media: Age Of Empires Online
Mythos_Ruler
Mythos_Ruler Nov 5 2011, 4:26am replied:

We've renamed them to "Bactrian Lancers" and lightened the armour on the horses. Actually, the rider is heavily armoured, but the horse is not. We feel this is more accurate than what we had before in this screenshot ("Bactrian Cataphracts").

+1 vote   media: Bactrian Cataphracts
Mythos_Ruler
Mythos_Ruler Sep 24 2011, 9:49pm replied:

Bonfire Studios was bought by Zynga to make Facebook and iPhone games. :/

+2 votes   member: Mythos_Ruler
Mythos_Ruler
Mythos_Ruler Sep 14 2011, 4:52pm replied:

In kg?

+2 votes   media: A glimpse behind the scenes.
Mythos_Ruler
Mythos_Ruler Sep 1 2011, 6:00pm replied:

Probably eventually.

+1 vote   media: Another look at the Carthaginian Trireme.
Mythos_Ruler
Mythos_Ruler Aug 23 2011, 5:51pm replied:

The triarii rarely ever actually fought. If they did, then it meant the Hastati and Principes had failed and were withdrawing. The triarii performed a holding action while the rest of the army retreated.

+3 votes   media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Aug 9 2011, 2:54pm replied:

We also beefed up walking speeds until we have running/charging.

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:31pm replied:

We figure oar animations will be a lot simpler to make than meat unit animations. It just takes someone with some time and effort to try to do it. Right now we are very busy trying to get various gameplay features working to make Alpha 7 an awesome release. ^_^

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Jul 17 2011, 8:16pm replied:

Keep in mind it's only a 2-player map as well. Plenty of room for both players to stretch their legs. This is much bigger than an 'Age of Mythology' or 'Age of Empires III' 2-player map.

+3 votes   media: Sicilia
Mythos_Ruler
Mythos_Ruler Jul 11 2011, 5:06am replied:

We have some rudimentary random maps. You have to choose them from the drop down menu in the single player setup screen.

+3 votes   article: New Release: 0 A.D. Alpha 6 Fortuna
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 3:58pm replied:

We wanted to give the Persians a nice heavy cavalry without resorting to the cliche war elephant, which the Persians rarely used. Agree or not, that's what we chose to do. :)

+3 votes   media: Bactrian Cataphracts
Mythos_Ruler
Mythos_Ruler Jun 28 2011, 10:54pm says:

The one on the left looks a little awkward. :) Try emulating some of the Roman copies.

+2 votes   media: Two statues to be used in-game.
Mythos_Ruler
Mythos_Ruler Jun 27 2011, 8:08pm replied:

It's hard to tell without first playing the game with the music in it. :)

+2 votes   media: 0 A.D. Original Soundtrack -- Hellenic Peace #1
Mythos_Ruler
Mythos_Ruler Jun 27 2011, 8:06pm replied:

The Greeks started to do just that when the Persians invaded. :) It was never completed because the Spartans and their Peloponnesian allies put away their differences with Athens, linked up near Plataea, and put the Persian horde to rout! ;)

+1 vote   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 21 2011, 12:22am says: +1 vote   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 10 2011, 12:50pm replied:

It is a myth that "Sparta never used walls." :) True, they had no city walls in the Classical era, but they did later in Hellenistic times. But since this mod is based on the Classical era, I suppose it's okay to not give them walls. ;)

+1 vote   media: Promotional Image
Mythos_Ruler
Mythos_Ruler May 28 2011, 4:25pm replied:

One particular island map will be "Cycladic Archipelago" which is a Mediterranean (specifically Aegean) map akin to "Small Islands" from Age of Empires. There will also be a Temperate map called "Eire and Albion" with a few large islands.

+1 vote   media: Gambia River
Mythos_Ruler
Mythos_Ruler May 13 2011, 10:20am replied:

As I am not a scripter, I can't focus on random map scripting. ;) The next release will come with updated random map scripts though. I create these standalone maps because the RMSs are still rudimentary.

+1 vote   media: Acropolis II
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:16pm says:

I like the mix of shields... something we tried to do in 0 A.D. Yours look really nice.

+1 vote   media: Revitalization!
Mythos_Ruler
Mythos_Ruler Feb 1 2011, 4:56am says:

I think a fully upgraded hoplite should get a muscled cuirass. Just my opinion. Looks cool in any case. :)

+1 vote   media: Spartan Hoplite.
Mythos_Ruler
Mythos_Ruler Feb 1 2011, 4:46am says:

I would use the Apollo sunray shield emblem (2nd from bottom right corner) for a Spartan hero or something. It is the emblem of the Spartan kings.

I can't wait to try this out, btw. :)

+1 vote   media: Hopilitai spartiates.
Mythos_Ruler
Mythos_Ruler Nov 23 2010, 8:01pm replied:

I think back then they didn't drink rum, but rather wine mixed with water. ;)

+2 votes   media: Shipwreck
Mythos_Ruler
Mythos_Ruler Nov 1 2010, 5:17am replied:

Some day they'll be ovals. :)

+2 votes   media: New boats for the Greeks.
Mythos_Ruler
Mythos_Ruler Oct 30 2010, 7:26am says:

There is already a "choppiness" slider in the editor. The boats don't rock yet though.

+2 votes   media: The Kyrenia
Mythos_Ruler
Mythos_Ruler Oct 20 2010, 6:43pm replied:

Yeah, haha. One of the many things we need to work on! Our chief programmers, Philip and Brian, are really doing a great job though, to have made so much good progress since Alpha I. We've also had contributions from a few others in the community who have submitted patches for the game. Their contributions are also greatly appreciated!

+3 votes   article: New Release: 0 A.D. Alpha 2 Bellerophon
Mythos_Ruler
Mythos_Ruler Oct 1 2010, 1:26am replied:

Whoa there broski. ;) Both the the Celt dock and Town center are round too. :)

+2 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:41pm replied:

This might illustrate better what I am talking about. :)

I.imgur.com

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:29pm replied:

The Celts surely felt Roman and Mediterranean influence from an early time. By the time of Julius Caesar the Celts were building rectangular buildings and very large towns. Some of their largest towns even had multi-story "tenements" or apartment buildings. But having said that, the Celt houses in the game are round, harkening back to an earlier La Tene era. So, there will be somewhat of a mix of architectural styles for the Celts to give a "well-rounded" (nyuk! nyuk!) look to them. ;)

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Aug 30 2010, 5:45pm replied:

Yeah, that's what we were aiming for! Thanks for the comment. :)

+2 votes   media: Hellenised Egypt -- Nile River Crossing 1
Mythos_Ruler
Mythos_Ruler Aug 29 2010, 7:50pm says:

They are eye candy objects that aren't buildable by the players, but are place-able in the map editor ("Atlas"). They can be destroyed though, giving the player a bunch of Gold (Metal) as "loot."

+1 vote   media: Egyptian Pyramids of Antiquity
Mythos_Ruler
Mythos_Ruler Jan 9 2010, 8:11pm says:

1600 x 1200
Media.moddb.com

+2 votes   media: Stormfront
Mythos_Ruler
Mythos_Ruler Dec 15 2009, 12:48pm says:

Yeah, that is the plan, that each Siege Weapon should have at least 1 or 2 guys firing and reloading it. Consequently, Siege Weapons will cost more population room.

+3 votes   media: Roman Siege Works
Mythos_Ruler
Mythos_Ruler May 30 2009, 6:47pm says:

Original size:

Media.moddb.com

+3 votes   media: Greek Civic Centre Render
Mythos_Ruler
Mythos_Ruler Jan 11 2009, 3:06am replied:

Yeah, I agree. Our programmers are aware of the path finding issues. We'll fix them before release.

+4 votes   media: Winter 2007 Video Preview
Mythos_Ruler
Mythos_Ruler Jan 9 2009, 2:50am replied:

Don't forget to check out the FULL VERSION: Media.moddb.com

:D

+3 votes   media: The Ancient City
Mythos_Ruler
Mythos_Ruler Jul 22 2008, 3:50am says:

Large version: Media.moddb.com

+1 vote   media: Persian Desert Town
Mythos_Ruler
Mythos_Ruler Jul 22 2008, 3:49am replied:

The sand was soaked with Greek blood, fool! The Persians were victorious! ;) ;) ;)

+1 vote   media: Lost Cause
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