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Comment History  (60 - 90 of 473)
Mythos_Ruler
Mythos_Ruler Apr 10 2013 says:

Has anyone tried to enable the graphics using my directions in the 'Description'?

+1 vote   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 8 2013 replied:

Hmm, perhaps I should make a 2nd pass on that particular normal map. :)

+2 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 8 2013 replied:

AA was off. Anisotropic Filtering @ 2x. My frames per second are cut in half, from 30 or so to around 15. I do not have a top of the line rig though, with only a budget Radeon HD5450 grafx card.

+1 vote   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 7 2013 replied:

The game is definitely moddable if that's a direction you'd like to take it in. We encourage modding when all possible. :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 7 2013 replied:

Excellent! Everything look good then? :)

+2 votes   news: New Release: 0 A.D. Alpha 13 Magadha
Mythos_Ruler
Mythos_Ruler Apr 7 2013 replied:

0 A.D. is easily modded. Check out the 'Rise of the East' mod which is currently in dev.

Moddb.com

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 7 2013 replied:

The Mauryan buildings should look exactly like the image in the article. ( Wildfiregames.com )

Have you tried reinstalling the game? Are you using Windows, Linux, or OSX?

+2 votes   news: New Release: 0 A.D. Alpha 13 Magadha
Mythos_Ruler
Mythos_Ruler Apr 5 2013 replied:

Are you asking if the game can be modded, or are you suggesting WFG take a new direction with the game? :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 3 2013 replied:

I don't know how your mod works, but Alpha 13 which has just been released includes a greatly reworked Aegis Bot AI. Take a look at that and see what you think. Also, if you are skilled at AI programming, there is a discussion on the Wildfire Games forum regarding the game's AI. Come, join the discussion! :)

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 2 2013 replied:

Who says WFG as an organization can't evolve to be an industry player in its own right? Just a thought. ;)

+6 votes   media: Mauryan Indians - Structures
Mythos_Ruler
Mythos_Ruler Mar 17 2013 replied:

Works on 64-bit Windows 7 just fine.

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jan 26 2013 replied:

I think eventually we'll add cattle to the 'Corral' structure as a domestic food source. The Mauryans, however, would likely not receive such a food source. :)

+2 votes   media: Somewhere in India...
Mythos_Ruler
Mythos_Ruler Jan 20 2013 replied:

And a Persian placeholder hero. ;)

+6 votes   media: Somewhere in India...
Mythos_Ruler
Mythos_Ruler Dec 18 2012 replied:

What is weird about the combat? Can you elaborate? :)

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Nov 10 2012 replied:

Been having some DNS problems.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Oct 21 2012 says:

Great work on the normal maps.

+2 votes   media: Federation Task Force
Mythos_Ruler
Mythos_Ruler Oct 19 2012 replied:

Because they are in the middle of the screen, which is in focus. :)

+1 vote   media: Depth of Field (DOF) filter
Mythos_Ruler
Mythos_Ruler Oct 2 2012 replied:

All of the effects will be customizable by the scenario designer.

+1 vote   media: Graphics post-processing effects
Mythos_Ruler
Mythos_Ruler Oct 1 2012 replied:

We agree. It's just the 'Depth of Field' effect being used. You can see it in the "Post Effect" drop menu in the Atlas UI on the left.

+3 votes   media: Graphics post-processing effects
Mythos_Ruler
Mythos_Ruler Sep 28 2012 replied:

70s warfare? You mean the Cold War era or something else?

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 28 2012 replied:

No to the Gaels. Closest would be the "Britons" who are included as their own stand-alone faction.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 18 2012 replied:

Possible factions for expansion:

Imperial Romans (Trajan era)
Eastern Romans (early Byzantines)
Huns
Germanics (Goths/Franks/Vandals)
Dacians
Parthians
Sarmatians

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Aug 21 2012 says:

Dunno if you guys can tell, but the grass has some subtle normal mapping and specular mapping.

+2 votes   media: Spec maps, normal maps, parallax oh my.
Mythos_Ruler
Mythos_Ruler Aug 12 2012 replied:

Not until Part 2 (AD1-AD500).

+1 vote   media: 0 A.D. Functioning Gates Teaser
Mythos_Ruler
Mythos_Ruler Aug 11 2012 replied:

In reality, a poor sling dude or archer would just run away if approached by the enemy.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 29 2012 replied:

Right now, the Mauryan Indians are the last faction WFG plans to pack into 0 A.D. Part 1, though there is a possibility of sneaking in a few more. All depends on manpower.

+2 votes   news: 0 A.D. Weekly Report #1
Mythos_Ruler
Mythos_Ruler Jun 15 2012 replied:

The engine will pre-compute a light map, which is a 2nd texture applied over the object simulating the illumination (or rather, the lack of illumination) from ambient light. So basically, the modder or developer doesn't have to burn the shadows by hand, and multiple objects can use the same diffuse map, since the light map is created separately on a per-object basis.

+2 votes   media: Ambient Occlusion
Mythos_Ruler
Mythos_Ruler Jun 14 2012 replied: +3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jun 13 2012 replied:

Yep. Export to Collada file format. Best to just use the unit models that are already in the game and then just make new prop meshes and other stuff you can bolt onto them.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler May 31 2012 says:

The 'A' would probably be sans serif. :)

The body texture is nice though!

+1 vote   media: The Athenian Lochagos
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