This member has provided no bio about themself...

Comment History  (30 - 60 of 473)
Mythos_Ruler
Mythos_Ruler Nov 28 2013, 9:46am replied:

Yep, those are clouds achieved with particles. Only visible in-game when zoomed all the way out 100%.

+4 votes   media: Alpine Valleys Skirmish Map
Mythos_Ruler
Mythos_Ruler Oct 31 2013, 12:12pm replied:

Hopefully in the future we will be remodeling our unit meshes to be more compatible with newer versions of Blender. This will make creating new animations (as for siege operators, etc.) a lot easier. Right now, our existing animations will not import into Blender properly even though they use the standard Collada format, but exported via 3DS Max.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Oct 23 2013, 6:50pm replied:

Ptolemies will include Libyan Skirmishers, Egyptian Pikemen, Nubian Archers, and Nabataean Camel Archers.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Oct 18 2013, 11:58pm replied:

Love your avatar btw. Ski Free Forever!

+3 votes   article: Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)
Mythos_Ruler
Mythos_Ruler Oct 11 2013, 8:38pm replied:

We will distribute the game via the Internet for free. When the time comes, we will look into releasing the game via as many avenues as possible, Steam, Indie Bundle, etc.

+2 votes   media: Ptolemaic Egyptians Preview!
Mythos_Ruler
Mythos_Ruler Sep 30 2013, 8:33am says:

Will need Ptolemies and Seleucids soon too. ;) This is awesome though!

+1 vote   download: 0 A.D. Civ Icon font v0.0.1
Mythos_Ruler
Mythos_Ruler Sep 28 2013, 4:41am replied:

Graphics really aren't much of an issue since they are ultimately scalable. Most of the performance issues currently in the game have to do with pathfinding and rangefinding and inefficient AI. All of those are being worked on. :)

+11 votes   media: Gallic Fields
Mythos_Ruler
Mythos_Ruler Sep 22 2013, 4:11am says:

Maybe some new skybox textures?

+1 vote   mod: VVVTW (Veni Vidi Vici Total War)
Mythos_Ruler
Mythos_Ruler Sep 22 2013, 12:38am replied:

You can also play scenarios and random maps vs. the AI, which is a challenge for new players, but has multiple difficulty settings.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 21 2013, 11:23am replied:

It shouldn't much if you have a graphics card newer than 3 or 4 years old.

+4 votes   media: 3D Farms
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:36pm replied:

Thanks! Make sure to let us know what you like and dislike about the game!

+1 vote   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:27pm replied:

I appreciate the question, and it's one we hope to address adequately in the coming days and weeks as the fundraiser continues.

It really comes down to this: Do you believe in the project or not? If it's something that you believe is worthwhile, then you can vote with your dollars and support its continued development and improvement. Look at the Humble Indie Bundle. You can pay whatever you want to pay, but some people believe in independent games and what their success represents, so they donate money to their cause, sometimes a lot of money, in the hopes that such quality gaming can continue into the future. It's an investment in your future experience as a gamer.

0 A.D. - Empires Ascendant will eventually reach 1.0 (Gold) release. But do we want to release a "final" version of the game in 4-6 years with poor performance issues, fewer features, and less balancing with a neutered game design? Or do we want to release something that will knock everyone's socks off in 2-3 years time? We want to make a statement, and that is that independent, open-source, cross-platform (Linux! Mac OSX!), crowdfunded games can meet or exceed expectations in a world of multi-million dollar AAA releases. We can't make that statement without the help of those who believe in us. :)

+5 votes   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:10pm replied:

Yeah, tell us a about it! :) That's why we are running this fundraiser. Many of the performance issues are rather time consuming and difficult to solve, so that's where a full-time programmer would come most handy! It's all about pushing the game out the door quicker and with more features while fixing and optimizing the game's performance.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 9:10am replied:

Exactly. Fun "side projects" like the P-51 Mustangs help to showcase how far modders could take our engine.

+5 votes   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:43pm says:

Keep evolving your designs. Iteration is the designer's tool. Don't settle until your goals are met! :)

+2 votes   media: EU Tank Factory
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:42pm says:

Good stuff. Keep going. Don't stop. Believe in what you are doing.

+8 votes   article: Concept arts update #3
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:40pm replied:

Thanks for posting videos of 0 A.D. Let us know your Youtube channel. Don't be shy! Advertise! :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 7 2013, 7:50pm replied:

It's the Carthaginian Wonder. :)

+1 vote   media: Alpha 14 Preview: Hero Medallion & Game Speed
Mythos_Ruler
Mythos_Ruler Sep 5 2013, 7:23pm replied:

That's one of the major reasons for the fundraiser. Fixing the lag is a very difficult and tedious job, so it's understandable that folks who just want to work on the game as a side hobby don't really want to tackle it. So, we've hired a dedicated full-time programmer (Jorma Rebane, aka RedFox) to help optimize the game and reduce or eliminate the severe lag that happens in long games. He's already made progress and we hope to include those new optimizations in the next alpha.

Now, the only way we can continue to employ him is for the IndieGoGo fundraiser to be a success! Tell all your friends! :)

+6 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 4 2013, 7:13pm replied:

Alpha 14 Naukratis is now live. :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 1 2013, 8:33am replied:

Days, not weeks.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Aug 19 2013, 10:07am replied:

Hack = Melee.

+2 votes   media: Exponential Armor
Mythos_Ruler
Mythos_Ruler Aug 17 2013, 7:56am replied:

It's a "percentage" system, like AOM. The difference is how the armor percentages are incremented by technologies.

Example:

Level 1 armor is 10%. That means that the unit receives 90% of the damage directed at it. To reduce that damage by another 10% (+1 armor level), you don't increase armor to 20%, you increase it to 19%, 9 being 1/10th of 90.

+4 votes   media: Exponential Armor
Mythos_Ruler
Mythos_Ruler Jun 25 2013, 9:27pm says:

Cool model.

"without getting us undisclosed" -- awkward English. "Undisclosed" means hidden.

+3 votes   media: MiG Skat drone
Mythos_Ruler
Mythos_Ruler Jun 20 2013, 8:09pm says:

BTW guys, we're looking for some Blender animators to help us give these great animal meshes some animations. Please help out if you can!

Topic for the Oryx: Wildfiregames.com

+1 vote   media: Oryx
Mythos_Ruler
Mythos_Ruler Jun 9 2013, 7:00am says:

This is great. Any more work on this font?

+1 vote   media: 0 A.D. font?
Mythos_Ruler
Mythos_Ruler May 2 2013, 4:13am replied:

The problems lie in the rangemanager and pathfinders. We're looking into it. :)

+7 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 12 2013, 8:09am says:

Suggestion to those who are thinking of names: What would NATO call it? Looks like a cross between a Hind/Haze and some kind of VTOL! :) Great design.

+4 votes   media: Intermarium heavy gunship
Mythos_Ruler
Mythos_Ruler Apr 12 2013, 1:37am replied:

The guy working on deferred lighting has gone on hiatus. Don't know when he'll be back. :(

0 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 10 2013, 1:19am says:

Has anyone tried to enable the graphics using my directions in the 'Description'?

+1 vote   media: High quality graphics comparison (animated gif)
Level
Avatar
Avatar
Offline Since
Nov 20, 2014
Country
United States United States
Gender
Anonymous
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
5
Games
112
Mods
8
Articles
42
Media
325
Downloads
6
Groups
1