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Alpha 10. We'd like to get at least a wall system, technologies, and a few other things in place before we're comfortable with labeling the next release a "beta."
There are two main problems with performance right now: AI and Pathfinding. Both are opportunities for significant performance improvement, so we have top men on it as we speak. There will likely be noticeable improvement in Alpha 10. :)
> We will have "Phases" of settlement growth, similar to "ages" from Age of Empires. These will hopefully be enabled in Alpha 10 or Alpha 11.
> Windows and Mac players can indeed play via IP address. :)
Big ups go to team members Pureon and Enrique. They did excellent work.
Great! Try it out and let us know what you think. Remember though, it's still only an alpha. ;)
Salve, citizen! The answer to this very pressing question shall be revealed very soon.
Currently the units move in formation, but don't fight in formation. We plan/hope to make them fight in formation sometime this year. :)
This is in fact modeled after the Temple of Vesta, which sat at the South corner of the Roman Forum. It is known that the Vestal Virgins kept the fire burning inside this temple continuously, and it represented the beating heart of Rome.
"The sacred fire of Vesta was a holy fire in Ancient Rome. The Vestal Virgins, originally numbering two, later four and eventually six, were selected by lot and served for thirty years, tending the holy fire and performing other rituals connected to domestic life—among them were the ritual sweeping of the temple on June 15 and the preparation of foods for certain festivals. By analogy, they also tended the life and soul of the city and of the body politic through the sacred fire of Vesta, which was renewed every year on the Kalends of March.
The sacred fire burned in Vesta's circular temple, built in the Roman Forum below the Aventine Hill in pre-republican times. Among other sacred objects in the temple was the Palladium, a statue of Pallas Athena supposedly brought by Aeneas from Troy. The temple burned completely on at least four occasions and caught fire on two others. It was last rebuilt in 191 AD on the orders of Julia Domna, the wife of the emperor Septimius Severus, The rites of Vesta ended in 394 by order of Theodosius I. The fire was extinguished and the College of Vestal Virgins disbanded."
Looks like the Memertines have arrived. ;D
Feelin the groove.
His mouth is closed.
Pro joke ruiner. :(
Give that Roman some columns. Romans love columns.
Nature is not "completely random" though, and neither are human beings. Human beings generally will not found a city in a disadvantageous spot.
That will definitely be possible.
Spahbod did that one just for fun. :)
I'm personally working on destruction dust/smoke. Someone else is working on pretty selection lines. Another is working on pathfinding optimization. Someone else is working on Trading. Others are finishing up the Roman buildings and ships. And still others are working on cool projectile and splash damage enhancements. :)
Like this then? :)
I think though it would be a groovy feature of Moddb if they included a Collada/3D viewer.
I believe that is something we have put off til 0 A.D. Part 2.
Old Roman buildings 2.0 from 5 years ago:
Yep, a rally point. It can be set upon resources since Alpha 8.
We can also make a few generic Egyptian "ruins" of temples and such to use on the East bank.
Salve, citizen! Some of the Greek buildings will be redone, yeah. Including the Barracks.
The only issue would be with prop meshes and prop points.
Not a bad idea. Perhaps some kind of Collada plugin that converts uploaded Collada files to a 3D presentation. The viewer could rotate the object at-will.
Currently, you need two different external IPs in order to connect.
No. I made the map by hand in Atlas.
A truly random Random Map would be nigh unplayable.
Food: Berries, Fruit Trees, Huntable Animals, Fish, Farms.
Stone: Stone Mines/Quarries
Metal: Our "Gold" resource, representing Gold, Silver, Iron, Copper, etc. Makes more sense than just "Gold." Represented by sparkly slabs of rock.
There are also Treasures scattered about that can be worth a good amount of any of those 4 resources.
Your outpost stops losing health once your territory has grown to encompass it.