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Comment History  (60 - 90 of 473)
Mythos_Ruler
Mythos_Ruler Aug 16 2014, 11:26am says:

The red giant's surface is silly.

+1 vote   media: Animated Star Corona [0.9.7.2 WIP]
Mythos_Ruler
Mythos_Ruler Nov 28 2013, 9:46am replied:

Yep, those are clouds achieved with particles. Only visible in-game when zoomed all the way out 100%.

+4 votes   media: Alpine Valleys Skirmish Map
Mythos_Ruler
Mythos_Ruler Oct 18 2013, 11:58pm replied:

Love your avatar btw. Ski Free Forever!

+3 votes   article: Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)
Mythos_Ruler
Mythos_Ruler Sep 28 2013, 4:41am replied:

Graphics really aren't much of an issue since they are ultimately scalable. Most of the performance issues currently in the game have to do with pathfinding and rangefinding and inefficient AI. All of those are being worked on. :)

+11 votes   media: Gallic Fields
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:27pm replied:

I appreciate the question, and it's one we hope to address adequately in the coming days and weeks as the fundraiser continues.

It really comes down to this: Do you believe in the project or not? If it's something that you believe is worthwhile, then you can vote with your dollars and support its continued development and improvement. Look at the Humble Indie Bundle. You can pay whatever you want to pay, but some people believe in independent games and what their success represents, so they donate money to their cause, sometimes a lot of money, in the hopes that such quality gaming can continue into the future. It's an investment in your future experience as a gamer.

0 A.D. - Empires Ascendant will eventually reach 1.0 (Gold) release. But do we want to release a "final" version of the game in 4-6 years with poor performance issues, fewer features, and less balancing with a neutered game design? Or do we want to release something that will knock everyone's socks off in 2-3 years time? We want to make a statement, and that is that independent, open-source, cross-platform (Linux! Mac OSX!), crowdfunded games can meet or exceed expectations in a world of multi-million dollar AAA releases. We can't make that statement without the help of those who believe in us. :)

+5 votes   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 7 2013, 7:50pm replied:

It's the Carthaginian Wonder. :)

+1 vote   media: Alpha 14 Preview: Hero Medallion & Game Speed
Mythos_Ruler
Mythos_Ruler Aug 19 2013, 10:07am replied:

Hack = Melee.

+2 votes   media: Exponential Armor
Mythos_Ruler
Mythos_Ruler Jun 9 2013, 7:00am says:

This is great. Any more work on this font?

+1 vote   media: 0 A.D. font?
Mythos_Ruler
Mythos_Ruler Apr 12 2013, 1:37am replied:

The guy working on deferred lighting has gone on hiatus. Don't know when he'll be back. :(

0 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 8 2013, 1:04pm replied:

Hmm, perhaps I should make a 2nd pass on that particular normal map. :)

+2 votes   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Oct 2 2012, 1:06pm replied:

All of the effects will be customizable by the scenario designer.

+1 vote   media: Graphics post-processing effects
Mythos_Ruler
Mythos_Ruler Jul 29 2012, 3:25pm replied:

Right now, the Mauryan Indians are the last faction WFG plans to pack into 0 A.D. Part 1, though there is a possibility of sneaking in a few more. All depends on manpower.

+2 votes   article: 0 A.D. Weekly Report #1
Mythos_Ruler
Mythos_Ruler May 31 2012, 3:56pm says:

The 'A' would probably be sans serif. :)

The body texture is nice though!

+1 vote   media: The Athenian Lochagos
Mythos_Ruler
Mythos_Ruler May 19 2012, 4:03pm says:

Very nice work.

+1 vote   article: The Peloponnesian Wars Summer Update 2012
Mythos_Ruler
Mythos_Ruler May 16 2012, 12:26pm replied:

The wall towers generate automatically, and cost more than walls, yeah.

+2 votes   media: An Open Invitation
Mythos_Ruler
Mythos_Ruler Mar 28 2012, 4:30pm replied:

That is Moddb outsourcing its file hosting. We have no control over that.

+2 votes   download: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 3:54pm replied:

Great! Try it out and let us know what you think. Remember though, it's still only an alpha. ;)

+3 votes   article: New Release: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 3 2012, 8:41pm replied:

Looks like the Memertines have arrived. ;D

+4 votes   media: Temple of Vesta
Mythos_Ruler
Mythos_Ruler Feb 17 2012, 12:25pm replied:

We can also make a few generic Egyptian "ruins" of temples and such to use on the East bank.

+1 vote   media: New map: Nile River
Mythos_Ruler
Mythos_Ruler Feb 4 2012, 11:57am replied:

No. I made the map by hand in Atlas.

+1 vote   media: Punjab custom map
Mythos_Ruler
Mythos_Ruler Jan 20 2012, 5:52pm says:

is nize!

+3 votes   media: Lancang River Civilization
Mythos_Ruler
Mythos_Ruler Jan 9 2012, 12:35am replied:

All buildings lose Health when they are not connected to a Civic Centre.

+3 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Dec 9 2011, 8:38pm replied:

That would indeed be awesome, but probably outside our manpower capabilities.

+3 votes   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 2 2011, 11:24am replied:

"But it's also a curse. It's blocking stuff we want to see..."

Can't give everything away in one pre-release screenshot. ;)

+2 votes   media: The Persians Are Coming
Mythos_Ruler
Mythos_Ruler Nov 22 2011, 7:50pm replied:

There's not much really to say, other than most of your buildings have a territorial affect radius. The more important the building, the larger the effect. :) Alpha 8 is coming in a few weeks. I hope you like it! :D

+4 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 15 2011, 3:05pm replied:

Salve, citizen! Indeed you do see territorial boundaries.

See here for another example:

Wildfiregames.com

+5 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 1 2011, 11:38pm replied:

Alt-W. ;)

+3 votes   media: Modeling the Persians
Mythos_Ruler
Mythos_Ruler Oct 14 2011, 6:37am replied:

Most references for scythed chariots show a square cab, rather than round. This, for example:

I.imgur.com

Though, in 0 A.D. the Basic level of the chariot is rounded. :)

+2 votes   media: Scythed Chariot riders
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 7:50pm replied:

We plan to have at least ramming and possibly boarding/capturing.

+1 vote   article: Ancient Ships
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 1:26am replied:

Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.

+4 votes   article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Jun 23 2011, 6:20pm replied:

It's supposed to be coral. :)

+1 vote   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 18 2011, 6:29pm replied:

Can you be more specific?

+3 votes   media: Peloponnese
Mythos_Ruler
Mythos_Ruler Jun 17 2011, 11:43pm replied:

I loled. :)

+4 votes   media: Iberian Peace
Mythos_Ruler
Mythos_Ruler May 28 2011, 4:26pm replied:

Yep, you'll have to make boats in order to get across. :)

+1 vote   media: Gambia River
Mythos_Ruler
Mythos_Ruler Apr 30 2011, 2:23am replied:

This was actually quite accidental. :) I was play-testing the new map I'm working on and was taking random screenshots. I looked through them and saw this and just had to share. :) :)

+3 votes   media: Found it! (The enemy base)
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:17pm replied:

lol, Hotlink failed.

+1 vote   media: Fleet Operations
Mythos_Ruler
Mythos_Ruler Apr 7 2011, 6:01pm replied:

Right. I'm still fiddling with the sun color settings though. Plus I think in the end we will have a brightness slider too. Things are lookin good. :)

+2 votes   media: New Light Rendering Method/Particles
Mythos_Ruler
Mythos_Ruler Jan 26 2011, 2:46pm says:

Ekdromoi, they look like, from the late 5th century/early 4th century.

+1 vote   media: New Unit Render
Mythos_Ruler
Mythos_Ruler Nov 13 2010, 2:20pm replied:

I also think the preponderance of Giant Swaying Trees™ in modern RTS games gets pretty annoying.

+6 votes   media: Pine Forests
Mythos_Ruler
Mythos_Ruler Oct 28 2010, 6:23am replied:

All I see is "barbarbarbarbar..."

+5 votes   media: Epic Greek Temple
Mythos_Ruler
Mythos_Ruler Oct 20 2010, 6:39pm replied:

Hi Maxivz! Do you have any examples of your modeling skills?

+1 vote   media: Alpha II Preview
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:50pm replied:

yes. :)

+1 vote   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 28 2010, 7:23pm replied:

Different breeds of Mastiff have been around for possibly 6000 years. The progenitor breed is thought to have existed roughly 6000 years ago in Mesopotamia. Breeds similar to the modern mastiff migrated with their masters into Europe over the succeeding millennia. :)

+2 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Sep 27 2010, 5:46am replied:

The breed is actually mastiff. ;)

Guardog.biz

And yeah, it's great to use a group of them to hunt deer. Pretty fun. :D

+3 votes   media: Additional Celtic buildings.
Mythos_Ruler
Mythos_Ruler Apr 26 2010, 12:17am replied:

Yep, the museum reproduced the smaller gate with actual glazed tiles from the ruins of Babylon in Iraq.

+1 vote   media: Fortified City
Mythos_Ruler
Mythos_Ruler Apr 25 2010, 1:03pm replied:

It's in Berlin, right?

+1 vote   media: Fortified City
Mythos_Ruler
Mythos_Ruler Jan 25 2010, 11:58am replied:

For the hearing impaired.

+1 vote   media: Mediterranean Terrains
Mythos_Ruler
Mythos_Ruler Dec 15 2009, 12:42pm says:

Right. I'd say they'll be strong in the late game, while others will try to rush them early.

+2 votes   media: Roman Siege Works
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 5:24am says:

1600 x 1200

Media.moddb.com

+1 vote   media: Punic War
Mythos_Ruler
Mythos_Ruler Aug 5 2009, 11:03pm replied:

I think if both players have the mod installed you can play a DirectIP game. I have not tried it though.

+1 vote   media: Screenshot
Mythos_Ruler
Mythos_Ruler Apr 23 2009, 1:07am replied:

I agree. Thanks for the critique.

+1 vote   media: A Typical Settlement
Mythos_Ruler
Mythos_Ruler Apr 14 2009, 4:39pm replied:

You betcha!

+1 vote   media: Iberian Desert Colony
Mythos_Ruler
Mythos_Ruler Mar 9 2009, 1:39am replied:

haha! Me too! When we released the original version of this I thought we had reached our pinnacle. lmao

+2 votes   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler Jan 19 2009, 4:49pm says:

I believe the design comes from the famous "Alexander Sarcophagus" where Alexander is depicted wearing just such a helmet.

+3 votes   media: Alexander's Helmet
Mythos_Ruler
Mythos_Ruler Jan 14 2009, 6:15pm says:

Big version: Media.moddb.com

+2 votes   media: Iberian Civic Center
Mythos_Ruler
Mythos_Ruler Jan 7 2009, 3:00am replied:

We'll encourage everybody to "pirate" the game as much as possible when it's done. ;)

+3 votes   article: 0 A.D. 2009 New Year's Update
Mythos_Ruler
Mythos_Ruler Nov 26 2008, 11:24pm says:

A few are just props. :)

+3 votes   media: Roman Desert Town
Mythos_Ruler
Mythos_Ruler Sep 28 2008, 11:32am says:

Just some jungle flora. :)

+2 votes   media: Tropical Foliage
Mythos_Ruler
Mythos_Ruler Jul 29 2008, 4:48pm replied:

Each rank has its own actor. When an entity gets enough XP, it'll rank up by selecting the next actor up. In the actor you can specify textures, props, meshes, etc. You can also specify more than one of each, and then apply a ratio to them. So, let's say you choose to have 4 body texture variations. Well, you choose the 4 textures, then give each a ratio number that determines how likely that variation will show up in the game for that actor. :) Props are actors as well, so it is possible to have body texture variations as well as helmet variations because the helmet is an actor that has variations and ratio listed within. lol. Hopefull that makes sense.

+1 vote   media: Roman Coolus Helmets
Mythos_Ruler
Mythos_Ruler Jun 13 2008, 5:31pm says:

Yeah, very old screenshot. I think every single thing in that shot has been replaced or updated since we first released it. haha

+1 vote   media: Eve
Mythos_Ruler
Mythos_Ruler Apr 8 2013, 3:47am replied:

AA was off. Anisotropic Filtering @ 2x. My frames per second are cut in half, from 30 or so to around 15. I do not have a top of the line rig though, with only a budget Radeon HD5450 grafx card.

+1 vote   media: High quality graphics comparison (animated gif)
Mythos_Ruler
Mythos_Ruler Apr 7 2013, 6:19pm replied:

The game is definitely moddable if that's a direction you'd like to take it in. We encourage modding when all possible. :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 7 2013, 6:13pm replied:

Excellent! Everything look good then? :)

+2 votes   article: New Release: 0 A.D. Alpha 13 Magadha
Mythos_Ruler
Mythos_Ruler Apr 7 2013, 5:16pm replied:

0 A.D. is easily modded. Check out the 'Rise of the East' mod which is currently in dev.

Moddb.com

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 7 2013, 4:18pm replied:

The Mauryan buildings should look exactly like the image in the article. ( Wildfiregames.com )

Have you tried reinstalling the game? Are you using Windows, Linux, or OSX?

+2 votes   article: New Release: 0 A.D. Alpha 13 Magadha
Mythos_Ruler
Mythos_Ruler Apr 5 2013, 1:38am replied:

Are you asking if the game can be modded, or are you suggesting WFG take a new direction with the game? :)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 3 2013, 2:16am replied:

I don't know how your mod works, but Alpha 13 which has just been released includes a greatly reworked Aegis Bot AI. Take a look at that and see what you think. Also, if you are skilled at AI programming, there is a discussion on the Wildfire Games forum regarding the game's AI. Come, join the discussion! :)

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 2 2013, 4:50am replied:

Who says WFG as an organization can't evolve to be an industry player in its own right? Just a thought. ;)

+6 votes   media: Mauryan Indians - Structures
Mythos_Ruler
Mythos_Ruler Mar 17 2013, 12:21am replied:

Works on 64-bit Windows 7 just fine.

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jan 26 2013, 3:44pm replied:

I think eventually we'll add cattle to the 'Corral' structure as a domestic food source. The Mauryans, however, would likely not receive such a food source. :)

+2 votes   media: Somewhere in India...
Mythos_Ruler
Mythos_Ruler Jan 20 2013, 7:15pm replied:

And a Persian placeholder hero. ;)

+6 votes   media: Somewhere in India...
Mythos_Ruler
Mythos_Ruler Dec 18 2012, 1:45pm replied:

What is weird about the combat? Can you elaborate? :)

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Nov 10 2012, 10:48pm replied:

Been having some DNS problems.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Oct 21 2012, 3:56pm says:

Great work on the normal maps.

+2 votes   media: Federation Task Force
Mythos_Ruler
Mythos_Ruler Oct 19 2012, 12:58pm replied:

Because they are in the middle of the screen, which is in focus. :)

+1 vote   media: Depth of Field (DOF) filter
Mythos_Ruler
Mythos_Ruler Oct 1 2012, 2:10pm replied:

We agree. It's just the 'Depth of Field' effect being used. You can see it in the "Post Effect" drop menu in the Atlas UI on the left.

+3 votes   media: Graphics post-processing effects
Mythos_Ruler
Mythos_Ruler Sep 28 2012, 1:13pm replied:

70s warfare? You mean the Cold War era or something else?

+1 vote   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 28 2012, 1:11pm replied:

No to the Gaels. Closest would be the "Britons" who are included as their own stand-alone faction.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 18 2012, 2:39pm replied:

Possible factions for expansion:

Imperial Romans (Trajan era)
Eastern Romans (early Byzantines)
Huns
Germanics (Goths/Franks/Vandals)
Dacians
Parthians
Sarmatians

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Aug 21 2012, 1:25pm says:

Dunno if you guys can tell, but the grass has some subtle normal mapping and specular mapping.

+2 votes   media: Spec maps, normal maps, parallax oh my.
Mythos_Ruler
Mythos_Ruler Aug 12 2012, 5:30pm replied:

Not until Part 2 (AD1-AD500).

+1 vote   media: 0 A.D. Functioning Gates Teaser
Mythos_Ruler
Mythos_Ruler Aug 11 2012, 6:55pm replied:

In reality, a poor sling dude or archer would just run away if approached by the enemy.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jun 15 2012, 12:48pm replied:

The engine will pre-compute a light map, which is a 2nd texture applied over the object simulating the illumination (or rather, the lack of illumination) from ambient light. So basically, the modder or developer doesn't have to burn the shadows by hand, and multiple objects can use the same diffuse map, since the light map is created separately on a per-object basis.

+2 votes   media: Ambient Occlusion
Mythos_Ruler
Mythos_Ruler Jun 14 2012, 6:50pm replied: +3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jun 13 2012, 7:29pm replied:

Yep. Export to Collada file format. Best to just use the unit models that are already in the game and then just make new prop meshes and other stuff you can bolt onto them.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler May 29 2012, 1:20pm replied:

Not planned, but who knows.

+3 votes   game: 0 A.D. Empires Ascendant
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