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I don't know how your mod works, but Alpha 13 which has just been released includes a greatly reworked Aegis Bot AI. Take a look at that and see what you think. Also, if you are skilled at AI programming, there is a discussion on the Wildfire Games forum regarding the game's AI. Come, join the discussion! :)
Who says WFG as an organization can't evolve to be an industry player in its own right? Just a thought. ;)
Works on 64-bit Windows 7 just fine.
I think eventually we'll add cattle to the 'Corral' structure as a domestic food source. The Mauryans, however, would likely not receive such a food source. :)
And a Persian placeholder hero. ;)
What is weird about the combat? Can you elaborate? :)
Been having some DNS problems.
Great work on the normal maps.
Because they are in the middle of the screen, which is in focus. :)
All of the effects will be customizable by the scenario designer.
We agree. It's just the 'Depth of Field' effect being used. You can see it in the "Post Effect" drop menu in the Atlas UI on the left.
70s warfare? You mean the Cold War era or something else?
No to the Gaels. Closest would be the "Britons" who are included as their own stand-alone faction.
Possible factions for expansion:
Imperial Romans (Trajan era)
Eastern Romans (early Byzantines)
Dunno if you guys can tell, but the grass has some subtle normal mapping and specular mapping.
Not until Part 2 (AD1-AD500).
In reality, a poor sling dude or archer would just run away if approached by the enemy.
Right now, the Mauryan Indians are the last faction WFG plans to pack into 0 A.D. Part 1, though there is a possibility of sneaking in a few more. All depends on manpower.
The engine will pre-compute a light map, which is a 2nd texture applied over the object simulating the illumination (or rather, the lack of illumination) from ambient light. So basically, the modder or developer doesn't have to burn the shadows by hand, and multiple objects can use the same diffuse map, since the light map is created separately on a per-object basis.
Yep. Export to Collada file format. Best to just use the unit models that are already in the game and then just make new prop meshes and other stuff you can bolt onto them.
The 'A' would probably be sans serif. :)
The body texture is nice though!
Not planned, but who knows.
We are in the early stages of designing a brand new Mauryan India faction.
Already implemented. :) Units promoted to higher ranks based on battlefield experience.
Part 1 (what we're working on now) will only have Republican Rome (2nd Punic Wars era). The sequel, Part 2, may have Imperial Romans and Eastern Romans (Early Byzantines).
Very nice work.
Under what circumstances do you get low fps? There can be any number of reasons. Try playing against only 1 AI bot when playing single player. This reduces pathfinder-induced lag.
The specularity shows up in a lot of little places. You have to look for them. ;)
Honey Badger don't care.