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Exactly. Fun "side projects" like the P-51 Mustangs help to showcase how far modders could take our engine.
Keep evolving your designs. Iteration is the designer's tool. Don't settle until your goals are met! :)
Good stuff. Keep going. Don't stop. Believe in what you are doing.
Thanks for posting videos of 0 A.D. Let us know your Youtube channel. Don't be shy! Advertise! :)
It's the Carthaginian Wonder. :)
That's one of the major reasons for the fundraiser. Fixing the lag is a very difficult and tedious job, so it's understandable that folks who just want to work on the game as a side hobby don't really want to tackle it. So, we've hired a dedicated full-time programmer (Jorma Rebane, aka RedFox) to help optimize the game and reduce or eliminate the severe lag that happens in long games. He's already made progress and we hope to include those new optimizations in the next alpha.
Now, the only way we can continue to employ him is for the IndieGoGo fundraiser to be a success! Tell all your friends! :)
Alpha 14 Naukratis is now live. :)
Days, not weeks.
Hack = Melee.
It's a "percentage" system, like AOM. The difference is how the armor percentages are incremented by technologies.
Level 1 armor is 10%. That means that the unit receives 90% of the damage directed at it. To reduce that damage by another 10% (+1 armor level), you don't increase armor to 20%, you increase it to 19%, 9 being 1/10th of 90.
"without getting us undisclosed" -- awkward English. "Undisclosed" means hidden.
BTW guys, we're looking for some Blender animators to help us give these great animal meshes some animations. Please help out if you can!
Topic for the Oryx: Wildfiregames.com
This is great. Any more work on this font?
The problems lie in the rangemanager and pathfinders. We're looking into it. :)
Suggestion to those who are thinking of names: What would NATO call it? Looks like a cross between a Hind/Haze and some kind of VTOL! :) Great design.
The guy working on deferred lighting has gone on hiatus. Don't know when he'll be back. :(
Has anyone tried to enable the graphics using my directions in the 'Description'?
Hmm, perhaps I should make a 2nd pass on that particular normal map. :)
AA was off. Anisotropic Filtering @ 2x. My frames per second are cut in half, from 30 or so to around 15. I do not have a top of the line rig though, with only a budget Radeon HD5450 grafx card.
The game is definitely moddable if that's a direction you'd like to take it in. We encourage modding when all possible. :)
Excellent! Everything look good then? :)
0 A.D. is easily modded. Check out the 'Rise of the East' mod which is currently in dev.
The Mauryan buildings should look exactly like the image in the article. ( Wildfiregames.com )
Have you tried reinstalling the game? Are you using Windows, Linux, or OSX?
Are you asking if the game can be modded, or are you suggesting WFG take a new direction with the game? :)
I don't know how your mod works, but Alpha 13 which has just been released includes a greatly reworked Aegis Bot AI. Take a look at that and see what you think. Also, if you are skilled at AI programming, there is a discussion on the Wildfire Games forum regarding the game's AI. Come, join the discussion! :)
Who says WFG as an organization can't evolve to be an industry player in its own right? Just a thought. ;)
Works on 64-bit Windows 7 just fine.
I think eventually we'll add cattle to the 'Corral' structure as a domestic food source. The Mauryans, however, would likely not receive such a food source. :)
And a Persian placeholder hero. ;)
What is weird about the combat? Can you elaborate? :)